‘Madden NFL 21’ review: The good, the bad and The Yard

Is this year’s Madden enough of an improvement to make it worth the buy?

With the new release of “Madden” each summer comes a contingent of gamers and football fans who claim “it’s the same game with updated rosters.” To an extent, there’s a little bit of truth to that, considering the lack of wholesale changes that have been made to the game in recent years.

But at the same time, “Madden” remains an enjoyable football simulation to play each year alongside the real NFL season, and “Madden NFL 21” doesn’t stray from that. Despite lacking revolutionary gameplay updates, having bugs and glitches like always, and no noticeable features added to franchise mode, Madden 21 has enough minor improvements and a new game mode to make it worth picking up.

Before we get into the nuts and bolts, here’s how the Rams’ new uniforms look in the game, which fortunately allows you to mix and match jerseys and pants from all eras.

Gameplay: Skill Stick shines

Let’s start with the good. One of the most notable differences I saw with the gameplay was the revamped pass-rush methods. In past games, you would use Square or X (on Playstation) to either attempt a power or finesse pass-rush move, respectively. It wasn’t very rewarding and felt completely random.

In Madden 21, you now use the Skill Stick to rush the passer. For example, you can flick the stick to the inside for a club or swim-type move or down for a bull rush. Depending on a pass rusher’s skill level, they will have limited attempts, and offensive linemen build resistance to certain moves if you repeat them too often.

That’s a really nice addition to using a defensive lineman in Madden 21, which in previous games felt like a mundane task when you didn’t feel like playing coverage as the middle linebacker or safety.

The Skill Stick is also used on offense, of course, as a ball carrier. EA claims it’s all-new, but to be honest, ball-carrier moves didn’t feel revolutionary or much different than in Madden 20 or 19. Left and right was for juking, flicking up attempted to truck a defender and down performs a quick stop. Sure, you can combine moves to break a defender’s ankles, but that was also possible in Madden 20.

The Skill Stick shouldn’t go anywhere in future Madden games, even if it does feel relatively unchanged in this year’s edition. It’s hard to improve on a good thing.

As for other aspects of gameplay, it feels somewhat smoother and in a sense, quicker. I don’t know that the players are moving any faster, but the responsiveness is good in Madden 21.

And while there are some issues with physics in tackling and running into other players, for the most part, it was fine. There were times when passes looked impossible to complete with the ball magically teleporting towards the receiver’s hands, but those weren’t all that common – not as frequent as they were in Madden 20, at least.

The Yard = NFL Street?

Well, not quite. No game will match the arcade-style beauty of the old NFL Street games from EA Big, but The Yard is definitely a welcome addition to Madden 21. It’s 6-on-6 backyard football with your own created player and NFL stars. Immediately upon starting Madden 21, you’re tasked with creating your own player, which will be used in The Yard and can be developed and customized.

You’ll play as him in this game mode, earning points to buy gear – everything from jerseys and socks to visors, mouthguards and arm sleeves. You can wear a cropped jersey with a hoodie underneath, rock no-show socks and combine a Rams helmet with a 49ers jersey *gasp*. Customization is always a nice feature in sports games, but it’s unfortunate that The Yard is bogged down by microtransactions. It’s not “pay to win,” per se, but sinking extra cash into the game will allow you to unlock and buy swag for your avatar.

As for the gameplay itself, it feels familiar to a regular game in Madden 21 but with a slight arcade touch. You can do touch passes as a receiver, throw the ball behind your back and complete unlimited forward passes behind the line of scrimmage.

You can toss it out to a wide receiver on a screen and hit the running back streaking downfield, like in this clip.

And as for trick throws, they seemed to happen almost at random, but typically when holding spring and going on the run. It’s a nice element that doesn’t really require much added skill, but it adds a fun factor to an otherwise simulation-heavy game.

Here’s Kenny Golladay hitting Dalvin Cook with a trick throw on a field outside Lambeau in Green Bay – one of the challenges in The Yard.

After a touchdown, you can pick a one-, two- or three-point conversion attempt, similar to the XFL in real life. They vary in distance, making the three-point conversion the toughest to complete.

Oh, and each guy in the game is a two-way player, meaning they all play offense and defense, like in a pick-up football game. So here I am throwing a touchdown pass to Bears safety Eddie Jackson.

Franchise mode goes almost unchanged

For hardcore and dedicated Madden players, you’ll be disappointed to learn franchise mode was once again mostly ignored by EA. Everything is almost identical to Madden 20, right down to the menus, the weekly training and roster layouts.

There are no meaningful additions to the mode, which has sparked outrage among players calling for EA to focus more on franchise mode and less on Ultimate Team. Here are the updates EA says it has made to franchise mode in this game.

Franchise features an expanded Wild Card Playoff round to match the real-life NFL, the new X-Factors, updated rookie contract amounts to be more authentic, updates to all team back-end depth chart philosophies to match the team’s scheme, and more. 

Not exactly an impressive list, or one that will make anyone want to buy the game more than last year’s edition. And trade logic for the computer still seems broken, with some deals being inexplicably accepted despite looking lopsided in a real-world sense. EA claims to be fixing trade logic, commissioner tools and improvements to tuning with post-launch patches, so we’ll see if it comes to fruition.

Visuals and presentation

The game does look great, even on a regular PS4 in HDR. For the most part, player likeness is accurate on the field, at least for the most prominent names in the NFL that I came across. Sean McVay looks pretty much like Sean McVay, Jared Goff’s build is accurately slender, Jalen Ramsey is wearing his two sleeves as usual, and Aaron Donald’s physique matches what he looks like in person.

SoFi Stadium looks predictably great in the game, too, even though there were initially some struggles from my PS4 to render the roof quickly. Here’s the intro to an exhibition game between the Rams and Chargers, showing off the stadium and each team’s uniforms.

Secondary game modes

The Yard is an excellent addition to the game, even if it is filled with microtransactions and pay-to-unlock gear. I wouldn’t be surprised to see a large contingent of players spending a lot of time in The Yard building up and progressing their avatars, especially after so many yearly updates with no game modes added.

I didn’t dive into Ultimate Team because of the time commitment that mode requires, and I only played Face of the Franchise for a short while. However, in Face of the Franchise, you can now play through two seasons of college football at a prominent program like LSU or Texas. I love that you can play as a quarterback, running back or wide receiver, giving players more options and potentially additional replay value.

Longshot in Madden 18 and 19 didn’t feel very rewarding and Face of the Franchise last year didn’t pique my interest for long enough, but I’m excited to give it another shot in Madden 21 now that you can play through two college seasons. From the part I played, it was entertaining, but the story was nothing special and there were a more cutscenes than I cared for.

Superstar KO may not be the most popular mode for hardcore gamers, and it seems relatively unchanged in Madden 21, but it’s a fun change-of-pace from the pure simulation aspect of franchise mode. And assuming EA keeps building on it as planned, there should be some exciting aspects added as the year goes on.

Minor bugs remain

As with most games at launch, there are a number of bugs EA will hopefully squash early with updates. For starters, the kicking meter is tough to read, with the bouncing bar almost disappearing near the top of the power meter due to high contrast ratios and a bright green color making it blend in.

There are also problems with physics and the all-too-common ragdoll effect in the game. Players’ upper bodies were bent backwards while running into a pile of blocked defenders, but rather than going to the ground and the play ending, they somehow escaped and picked up additional yardage.

Quarterbacks also have an impossible time holding onto the football when scrambling if you don’t slide. I know they’re more prone to fumbles than receivers and running backs, but a stand-up tackle shouldn’t result in a lost fumble 60% of the time, nor should a dive cause the ball carrier to drop the ball as much as they do in Madden.

While I didn’t run into an overwhelming number of bugs, the Reddit community has uncovered countless ones – like this tackle from a player off the bench.

A player ran off their bench to tackle me after an interception.. from Madden

Final thoughts

“Madden NFL 21” isn’t a huge improvement on last year’s game. It typically isn’t, so this is almost par for the course. Gameplay feels a bit smoother, the Skill Stick addition to pass rushing is fantastic and The Yard is a fun game mode to play when not grinding on Ultimate Team or building a franchise.

For gamers who don’t play Madden for hours on end each and every year, it’s worth picking up. For those who play it consistently every season, the case is harder to make. At the very least, The Yard is going to capture the attention of casual gamers itching for an arcade-style football game. But franchise mode purists will be disappointed by the lack of improvement.

Overall, I’d give Madden 21 a passing grade, with it hopefully getting better as EA patches it up (hopefully) in the near future. But for anyone seeking a dramatically new feeling, Madden 21 won’t scratch that itch.

Check out SoFi Stadium and Rams’ new uniforms in ‘Madden 21’

SoFi Stadium is looking great in “Madden NFL 21.” The Rams’ new uniforms, though? Not so much.

With the coronavirus pandemic seemingly not subsiding any time soon, it seems unlikely that Rams fans will be allowed to watch their team at the $5 billion SoFi Stadium this season. The closest fans might be able to come to SoFi Stadium is virtually in EA Sports’ “Madden NFL 21.”

The game releases next week on Aug. 28, but with EA Access, gamers are able to play “Madden 21” early for a limited time. And one kind player shared a great look at SoFi Stadium and the Rams’ new uniforms in the game.

The stadium looks spectacular, complete with the ram head logo at midfield. The uniforms, on the other hand, are nothing to get overly excited about – not for the all-blue combination, at least.

The Rams’ “bone” uniforms have gotten more praise from fans up to this point, and another streamer uploaded a video of Rams-Falcons in “Madden 21” showing off the away uniforms. They look much better than the all-royal set, especially in contrast to the Falcons’ new black uniforms.

Even though the Rams won’t be mixing and matching their uniforms this season – in other words, no blue or yellow pants with the bone jerseys – players will be able to in “Madden 21,” which opens the door for opportunity.

Of course, the throwbacks and other past Rams uniforms will also be available, just in case fans aren’t crazy about the new look.

The Browns Wire Podcast: Madden details and COVID-19 impact on college football

The Browns Wire Podcast: Madden details and COVID-19 impact on college football

Welcome to The Browns Wire Podcast, hosted by Josh Keatley (@JoshKeatley16). This week, Ryan Keeffe (@rkweefe) and I discuss his Madden expertise and what to expect from the new game. We also dive into how COVID-19 has destroyed college football.

It’s also available on all of your favorite podcast apps, including iTunes, TuneIn, Stitcher and Spotify. Thanks for listening!

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Get an early look at how Chase Young, Jeff Okudah, and J.K. Dobbins appear in Madden NFL 21

EA Sports released some early looks at what former Ohio State players Chase Young, Jeff Okudah, and J.K. Dobbins look in Madden NFL 21.

We continue the count down to the release of EA Sports’ Madden NFL 21. We’ve already gotten the information on what all the players’ ratings will be, and that got us interested in how all the former Ohio State players stacked up.

We also did the homework for you and put together a former Buckeye only Madden NFL 21 team if that suits your fancy as well. Go ahead and dominate someone from Ann Arbor with that squad and you’ll fit right into the football universe.

In addition to that though, EA Sports has also provided a glimpse into what three of the OSU rookies will look like in the game. Ohio State football got its hands on the sneak peek provided by the EA Sports Twitter profile and shared it through its official Twitter social media feed. We’re simply regurgitating it for you.

Click on the below and see how former Buckeyes Chase Young (the artist formerly known as the Washington Redskins), Jeff Okudah (Detroit Lions), and J.K. Dobbins (Baltimore Ravens) all look in all their virtual glory.

Those are pretty spot on and much better than when I used to play Tecmo Bowl and run all over opposing defenses on the Sega Genesis. In those days, you had to squint to even recognize the pixelated team logos.

 

Contact/Follow us @BuckeyesWire on Twitter, and like our page on Facebook to follow ongoing coverage of Ohio State news, notes and opinion.

We have a forum and message board now. Get in on the conversation about Ohio State athletics by joining the Buckeyes Wire Forum.

First look at top rookies in ‘Madden NFL 21’

See some of the first images of this year’s top rookies in EA Sports’ “Madden NFL 21” video game

If you just can’t wait to get your hands on the next “Madden NFL” video game from EA Sports, maybe a first look at some of this year’s top rookies will suffice for now.

This year’s version of the virtual football experience recently revealed some of the facial renderings for the biggest names from the 2020 NFL Draft class, and they did not disappoint:

This year’s game is set to release on August 25th, when fans will finally get the chance to use their favorite prospects from the rookie class without having to use the create-a-player feature.

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LOOK: EA Sports releases Madden 21 headshots for Henry Ruggs III, Jerry Jeudy

EA Sports releases images of the virtual headshots for former Alabama WRs Jerry Jeudy and Henry Ruggs III.

EA Sports’ beloved NFL video game, Madden, will have it’s latest version, Madden 21, releasing within the next month. They have slowly started to release the images of virtual players.

They recently released former Alabama quarterback Tua Tagovailoa’s image, which looks pretty close to the real thing.

A tweet from the Madden account shows that they have also made the virtual  images of former Alabama receivers Henry Ruggs III, drafted No. 12 by the Las Vegas Raiders, and Jerry Jeudy, selected No. 15 overall by the Denver Broncos.

A lot of replies are about Ruggs and Jeudy’s hair, which looks a bit unnatural:

Roll Tide Wire will keep you updated on what Madden posts regarding former Alabama players in the NFL!

 

LOOK: EA Sports releases headshot of Tua Tagovailoa in Madden 21

Tua Tagovailoa was one of four rookies who had their headshots revealed by EA Sports in Madden 21. 

Former Alabama star quarterback Tua Tagovailoa is once again trending on Twitter. This time, it’s because he was one of four rookies who had their headshots revealed by EA Sports in Madden 21.

Of the four, Tagovailoa’s headshot looks like most like him, in my opinion. They even got his facial hair and cross eye black correct.

Madden 21 is expected to be released on August 28th.

Earlier this week, Tua Tagovailoa spoke with USA Today’s Chris Bumbaca, and had this to say:

“I’d say I’m ready to go. It’s kind of those things where you start getting the itch to get back out on the field, to be able to compete. It’s going to be a new setting, so that’s what’s even more exciting.

Last season, Tagovailoa threw for 2,840 yards, 33 touchdowns and 3 interceptions.

EA Sports reveals first look at Dolphins QB Tua Tagovailoa’s headshot

EA Sports reveals first look at Dolphins QB Tua Tagovailoa’s headshot

Miami Dolphins fans are itching to get a look at their new franchise quarterback in Miami Dolphins gear. Sure, there have been hoards of jersey swaps that place Tua Tagovailoa into the Dolphins’ colors — but there’s nothing quite like the real thing. The bad news is that we’re probably going to have to wait awhile. Despite the fact that rookies have reported across the league to team facilities to undergo COVID-19 testing and start preparing for the 2020 season, there will be an extended ramp-up period before we see players in pads in training camp.

EA Sports is here to fill the void — as they’ve just revealed some of the 2020 rookie headshots that will be featured in this year’s Madden 21 game. Among them? You guessed it … Tua Tagovailoa.

Featuring his cross eye-black and a Dolphins aqua jersey, Tagovailoa is one of four rookies to receive the spotlight from the game developer to start off the weekend.

It’s not quite the real thing — but at the very least it’s a nice change of pace for Dolphins fans and one step closer to finally seeing Tagovailoa behind center in real life. Tagovailoa recently declared himself “ready to go” for the 2020 season, so when the time does come to put on the pads, we should expect to see Tagovailoa out there spinning it. Hang in there, Dolphins fans. We’ll see it soon. Just not quite soon enough.

Adam Ranks calls Gronk’s Madden rating ‘egregiously off-base’

See why NFL.com’s Adam Rank believes the Madden people got it wrong with Rob Gronkowski’s player rating in ‘Madden NFL 21.’

The Tampa Bay Buccaneers’ acquisition of tight end Rob Gronkowski this offseason reunites Tom Brady with his favorite target of all time.

Brady, the six-time Super Bowl champion who signed with the Bucs this offseason after 20 years with the Patriots, struggled mightily without Gronk last year. The return of one of the game’s greatest tight ends should have Brady’s numbers on the up-and-up in 2020.

But Gronk’s return to the NFL isn’t without its share of controversy — Madden controversy that is.

Last week, the player ratings for Madden NFL 21 were released ahead of the game’s release next month, and Gronk’s player rating of 95 raised more than a few eyebrows. Even his own teammates couldn’t believe it! Adam Rank over at NFL.com had Gronk at No. 2 on his list of the ten most egregiously off-base player ratings in Madden NFL 21.

Per Rank:

“Like I said, this list includes the good. And the bad. I’m a huge fan of Gronk, who is probably the greatest tight end in NFL history. (If you want to say Tony Gonzalez actually holds that title, that’s fine. But it’s also not the point.) The thing is, Gronk, who came out of retirement to join Tom Brady on the Bucs, did not play NFL football last year. And yet, he has a higher Madden rating than reigning MVP Lamar Jackson (94). I might have R-Truth, the man who beat Gronk for the WWE 24/7 title, rated higher than Gronk at this point. And this is downright disrespectful to Eagles tight end Zach Ertz, who is rated a 90.”

As much as I love Gronk, there is no way he deserves to be a 95, at least not right now. Even a 90 rating would’ve been a stretch. 88 feels like the right number for a guy who’s been away from the game for a year.

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WATCH: Tarik Cohen isn’t pleased with his catching rating on Madden 21

There’s nothing like Madden ratings to cause some controversy among players in the NFL. Most of the time, players dispute their ratings – unless they reach the pinnacle of the 99 Club. Someone who’s not happy about one of his particular ratings is …

There’s nothing like Madden ratings to cause some controversy among players in the NFL. Most of the time, players dispute their ratings — unless they reach the pinnacle of the 99 Club.

Someone who’s not happy about one of his particular ratings is Chicago Bears running back Tarik Cohen, who garnered a 77 overall, which was the 17th best rating among Bears players.

While Cohen had his suspicions as to whether rookie receiver Darnell Mooney deserved to have a higher “speed” rating at 93 (Cohen had a 92), that wasn’t that displeased Cohen.

That was his catching rating of 73, which was far outside the top-10 among Bears players. Some defensive players even had higher catching ratings than Cohen.

“They did me dirty with the catching though,” Cohen said on the Bears’ Twitch account. “That’s my biggest disappointment. Catching and short route-running. That’s my game. If you know Tarik Cohen, you know catching.”

Cohen, known for his ability to do backflips and catch a football, was shocked they hadn’t seemed to take that into account with his 73 catching rating.

“They hadn’t seen the backflip catches?” he asked. “That’s what a 73 gets you now? Do you know how many people are doing backflip catches?”

Short answer: Not many.

Do you think Cohen’s catching rating should’ve been higher than 73?

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