The best GTA games ranked from busted to most wanted

Our GTA games ranked list lays out what makes the best GTA games so good and where the open-world sandbox series from Rockstar falls flat.

[anyclip-media thumbnail=”undefined” playlistId=”undefined” content=”PHNjcmlwdCBzcmM9Imh0dHBzOi8vcGxheWVyLnBvcHRvay5jb20vYW55Y2xpcC13aWRnZXQvbHJlLXdpZGdldC9wcm9kL3YxL3NyYy9scmUuanMiIGRhdGEtYXI9IjE2OjkiIHB1Ym5hbWU9IjE5OTgiIHdpZGdldG5hbWU9IjAwMTZNMDAwMDJVMEIxa1FBRl9NODMzNSI+Cjwvc2NyaXB0Pg==”][/anyclip-media]

Going through a GTA games ranked list is a trip through nearly three decades of experiments, innovation, big ambition, and even bigger success. Rockstar’s genre-defining action game series had a rough beginning before it made the rest of the games industry sit up and take notice, and it influenced nearly every non-linear sandbox game afterward in some measure. Not every GTA game lived up to the reputation Rockstar created for itself, though, namely the portable spinoffs that saw GTA spinning its wheels instead of pushing ahead.

Rockstar is absorbing the GTA and Red Dead mod group CFX

The popular Red Dead Redemption and GTA mod platform CFX is now officially part of Rockstar games

The popular Red Dead Redemption and GTA mod platform CFX is now officially part of Rockstar games, the sandbox game maker announced in a statement. The moves comes after roughly a decade of CFX building and hosting an extensive network of servers for players to enjoy customized versions of Rockstar’s most popular games, including playing Red Dead Redemption 2 in multiplayer mode and teaming up for roleplaying in GTA 5

“Over the past few years, we’ve watched with excitement as Rockstar’s creative community have found new ways to expand the possibilities of Grand Theft Auto V and Red Dead Redemption 2, particularly through the creation of dedicated roleplay servers,” Rockstar said in a statement. “As a way to further support those efforts, we recently expanded our policy on mods to officially include those made by the roleplay creative community.”

“By partnering with the Cfx.re team, we will help them find new ways to support this incredible community and improve the services they provide to their developers and players.”

So the short version is that you can expect to see official mod support and probably roleplaying servers in GTA Online in the coming months and GTA 6, whenever it launches (probably in 2024). Bethesda took a somewhat similar approach with Skyrim’s anniversary edition. While the team didn’t absorb any of the RPG’s creator groups, they did turn some of the most popular mods into official parts of the game.

Written by Josh Broadwell on behalf of GLHF

[mm-video type=video id=01g18wsbwmy02tztdq2a playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01g18wsbwmy02tztdq2a/01g18wsbwmy02tztdq2a-b916189bdc13501fd79ca0bfecbf83d1.jpg]

Rockstar announces Red Dead Redemption for Switch, PS4

It might not be the long-rumored Red Dead Redemption remake, but Rockstar is bringing the original Red Dead to Switch and PS4

It might not be the long-rumored Red Dead Redemption remake, but Rockstar announced it’s bringing the original Red Dead to Switch and PS4. The news comes a year after rumors suggested Rockstar scrapped a full Red Dead remaster to re-allocate resources to Grand Theft Auto 6.

Red Dead Redemption for Switch and Sony’s last-gen console will launch on Oct. 12, 2023, and it comes bundled with the Undead Nightmare expansion for $49.99.

Rockstar is releasing the game digitally on Aug. 17, 2023. There’s no word of a PC port, though – just a note that you can play the original via the Microsoft Store on Windows.

[mm-video type=video id=01h78crw11yn04psveyd playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01h78crw11yn04psveyd/01h78crw11yn04psveyd-cd17391a38218dbb649f4229c57156e6.jpg]

This is a straight-up port of the 2010 open-world game, so don’t expect any improvements. Whether Red Dead on PS5 will upscale the game, as Xbox Series X|S do when you play the game via Xbox 360 backwards compatibility, Rockstar didn’t say.

Red Dead Redemption is technically a sequel to its sequel. It follows John Marston, an infamous outlaw who the federal government forcibly recruits to track down his erstwhile associates. It’s a cruel task, but Marston isn’t entirely a heartless mercenary. His wife is held as collateral to make sure everyone plays nice.

Undead Nightmare retells the game with a splash of zombie horror. Instead of John trying to save his wife from the government, he’s desperate to find a cure for the zombie plague turning the West into a bloody wasteland.

The original Red Dead sold 23 million copies over 11 years and spurred Rockstar to make Red Dead Redemption 2, a prequel that tells the story of Marston’s former comrades – which also sold millions of copies and earned several award nominations.

Written by Josh Broadwell on behalf of GLHF

Max Payne 3 once had a co-op prologue story for two players

Max Payne 3 was supposed to have a co-op prologue campaign.

Rockstar’s Max Payne 3 launched in 2012, taking Remedy Games’ iconic anti-hero, shaving his head, and kicking him through Brazil in a floral shirt. Nine months after launch, Dead Men Walking arrived – a DLC wave defense mode where you and a friend fought off hordes of AI enemies. But there were originally much bigger plans for two players. 

Max Payne 3 was supposed to have a co-op prologue campaign. Taking control of Max and one of his old cop partners from New York, the co-op campaign saw two players shooting and bullet-time diving their way through modified versions of the single-player maps, including New York alleys, the graveyard, the Panama canal, and more.

[mm-video type=video id=01fm7bsdg4e7hwk3yb3b playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fm7bsdg4e7hwk3yb3b/01fm7bsdg4e7hwk3yb3b-a249c3e5a3471a0187b8d432924aeae0.jpg]

“The London studio worked on it for about a year before the whole co-op campaign mode was dropped,” a source familiar with the project tells GLHF. “Focus moved over to the multiplayer modes including Gang Wars. Some of the maps ended up in the single-player campaign.”

While it’s not clear why the mode got dropped, there was still lots of work to be completed by the time the team hit the alpha stage. One of the biggest design challenges was how to make the slow-motion dives – a signature mechanic of Max Payne – work with two players.

“It took a real leap of imagination from the lead designer in London to solve the dual problem of needing to avoid all players being dragged into slow motion by someone triggering bullet-time out of sight and not disadvantaging the effect-triggering player by having them move slowly while everyone else stayed in real-time,” the source says. “The line-of-sight chain concept that makes it work was a moment of inspiration.”

The story draft tracked Max and his partner leaving New York after Max retired from the force, ending with the two working as security consultants in Brazil. It seems like the New York section of the single-player was reused work from the canceled co-op story. Co-op would have also taken players to a level set in a bizarre cult compound, as well as a South American gem mine. 

“It was pretty hokey and I don’t know how much of it would have survived to release, but they were trying to stitch some discarded single-player levels from the main campaign together into a new story,” our source says. “It was all a bit cart-before-horse.”

While cancellation was painful for the team, our source believes it was the right call to focus on the single-player and multiplayer modes. “I think you could make a great co-op campaign for Max Payne, but you’ve got to design a game around it rather than try to add it to a single-player game design,” they explain. 

For now, Max Payne is a thing of the past while Rockstar puts its focus on bringing GTA 6 to the world. 

Written by Kirk McKeand on behalf of GLHF

[listicle id=1357964]

The best cowboy games for virtual gunslingers

Looking to don your best shooting irons for a virtual trip to the Wild West? Here are the best cowboy games of all time.

From stirrups to shooting irons, the Wild West is laden with all kinds of iconic imagery we’ve seen dozens of times before. Whether it’s Unforgiven or Butch Cassidy and the Sundance Kid, most people have a pretty good idea what they’re in for when they decide to stick a Western on TV. When it comes to the best cowboy games though, things get a bit more… weird. 

There are plenty of video game Westerns that are clear homages to their cinematic predecessors, although some of them carve out their own wacky identities by indulging in ideas like monsters, the occult, and bobbleheads that have over time evolved into $30 Funko Pops. While the majority of these games might seem inferior to the works of Clint Eastwood and John Wayne, they’re still intriguing in their own special way – hell, some of them might even be good enough to stand off against history’s greats. 

If you’re looking for a good old-fashioned hog-killin’ time, giddy up: here’s our list of the 10 best cowboy games you can play right now.

Call of Juarez: Gunslinger

A video game cowboy picks off his last opponent outside a saloon

Call of Juarez was always going to appear on the list somewhere. Although Bound in Blood is also pretty great, we went with Gunslinger on account of the fact that it’s newer and more easily approachable for people tackling the series for the first time. If you already know Call of Juarez, then obviously you’re here for another one of the games below – if you’re new though, this is a great starting point.

Played from a first-person perspective, Call of Juarez: Gunslinger puts you in the boots of a bounty hunter and sees you shoot your way through bars and boneyards as you track down all kinds of drifters and desperados. It’s a high-octane freight train of bullets and belligerence that’s perfect for aspiring cowboys from all walks of life.

West of Loathing

West of Loathing's cowboy holding a gun and a beer

Aside from the fact they’re both about cowboys, Call of Juarez and West of Loathing couldn’t possibly be more different. Here, you play as a cowboy in the Kingdom of Loathing, making your way through hilarious, hand-drawn, black-and-white panels flaunting a stick-person style. Where Call of Juarez gives you a double-barrelled shotgun to take down outlaws, West of Loathing asks you to punch idiot cows in their idiot bovine faces.

There’s also a very drunk horse – if that doesn’t sell you on it, nothing will.

West of Dead

A cowboy walks into a bar in West of Dead

Once again, we should probably debunk any similarities that might appear between this game and the last one. Yes, they’re both “west of” something, and yes, they’re both Westerns. Instead of drunk horses though, West of Dead tasks you with gunslinging your way through Purgatory. As in, yes, the enemies here aren’t just other cowboys or weird cows – they’re lizardmen and wendigos. Nice!

It’s an inventive indie cover shooter that takes place in a procedurally generated world, and makes excellent use of twin-stick shooting to keep the combat chaotic in the best possible way. Also it stars Ron Perlman, the only man in the world who is both Hellboy and a bona fide Son of Anarchy. 

Desperados 3

A look at the cowboy combat in Desperados 3

Stealth? Check. Real-time tactics? Check. Cowboys roaming the frontier with akimbo revolvers and a penchant for gunslinging? You guessed it! Check. 

Desperados 3 was one of the most surprisingly beloved games of 2020, garnering enormous critical acclaim despite a lukewarm reception to 2006’s Desperados 2. While some diehard fans of the series might cite Desperados: Wanted Dead or Alive as the entry that belongs on this list, those same people don’t know dung from wild honey. They’ve got ten-dollar Stetsons on five-cent heads. If all their brains were dynamite, there wouldn’t be enough to blow their noses. Just a few cowboy jokes for you there. Hope you liked them.

Oddworld: Stranger’s Wrath

Stranger holding his cowboy crossbow in Oddworld: Stranger's Wrath

Stranger’s Wrath is an exceptionally good cowboy game, but with the added benefit of also being an exceptionally weird Oddworld game. Instead of metal slugs, you shoot bad guys with… well, actual slugs, as well as spiders, bats, fuzzles, and more. 

Like many of the games on this list, Stranger’s Wrath places you in the boots of a bounty hunter scouring the Wild West for outlaws in exchange for moolah. It’s got slick platforming, solid FPS gunplay, and some pretty weird octopi. It also got ported to Nintendo Switch last year, meaning it’s more easily accessible than several of the other games on this list. 

Hunt: Showdown

A player holding a rifle in Hunt: Showdown

While people might contest whether or not this pick belongs on a list of the best cowboy games, it’s important to look at Hunt: Showdown for what it is. For all its grimdark grit, this shooter is undoubtedly rooted in a Wild West setting that’s been reappropriated to accommodate the supernatural. 

When you’re out with your pals, skulking through quagmires while enemies attempt to do the same, there is a very cowboyish quality to the duel that eventually ensues. It’s not necessarily just about who’s quickest on the draw, meaning there’s a little less respect for your foes here, but then again, this is a world that’s been infested by bloodthirsty zombies. There’s far less honor among thieves once the dead start walking.

Red Dead Online 

A cowboy on horseback in Red Dead Online

A massive, open-world Wild West filled with many friends and more enemies, where you can listen to the sauntering of a breakaway creek or dive into the depths of all-out war. Red Dead Online is, in many ways, arguably the best cowboy game out there depending on what exactly you want to get out of virtual gunslinging. While we’re more interested in Rockstar’s single-player efforts, it’s hard to look at a game this good and deny it its rightful place on the list purely because we’re sick of getting robbed by veteran players who get a kick out of being nasty.

Red Dead Online has all the magic of a typical Rockstar world in that it’s dense, realistic, and ridiculously gorgeous. The main difference is obviously that instead of playing through a linear story, you get to explore this world with your pals and make it your own. It’s a must-play for anyone who can stomach their moonshine.

Fallout: New Vegas

A Fallout: New Vegas cowboy analysing his opponent

You might be thinking to yourself, “Fallout: New Vegas? A cowboy game? Bit of a stretch.” And to be fair, it could definitely seem that way when you look at its Super Mutants and nuclear bombs. In a world of whiskey, watering holes, and weapons for wranglers, however, it’s difficult to see yourself being anywhere other than the Wild West.

Fallout: New Vegas is one of the most beloved RPGs of the last 20 years and is widely considered to be the finest entry in Bethesda’s beloved series, likely because it was actually developed by powerhouse studio Obsidian. This is probably the best game on the entire list for carving out your own cowboy story in that it starts with you being shot in the head, left for dead, and finding yourself on the cusp of inventing a whole new identity – I wanna be a cowboy, baby.

Red Dead Redemption

John Marston on horseback in Red Dead Redemption

Nobody will ever forget that first ride into Mexico, where Jose Gonzalez’ Far Away accompanies the steady sauntering of your trusty steed. Red Dead Redemption is generally esteemed as one of the greatest games of all time, acting as a perfect showcase of that Rockstar X-factor that separated it from other studios in 2010 and continues to distinguish it today. 

If you’re this far into the list, you’ll probably already know a whole lot about Red Dead Redemption – the premise, the characters, the critical consensus pertaining to it. Still, if you haven’t yet experienced it for yourself, this is your cue to change that. And if you have? Well, then you’ll know perfectly well why you should do it all over again. Unless…

Red Dead Redemption 2

Arthur Morgan wearing a balaclava in Red Dead Redemption 2

The only cowboy game capable of topping Rockstar’s 2010 classic is Rockstar’s 2020 masterpiece. While bigger is not always better, Red Dead Redemption 2 is the kind of game you’d show aliens to prove that us lowly humans are actually alright. It’s written with drive and restraint in equal parts, built with an unprecedented amount of care, and designed with such brilliant cohesion that typing this now makes us want to quit our job mid-sentence and downl-

Sorry, we got distracted for 100 hours. Anyway, you should probably play Red Dead Redemption 2, the single greatest cowboy video game ever made. You know you want to, boah.

Written by Cian Maher on behalf of GLHF.

[listicle id=1195217]

GTA Trilogy PC owners can now get another game for free

Owners of Grand Theft Auto: The Trilogy – The Definitive Edition on PC are now eligible for claiming another Rockstar game for free.

Anyone who has read anything about Grand Theft Auto: The Trilogy – The Definitive Edition will likely be well aware of the package’s many issues. After launching in an unplayable state on PC, the game was promptly taken off digital storefronts before being reinstated a week later. Rockstar then publicly apologized for the state of Grove Street Games’ highly anticipated revamp of three beloved titles before pushing a massive patch later that month

Since then, Rockstar has stated that GTA Trilogy owners would be compensated for launch issues by receiving the original versions of all three games free of charge provided they played on PC and had access to the publisher’s proprietary launcher. The company has now gone a step further by promising an additional gift, offering players a choice of seven different options. 

These options are as follows: 

  • Grand Theft Auto V: Premium Edition
  • Grand Theft Auto IV: Complete Edition
  • Max Payne 3
  • L.A. Noire
  • Bully: Scholarship Edition
  • A Great White Shark Cash Card for GTA Online
  • 55 Gold Bars for Red Dead Online

[mm-video type=video id=01fneweg9c4wk5v2c2c9 playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fneweg9c4wk5v2c2c9/01fneweg9c4wk5v2c2c9-a0465eb771466761de4c34fc9ceabc05.jpg]

Anyone who has purchased a copy of Grand Theft Auto: The Trilogy – The Definitive Edition already will automatically be eligible for this offer provided they haven’t yet requested a refund for the game. People who buy the collection before 12 a.m. ET on Jan. 6, 2022 will also be able to claim one of the free games or items – after that time, the offer will end.

It’s important to note that this offer is exclusive for PC players via the official Rockstar Launcher. Console players and anyone who plays with a different launcher on PC will not be able to claim a gift unless they repurchase the trilogy through Rockstar’s digital store. 

You can buy Grand Theft Auto: The Trilogy – The Definitive Edition for 20% off here. Various other Rockstar games are on sale too, with Red Dead Redemption 2 going for 66% off, Grand Theft Auto V: Premium Edition going for 50% off, and Grand Theft Auto IV: Complete Edition going for 70% off, to name a few.

If you’re eligible for one of the gifts listed above, be sure to check out our recent interview with Rockstar on how GTA Online became the home of Dr. Dre’s new music.

Written by Cian Maher on behalf of GLHF.

[listicle id=1329989]

Interview: the evolution of GTA Online – from a twinkle in Rockstar’s eye to home of Dre’s new music

We chat with Rockstar North co-studio head Rob Nelson about the evolution of GTA Online.

When I listen to Dr. Dre’s 2001 album, I think about Ninja Gaiden, a completely unrelated action game from Team Ninja. I played the two together and they’re now inextricably linked in my mind – hearing those tracks transports me to a specific moment in time, crystallized in my memories. I can almost taste it. With the latest update for GTA Online – a game about growing your own criminal empire by buying up properties and businesses – developer Rockstar Games wants to use the emotional resonance of music to capture some of your brain’s real estate for itself. 

GTA Online is bursting at the seams. Step into Los Santos as a new player and you’re met with races, missions, heists, a property market, car modification, shootouts, business management, the opportunity to make your own gang, and more – all while JohnnyGamer69 flies above you on a rocket-powered motorbike, raining down destruction. It can be an intimidating place, but if you push past that barrier to entry, you’ll be rewarded with some of the best sandbox moments in GTA history.

With the release of The Contract, Rockstar hopes to strip away some of the friction preventing players from accessing the best content. You’ll still have to dodge JohnnyGamer69’s explosives on your way to missions, and you’ll still need plenty of in-game money to start the expansion, but at least you won’t be at the mercy of other players to kick it off – you can play all ten hours of it entirely solo if you want to. 

“I just think having the option for players is a nice thing,” Rockstar North co-studio head Rob Nelson explains. “It’s something that we’ve heard from players that they wanted more of. It’s tough sometimes if you want to just jump in and you’ve got to wait. So if we can make something work as a solo player, then we should. We often want to incentivize co-op play, but maybe not all the time – especially for this update. There’s as strong a narrative as we’ve had in any Online update since launch. There’s a story driving it.”

GTA Online started out as a prequel to GTA 5, the lengthy single-player portion of the game. With The Contract, the timeline has shifted forwards. Franklin Clinton – one of the three playable characters from the story mode – is back and more assured than ever, following his successful heist of the Union Depository. He’s set up a “celebrity solutions” agency and is fishing for a big client to increase the firm’s prestige. You join him as a silent partner – quite literally, since your GTA Online avatar doesn’t talk – and embark on a series of missions to find Dr. Dre’s phone, which has unreleased music on it. This is actually new music from Dre and his rapper friends, from Snoop Dogg to Eminem, and you’ll discover it as you play through the expansion. 

Dre was heavily involved in The Contract’s creation, collaborating with Rockstar by sending music to match the vibes of specific missions. If you’ve seen the video of him rapping in a virtual studio in GTA Online, that’s actually Dre on Rockstar’s performance-capture stage. 

Dre sits over a soundboard in GTA Online

“We built a studio on the mocap stage for him and sourced a board that he likes to use,” Nelson says. “He went in there, put the suit on, and did his thing. So it was really about going back and forth with him and his team and trying to get as much information as we could about his workflow, the type of equipment he likes to use, and then taking time to source it. So when he would come on set, it felt comfortable for him so we get the most authentic performance possible.”

A lot of what you can see in the clip is just Dre and Anderson .Paak improvising as they would in the studio. The idea was to capture the spirit of that creation process and allow players to feel like they’re in the room with hip-hop legends. Rockstar might be one of the most powerful, recognizable game studios in the world, but it still knows when respect is due – The Contract is a celebration of Dre’s talent and legacy. 

“It sort of evolved over time and grew into what it was,” Nelson explains. “The idea was to work with Dre and figure out what we could do with him. The idea grew from that and it became more of a story-based thing. While we were working on it, it was already going to be an update. And so first we had him, he wanted to be involved, we wanted him involved, and we were talking with him about having new songs, a very special thing from Dre, who doesn’t release new stuff all that often.”

Rockstar didn’t want Dre’s appearance to be relegated to a small cameo, and it didn’t want to unceremoniously dump new Dre tracks in the game either. New music from one of the biggest West Coast rappers and producers of all time is huge, and this update needed to reflect the importance of the occasion. 

A DJ mixing in GTA Online

“We needed to give ourselves the runway to do it properly,” Nelson continues. “We weren’t even sure when this update was going to land, whether it would be in the summer, now, or later. There were a lot of moving parts we needed to nail down. So once we knew we were going to be working with him, and we were going to feature the music, the next thing we needed to do was figure out how to integrate him into the world.

“The idea actually came through DJ Pooh, who’s already in our world as the host of the West Coast Classics radio station. We’ve known and worked with Pooh for a long time, he’s been friends with Dre for a very long time, and so we talked to him about ways we might be able to integrate Dre into it. So then we thought, well, Franklin could know Pooh and Lamar, and they could be connected in that way.”

The player character in GTA Online already knows Lamar, one of Franklin’s childhood friends and one of GTA 5’s best characters, so it’s a neat way to tie it all together. You’re introduced to Franklin through Lamar, Franklin introduces you to DJ Pooh, and Pooh makes the Dre connection. 

“I’m sure there’s a lot of opportunities put in front of Dre,” Nelson says. “You hear him say in plenty of interviews, the way that he wants to work, it has to work for him. And so we took our time with it. That’s why there was no grand plan to make it a Gay Tony-style update. We’re going to build it around him and his character and what it needs to be.”

GTA Online The Contract

GTA is one of the biggest entertainment products in the world, but even Rockstar Games knows when it’s time to bow. We’ve seen artists perform songs in Fortnite, Imagine Dragons record the title song and pop up for a cameo in Netflix’s Arcane, and Grimes appear for some side missions in Cyberpunk 2077 – but there’s never been a game that’s built something around an artist quite like this. 

“You know how much of a perfectionist he is, how reluctant he may be to release material until he knows it’s ready,” Nelson explains. “And then there’s what he’s become in the world and how successful he’s become outside of just making music, as a businessperson – everybody knows that about him.”

“When they told me what this story was going to be, I was really excited,” Franklin actor Shawn “Solo” Fonteno adds. “Dre’s a hall of famer, he’s a legend in the music business. I’ve known Dre for a long time. I worked with him before in a movie called The Wash that DJ Pooh directed. He wasn’t the same Dre back then to who he is now – he’s a big mogul now. I’m just happy to be working with him on a project like this.” 

Rockstar wanted to play on that for The Contract, giving us the modern version of Dre – Dre the brand, rather than just Dre the rapper and producer. When working with him, that’s exactly what Rockstar got. 

The main hub in The Contract - GTA Online

“Dre was sending us music, which is pretty amazing – him just firing over new songs and ideas and saying, ‘What do you think of this? What do you think of that?’” Nelson says. “In some cases, he had songs that he really felt strongly about and wanted to put out, and we found places for those. Other times he’d send something, and I thought it was great, and then he’s like, ‘No, I don’t want to use that one.’ It was a bit of a back and forth process, figuring out what should go where and where it will fit best.

“In-game, he’s a very successful client who’s lost that which is most precious to him, his music. He’s not able to go through normal channels to get that stuff back. How can you as the player, with your resources and expertise, help him retrieve these things? And that’s where the story came about. So it’s actually more suited to Online. Many players are heavily resourced individuals that can bring a lot of expertise, and Franklin is the face of the business, the connection maker. He says he misses getting his hands dirty, but he’s out there, hustling and making the deals.” 

Franklin has grown a lot since the events of GTA V. He’s more self-assured, confident, and comfortable in his own skin when we meet him here. 

“It was crazy to be stepping back in Franklin’s shoes after all this time,” Solo says. “How I felt when GTA V came out, I feel three times more excited. It feels like I got up. You know when you’re playing a video game and you get shot and you’re losing your energy and you pump that stuff in you? That’s how it feels, like I’m reliving again. My whole world just changed. Again.

“This is going to feel different for players. You’re not playing as Franklin, the player is helping him get his new agency set up. Franklin is a boss, he gets to call the shots now. I get to stick my chest out a little. Franklin’s a little more mature, like me. When all these high-power people in the game need something fixed, they go to Franklin. It feels good for me, this far out from GTA V and remembering all the scripts – the Franklin that I knew back then to where he’s landed felt good. To come from poverty, getting around Michael and Trevor was one step. Franklin took everything he learned from Michael, Lester, Trevor, Devin Weston, and all these people, and they’re a part of him now.”

Franklin stands against a car in GTA Online

GTA Online itself has had a similar character arc. At launch, it didn’t feel comfortable in its own skin – hell, it didn’t even have skin. It was barely a skeleton of the game it would eventually become. 

“I would say it wasn’t even a skeleton – it was a twinkle in our eye,” Nelson laughs. “We didn’t know what it could become. We had hopes for it, and some of those things have been realized, some of them were not the correct direction to head. It really has been this back and forth between the players and ourselves, learning as we’re going. It’s been really challenging, but gratifying as developers to constantly have to be creative on this existing thing. We used to put a game out and then go dark for a number of years. This? We don’t have that option. We are on a regular cadence, but we still want to deliver big, surprising things for people. It’s just put us on a much, much shorter, tighter timeline. That’s been good discipline for us, and a good creative exercise.”

At launch, the engine that powered GTA Online wasn’t robust enough to handle heists – big, showstopping multiplayer activities where each player plays a role in a grand robbery – and it wasn’t great for layering in cutscenes to break up the action either. Video game development is never simple. Over that initial year, much of the work time was spent upgrading the engine alongside releasing content, making sure it played nice with cutscenes and allowed Rockstar to create the kind of high production value set-pieces the developer is known for. 

“I think it was probably too busy at first, and then there weren’t enough little things for you to do in the world,” Nelson says. “We also didn’t have the infrastructure to do big things, and we needed to create that infrastructure so you can have big, wild storyline-type experiences. We just didn’t have that capability at the start. We didn’t necessarily think we would need it.” 

The protagonist in GTA Online sits on a car

Rockstar is always learning, be it from mistakes or tricks it discovers mid-development that inform later decisions and style choices in games. From the very first Grand Theft Auto, music has been an essential component of the experience. Think of A Flock of Seagulls and you likely remember the neon pinks of Vice City. Play Hollywood Swinging and you’re probably driving down the beach in San Andreas

Over the years, Rockstar’s association with music has only grown, bringing in famous DJs and artists for collaborations and events. A whole storyline built around Dr. Dre could feel like stunt casting in any other game, but here it feels like a natural evolution. 

In Red Dead Redemption, Rockstar really solidified its association with using music to heighten emotions in a scene. Around halfway into your journey, the story takes you across the American border and into Mexico. When you cross the threshold, a guitar softly strums. It’s a famous sequence now, but it’s important to remember just how critical Jose Gonzales’ Far Away was to making it memorable in the first place. There’s a technique in scoring called “spotting,” the process of deciding where within a movie or game the musical score will fit. It’s not just about the music itself – it’s about how you use it. That’s why we all remember John Marston’s first ride into Mexico, and it’s clear evidence of the fact Rockstar has had a knack for this kind of thing for over a decade. 

“I remember where I was,” Nelson says. “I was in San Diego working on the game, but I didn’t know they had put it in. I played it and that happened. I started calling people saying, ‘Who did this? It’s amazing.’ They’re tricky moments to engineer. We had that Michael trip in GTA V, where Jimmy spikes his drink, where he’s falling – we’re figuring out the right song to match to that. There’s a great moment in Max Payne 3 with a Health song that comes on at the end in the airport terminal. And then a bunch of ones in Red Dead Redemption 2, from funny ones to hopefully emotional ones.”.

GTA Online female protagonist

With The Contract, GTA Online is taking that a step further, lacing Los Santos with more LA vibes and building an entire storyline around musical discovery. 

“This idea with Dre is, again, that he was fully integrated throughout the story,” Nelson explains. “And so you should be uncovering and hearing this new music as you play through the adventure – not getting it all at once, and placing some of these tracks throughout the missions. The way that they reveal themselves to you is something that I think is pretty special and perhaps even unique. We haven’t done it quite like this. Hopefully, people feel that as they play, and everyone may have a slightly different experience of the way these tracks get uncovered. There are a few surprises in this update.”

It’s pretty clear that this is a project made with California love – way beyond a simple promotional campaign. If you’ve ever been to LA, you’ll know that GTA V bottles up the essence of the place, from the orange glow of the sunset to the city views from atop the observatory. Dre, too, is intrinsically tied to the place – as inseparable as his 2001 album is from my own memories of the time. With the release of new music in GTA Online’s The Contract, you’ll only have to listen to the songs after you’ve played to be transported back. 

Written by Kirk McKeand on behalf of GLHF

[listicle id=1306400]

[mm-video type=video id=01fneweg9c4wk5v2c2c9 playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fneweg9c4wk5v2c2c9/01fneweg9c4wk5v2c2c9-a0465eb771466761de4c34fc9ceabc05.jpg]

The GTA Trilogy contains a partial VR mode

Los Santos in first-person. What more could you want?

There appears to be an incomplete VR mode for the GTA Trilogy.

Ben Turpin, a well-known reporter at RockstarINTEL, allegedly found the incomplete VR mode by poking around inside the  GTA Trilogy’s code. It only seems to apply to  Grand Theft Auto: San Andreas, however. 

“There is a debug Unreal command for GTA VR but it looks a little bit unfinished,” Turpin said  on Twitter. “Maybe it would be cool if they implemented this as a first-person option? It plays pretty well. Gunfights and punching will need tweaking, [it] would be super cool for screenshots!”

You can check out Grand Theft Auto: San Andreas  in VR for yourself below.

Turpin claims  anyone can try this mode  out by entering the “GTA.VR 1” command inside the game’s debug console. You will need to install a small mod to access it, though.

It’s a safe bet that this is related to Grand Theft Auto: San Andreas VR  that Facebook, excuse me,  Meta announced last month. Rockstar Games never said anything about the GTA Trilogy  having a VR mode, though. Given the  numerous bugs found all over the Definitive Edition, PC modders were likely to find the VR hints sooner or later.

Written by Kyle Campbell on behalf of GLHF.

[mm-video type=video id=01fknhjnf1s4rhbmb99p playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fknhjnf1s4rhbmb99p/01fknhjnf1s4rhbmb99p-9d81f387a70804a0254870c757b43521.jpg]

[listicle id=1268248]

The GTA Trilogy is back on PC

PC players can pick up the trilogy once again.

The GTA Trilogy Definitive Edition  came out last week, only for Rockstar Games to immediately take it down. Now the games are back up. 

When the GTA Trilogy Definitive Edition  launched on Thursday, it was nearly unplayable on PC. Things were so bad that the entire Rockstar Game Launcher went down for maintenance. The launcher went back up on Friday but the GTA Trilogy Definitive Edition  was still unavailable for purchase. There was a lot of speculation as to why but it seems the issues stem from some inner-workings that should not have been part of this release.

GTA: The Trilogy – The Definitive Edition  is unavailable to play or purchase as we remove files unintentionally included in these versions,” Rockstar said on Twitter. “We’re sorry for the disruption and hope to have correct ones up soon.”

Rockstar finally put the GTA Trilogy Definitive Edition  back up for sale on Sunday.

It’s safe to say that the GTA Trilogy Definitive Edition  isn’t garnering the reception that Rockstar was hoping for at all. Fans are still sharing  hilarious bugs and glitches from the games. Not to mention  certain features from the PS2 versions being missing aren’t winning people over. Take-Two is confident that Grand Theft Auto has the staying power of James Bond, though.

Written by Kyle Campbell on behalf of GLHF.

[mm-video type=video id=01fm06pxwqt5sbnqyssr playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fm06pxwqt5sbnqyssr/01fm06pxwqt5sbnqyssr-a4180bb9a23d6b140bd669284e6f8fca.jpg]

[listicle id=1224137]

‘Grand Theft Auto’ has the same staying power as ‘James Bond’ according to Take-Two’s CEO

Strauss Zelnick believes Red Dead Redemption is in the same boat.

Strauss Zelnick, the CEO of Take-Two interactive, believes Grand Theft Auto  is on par with James Bond  in terms of lasting appeal.

During the Jefferies Virtual Global Interactive Entertainment Conference on Thursday, Zelnick spoke about whether or not Take-Two’s franchises can maintain popularity for years to come. He believes that if a franchise is consistently excellent, like 007, then they’ll likely endure.

“I don’t know if you saw [No Time To Die], I just saw the new Bond film,” Zelnick said via VGC. That was great. And you would like every franchise to be James Bond. There are precious few entertainment franchises of any sort that fall into that category, but they do exist. And I think GTA  is one of them, I think [Red Dead Redemption] is one of them.”

Zelnick went on to say that the NBA 2K  series is in the same boat, especially since the sport of basketball itself is so popular. He also had some interesting thoughts on annual releases. 

“I’ve always said that annualizing non-sports titles runs the risk of burning out intellectual property even if it’s good,” Zelnick said via VGC. “So we take the time to make something that we think is incredibly phenomenal and we also rest titles intentionally so that there’s pent-up demand for that title so that it’s a special event.”

That kind of explains why Grand Theft Auto  games only come out once every several years, eh? Take-Two probably  should have delayed the GTA Trilogy  since people are already used to waiting ages for these, then. At least the bugs are hilarious.

We had a chance to  speak with Rockstar about the GTA Trilogy  recently too. 

Written by Kyle Campbell on behalf of GLHF.

[mm-video type=video id=01fke1r1cjv1yfsm1x1s playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fke1r1cjv1yfsm1x1s/01fke1r1cjv1yfsm1x1s-52fe1ba3c275fac9bd26d2c7ce204b3e.jpg]

[listicle id=1197520]