The best games of 2023 according to Metacritic user scores

We rounded up the best games of 2023 according to Metacritic user scores, and the results were surprising

[anyclip-media thumbnail=”undefined” playlistId=”undefined” content=”PHNjcmlwdCBzcmM9Imh0dHBzOi8vcGxheWVyLnBvcHRvay5jb20vYW55Y2xpcC13aWRnZXQvbHJlLXdpZGdldC9wcm9kL3YxL3NyYy9scmUuanMiIGRhdGEtYXI9IjE2OjkiIHB1Ym5hbWU9IjE5OTgiIHdpZGdldG5hbWU9IjAwMTZNMDAwMDJVMEIxa1FBRl9NODMzNSI+Cjwvc2NyaXB0Pg==”][/anyclip-media]

We can talk about our Alan Wakes and Baldur’s Gates all we want, but the best video games of 2023 according to Metacritic Scores don’t quite match up with what you might expect. Metacritic is the people’s forum, the place where they can give whatever they want a 10 out of 10 and explain just what makes it so great – or leave a “game good” and nothing more. Some of the usual suspects are there – Mario Wonder, for example – but several that flew under the mainstream radar showed up as well. The variety makes it all the more interesting, so we scoured the platform and picked which Metacritic scores soared above the rest.

The Game Awards 2023 winners

We’ve rounded up all The Game Awards 2023 winners, including Game of the Year 2023 and more

[anyclip-media thumbnail=”undefined” playlistId=”undefined” content=”PHNjcmlwdCBzcmM9Imh0dHBzOi8vcGxheWVyLnBvcHRvay5jb20vYW55Y2xpcC13aWRnZXQvbHJlLXdpZGdldC9wcm9kL3YxL3NyYy9scmUuanMiIGRhdGEtYXI9IjE2OjkiIHB1Ym5hbWU9IjE5OTgiIHdpZGdldG5hbWU9IjAwMTZNMDAwMDJVMEIxa1FBRl9NODMzNSI+Cjwvc2NyaXB0Pg==”][/anyclip-media]

The Game Awards 2023 winners are in, and while some of the usual suspects walked away with the accolades we figured they would, there’s a few surprises in the mix as well. The likes of Alan Wake 2 and Baldur’s Gate 3 won big this year, and it looks like everyone is – unsurprisingly – looking forward to Final Fantasy 7 Rebirth more than anything else.

We’ve rounded up all The Game Awards 2023 winners below, and if you’re looking for recaps and announcements as well, check out our TGA 2023 roundup for everything you missed.

Spider-Man 2 on PS5 is one of PlayStation’s best-selling games

Marvel’s Spider-Man 2 on PS5 became the fastest-selling PlayStation game three days after the Marvel game launched

[anyclip-media thumbnail=”undefined” playlistId=”undefined” content=”PHNjcmlwdCBzcmM9Imh0dHBzOi8vcGxheWVyLnBvcHRvay5jb20vYW55Y2xpcC13aWRnZXQvbHJlLXdpZGdldC9wcm9kL3YxL3NyYy9scmUuanMiIGRhdGEtYXI9IjE2OjkiIHB1Ym5hbWU9IjE5OTgiIHdpZGdldG5hbWU9IjAwMTZNMDAwMDJVMEIxa1FBRl9NODMzNSI+Cjwvc2NyaXB0Pg==”][/anyclip-media]

Marvel’s Spider-Man 2 on PS5 became the fastest-selling PlayStation game three days after the Marvel game launched. Sony and Insomniac announced that Spider-Man 2 sold over 5 million copies in three days, over 1 million more copies than Super Mario Bros. Wonder in a similar time frame.

“Woo! We’re incredibly honored to announce Marvel’s #SpiderMan2PS5 has sold over 5 MILLION COPIES!” Insomniac said in the announcement. “Thank you to our incredible community for supporting us and helping us reach this milestone! #BeGreaterTogether.”

It probably helps that the buzz around Spider-Man in general remained high since Insomniac re-released Marvel’s Spider-Man on PS5. Between that, Miles Morales, and more than one Spider-Man movie – including the hit Into the Spider-Verse that released earlier in 2023 – the friendly neighborhood Spider-Men have been swinging around in the public consciousness for a while.

Sony also announced that PlayStation has sold over 46 million units since the console first released in 2020, so that’s a pretty big install base. 

2023’s seen its fair share of unexpected, record-breaking sales. Baldur’s Gate 3 sold far more than Larian expected and even crashed Steam for a few hours, and Tears of the Kingdom was on track to outsell Taylor Swift’s Eras Tour in the weeks following its release.

Written by Josh Broadwell on behalf of GLHF

Ranking the 15 best Spider-Man villains, including Green Goblin

Here are Spider-Man’s best villains with the release of the new exciting PS5 video game.

Any time a new Spider-Man story releases — be it in comic book, movie, television, or video game form — the world often waits with breathless anticipation. There is nothing like watching the morally pure Peter Parker swing and fumble about New York City while trying to balance a flawed (but relatable) life on the side.

That got me thinking.

With the release of the highly-anticipated Marvel’s Spider-Man 2 for the PlayStation 5, who enhances Spider-Man’s stories the most? I’m talking, of course, about his villains — the people who give flavor, spice, and conflict to an absolutely beloved character’s story. Below is an unscientific rating of the cream of the crop, the finest rogues in a gallery mostly unmatched by any other famous fictional hero.

If you’re perhaps preparing to swing around a virtual New York City again, you’ll appreciate the quick refresher on all-time classics.

Insomniac on making Spider-Man 2 a technical marvel

Insomniac tells GLHF how they made Marvel’s Spider-Man 2 for PS5 one of the most technically spectacular PlayStation games

[anyclip-media thumbnail=”undefined” playlistId=”undefined” content=”PHNjcmlwdCBzcmM9Imh0dHBzOi8vcGxheWVyLnBvcHRvay5jb20vYW55Y2xpcC13aWRnZXQvbHJlLXdpZGdldC9wcm9kL3YxL3NyYy9scmUuanMiIGRhdGEtYXI9IjE2OjkiIHB1Ym5hbWU9IjE5OTgiIHdpZGdldG5hbWU9IjAwMTZNMDAwMDJVMEIxa1FBRl9NODMzNSI+Cjwvc2NyaXB0Pg==”][/anyclip-media]

Building on a single virtual world over years gives developers the freedom to pour their efforts elsewhere – side quests, characters, even the highways and byways of the world map. Yakuza-maker RGG Studios is a perfect example of this idea. Iterating on the city of Kamurocho for over a decade let them refine other important features – you know, like go-karting minigames and hostess bar management. So it is for Marvel’s Spider-Man 2, which takes us on a web-swinging tour through a familiar New York when it launches for PS5, albeit without go-karts and hostess bars. 

The first Marvel’s Spider-Man, the Miles Morales spinoff, and even Spider-Man’s current-gen remaster were technically impressive, but they were also foundational. Putting the sequel in the same playspace meant the developers at Insomniac could go wider, create new districts, double down on smaller details, and make a better-realized version of the city that feels more alive and exciting.

A lot of the density is at street level. In a game where you spend most of your time swinging and gliding across the skyline, that means you probably won’t even pick up on a lot of these details as you’re playing. Like how you can see reflections within reflections between water and glass or how the sound of rain subtly changes to a quiet patter when you pass under an awning. 

“The team wants to add as much as possible,” project director Jeannette Lee says. “We love the idea of putting stuff for people to find everywhere. And so, we spend time on our pedestrians and traffic, and things like adding suspension to the car. I think they even drift now when you do a car chase.” 

Sure, that sounds like a small change on paper. Once you’ve punched a perp into a white van and see it rock on its suspension from the impact, it all makes spectacular sense. These deft touches anchor you in the world – and someone else’s head to the side door – and make it feel more realistic. 

When you do stop slinging silk for a while and take a walk through the New York streets, a cacophony of chatting, arguments, shouts, and the sounds of daily life wash over you. Rather than recording 20 script reads that play on a loop, Insomniac created a modular system that takes pieces of dialogue and blends them into each other to make new ambient dialogue on the fly. 

“They’re assembled in real-time from different things people could talk about,” core tech director Mike Fitzgerald explains. “Are they going to agree or disagree? Are they angry? Are they happy?” 

All of these small details together make the city hum with life, Insomniac went the extra mile to make it realistic. The team took photos and videos of New York City and place them side by side with the same in-game location, studied the differences, and created a list of things they could do to add authenticity. 

“One of them was the interiors of the buildings – to try and give more depth and variety,” Fitzgerald says. “We came up with a neat trick that was able to get us real 3D interior spaces with people working at their desks or doing yoga on the floor.” 

Head out onto the water and you can swing and web wing between the boats, catching wind tunnels and perch on riverboats to soak it all in. 

“They’re listening to music and chilling out and you get a little tour of the East River,” Fitzgerald says. 

Build up speed and you can spring from the top of sailboat masts and skid on the water’s surface. If you’re not moving fast, you’ll plop in and swim, but there’s always a boat close by to get you going again. Go fast enough and you can spread the new web wings to glide across to the next island. 

“We had this concept of expanding the city,” Lee says. “So we were like, ‘It would be cool if you could go across the river with the wingsuit’. It was a back-and-forth of making sure that there were enough traversal toys across the river to make sure it felt fun, that you wanted to do it, and that it didn’t feel like a chore. I think we nailed that.” 

Of course, the web wings added a whole other challenge to the game. You could already swing pretty quickly through the city in the first game, but Marvel’s Spider-Man 2’s traversal is a shot of nitrous. Add on to that how high the player can get, their field of view potentially stretching across the entire metropolis, and it’s a miracle that there’s no visible texture pop-in. 

“We have a whole cascade of different systems that come together to try and preserve detail up close,” Fitzgerald explains. “The mid-distance gives you that sense of the same detail without losing anything, and then at the far distance, trying and convince your brain that it’s still seeing the same high-detail stuff that far away. All those different systems and ways of rendering need to transition into each other smoothly. 

“There’s no magic trick to that – it was a lot of time and effort spent just making sure we have consistency in our asset development so that they all break down correctly to the right levels of detail, that our texture streaming knew how to prioritize the things that are close to so that you never see low detail textures. And just trying to, you know, knock out every little air conditioning unit on a roof that disappeared at the wrong time.” 

It’s an impressive achievement when you consider how many smaller-scale, slower-paced games have suffered from texture-loading issues – especially when you consider that the web wings allow players to get high above the buildings that work as natural blockers to view distance. 

 “You’d be horrified if you saw what the game looked like six or nine months ago,” Fitzgerald says with a laugh. “It requires a lot of confidence and faith in your team and your advanced planning that it is going to come together. But that’s what it is right? You’re building this massive thing. And it’s not to say it looks terrible all the time. Every bit of work that goes in, you get excited about, even though the textures on this are all wrong. You have to look through all that and know that you get to tie it all up.” 

Insomniac earned its identity as one of the most technically able teams in the industry long ago, and Spider-Man 2 further strengthens that reputation. Marvel’s Spider-Man 2 supports ray-traced reflections across fidelity and performance modes on PS5. There’s 4K resolution to 60fps and even variable refresh rates if your monitor or TV can handle it. No matter which you choose, it looks slick

The PS5 launched just three years ago, but Insomniac has, somehow, published four games for the console in that short time. Having development kits early thanks to living under the PlayStation Studios umbrella paid off in terms of getting the team used to the tech, and it probably goes a long way toward explaining why Marvel’s Spider-Man 2 is significantly ahead of what any other studios managed to do with ray tracing on consoles. 

“Part of it is just knowing it was important for our game – for New York – and knowing that the investment in that tech would pay off both visually in the feeling and it gives you being in that space,” Fitzgerald says. “It always pained me whenever I saw a screenshot someone posted online [of Marvel’s Spider-Man] where the ray tracing was off. I’m always like, ‘I don’t want it to look that way. It’s supposed to look the other way!’ For this game, to be able to put our foot down and say, ‘No, we’re not going to do that mode, we’re going to have ray-tracing on for 30fps and 60fps, and we can hit it for launch, and we feel confident – that was great.”

If all of that sounds like a big undertaking, wait until you’re wearing one of the new costumes. As well as showing off better muscle deformation in the suits and giving characters better hair – Miles Morales in particular has a tight trim – some of the costumes also come with capes. Or, as Fitzgerald calls them, “F***ing capes”. 

“That’s one that came together towards the end, but they’re pretty fun,” he continues. “There’s some cutscenes in the game where Spider-Man lowers himself down, upside down. With a cape on, it’s gonna look a little silly – there’s just this cape hanging through the middle. And so trying to figure out the right ways to make them behave correctly, especially when your character moves insanely fast through the environment and twists around all the time and, and all that kind of stuff, [was hard]. 

All of these are lessons Insomniac can take into its future games. If you look at Ratchet and Clank, you can see how that game helped the team figure out how to work with ray tracing and particle effects. Any lessons learned in Marvel’s Spider-Man 2 could make their way into the upcoming Wolverine game down the line. 

“Yes, I’m certain some parts of Spider-Man 2 will find their way into future games,” Fitzgerald teases. “And I’m not sure we even know what they are yet.”

Written by Kirk McKeand and Josh Broadwell on behalf of GLHF

PSA: Make sure to download the Spider-Man 2 day one patch

Even if you’re getting the physical edition of Insomniac’s new Marvel game, the team recommends downloading the Spider-Man 2 day one patch

[anyclip-media thumbnail=”undefined” playlistId=”undefined” content=”PHNjcmlwdCBzcmM9Imh0dHBzOi8vcGxheWVyLnBvcHRvay5jb20vYW55Y2xpcC13aWRnZXQvbHJlLXdpZGdldC9wcm9kL3YxL3NyYy9scmUuanMiIGRhdGEtYXI9IjE2OjkiIHB1Ym5hbWU9IjE5OTgiIHdpZGdldG5hbWU9IjAwMTZNMDAwMDJVMEIxa1FBRl9NODMzNSI+Cjwvc2NyaXB0Pg==”][/anyclip-media]

Even if you’re getting the physical edition of Insomniac’s new Marvel game, the team recommends downloading the Spider-Man 2 day one patch before you start playing. Insomniac made the announcement on their official Twitter page and said that, while you can play the game right out of the box, the patch is important for making the opening hours smoother.

“The disc contains the entire game and is playable from start to finish with no patch or online requirement,” Insomniac said in the statement. “But for the best experience, we highly encourage physical/disc-based players to download update Version 1.001.002 on launch day – prior to experiencing the opening mission of the game for the first time.” 

“Digital players – don’t worry, if you pre-load the digital version of the game, you’ll get 1.001.002 as your pre-loaded version.” 

Insomniac didn’t mention what these refinements are, but the team said some of them include accessibility options. The team continued working on these after Spider-Man 2 went gold in late September 2023, hence why they aren’t included on the disc copies printed from the master disc.

Spider-Man 2 launches exclusively for the PS5 on Oct. 20, 2023, and promises a bigger, bolder adventure with more personal stories, a more dynamic New York, and even better powers for Peter and Miles.

Sony is also releasing a Spider-Man 2-themed DualSense, cover plates for the PS5, and a whole PS5 bundle, all of which feature Venom’s inkiness snaking its way across Spider-Man’s signature red.

Written by Josh Broadwell on behalf of GLHF

The Spider-Man 2 map has double the New York to explore

The Spider-Man 2 map is twice the size of Insomniac’s first Marvel game, director Bryan Intihar said during the September State of Play

[anyclip-media thumbnail=”undefined” playlistId=”undefined” content=”PHNjcmlwdCBzcmM9Imh0dHBzOi8vcGxheWVyLnBvcHRvay5jb20vYW55Y2xpcC13aWRnZXQvbHJlLXdpZGdldC9wcm9kL3YxL3NyYy9scmUuanMiIGRhdGEtYXI9IjE2OjkiIHB1Ym5hbWU9IjE5OTgiIHdpZGdldG5hbWU9IjAwMTZNMDAwMDJVMEIxa1FBRl9NODMzNSI+Cjwvc2NyaXB0Pg==”][/anyclip-media]

The Spider-Man 2 map is twice the size of Insomniac’s first Marvel game, creative director Bryan Intihar said during the September State of Play. The web-slinger sequel shifts the action away from Manhatten into two new boroughs of New York – Peter Parker’s home turf of Brooklyn and Miles Morales’ Queens.

Spider-Man 2 isn’t going big just for the sake of size, though. Its version of New York takes on a more personal feel thanks to a broad set of quests and activities Insomniac says you can uncover as you explore more of the city. You’ll encounter some of these naturally, with changes in the environment, such as a signal in the sky, or new developments, like an increase in Kraven’s drones around a certain area, pointing you in the right direction.

You can switch between Peter and Miles in nearly an instant at any point, no matter where you are. That’s a good thing, as some of the people who need your help in Spider-Man 2 only want help from Miles or Peter – Miles’ friends at his academy, for example, will only ask him for help on some occasions. 

Spider-Man 2 gives you a new Wing Wings gadget that speeds up your silky swinging and helps you explore the city more quickly. There’s a range of other gadgets that Insomniac teased, but didn’t provide details on, along with new Symbiote skills for Peter, and a staggering 65 Spidey suits to collect. These come from comics, movies, animation, and more, though an additional 10 are exclusive to the game’s deluxe version.

Spider-Man 2 launches for PS5 on Oct. 20, 2023.

Written by Josh Broadwell on behalf of GLHF

Insomniac announces Spider-Man 2 controller, plates, and PS5 bundle

A set of Spider-Man 2 PS5 plates is rolling out soon, Insomniac announced, alongside a slick Spider-Man 2 DualSense controller and bundle

A set of Spider-Man 2 PS5 plates is rolling out soon, Insomniac announced, alongside a slick Spider-Man 2 DualSense. Both feature the Symbiote slowly absorbing the red-and-white Spider-Man icon on the PS5 console, and best of all, you can get them separately or all together in a bundle that includes console, covers, controller, and a digital copy of the game.

“The design was inspired by the in-game symbiote that’s taking over the console and controller, but you can still see some of the underlying red under the tendrils,” Insomniac senior art director Jacinda Chew said in a PlayStation Blog post. “This represents the various ways players will experience the symbiote takeover in Marvel’s Spider-Man 2. It’s a constant push and pull for dominance whether it’s internal or external and the outcome is not certain.”

Pre-orders for the bundle and individual pieces go live on July 28, 2023, and you can get plates for the standard PS5 or the digital-only one.

Insomniac and Sony haven’t announced a price for any of these pieces yet. If previous bundles and accessory listings for limited-edition items, like the LeBron James controller, are anything to go by, you can probably expect something like this:

  • Plates: $64.99
  • DualSense: $79.99
  • Bundle: $559.99

The Symbiote plays a significant role in Spider-Man 2, and you can catch a glimpse of that role in the latest trailer for the upcoming Marvel game.

Spider-Man 2 launches for PS5 on Oct. 20, 2023.

Written by Josh Broadwell on behalf of GLHF

[mm-video type=video id=01ggadr10fkh3rnh6g9d playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01ggadr10fkh3rnh6g9d/01ggadr10fkh3rnh6g9d-d724f2116b9699dbc2e0cccecc870df5.jpg]

Venom steals the spotlight in new Spider-Man 2 trailer

Insomniac released a new Spider-Man 2 trailer during, and while Peter and Miles are the Marvel game’s focus, Venom who steals the show

Insomniac released a new Spider-Man 2 trailer during SDCC 2023, and while Peter and Miles are the Marvel game’s focus, it’s Venom who steals the show. The trailer highlights Spider-Man 2’s story setup, and compared to the first game and Miles Morales, it’s a bit grim.

Miles is having trouble with his college entrance preparation and uses his work as a Spider-Man to avoid having to deal with it. Peter, meanwhile, is behind on payments for Aunt May’s house and has a psychopathic hunter tracking him through the city, and MJ is at risk of losing her job as the newspaper cleans house.

Basically, no one is happy – except Peter’s best friend. He has a “new lease on life” outlook and wants to change the world with Peter, which is nice, except Peter is kind of in a depressive spiral. That makes him the Symbiote’s perfect target, and when Peter lets his darkness take over, it shatters his friend’s dream of a perfect world built with heroism. All this darkness and misery creates the ideal setting for Venom to appear, and you might not completely recognize him either.

“While the look of [Venom] and several of his powers/abilities should be familiar to fans, this will be a unique Venom story.”  Insomniac senior creative director Bryan Intihar said in a new PlayStation Blog post. “When we decided to craft a Venom story, we knew we’d be making a bit of a tone shift. The best symbiote stories serve as an allegory: We all have darkness inside of us– but what would happen if we let it take over?”

“We wanted to see them change, both inside and outside, and feel the effect it has on those around them. And when Venom takes control, they face the real danger that they could lose themselves, and their loved ones, forever.”

Marvel’s Spider-Man 2 launches for PS5 on Oct. 20, 2023.

Written by Josh Broadwell on behalf of GLHF

[mm-video type=video id=01ga41bk14xqm7hz19yf playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01ga41bk14xqm7hz19yf/01ga41bk14xqm7hz19yf-9eee42e79418abe2a94b30bcc9e0f8d3.jpg]

Insomniac announces Spider-Man 2 release date at Summer Game Fest

After a gameplay tease at the PlayStation Showcase, Insomniac finally announced the Spider-Man 2 release date at Summer Game Fest

After a gameplay tease at the PlayStation Showcase, Insomniac finally announced the Spider-Man 2 release date at Summer Game Fest. Spider-Man 2 will launch on Oct. 20, 2023, for PS5. It turns out Venom’s voice actor wasn’t quite right after all.

Summer Game Fest showrunner Geoff Keighley called the game a PS5 exclusive, though if it’s like Insomniac’s first Spider-Man, we’ll likely see a PC port at some point.

Insomniac creative director Bryan Intihar also spoke a bit more about what to expect from Spider-Man 2 and what the team’s goals are for it. Spider-Man 2 will expand the Spiderverse, they say, by including more and different types of heroes and villains compared to the original game. Kraven, for example, isn’t a superhero and doesn’t even have an evil agenda. He’s just an exceptional, unhinged hunter who arrives in New York City to find exciting new prey.

The Symbiote Suit will also allow the team to explore new story mechanics and narrative themes, and while Insomniac didn’t say what those are, it’s kinda easy to guess. The gameplay reveal during the PlayStation Showcase centered on a moody Peter Parker, and the Symbiote Suit has a dark history in Spider-Man, one where the wearer rarely remains untouched by its shadowy nature.

As for who Venom is, Insomniac is still keeping that a secret. We do know, however, that Spider-Man 2 will swap between Miles and Peter’s viewpoints, with a blend of genres and styles – including horror and stealth – that weren’t present in the original.

Written by Josh Broadwell on behalf of GLHF

[mm-video type=video id=01gw5x8c9m9z0gch8wa1 playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01gw5x8c9m9z0gch8wa1/01gw5x8c9m9z0gch8wa1-4c9adc96888b84bd47d94e0ae4330193.jpg]