See Florence Welch’s tearful reaction to hearing Dog Days are Over in Guardians of the Galaxy 3

Good to know we weren’t the only ones crying.

SPOILER ALERT: The following content contains spoilers for Guardians of the Galaxy Vol. 3

The entire two-and-a-half hours of Guardians of the Galaxy Vol. 3 is a rollercoaster of emotions as the journey for the most ragtag group of defenders came to a close in the latest Marvel Cinematic Universe entry. But the closing needle drop perfects that mix of sadness and joy and everything in-between.

As some Guardians part ways and others reflect on everything that had happened, the distinct harp music of Florence + The Machine’s “Dog Days Are Over” starts up. The crisp voice of lead singer Florence Welch pierces the theater with the opening line that felt so perfectly designed for the moment.

“Happiness hit her like a train on a track…”

After everything the characters had been through — not just in Vol. 3 but the entire Guardians run — it felt so earned. As Rocket, Groot, Nebula and yes, even Drax, danced to the upbeat melody, everything felt like it was going to turn out OK.

Welch saw the movie recently, and thank goodness someone had the wherewithal to record her reaction. It was perfect.

@florence

So I cried all the way through this movie but when the The Guardians of the Galaxy started dancing to Dog Days I really lost it. Thank you so much for all the love for this moment. The superhero obsessed little girl in me can’t believe it happened ♥️ x

♬ Dog Days Are Over – Florence + The Machine

Welch wrote in the caption:

“So I cried all the way through this movie but when the The Guardians of the Galaxy started dancing to Dog Days I really lost it. Thank you so much for all the love for this moment. The superhero obsessed little girl in me can’t believe it happened ♥️ x”

What a beautiful, beautiful moment to end a wonderful trilogy.

Yes, Peter Quill dropped the first [expletive] of the MCU in Guardians of the Galaxy Vol. 3

Yes, Peter Quill dropped this major potty word in Guardians of the Galaxy Vol. 3.

After 15 years, the Marvel Cinematic Universe has finally dropped a major swear word.

Actor Chris Pratt uttered the very first MCU f-bomb in Guardians of the Galaxy Vol. 3, making a major turn in what content is allowed in a Marvel film made by Disney.

The moment comes halfway through the film, with Pratt’s Peter Quill/Star-Lord tossing out an f-bomb in comedic frustration as he’s explaining to Nebula (Karen Gillan) how to open up a car door while on Counter-Earth.

Marvel films have included foul language before, but this latest Guardians of the Galaxy film has broken a barrier by including the harsher expletive.

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“That was not scripted, no,” Pratt told the Toronto Sun on if the f-bomb was in the script. “There’s a five or six-minute period of the film where we were trying to get a lot of laughs … I think [director James Gunn] told me to try saying that and I tried it and it made it in. But it’s not the first time I’ve tried to get an F word into the movies.”

Guardians of the Galaxy, Vol. 3: James Gunn leaves Marvel with a reminder of what the MCU could be

Game Pass is helping Guardians of the Galaxy find fans, says dev

Despite disappointing initial sales, Microsoft’s subscription service is helping Star-Lord find more fans.

When Marvel’s Guardians of the Galaxy came out last fall, it wasn’t selling all that well. Square Enix president Yosuke Matsuda wasn’t happy with sales, though the development team claims that misfortune is turning around.

During an interview with Eurogamer, Guardians of the Galaxy senior creative director Jean-Francois Dugas spoke on the less-than-stellar sales. 

“I have no regrets. We did everything we could, but that’s the reality of the market. And let’s not forget it’s a new IP,” Dugas explains. “Even though we say all ‘Guardians [of the Galaxy] are known,’ it’s still a new IP [in the video game market]. It could be a lot of people don’t even know that the game is out yet, or they’re not sure exactly what it is.”

Guardians of the Galaxy was well-received by critics and fans alike, and it seems the positive buzz is slowly but surely resulting in success, especially with the help of Xbox Game Pass.

“What I love right now is that people, especially with Games Pass, are playing it, and they’re sharing the experience,” Dugas said. “We make games to touch people, we make games to hit an audience. And it’s great that it’s finding its audience, and it’s great that it keeps going forward.”

It’s rare for single-player games to make any comeback after bombing at launch, though Guardians of the Galaxy’s success on Game Pass might be a sign that things are changing.

Written by Kyle Campbell on behalf of GLHF.

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Marvel’s Guardians of the Galaxy, Kentucky Route Zero, and more are coming to Game Pass

Marvel’s Guardians of the Galaxy, Kentucky Route Zero, and several other games are coming to Game Pass in the near future.

It has just been announced that beloved titles like Marvel’s Guardians of the GalaxyKentucky Route Zero, and more are coming to Game Pass “soon.”

The news comes from the official Xbox Game Pass account on Twitter, where details about seven games coming to the subscription service in the near future were recently shared.

Two of the games will be available to play via Game Pass from as early as today. These are as follows:

Far: Changing Tides (Cloud, console, and PC)

Microsoft Flight Simulator (Cloud)

There’s also some information pertaining to what players can expect from the service throughout the rest of March. Here’s a list of all the games currently known to be hitting Game Pass this month:

Lightning Returns: Final Fantasy XIII (Console and PC) — Mar. 3

Kentucky Route Zero (Cloud, console, and PC) ID@Xbox — Mar. 10

Lawn Mowing Simulator (Xbox One) ID@Xbox — Mar. 10

Marvel’s Guardians of the Galaxy (Cloud, console, and PC) — Mar. 10

Young Souls (Cloud, console, and PC) ID@Xbox — Mar. 10

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Today’s announcement also includes details about changes to the Xbox app, as well as information about a new No Man’s Sky update. On top of that, Xbox Game Pass Ultimate members can check out the various perks they can redeem in EA Sports UFC 4Halo Infinite, and Century: Age of Ashes.

Finally, the post draws attention to four games that are due to leave Game Pass in March — Nier: AutomataPhogs!Torchlight 3, and The Surge 2. We would highly recommend checking out Nier: Automata before it goes on Mar. 15 if you have the time.

Xbox has stated that more titles arriving on Game Pass in March will be revealed soon. If none of the games mentioned so far strike your fancy, be sure to check out our lists of the best Xbox Game Pass games of 2021 and best Xbox One and Xbox Series X/S games in general.

Written by Cian Maher on behalf of GLHF.

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Guardians of the Galaxy launch sales ‘undershot initial expectations’ says Square Enix

Star Lord isn’t suffering from success.

One of last year’s critical darlings was Marvel’s Guardians of the Galaxy, but Square Enix doesn’t sound content with its launch sales.

Financial filing slides on Square Enix’s website, company president Yosuke Matsuda had some choice words regarding the performance of Marvel’s Guardians of the Galaxy.

“Despite strong reviews, the game’s sales on launch undershot our initial expectations,” Matsuda said. “However, sales initiatives that we kicked off in November 2021 and continued into the new year have resulted in sales growth, and we intend to work to continue to expand sales to make up for the title’s slow start.”

Interestingly enough, in November Matsuda expressed similar disappointment with Marvel’s Avengers

GLHF’s Kirk McKeand was among those critics that sang the praises of Marvel’s Guardians of the Galaxy, saying, “It’s easily one of the better games released [in 2021], and it has more heart than a cardiologist.”

From there, Marvel’s Guardians of the Galaxy went on to win Best Narrative at the 2021 Game Awards. So it’s certainly not hurting for a positive reception.

It’ll be curious to see if Square Enix can turn Marvel’s Guardians of the Galaxy into what the company deems as a success.

Written by Kyle Campbell on behalf of GLHF.

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10 best gifts for gamers this holiday season

If the gamer in your life needs more to play this holiday season, then make sure you have these items ticked off Santa’s list.

The holidays are quickly approaching, and if you have any gamers in your life that you haven’t yet bought gifts for, now is the time.

Luckily, no matter what platform they’re playing on, there have been some fantastic games released already this year, with even more releasing in the coming months. If you need an emergency gift, there will be something perfect here, no matter where they play – even if you didn’t manage to buy a PlayStation 5 or Xbox Series X.

So let’s dive into some of the best games for you to buy a family member or loved one this holiday season.

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‘Guardians of the Galaxy’ review: enough to make you forget Chris Pratt

It ain’t flawless but you’ll love it anyway.

When you’re piloting a spaceship through exploding debris as A Flock of Seagulls blasts from your ship’s speakers, it’s hard to not crack a smile. The same can be said for knee-sliding under enemies who are suspended in the air, blasting away with dual plasma pistols as Rick Astley croons away. Guardians of the Galaxy has one of the best licensed soundtracks since GTA: Vice City – ‘80s music just hits different.

When the 2014 Marvel movie opened with Chris Pratt’s Star-Lord dancing, kicking space rats, and using them as a makeshift microphone, it was the perfect introduction to the wacky, relatively unknown world of the Guardians of the Galaxy. The Marvel Cinematic Universe hasn’t ever taken itself too seriously, but this team of misfits felt positively unhinged compared to Iron Man and company. Sure, there are plenty of movies set in space, but no others have a talking raccoon and a sentient tree (played by Vin Diesel). 

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The Guardians of the Galaxy game doesn’t nail its introduction as successfully. We still get a good grasp of Star-Lord’s character, but controlling him as a kid on Earth isn’t quite the same as kicking cosmic rodents to ‘70s rock tunes, is it? Still, by the time the credits rolled on this lengthy single-player adventure, I realized something: I prefer Eidos-Montreal’s take on this universe.

Coming off the back of two brilliant Deus Ex games – complex first-person RPGs where player choice is paramount – Guardians of the Galaxy isn’t what I’d have expected next from the developer. It’s a linear action game with shooty bits, walky bits, jumpy bits, and talky bits. Out of all those bits, there’s only one that I’d call exceptional: the chatter. The characters are bursting with personality, each has their own character arc, and they all grow across the course of the story, which is fitting when one of them is a tree (not played by Vin Diesel). You feel like an integral part of that story, too, thanks to regular dialogue options, allowing you to make decisions that can impact the team’s dynamic or the outcome of certain missions.

Inspired by the conversation system in indie game Oxenfree, verbal exchanges here are fluid and dynamic. It’s rare that anyone ever shuts up, which could easily be annoying, but rarely is. When a fight drags on and people start repeating their lines, it can be a bit much, but otherwise, it’s a joy to hear these misfits trade barbs and quips. Whenever you’re exploring or hanging out on your ship between missions, there’s constant chatter between your squadmates, and you’re often allowed to interject. People talk over each other, bicker, banter, and interrupt, and you’re free to do the same as Star-Lord, the only playable character of the bunch.

The story and character relationships also tie into the mechanics, with character growth unlocking certain combat abilities as your squadmates overcome their personal demons. During exploration, puzzles are usually a case of getting Groot to make a bridge of bark over an impassable gap, asking Rocket to enter a crawlspace, getting Gamora to slash some pipes, or asking Drax to bust down a wall. By the final few chapters, your allies become more self-sufficient and begin to do things unprompted, signifying your growing bond. The game is full of nice little touches like this. There’s clear intent behind most of the design decisions, each tying the experience together – an experience built around these core personalities.

Star-Lord himself is the most removed from his MCU iteration. While the other characters have visual identifiers that make them look like their cinematic counterparts – Groot is still a tree, Rocket is a raccoon, Drax is a meathead, and Gamora has green skin – Star-Lord is just a guy from Earth; a guy who doesn’t look like Chris Pratt. Once you get past his surfer dude exterior, though, you’ll soon warm to this version of him, with his cheesy finger guns and a shit-eating grin. He’s cool in a goofy way.

Drax – who has full pectoral jiggle physics, by the way – is easily a standout, much as he is in the MCU. In the scene where you’re piloting the ship as A Flock of Seagulls plays, Gamora tells you to “punch it”. “Now is not the time for hand-to-hand combat,” Drax replies. “Watch your heads,” one of the Guardians shouts as you make your way through a crawlspace. “That is physically impossible,” Drax points out. If you go into his bedroom on the ship, there’s a book on sarcasm on his bed. He’s doing his best.

If you head to Groot’s room, you’ll find various flora from the planets you’ve visited, Rocket’s room is littered with mechanical parts and gizmos, and Gamora’s is slick, clean, and has a shrine for her murder implements. Star-Lord’s room, fittingly, is the only one with a mirror that isn’t smashed or covered over, because he huffs his own farts.

You can tell this is the studio that created the dense and detailed Prague hub in Deus Ex: Mankind Divided, and not only because one of the first things you do is punch the numbers “0451” into a keypad – a little nod to immersive sim fans. Every place you visit is packed with detail, and these details further flesh out the characters you meet and the places you visit. From the neon-lit and rain-slick streets of Knowhere to icy tundras, storm-battered expanses filled with giant mushrooms, and hulking capital ships, there’s plenty of visual variety throughout the adventure. And it is gorgeous throughout.

There’s variety in the enemies you face, too – from gelatinous cubes to sentient eyeballs with tentacle legs, you never forget that you’re exploring an alien galaxy. It’s a lengthy game for a single-player action title, but it’s made longer by all the times you’re compelled to stop and stare at some oddity or environmental marvel, and it constantly encourages this through quiet moments between the action.

Unfortunately, the bits between all the gawping and talking are less than marvelous. Platforming feels imprecise, and you sometimes find yourself stuck on scenery. With Star-Lord’s character intrinsically bound to his dual plasma pistols, that’s all you get to play with. As a consequence, gun combat lacks any real punch. On top of that, input comes secondary to animations, so general movement can feel sluggish, which doesn’t suit the fast pace of its battles. You can also get knocked into a ragdoll state, which sometimes makes your jittering body interact with the scenery in strange ways. In one fight, I get knocked from a ledge and my leg gets stuck at the edge, leaving me dangling there like a meaty pinata. In another, I’m punched through a wall, where I remain until I load up the previous checkpoint.

Once you’ve unstuck yourself from whatever wall you’ve been punched through, you can give commands to the other Guardians, asking them to focus on a single enemy with a big move, do area damage, or place traps and interact with environmental hazards. You bring up a radial menu to issue these commands, and time slows down, giving you time to think as a thousand projectiles zip overhead. You do this while sliding and double jumping with your jet boots, firing, punching, kicking, and using elemental powers all the while. 

Star-Lord himself also has a range of special abilities, which are in a different radial menu to that of the other Guardians – for some reason, this one is tied to a push and hold of the left stick, which you also use to, you know, move the character. Sometimes you’re moving, sliding, pushing the stick in, and pressing a button to fire off a special, trying to time the reload of your guns so they don’t overheat, while also trying to look around with the right stick and fire off commands to your Guardians. It’s like playing a game of Twister in an actual twister. While you do get used to it, it stops short of ever being great. Considering how intentional almost every other aspect of the game seems, perhaps it’s a comment on Star-Lord’s clumsiness. It’s just a lot to deal with. 

Speaking of a lot, one later chapter completely buckles under the strain of the on-screen action, at least on Xbox Series X. In Chapter 14, it didn’t matter whether I used Performance Mode or Graphics Mode, this near-endless gauntlet of enemies was like watching a slideshow at times, the frame rate dropping way below 30fps in the busiest scenes. I also experienced other technical issues, such as a cutscene that didn’t play properly, voice lines playing at the incorrect time, and, on more than one occasion, Groot losing his voice completely. He only ever says “I am Groot” in various ways, but he’s a character that’s all about comic timing, which doesn’t work when he’s less Groot and more Mute. 

Despite those issues, I had a brilliant time with Guardians of the Galaxy. It’s easily one of the better games released this year, and it has more heart than a cardiologist. Technical issues will no doubt be patched and, like all games launching in these times, it was developed under challenging circumstances. Like the Guardians themselves, you’ll fall in love with it despite its flaws. Push on through the adversity and you’ll be rewarded with incredible art direction, one of the best video game soundtracks ever made, exceptional writing, and one of the most atypical things a video game can have: a satisfying ending.

Written by Kirk McKeand on behalf of GLHF.

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Mark Hamill had a hilarious response to seeing the 1st draft of ‘The Guardians of the Galaxy Holiday Special’

Star Wars did NOT do well with their Holiday Special.

Mark Hamill, the actor who played Luke Skywalker in Star Wars, knows how poorly a holiday special can go. When the Star Wars franchise made one, it was — by far — the worst thing the studio created. And that’s saying something, considering how much of a flop the prequels were.

So it was funny to see Hamill react to The Guardians of the Galaxy Holiday Special on Twitter. Hamill quoted the character Han Solo (and so many others) — “I have a very bad feeling about this” — when he saw director James Gunn share an image of a completed first draft of the script.

Here’s a look at the interaction.

Perfect.

Come on, this holiday special can’t possibly be worse than the one Star Wars made? Whispers: right?

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Twitter users roasted the United States Space Force for calling themselves ‘guardians’

They will be guardians…of the galaxy. Get it?

The United States Space Force—which, I’ll be honest, I still can’t believe is a thing—announced Friday afternoon that their service members would henceforth be known as guardians.

Just like we call their military brethren soldiers, airmen, sailors or Marines, Space Force members will be guardians of the galaxy, which would be cool, if it weren’t already the name of a pop culture franchise known for a talking raccoon and a sentient tree.

The announcement, which sounds like a parody of a parody, was roundly ridiculed on social media. Frankly, you can’t type something like “A Name Chosen by Space Professionals, For Space Professionals” and not expect people to dunk all over it.

The Space Force logo already looks like the Star Trek insignia and they’re going around calling themselves guardians. All it does it make you wonder which IP franchise they’re going to steal from next.