Best Western RPGs – the top 10 role-playing games ever made, ranked

If your favorite RPG isn’t here, just assume it’s at number 11!

What are the best RPGs: games that defined generations, changed the rules and stuck around in the memory long after we finished them? Role-playing games are some of the biggest, deepest video games around, there are a lot of them, and many of them are extremely good. That makes choosing the best 10 ever made a monumental task, but by god, we’re going to give it a go. 

The only rule we’ve set is that we can’t choose multiple games from the same series. If your favorite RPG isn’t here, just assume the other game in the same series is a stand-in for it. We’re also not just judging these games based on our own personal preferences – there’s a bit of that, but we’re looking at their wider cultural impact and general consensus as well. So strap in and come with us as we take a look at the 10 best RPGs of all time.

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Don’t expect more ‘Starfield’ until next summer

The sci-fi RPG is still a ways off.

We probably won’t get a good look at Starfield  until the summer of next year.

During a Reddit ask me anything with Todd Howard, game director and executive producer at Bethesda Game Studios, a question about what Starfield  brings to open-world RPGs was among the most upvoted comments. His answer was (unsurprisingly) coy.

“We prefer to just show it, which should be next summer,” Howard said  on Reddit. “We’re happy with the advancements we’ve been able to make, some of which you can see in the trailer shot in-game.”

Next summer would line up nicely with E3 2022, so maybe we’ll see more of Starfield  at Microsoft’s press conference by then. Though this is pure speculation on my part, mind you. 

There’s was a teaser trailer for Starfield at E3 2021, which you can check out below. It has a couple of in-game shots but no actual gameplay.

A story trailer for Starfield called The Settled Systems came out back in October. Since then, though, there’s been next to no new information on the game. In that same Reddit thread, Howard admitted that his son roasted him over the lack of  Elder Scrolls 6. Then there’s Fallout 5,  which is also many years away — starting to notice a pattern here.

Written by Kyle Campbell on behalf of GLHF.

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‘Skyrim’ director roasted by his son’s Father’s Day card asking for ‘Elder Scrolls 6’

Even Todd Howard’s son wants more Elder Scrolls!

Todd Howard, the director of Skyrim, revealed that his son asked for Elder Scrolls 6  in a Father’s Day card this year.

Over on Reddit, Howard did an ask me anything post about Bethesda Game Studios. Of course, Elder Scrolls 6  was the first thing on everyone’s mind, so naturally, a user asked for a status update on the much-desired follow-up to  Skyrim. Howard didn’t share any details on the game, but he did talk about when his son roasted him over it.

“We know it’s a long wait, we’re with you,” Howard said on Reddit. “For Father’s Day this year my son gave me a card that said, ‘You’re an amazing Dad, but where’s [Elder Scrolls 6]?”

They say Howard may never recover from this mauling. Goodness, gracious, where are the ice packs at?!

Howard went on to reveal some other neat tidbits about Bethesda’s past and current projects. Like how if the company had not acquired the rights to Fallout, the development team would make an original post-apocalyptic series called Apocalypse Road.

Much like Elder Scrolls 6, Bethesda’s Fallout 5 is many years away too. Maybe Howard’s son will ask about it during Father’s Day next year.

Written by Kyle Campbell on behalf of GLHF.

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Bethesda explains why there’s still no sequel to ‘Skyrim’

Want Elder Scrolls 6? It’s still a long way off, unfortunately.

It’s been a decade since The Elder Scrolls: Skyrim came out and there’s still no sequel in sight. Though Todd Howard, director and executive producer at Bethesda, is finally opening up about what’s going on with Elder Scrolls 6, IGN  reported Tuesday

“Would you plan to have the kind of gap we’re having between Skyrim  and the follow-up? I can’t say that’s a good thing,” Howard said via IGN. “Do I wish I could wave a wand and the game we wanted to make just came out? Absolutely.”

Howard goes on to say there were several projects Bethesda Game Studios wanted to do before returning to the world of Tamriel. One of which being Fallout 76  and the other being the upcoming RPG Starfield

“We felt doing something like Starfield. We’d been wanting to do something else for a long time and play in a new universe, so if not now — I’m going back in time, we started right after Fallout 4, so 2015 — if not now, when? It felt like, if we didn’t do it then, the ‘when’ could be ‘never,” Howard said via IGN.

It seems like a pretty cut-and-dry answer: Bethesda wanted to work on something besides Elder Scrolls  for a bit. It’s understandable since RPGs with the scope of Skyrim  take several years to make. According to Howard, development on Starfield  began nearly six years ago, and we’ve still not even seen it! The story trailers are pretty sick, though. 

Bethesda isn’t ramping up development on Elder Scrolls 6  until after Starfield  comes out on Nov. 11, 2022. So if you factor in that it took seven years for the scifi RPG to release, then Elder Scrolls  probably won’t see a new entry for a long, long time.

Elder Scrolls 6  might still be a long way off, but hey, maybe the Skyrim: Anniversary Edition  will scratch that open-world RPG itch for now? Probably not. Make sure to back up your mods for that re-release, by the way. 

Written by Kyle Campbell on behalf of GLHF.

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Here’s how ‘Elden Ring’ will look and run on consoles

Want to know how Elden Ring will perform on PlayStation 5 and Xbox Series X? We got the details!

Elden Ring  isn’t coming out until next year, but we now know how the highly-anticipated action RPG will look and perform on Xbox and PlayStation consoles.

Publisher Bandai Namco shared a specs and compatibility information sheet that goes into some technical details. For Xbox One and PlayStation, the last generation consoles, Elden Ring  will run at 30 FPS. Xbox One will have a max resolution of 1600x900p, while the PlayStation 4 will go up to 1920x1080P. Poor old Xbox One still can barely handle 1080P!

Meanwhile, the mid-generation versions of those consoles fair a bit better. The PlayStation 4 Pro reaches resolutions of 3200x1800P, while the Xbox One X supports up to 3840x2160P. Both consoles are still capped at 30 FPS, though. Not bad.

PlayStation 5 and Xbox Series X, the current generation consoles, will flex some technical muscle with Elden Ring. Both of them support 3840x2160P resolutions with a cap of 60 FPS. So yeah, the console versions of Elden Ring  will look best on these machines. Total shocker, I know. The Xbox Series S, however, will only support up to 2560x1440P.

PC system requirements are still a no-show, sadly. We do know, however, that it’ll support 3840x2160P resolutions and have a 60 FPS cap. Bummer for those of us with high refresh rate monitors!

Elden Ring  will also support ray-tracing on PlayStation 5, Xbox Series X and PC, but that’s coming until a post-launch patch.

The hype for Elden Ring  is reaching a boiling point, especially as fans continue to go wild on social media. There’s a beta coming soon, thankfully, which should help mend the souls of anyone jumping up and down in anticipation for FromSoftware’s latest. At least we have that Bloodborne demake coming out soon to hold us over for a bit. 

Written by Kyle Campbell on behalf of GLHF.

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The new ‘Elden Ring’ gameplay trailer is making fans go wild

Everyone is going bananas over Elden Ring.

A new gameplay preview for the wildly-anticipated Elden Ring  dropped on Thursday, and fans are a teensy-weensy bit excited. By that, I mean they’re frothing at the mouth, barely able to contain their hype.

It’s hard to blame them, of course. FromSoftware is behind modern-day classics like Dark SoulsBloodborne, and Sekiro — undeniably one of the best development studios making video games these days. Not to mention George R. R. Martin, the author behind Game of Throneshelped pen the story for Elden Ring. So the expectations for this game are through the roof.

Check out the extended gameplay preview for Elden Ring  for yourself below. There are some slight boss encounter spoilers in the footage, just as a heads up.

Elden Ring  is coming out on Feb. 25, 2022, but if you can’t wait that long to try it out, there’s a beta test coming up soon.

You’re still reeling from that preview, eh? No problem. Everyone across social media is in the same boat. Some fans are picking apart nitty-gritty details, while others are too stoked for coherent thought, and naturally, loads more are dropping memes. I’ve gathered a bunch of the best reactions for you to check out below. 

Written by Kyle Campbell on behalf of GLHF.

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“Alphinaud would absolutely be a Redditor” – ‘FF14: Endwalker’ interview with Naoki Yoshida

Final Fantasy 14’s director and producer had a chat with us about the game’s story going into Endwalker.

When Naoki Yoshida took over as Final Fantasy XIV’s director and producer in 2010 shortly after launch, the MMORPG was in a disastrous state. Most PCs couldn’t handle its absurdly detailed environments, a bizarre adherence to old-school role-playing mechanics made combat joyless, and even simple movements like jumping were bafflingly absent. Yoshida knew that virtually everything had to be rebuilt from the ground up.

Final Fantasy XIV’s world and characters, however, remained as a narrative foundation. With each minor update or massive patch that fixed the game’s technical issues, its storyline would also slowly build into what many consider the best in Final Fantasy’s history. Especially once the wildly popular and critically acclaimed Shadowbringers expansion came out in 2019.

Endwalker will be Final Fantasy XIV’s biggest expansion to date, and the development team is looking to one-up Shadowbringers — including its story. 

Endwalker’s storyline is going to be immense,” Yoshida says. “It’s going to have lots of interesting quests with fully-voiced cutscenes. And of course, tons of new battles that we hope players enjoy.” 

The mere notion of outdoing Shadowbringers is like saying your Star Wars movie will top The Empire Strikes Back. It’s one thing to say it, but another to do it — a sentiment that’s all too prevalent among Final Fantasy XIV players. Heck, most of them don’t even believe Fandaniel, one of Endwalker’s new villains, will hold a candle next to Shadowbringer’s big-bad, Emet-Selch. Yoshida is all-too-familiar with folks brushing off the fresh, nefarious face in town, though.

“I feel that fans had a similar reaction to Emet-Selch as they do now with Fandaniel,” Yoshida explains. “When Emet-Selch first appeared as Emperor Solus zos Galvus in patch 4.4 or 4.5, I remember everyone going ‘Ugh, not another ascian’ claiming he was overdramatic and overblown.” 

Then, of course, Emet-Selch went on to be arguably Final Fantasy’s greatest villain. Fans just had to, you know, actually give him a chance. However, Yoshida wants everyone to know that directly comparing Fandaniel to Emet-Selch is a fruitless endeavor, as they serve different purposes in their respective stories. 

“Emet-Selch was the primary antagonist of Shadowbringers,” Yoshida states. “He was the flipside to the player’s coin, your opposite in many ways. You were trying to prevent another umbral calamity while Emet-Selch was trying to incite one. That’s not what Fandaniel’s role in Endwalker is, as he’s not even the last boss of this expansion. That’s all I’ll say for now.”

The more Yoshida goes into Final Fantasy XIV’s story, the more apparent it is that he’s every bit invested in its characters as fans are, which comes as no surprise. After all, he’s worked hand-in-hand with the game’s scenario writers for over a decade. Endwalker will serve as a finale for several members of Final Fantasy XIV’s cast of characters, including its central heroes: the Scions of the Seventh Dawn. For most, it’s hard to choose a favorite, but not for Yoshida.

“That would be Alphinaud,” Yoshida says, barely needing a moment to answer. “I don’t have any siblings, so Alphinaud is like a younger brother to me. He’s studious, great at his studies, but he’s also passionate about bringing peace to the world.” 

Yoshida believes that Alphinaud’s propensity to talk, usually before thinking things through, is part of the character’s charm. 

“Alphinaud talks so much,” Yoshida says. ”He’d be like that kid that posts on Reddit about his ideals. But when he faces reality and his failures, Alphinaud learns how to become more humble and to accept those people reaching out to help him. I feel that he’s a protagonist amongst the NPCs that appear, so I would encourage players to pay close attention to how he grows in Endwalker. But yeah, he’s my favorite Scion. I think he’s cute as a button. But because I think he’s my adorable little brother, I’m harsh on him, too.”

There’s no question about that. After all, accusing a loved one of being a Redditor isn’t exactly flattering. 

“He would absolutely be a Redditor,” Yoshida laughs. “He’d be on [Reddit] shouting about how the world should be. Once he made it to Ishgard, however, he moved on from being a Redditor. Though I think he still lurks to see what everyone else is saying.”

Be it Final Fantasy VII’s magical materia or entire raids devoted to Final Fantasy XII’s world of Ivalice, Final Fantasy XIV has a long history of referencing earlier entries. Endwalker appears to tip its hat generously in Final Fantasy IV’s direction, particularly with all of the interstellar iconography. It’s a curious decision considering many tropes associated with the series began there. However, Yoshida insists that the parallels between the two games are more straightforward than most fan speculation would lead you to believe.

“Whenever we discussed going to the moon, the development team and I naturally thought about Final Fantasy IV,” Yoshida explains. “I’m sure all long-time players feel similarly. Of course, Endwalker is going to be completely its own story. But we did want to have that aroma of Final Fantasy IV lingering in the background.”

That nostalgic scent encompasses much of Endwalker, not just for previous entries but for everyone that’s stood in Hydaelyn’s radiant light. From players eager to witness how this chapter in Eorzea’s history concludes to a development team that’s poured every fiber of their being into Final Fantasy XIV over the past decade — on November 23, 2021, they’ll all get to march toward an undiscovered country. Yoshida only hopes the journey is worth it.

“We would love for players to enjoy the main scenario quest for sure,” he says. “Even if we haven’t quite finished making it yet.”

Written by Kyle Campbell on behalf of GLHF

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