Resident Evil 2, 3, and 7 are getting PS5 and Xbox Series X|S ports with better visuals

You are once again entering the world of survival horror.

Capcom is porting Resident Evil 7 along with the remakes of Resident Evil 2 and Resident Evil 3 to PS5 and Xbox Series X|S this year with visual enhancements.

Not only that, but anyone that already owns these games on PS4 and Xbox One will receive free digital upgrades once the new editions come out. There’s no release window or dates for these ports yet, only that they’re coming later in 2022. Capcom also didn’t clarify if the PS5 and Xbox Series X|S versions of each game will release simultaneously.

As part of the announcement, Capcom shared several screenshots from the enhanced editions of Resident Evil 2, Resident Evil 3, and Resident Evil 7, which you can check out below.

Capcom also stated that PC owners will receive the graphical improvements through a free patch. There are no details on what those visual bells and whistles might be, but just looking over the screenshots, it seems like some ray-tracing lighting effects are present that weren’t there before.

It’s lovely news for survival horror fans. The Resident Evil 2 remake, in particular, is often seen as one of the series’ best entries. So these ports are wonderful excuses to revisit some modern-day classics.

Written by Kyle Campbell on behalf of GLHF.

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This ‘Resident Evil’ movie trailer is full of creepy dolls

Resident Evil: Welcome to Raccoon City looks pretty spooky.

Resident Evil: Welcome to Raccoon City  got a new trailer, and if you’re not a fan of spooky-looking dolls, then maybe avert your eyes now.

Yes, it’s nearly time for this reboot of the Resident Evil  film series to hit theaters. To remind everyone it’s coming out on Nov. 23, Sony released the ‘Nightmare’ trailer. Like the movie’s  other teasers, there are loads of references to the video game series here — specifically lots of shots of Lisa Trevor and her incredibly creepy doll collection. It’s awful but in a good way!

Check Resident Evil: Welcome to Raccoon City’s  Nightmare trailer for yourself below. There’s a Youtube mirror for it here  if you would like to see it in 4K.

If you’re not already in the know about Resident Evil: Welcome to Raccoon City, it’s a complete reboot of the Resident Evil movies — meaning there’s no connection to the Milla Jovovich films. Instead, this one is more of an actual adaptation of the video games. In fact, it’s taking the original Resident Evil  and Resident Evil 2  storylines and mashing them up into a single movie.

Speaking of the video games: Resident Evil Village  is getting some free DLC soon and Resident Evil 7  just became the highest selling game in the series. Oh, and we thought Resident Evil 4 VR was great! It’s a damn good time to be a Resident Evil  fan, that’s for sure. 

Written by Kyle Campbell on behalf of GLHF.

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‘Resident Evil Village’ is getting free DLC

Free DLC for everyone that owns Resident Evil Village is on the way.

Resident Evil Village  will receive free downloadable content (DLC), according to a report from Capcom.

On Friday, Capcom published its 2021 annual integrated report, which details its present and future plans. Lots of investors speak that most of us would not understand more or less. However, some interesting comments from Yoichi Egawa, Capcom’s Director and Executive Officer, claim that more content is coming to the company’s games.

“We will drive our customer management to understand the playing trends and preferences of users while also building a business model for online operations,” Egawa said. “Taking into account the situation of our free additional DLC for titles such as Monster Hunter Rise and Resident Evil Village.” 

Capcom said back at E3 2021 that DLC for Resident Evil Village was in the works, but only now do we know at least some of it will be free.

Capcom also recently said Resident Evil 7  had shipped 10 million copies, and the series is key to its growth on PC. Plus, there’s that whole Resident Evil Welcome to Raccoon City  movie coming out next month. Fans of Resident Evil  sure are eating well lately, eh?

Written by Kyle Campbell on behalf of GLHF.

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15 top video game actors team up to narrate ghost stories for charity

Voice actors from Red Dead Redemption, Call of Duty, and The Last of Us are teaming up for a great cause.

Several of gaming’s most prolific voice actors are coming together to narrate a spooky collection of short stories for a charitable cause.

Roger Clark, best known for playing Arthur Morgan in Red Dead Redemption 2, along with 14 other well-known actors, put together an audiobook of the 1913 short story collection Present At A Hanging And Other Ghost Stories  by Ambrose Bierce. The perfect background noise to set a scary ambiance in your haunted house this Halloween! Best part of all? All proceeds go directly towards the St. Jude Children’s Research Hospital. 

The list of names attached to this is stacked, too. From heavy-hitters like Troy Baker and Ashley Burch to up-and-coming actors like Elgin ‘Eltrain’ Foster and Sharon Muthu — you’re bound to recognize a few voices in this. 

Check out the audiobook’s trailer for yourself below.

The complete cast list includes:

  • Victoria Atkin (Assassin’s Creed: Syndicate, World of Warcraft: Battle for Azeroth)
  • Roger Clark (Red Dead Redemption 2)
  • Troy Baker (The Last of Us, God of War)
  • Ashly Burch (Horizon: Zero Dawn, The Last of Us Part II)
  • Roger Craig Smith (Resident Evil 5, Fortnite)
  • Noshir Dalal (Red Dead Redemption 2, Call of Duty: Black Ops 3)
  • Grey DeLisle-Griffin (Diablo 3, Mortal Kombat X)
  • Elgin Eltrain Foster (Cosmic Dawn)
  • Sharon Muthu (Call of Duty: Black Ops 4)
  • Nolan North (Uncharted, Deadpool)
  • Rob Paulsen (Pinky and The Brain, Animaniacs)
  • Alanah Pearce (Cyberpunk 2077, Gears 5)
  • Carolina Ravassa (Overwatch, Valorant)
  • Elias Toufexis (Deus Ex: Human Revolution, Assassin’s Creed 3)

You can pick up the Present At A Hanging And Other Ghost Stories  audiobook here for only $14.95 USD. Remember, your money goes directly to helping sick kids, so it’s a great cause! 

Written by Kyle Campbell on behalf of GLHF. 

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‘Resident Evil 4 VR’ Review – An uncompromising port of one of the greatest games of all time

Definitely a must-try if you have an Oculus Quest 2.

By the time I entered the sewers of Castle Salazar in Resident Evil 4 VR, my understanding of Capcom’s beloved 2005 horror game had been warped considerably by the new perspective that virtual reality brings. After hours of staring at rotting corpses, decaying walls, and thorny parasites in first-person, I felt like I was playing a different game, one that I was struggling to put down. That is, until a previously invisible Novistador lurched at me, and I threw my headset onto the sofa.

When you hear that a classic game like Resident Evil 4 is getting a virtual reality port, the easy reaction is to roll your eyes and groan. Most VR games, especially those that lean on an established property, tend to cash in on its popularity by providing you with a watered-down amusement park version of the real deal. They jab your ribs with nostalgia, letting you relive some great scenes before you put it down after a few hours and never touch it again. Easily the most surprising thing about Resident Evil 4 VR is that it is not that at all. This is the full game from 2005, with barely any compromises. Expect Chicken Eggs, Blue Medallions, and plenty of Ashley shouting “Where are you going, Leon!?”

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It’s still not the version of the game I would recommend to everyone, however. If you’re looking to tick Resident Evil 4 off of your gaming bucket list (and you should), I would play it on a PC or a modern console first, as it holds up really well and has been ported everywhere. Rather than first-timers, Resident Evil 4 VR feels targeted at returning players who understand the original’s quirks and want to experience the game through a new and surprisingly brilliant lens.

When you’re being pulled around the lake by the Del Lago, firing harpoons into its mouth while hearing the water rush around you, Resident Evil 4 VR pulls you into the action in a way the original game couldn’t. But when you get kicked into a theatre room to watch a short animation or a pre-rendered cutscene, the atmosphere takes a beating. This is the game’s most pressing problem. There are so many set pieces that have been lovingly recreated in virtual reality, but there are also plenty of simple scenes that I wanted to play but instead had to watch.

The cuts between the theatre and gameplay can be so immediate at times that they feel like whiplash. Resident Evil 4’s quick-time events — cinematic moments where you must press specific buttons in time with on-screen prompts — have also been transposed onto the Quest controllers well, but they come complete with tacky sound effects and UI elements that made me feel like I was standing in a busy arcade. The regular reminders that you’re playing a port instead of a full remake make the comedown feel immediate, though it’s easy to look past these low points given how incredible Resident Evil 4 VR feels to play. 

When Resident Evil 4 VR hits its stride and you’re exploring areas in first-person with full motion, it stands tall as one of the most accomplished virtual reality games ever produced. It’s not quite Half-Life Alyx, but the gameplay feels so tight and moreish all the way through that the only thing holding you back will be the battery on your Oculus Quest 2 – I managed about two and a half hours per play session before I had to recharge it. 

All of your weapons and items are held on your person, with forgiving area-based prompts that let dropped guns or ammo zip back to your hips or shoulders for easy access. This is crucial when you get into a busy combat encounter and start yanking at your limbs to survive. The control scheme is simple but very effective and stops short of embracing the typical complications that make other VR shooters hard to stick with.

One of my favorite moments in the entire game was the road to the castle in Chapter 3, which, when equipped with a semi-automatic sniper rifle, felt like a mission from GoldenEye 007. I was peeking corners and stealthily popping heads off of priests while dodging catapult fire. Aiming down sights or using a scope feels accurate and rewarding, which is important in a game that is so concerned with headshots and careful shooting. If you’ve not played your fair share of Pavlov or Alyx, I would definitely consider knocking the difficulty down to Easy, as Resident Evil 4’s difficulty remains unchanged from the original release. It can be seriously brutal when the game throws a horde of Ganados at you, especially if you aren’t using teleportation movement to cheese Leon around them. The first encounters with the chainsaw-toting enemies felt less tense because of the more refined movement tech in virtual reality, but for the most part, the combat doesn’t suffer due to the format.

You just get used to dealing with enemies in a new way. Spot-kicking dudes off of bridges or shotgun blasting through spiky shields is, as you might expect, even more satisfying in virtual reality. The dynamic enemy physics are retained too, so you can make Ganados fall as they clamber over fences or explode by shooting the lit dynamite in their hands. Boss battles have also been leveled up for virtual reality. El Gigante’s leering Shrek-like face is imposing, and the arena feels even more claustrophobic. Leaping up onto his back to physically slash the parasite with Leon’s knife is some of the most fun I’ve ever had in virtual reality.

The scene where Leon gets locked inside a cabin and must maintain its defenses as he slowly gets pushed upstairs by a wave of angry farmers really stuck out too. The first-person perspective made it feel very similar to some of the best moments in Resident Evil Village. Being forced into a corner by a spiky parasite and haphazardly throwing grenades sent my heart rate into the stratosphere. The knife is, unfortunately, a little clunky, which puts more emphasis on sustaining your ammo and consumables rather than the typical stagger and slash Ganados-killing combos of yore. I imagine it will come to other platforms in time, but I think it’s a shame that Resident Evil 4 VR is currently stuck within the walled garden of the Oculus platform, especially when the shooting and movement could feel even more reactive on a Valve Index with the finger-tracking Knuckles controllers.

Once you’re done with combat, looting enemies is a simple grip button press, and shooting nests or engaging with side quests feels less tiring than ever thanks to how present you feel inside of Resident Evil 4 VR’s rich world. Even sorting through your inventory is far less annoying, as you arc attachments and grenades like Tetris blocks to fill out your Attache Case. Daft little details like having to type your name on a fully-functional typewriter to save also brought me a lot of joy. The puzzles with long memory sequences (which you’d probably look up anyway in the original) don’t translate all that well, but it’s still nice to see them retained in their original form.

I was really shocked at how Resident Evil 4 VR didn’t give me the same fatigue as many other virtual reality games. It’s a rare feeling to not want to stop playing after a few hours, but I think that speaks to the accessibility of the control scheme, and how well the story and set pieces of the original game hold up. Seated mode is fully functional too which pulls a lot of weight when you start to get tired.

The game also feels smooth and looks great up close. Textures are upscaled but left mostly unchanged, which maintains the stunning art direction of the original. The framing of areas like the walk up to Mendez Manor is gorgeous in virtual reality and big animations like overturned trucks and thrashing Garradors play out with fluidity. You get to appreciate the game’s many beautiful vistas in a new light too. The distant moonlit castle seen from the gondola and the open water below a rickety bridge are things I wouldn’t stop for in the original but was more than happy to sit and appreciate in virtual reality. And even though it’s not all that important, being able to see the engraved number on the wooden grip of the Red9 or the gem slots on the Beerstein treasure was a nice touch.

Resident Evil 4’s superb pacing is retained too. Enemies develop slowly from hopeless peasants to murmuring priests and grotesque beasts, and the varied environments all have distinct, unsettling vibes. If you thought the line of priests in the Hall of Worship was bad in the original, think of how it feels to walk in there with a headset on and see them looking at you in that agoraphobia-inducing space, the subtle score accenting the terror. I’m also not ashamed to admit that I have desperately shotgunned a few serpents after slashing open a crate and finding a scary snakey surprise…

Conclusion

Resident Evil 4 VR is an impressive port that delivers a classic to a brand new audience with very few compromises. Clever mechanical tweaks, airtight shooting, killer boss fights, and thick tension make it easy to recommend to anyone with an Oculus Quest 2, even if it isn’t the version I’d suggest to Resident Evil 4 newbies. Even with its over-reliance on cutscenes and annoying Quest exclusivity, Resident Evil 4 VR is one of the best virtual reality games on the market, providing great value for money and comfort for those with varying levels of headset experience… as long as they can deal with plenty of jump scares!

Written by Jordan Oloman on behalf of GLHF.

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‘Resident Evil 7’ ships over 10 million units, setting a new bar for the series

Wow, Resident Evil is popular or something, guys.

Capcom announced that Resident Evil 7  shipments surpassed the 10 million mark, setting a new milestone for the series.

A press release from Capcom states that some well-timed sales and hype for Resident Evil Village  helped Resident Evil 7 reach this new peak.

“Capcom worked on strategic pricing for the title through seasonal and event-driven discounts in order to strengthen demand among a wider range of game players,” Capcom said. “Further, in May 2021 when Capcom released the sequel and latest title in the series, Resident Evil Village, it executed promotions to leverage synergies between the two titles such as with the release of a bundle containing both games.”

To clarify, “shipping” does not mean Resident Evil 7 has sold over 10 million units, just that demand for the game is high!

Interestingly, these figures come only a week after Capcom’s President and COO Haruhiro Tsujimoto said  the company wants the PC to be its primary platform. Considering how often Resident Evil 7 is on Steam sales, it’s likely that PC copies make up a good chunk of people playing the game.

It’ll be interesting to see if the growing popularity of the series will help Resident Evil: Welcome To Raccoon City, the new live-action Resident Evil film, be a hit in theaters. 

Hopefully, this means more survival-horror-centric Resident Evil  games are on the way.

Written by Kyle Campbell on behalf of GLHF. 

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‘Resident Evil: Welcome to Raccoon City’ trailer shows the film series is still ridiculous

Someone better ask for a Jill Sandwich.

So Resident Evil: Welcome To Raccoon City finally got a trailer, and naturally, it’s pretty over-the-top. 

All live-action Resident Evil  movies are goofy, but the big difference with Welcome To Raccoon City is that it has nothing to do with the Paul W. S. Anderson films. Yup, we’re in reboot territory with this one — complete with a storyline that’s closer to Capcom’s Resident Evil video games. Sorry, Milla Jovovich fans. At least you have the Monster Hunter movie?

Welcome To Raccoon City is an adaptation of the first two games. Complete with Chris Redfield, Claire Redfield, Jill Valentine, Leon S. Kennedy, and virtually every other central character from Resident Evil  and Resident Evil 2. Even zombie dogs are here — which crash through windows for a jump scare in an obvious nod to the games.

Check out Resident Evil: Welcome To Raccoon City‘s new trailer for yourself below.

Johannes Roberts is the director of this one, best known for his shark movie 47 Meters Down — which is a surprisingly decent horror flick.

You can tell Roberts is a fan of the Resident Evil  games just by how many references there are in Welcome To Raccoon City’s  trailer. There’s the Spencer Mansion, Raccoon City’s Police Department, and heck, even an “itchy, tasty” line drawn in blood. Someone better ask for a Jill Sandwich at some point, or I’ll be physically upset.

Hopefully, despite how silly the trailer is, Resident Evil: Welcome To Raccoon City  ends up as one of the better video game movie adaptations.

Written by Kyle Campbell on behalf of GLHF. 

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‘Resident Evil’ developer Capcom wants PC to be its primary platform for games

Resident Evil could always use more neon-illuminated keyboards!

Capcom might be known for console games, but the publisher and developer want PC to be its primary platform, Nikkei  reported Friday and summarized in English by Bloomberg  reporter Takashi Mochizuki. Capcom’s President and COO Haruhiro Tsujimoto told Nikkei that the company intends to make this happen soon.

“[Tsujimoto] says the company wants to set PC as [the] main outlet for its game software,” said Mochizuki on Twitter. “By 2022 or 2023, Capcom hopes sales of games on consoles [and] PCs to be [equal].”

It’s not a surprising statement as Capcom has done simultaneous releases between PC and console versions of its games for some time now. A recent example is Resident Evil Village, which came out on PC the same day as its console counterparts. Similarly, Monster Hunter Rise, initially a Nintendo Switch exclusive, will come to PC next summer. That’s including the Sunbreaker expansion too!

Check out the slick trailer for Monster Hunter Rise: Sunbreak for yourself below.

Though Monster Hunter: World’s massive success on PC is likely the motivating factor behind Tsujimoto’s statements — as the game sold exceptionally well on PC. Similarly, Resident Evil 2  did gangbusters on PC back when it came out. Until Capcom comes out and explicitly states why, however, all we can do is speculate.

Written by Kyle Campbell on behalf of GLHF. 

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The 10 worst video game movie adaptations of all time

One does not simply adapt a video game into a movie.

We’ve all heard of at least one video game flick that plummeted like your firing accuracy in Fortnite when you don’t aim properly and just shoot at random. Not good, right?

This is exactly how a lot of us feel about having watched any of the worst video game movies we’re listing here.

Games and movies both take us into worlds of fantasy and transport our minds into what is then and there. While each medium has its own storytelling techniques, they both have the shared purpose to entertain. But video game movie adaptations seem particularly tricky to pull off. That’s why we’ve seen quite a few really horrendous, comic, or just cringy flicks that used video games as their source material. Here are the worst of the worst.

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Watch: Hilarious ‘Resident Evil 3’ mod adds ‘Among Us’ astronaut

You got Among Us in my Resident Evil.

Modding is a big part of PC gaming. Be it fan patches that fix bugs in games, helpful gameplay tweaks, or silly stuff like adding the astronauts from Among Us to Resident Evil 3; there’s something for — wait, hold up, what was that last one?

Yup, there’s a mod for that, too. A user named ShiroeSora over on Nexusmods created a mod replacing Resident Evil 3’s hulking Nemesis monster with the cute yet devious astronauts from Among Us. You might be asking yourself: why would someone do this? Well, because playing Among Us is downright terrifying once the finger-pointing with friend factor kicks in. It’s also hilarious!

Check out a clip of the little red astronaut rear-back in a furious rage with their flamethrower for yourself below.

What’s especially funny is the official Among Us twitter account even had a laugh over this mod.

It’s always great to see game developers embrace fun mods like this.

Written by Kyle Campbell on behalf of GLHF. 

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