Lost Ark: All server locations for western launch

Amazon is adding servers as player counts rise.

Lost Ark might still only be in early access, but the MMORPG is  smashing success. Picking the ideal server for your hack-and-slash escapades can be tricky, though — which is why we’re here to help.

Considering Lost Ark’s  speedy pace, you should choose whatever server is nearby. Unlike Final Fantasy 14  or World of WarcraftNorth America is split into two regions in Lost Ark. It’s important to keep this in mind if you want to play with friends since there is no cross-server play in Lost Ark, even if everyone is in the same region. There’s also a nifty server status page here.

Lost Ark server list by region

West North America

  • Mari
  • Enviska
  • Valtan

East North America

  • Galatur
  • Azena
  • Karmine
  • Una
  • Karta
  • Ladon
  • Regulus
  • Avesta

Central Europe

  • Kadan
  • Zinnervale
  • Asta
  • Trixion
  • Calvasus
  • Thirain
  • Neria
  • Wei
  • Sceptrum
  • Slen
  • Procyon

South America

  • Agaton
  • Kazeros

Amazon Games is slowly opening more servers as Lost Ark  grows in popularity, with Karmine being the latest example. The game is  crushing Steam right now, so hold tight if queues or download speeds are an issue for you. After all, it’s almost a right of passage for an MMORPG to have a  slightly rough launch. Hard to predict how shaky things might get once Lost Ark  leaves early access in a few days.

Written by Kyle Campbell on behalf of GLHF.

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Lost Ark surpasses more than half a million concurrent players during early access

Amazon appears to have another huge MMORPG hit.

Lost Ark’s  early access period only began, but the MMORPG is already tearing-up Steam charts.

As of this post, Lost Ark  already has more than 530,000 concurrent players on Steam, making it another smash-hit for Amazon Game Studios.

What is Lost Ark?

Lost Ark is an isometric action RPG, similar to the Diablo  series, only with far-more explosive particle effects and a metric ton of MMO elements much like Final Fantasy 14Lost Ark was initially released in Korea back in 2019, but it’s only now coming out in North America and Europe on Feb. 11, with early access beginning Feb. 8 at 9 A.M. PDT // 12 P.M. EDT

Check out the wild launch trailer for Lost Ark  below.

How to play during Lost Ark’s early access period

While Lost Ark is free-to-play on Steam, getting in on the early access fun requires purchasing one of the Founder’s Editions. Yes, there are several. So let’s look at each edition and what rewards are available with each, along with the pricing information.

Bronze Founder’s Pack ($14.99)

  • 3-day Head start
  • Founder’s Exclusive Pet
  • Founder’s Title
  • 30 days of Crystalline Aura benefits

Silver Founder’s Pack ($24.99)

  • 3-day Head start
  • 1,000 Royal Crystals
  • Founder’s Exclusive Pet
  • Founder’s Title
  • 30 Resurrection Feathers
  • 10,000 silver
  • Adventurer’s Equipment Crate
  • Gatherer’s Tool Chest
  • Adventurer’s Ascent Chest (Level 20)
  • Adventurer’s Ascent Chest (Level 30)
  • Adventurer’s Ascent Chest (Level 40)
  • Adventurer’s Ascent Chest (level 50)
  • 30 days of Crystalline Aura benefits

Gold Founder’s Pack (49.99)

  • 3-day Head start
  • 4,000 Royal Crystals
  • Founder’s Exclusive Pet
  • Founder’s Exclusive Skin
  • Character Expansion Slot
  • Founder’s Title
  • 30 Resurrection Feathers
  • 10,000 silver
  • Adventurer’s Equipment Crate
  • Gatherer’s Tool Chest
  • Adventurer’s Ascent Chest (Level 20)
  • Adventurer’s Ascent Chest (Level 30)
  • Adventurer’s Ascent Chest (Level 40)
  • Adventurer’s Ascent Chest (level 50)
  • 30 days of Crystalline Aura benefits

Platinum Founder’s Pack ($99.99)

  • 3-day Head start
  • 7,000 Royal Crystals
  • Founder’s Exclusive Mount
  • Founder’s Exclusive Pet
  • Founder’s Exclusive Skin
  • Founder’s Skin
  • Character Expansion Slot
  • Founder’s Title
  • Founder’s Exclusive Wallpaper
  • Founder’s Exclusive Structure
  • Legendary Rapport Gift Selection Chest
  • Launch Limited Card Pack
  • 60 Resurrection Feathers
  • 50,000 silver
  • 5 Adventurer’s Equipment Crates
  • Gatherer’s Tool Chest
  • Hero’s Ascent Chest (Level 20)
  • Hero’s Ascent Chest (Level 30)
  • Hero’s Ascent Chest (Level 40)
  • Hero’s Ascent Chest (level 50)
  • 30 days of Crystalline Aura benefits

Remember, Lost Ark will be free-to-play beginning Feb. 11, but for now, it’s strictly available for those that pay up-front for the Founder’s Editions.

Written by Kyle Campbell on behalf of GLHF.

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‘Genshin Impact’ is letting fans create and sell content

Content creators can sell their own merchandise with MiHoYo’s support.

Anyone creating artwork and merchandise based on Genshin Impact  can now sell that content with developer MiHoYo’s full support.

MiHoYo announced that it would allow the sale of “original secondary content” created by fans  on Monday. That includes posters, stickers, character portraits, paintings and so on. Content creators don’t even need to declare this stuff to MiHoYo unless it competes with official merchandise. Items like figures or statues are more of a grey area, for example, so those might need the ok from MiHoYo before any transactions occur and modifying official merch for resale is a big no-no.

MiHoYo’s full guidelines regarding selling Genshin Impact  content is available below. It’s pretty dense and rife with legal jargon, though, so it’s only worth reading if you plan to create and sell stuff. 

All it takes is a quick search on websites like Etsy to see that Genshin Impact  has a huge community devoted just to creating original content based on the game. So MiHoYo laying out guidelines for what’s is and isn’t ok for fans is good to see. 

Genshin Impact  is an absolute titan of the video game industry right now. Fans go wild over character detail fact sheets  and knowing  what the best items are is essential to success. 

Written by Kyle Campbell on behalf of GLHF.

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New ‘World of Warcraft’ Community Council lets players give Blizzard in-depth feedback

Blizzard wants detailed feedback from WoW fans.

The World of Warcraft Community Council is a new program from Blizzard to gather comprehensive feedback from players. 

Specifically, the development team wants to create a more open discussion with players to improve World of Warcraft  overall. Anyone can apply to be part of the World of Warcraft Community Council, and those selected (at least 100 players) will have access to a forum where they can chat with Blizzard developers about the game. A semi-curated space, of sorts.

“Part of the application process will involve sharing your areas of interest and expertise,” Blizzard said in a blog post. “Whether it’s cutting-edge raiding, playing alts, completing achievements, accessibility, or collecting transmog, we want to know your perspective and ensure you’re heard.”

Blizzard also shared a trailer for the World of Warcraft Community Council announcement. Check it out for yourself below!

If you’re a World of Warcraft  fan interested in the program, you can apply here

Blizzard is changing the board after the California Department of Fair Employment and Housing  filed a lawsuit against the company. Renaming the cowboy hero in Overwatch  to Cole Cassidy is a recent example, though not all fans are happy about that one. The World of Warcraft Community Council announcement will likely go over much more smoothly than that, though. 

Written by Kyle Campbell on behalf of GLHF.

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‘Final Fantasy 14: Endwalker’ Preview – the end is nigh, and bloody brilliant

Want to learn more about Sage, Reaper, and all the new zones coming in Final Fantasy 14: Endwalker? We’ve got you covered.

From the moment I step through Old Sharlayan’s white cobblestone gates, an irresistible sense of nostalgia takes hold. As if I’d already been to this gorgeous seaside city before — which isn’t the case, given I’m visiting for the first time at a hands-on preview event for Final Fantasy XIV’s upcoming expansion. Everything is new here, from vast, jaw-dropping zones to its ferociously creative jobs. Yet that warm, familiar feeling remains, and I’m confident it’s the byproduct of Endwalker being a culmination of everything that makes this MMORPG magnificent.

After frequently battling the Garlean Empire since A Realm Reborn, it is surreal to finally explore the capital city of Garlemald for myself. Well, what’s left of it, anyway. Everything is dilapidated and charred, from tiny innocuous lamp posts to towering skyscrapers. The only semblance of life in this haunting landscape is an occasional wicked beast or mechanical menace, neither of which are fond of my party strolling about to take in the sights. I can’t say why Garlemald is in such a sorry state because story context has been removed for the preview, but its destroyed beauty makes it one of the most fascinating zones in Final Fantasy XIV.

The mean streets of Garlemald are an excellent proving ground for would-be adventurers, so I take a chance to try out the Reaper, a scythe-wielding DPS job that could have stepped out of Bloodborne. It’s a fast, free-flowing job that requires a watchful eye to use effectively. There are two resources on its job gauge: Soul and Shroud. Some skills like Slice increase Soul, while others, such as Gibbet, build up Shroud — think: Red Mage but with a devilish grim reaper vibe.

Discovering effective skill rotations during combat is the best part of rolling as a Reaper, especially once battle crescendos with you conjuring up eldritch horrors that slice and dice any poor sod on the receiving end. It’s probably one of the more difficult DPS jobs to play, especially if you want to utilize its area of effect abilities against multiple enemies, which is tough to effectively figure out. Single targets, though? Easy prey. Before long, I feel every bit as dangerous as any unsavory folk skulking about Garlemald.

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While Reaper is loads of fun, healers are more my jam — so the Sage fits me like a glove. Instead of being a pure healing job like White Mage, Sage leans more in Scholar’s direction with damage-mitigating shields. However, its skill rotations are more systematic than other healers, as most of its complete toolkit doesn’t come into the picture until you pop the Eukrasia skill, which completely changes the functionality of some abilities. For example, Diagnosis goes from a standing healing spell to Eukrasian Diagnosis, which erects a magical barrier around a friendly target. Balancing when to use Eukrasia fits Sage’s scientific flavor too. Final Fantasy XIV’s other healing jobs are akin to wizards, while Sage feels like a futuristic combat medic. Maybe that aroma is due to all its explosive laser attacks making my lizard brain sizzle, though.

When I put my healing prowess as Sage to the test inside dungeons, it feels dirty. Nothing is wrong, far from it — I feel like my old White Mage is about to get tossed into the nearest trash bin, though. If an ally is on death’s door just out of reach, Sage’s gap closer skill, Icarus, brings you to their position just in time to slap on shields of instant heals. Like high fantasy Life Alert. Then you can immediately spin around and unleash several area-of-effect damage and healing at once spells in a pinch. It’s liberating after playing White Mage for so long. Sage’s job gauge, however, is complicated enough I couldn’t figure it out during a short preview, but there’s plenty of time for that later. Truthfully, that constant, irresistibly feverish pitch to Sage’s ebb and flow might be what I’m now looking forward to most in Endwalker.

I probably would’ve appreciated the Tower of Zot, a new dungeon in Endwalker, had my attention not been laser-focused on either of the new jobs. Rest assured, it kicks ass too. Long-time fans of the series will no doubt recognize its name, though I’ll be transparent with you: I’ve only started playing Final Fantasy IV in the past week, so I can’t tell you how true to the source material Endwalker’s depiction is. I can tell you that it looks like a damn xenomorph hive straight out of Aliens, however. Rib bones and fleshy-pink innards make up everything from narrow serpentine walkways to the sticky ground beneath my party’s feet. Grotesque stuff probably a first for Final Fantasy XIV too I love it. H.R. Giger would be proud.

Sadly, the Tower of Zot also reaffirms a growing fear that Endwalker will continue making dungeons incredibly linear. Pretty much since Stormblood, Final Fantasy XIV’s second expansion, dungeons are a straight line with no veering paths to lose yourself in. The Tower of Zot’s enemy encounters still rule, especially the ridiculously cool final boss fight that I dare not spoil, but it’s a shame. Returning to A Realm Reborn’s more varied layouts would’ve been nice.

As the preview event’s finale draws near, I decide to explore the wilds of Thavnair. Imagine deep reds and bright oranges during fall in the Pacific Northwest but in a tropical setting. Chill vibes incarnate, I’d say. Maybe not as exciting as Garlemald from a storytelling perspective, but no less of a majesty. Especially its enormous, wind-worn elephant statues. NPC chatter is turned off during the preview, so I can’t grasp what the people of Thavnair are like, but given Final Fantasy XIV’s track record, I’ve no doubt they’ll be worth hitting up later. If Thavnair is any indication, unfamiliar zones in Endwalker will be incredible.

If my time with Endwalker taught me anything, it’s that Final Fantasy XIV’s development team is more than ready to meet and even surpass expectations. It’s hard to believe that the brilliant jobs and stunning zones shown off here were only a taste of what’s to come. I only hope that by Endwalker’s curtain call, that nostalgic aroma is as strong as ever.

Written by Kyle Campbell on behalf of GLHF

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“Alphinaud would absolutely be a Redditor” – ‘FF14: Endwalker’ interview with Naoki Yoshida

Final Fantasy 14’s director and producer had a chat with us about the game’s story going into Endwalker.

When Naoki Yoshida took over as Final Fantasy XIV’s director and producer in 2010 shortly after launch, the MMORPG was in a disastrous state. Most PCs couldn’t handle its absurdly detailed environments, a bizarre adherence to old-school role-playing mechanics made combat joyless, and even simple movements like jumping were bafflingly absent. Yoshida knew that virtually everything had to be rebuilt from the ground up.

Final Fantasy XIV’s world and characters, however, remained as a narrative foundation. With each minor update or massive patch that fixed the game’s technical issues, its storyline would also slowly build into what many consider the best in Final Fantasy’s history. Especially once the wildly popular and critically acclaimed Shadowbringers expansion came out in 2019.

Endwalker will be Final Fantasy XIV’s biggest expansion to date, and the development team is looking to one-up Shadowbringers — including its story. 

Endwalker’s storyline is going to be immense,” Yoshida says. “It’s going to have lots of interesting quests with fully-voiced cutscenes. And of course, tons of new battles that we hope players enjoy.” 

The mere notion of outdoing Shadowbringers is like saying your Star Wars movie will top The Empire Strikes Back. It’s one thing to say it, but another to do it — a sentiment that’s all too prevalent among Final Fantasy XIV players. Heck, most of them don’t even believe Fandaniel, one of Endwalker’s new villains, will hold a candle next to Shadowbringer’s big-bad, Emet-Selch. Yoshida is all-too-familiar with folks brushing off the fresh, nefarious face in town, though.

“I feel that fans had a similar reaction to Emet-Selch as they do now with Fandaniel,” Yoshida explains. “When Emet-Selch first appeared as Emperor Solus zos Galvus in patch 4.4 or 4.5, I remember everyone going ‘Ugh, not another ascian’ claiming he was overdramatic and overblown.” 

Then, of course, Emet-Selch went on to be arguably Final Fantasy’s greatest villain. Fans just had to, you know, actually give him a chance. However, Yoshida wants everyone to know that directly comparing Fandaniel to Emet-Selch is a fruitless endeavor, as they serve different purposes in their respective stories. 

“Emet-Selch was the primary antagonist of Shadowbringers,” Yoshida states. “He was the flipside to the player’s coin, your opposite in many ways. You were trying to prevent another umbral calamity while Emet-Selch was trying to incite one. That’s not what Fandaniel’s role in Endwalker is, as he’s not even the last boss of this expansion. That’s all I’ll say for now.”

The more Yoshida goes into Final Fantasy XIV’s story, the more apparent it is that he’s every bit invested in its characters as fans are, which comes as no surprise. After all, he’s worked hand-in-hand with the game’s scenario writers for over a decade. Endwalker will serve as a finale for several members of Final Fantasy XIV’s cast of characters, including its central heroes: the Scions of the Seventh Dawn. For most, it’s hard to choose a favorite, but not for Yoshida.

“That would be Alphinaud,” Yoshida says, barely needing a moment to answer. “I don’t have any siblings, so Alphinaud is like a younger brother to me. He’s studious, great at his studies, but he’s also passionate about bringing peace to the world.” 

Yoshida believes that Alphinaud’s propensity to talk, usually before thinking things through, is part of the character’s charm. 

“Alphinaud talks so much,” Yoshida says. ”He’d be like that kid that posts on Reddit about his ideals. But when he faces reality and his failures, Alphinaud learns how to become more humble and to accept those people reaching out to help him. I feel that he’s a protagonist amongst the NPCs that appear, so I would encourage players to pay close attention to how he grows in Endwalker. But yeah, he’s my favorite Scion. I think he’s cute as a button. But because I think he’s my adorable little brother, I’m harsh on him, too.”

There’s no question about that. After all, accusing a loved one of being a Redditor isn’t exactly flattering. 

“He would absolutely be a Redditor,” Yoshida laughs. “He’d be on [Reddit] shouting about how the world should be. Once he made it to Ishgard, however, he moved on from being a Redditor. Though I think he still lurks to see what everyone else is saying.”

Be it Final Fantasy VII’s magical materia or entire raids devoted to Final Fantasy XII’s world of Ivalice, Final Fantasy XIV has a long history of referencing earlier entries. Endwalker appears to tip its hat generously in Final Fantasy IV’s direction, particularly with all of the interstellar iconography. It’s a curious decision considering many tropes associated with the series began there. However, Yoshida insists that the parallels between the two games are more straightforward than most fan speculation would lead you to believe.

“Whenever we discussed going to the moon, the development team and I naturally thought about Final Fantasy IV,” Yoshida explains. “I’m sure all long-time players feel similarly. Of course, Endwalker is going to be completely its own story. But we did want to have that aroma of Final Fantasy IV lingering in the background.”

That nostalgic scent encompasses much of Endwalker, not just for previous entries but for everyone that’s stood in Hydaelyn’s radiant light. From players eager to witness how this chapter in Eorzea’s history concludes to a development team that’s poured every fiber of their being into Final Fantasy XIV over the past decade — on November 23, 2021, they’ll all get to march toward an undiscovered country. Yoshida only hopes the journey is worth it.

“We would love for players to enjoy the main scenario quest for sure,” he says. “Even if we haven’t quite finished making it yet.”

Written by Kyle Campbell on behalf of GLHF

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Jeff Bezos happy with the success of ‘New World’ after several failures from Amazon Games

If at first you don’t succeed…

Amazon Games has a success story on its hands with New World, and nobody is happier about it than Jeff Bezos. The company’s founder and executive chairman acknowledged that there were many failures from its gaming division before success finally took shape with New World

“After many failures and setbacks in gaming, we have a success,” Bezos said on Twitter. “So proud of the team for the persistence. View setbacks as helpful obstacles that drive learning. Whatever your goals are, don’t give up no matter how hard it gets.”

Those obstacles Bezos refers to are games like Breakaway and Crucible — the former got canceled before it could even come out, while the latter was shut down not long after launch. While framing New World’s success as an underdog story is silly considering Amazon’s resources, the fact is things were looking dismal before MMORPG came along. 

Since New World’s launch on Tuesday, it has managed to reach a concurrent player count of over 800,000 players, according to SteamDB. Even beating Counter-Strike: Global Offensive to be the most played game on Steam. 

Though despite how thrilled Bezos might be with the news, he still doesn’t want anyone naming their New World Character after him

Written by Kyle Campbell on behalf of GLHF

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Amazon’s MMORPG ‘New World’ will not let you name a character after Jeff Bezos

Big shocker, eh?

New World  from Amazon Games is a bonafide hit, and it seems as though the studio anticipated meme enthusiasts would be into it. Since, well, you can’t name a character after Amazon’s founder and executive chairman Jeff Bezos, PC Gamer Reported Tuesday

Neither “Bezos” nor “Amazon” can appear in character names at all. The same goes for variations like “Bez0s,” “JeffB,” or “Be Zos” as all give a message claiming they “cannot be used” — Amazon Games clearly gave this a lot of thought. It’s not uncommon for MMORPGs to disallow specific names from the get-go, though. 

For example, Final Fantasy XIV won’t let players name their characters “Cloud Strife” because that’s the protagonist from Final Fantasy VII. Of course, loads of offensive slurs and bigoted language are never allowed in these sorts of games either. But the founder of a game’s parent company? That’s a new one.

It’s not terribly surprising that Amazon Games want to quell any potential memes before they happen, though, as the studio doesn’t have the best track record. Its first effort was a team-based brawler Breakaway that got canceled before it came out. Then last year, Crucible came out to scathing reviews before being quickly shut down. So yeah, New World is the studio’s first success story. Thus far, anyway.

Written by Kyle Campbell on behalf of GLHF

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‘New World’ almost reaches a million concurrent players on Steam

Amazon’s new MMORPG is popular, it seems.

Well, it seems as though Amazon Game Studio’s MMORPG New World is a hit if the numbers are any indication. During its launch on Tuesday, New World catapulted into Steam’s 10 ten most popular games, with over 700,000 players logged in concurrently at its peak. 

According to SteamDBNew World’s all-time peak concurrent player count is 707,230, which puts it just behind Steam’s top-dog Counter-Strike: Global Offensive’s peak today of 757,827 simultaneous players. It’s an impressive feat, as games rarely ever reach those sort of numbers on Steam. Especially an MMORPG on its first day!

Unsurprisingly, its developers are struggling to meet the demand, leaving a disclaimer about server instability and how they are trying to get everything ship-shape. 

“It has been an unbelievable 24 hours and the support for New World that we’ve seen so far has been incredible,” Amazon Game Studios said in a statement. “We understand that some players are experiencing lengthy queue times and we are working hard on a few things to help address these issues.”

Check out the entire message for yourself below.

Where all the interest for New World came from is anybody’s guess. However, it might be a combination of World of Warcraft and Final Fantasy XIV players looking for something different, as new MMORPGs rarely come out these days.

Written by Kyle Campbell on behalf of GLHF

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Laurence Fishburne might not be in ‘Matrix Resurrections’ because Morpheus died in a video game

This gets weird real fast.

Ever heard of a video game called The Matrix Online? You probably haven’t, since it was an MMORPG based on The Matrix that shut down over a decade ago. The thing is, this long-forgotten game might be the reason why Laurence Fishburne didn’t appear in the new Matrix Resurrections trailer.

“I am not in the next Matrix movie,” Fishburne said via Collider. “You would have to ask Lana Wachowski why because I don’t have an answer for that.” 

Well, the reason for Fishburne’s absence might be due to Morpheus, his character from the series, getting killed off in The Matrix Online. Yes, a video game that you can’t even play anymore might be why Fishburne isn’t reprising what is arguably his most iconic role. 

Check out the scene in question from The Matrix Online where Morpheus gets killed for yourself below.

Taking place after the original film trilogy, The Matrix Online was to be a continuation of the series various storylines. It’s supposedly to be canon, according to none other than the Wachowskis themselves.

 “Our films were never intended for a passive audience,” the Wachowskis said via IGN back in 2005. “Yet the fact that the Matrix films are three of the most successful adult films in history suggests that there are other people like us. Those are the people, the people who thought about it, who worked at it, who we ultimately made the trilogy for, and it now makes perfect sense to us that they should inherit the storyline.”

They continued: “For us, the idea of watching our baby evolve inside the virtual bubble-world of this new radically developing medium, which has in our opinion the potential of combining the best attributes of films and games, of synthesizing reality TV with soap opera, RPGs and Mortal Combat, is fantastically exciting.”

So there you have it: The Matrix Online might be why Morpheus, and by extension Laurence Fishburne, isn’t in The Matrix Resurrections

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