Halo Infinite campaign and co-op release date schedule

Here is when you can play Halo Infinite’s campaign, co-op campaign, and Forge level editor, in your time zone.

Halo Infinite‘s free-to-play multiplayer launched last week, and it has been sensational – at least after a battle pass progression tweak. Halo Infinite manages to feel like a modernized rendition of the gameplay mechanics that made Halo 3 an online sensation more than a decade ago. Nothing superfluous, nothing extra, just the essentials that made Halo an iconic shooter series.

If you’ve been enjoying the multiplayer, then you’re sure to be excited for the release of the campaign. Halo Infinite‘s campaign releases a little bit later than the multiplayer, and the co-op campaign launches even later than that. Just read below and pre-install now to get ready for launch. We also have Halo Infinite multiplayer tips, if you need them.

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Halo Infinite has gone gold

Lock and load, Spartans.

It’s time to gas up that warthog because Halo Infinite  officially went gold Friday.

“Going gold” means that a video game’s initial development is complete and will meet its release date — so Halo Infinite  is in next to no danger of being delayed again. Not sure  fans would be able to stomach another delay, frankly, even if the  surprise launch of the multiplayer  would still likely tie them over.

There’s not been a mainline game in the series since  2015’s Halo 5. Hard to believe Halo Infinite  is the first mainline series entry in over half a decade but here we are.

“We are mean and very, very green for December 8th,” Joseph Staten, head of creative at 343 Industries, said  on Twitter. “Huge moment for the team and Halo fans. Even better, we’re just getting started.” 

Staten worked on the series way back in the day when he was still at Bungie. For Halo’s  20th anniversary on Monday, Staten shared a story from the original game’s launch.

“Exactly 20 years ago, I was standing inside my local video game store, watching the first person in a long line of happy fans purchase their copy of Halo: Combat Evolved,” Staten said  on Twitter. “And what a ride it’s been since then.”

Halo Infinite’s multiplayer has  everyone singing its praises, even if  the battle pass still needs more work. So hopefully, the single-player campaign mode stacks up too. We certainly enjoyed it.

Written by Kyle Campbell on behalf of GLHF.

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Halo Infinite multiplayer tips: 8 tricks to master the game

We’re here to help with our eight tips to master Halo Infinite’s multiplayer.

Microsoft surprised fans with an early Halo Infinite multiplayer release last Monday, deleting millions of players’ commitments for the week (and beyond) in the blink of an eye. Based on what we’ve seen and played thus far, 343 Industries first-person shooter’s gameplay is pretty close to some of the best chapters in the series, so veterans should feel right at home. And the learning curve for newcomers doesn’t feel too bad, as well, which means they should get comfortable with the game’s core mechanics relatively soon. 

Should this not happen, anyway, we’re here to help with our eight tips to master Halo Infinite. With our tricks, you should be able to not waste your hard-built kill for a last-second mistake and have a k/d ratio that won’t embarrass you in front of your friends.

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Halo Infinite’s animations run at a lower frame rate than the game, according to previews

People with choppy gameplay allergies take heed.

It seems Halo Infinite’s  animations are not syncing up with the game’s frame rate well.

In a technical impressions video by Digital Foundry, they note that cutscene playback in Halo Infinite  isn’t looking good on the Xbox Series S and Xbox Series X. On those consoles, Halo Infinite  is targeting 60 frames per second (FPS) — yet the animations for characters are running at a much lower framerate in certain instances. So there’s a jittery, jarring effect while watching cutscenes. At one point, they even compare facial animations to old-school stop motion. Ouch.

It gets worse from there, too. A lot of gameplay animations don’t hit 60 FPS or beyond either. Actions like throwing grenades, mantling via grappling hook and straight-up crouching look choppy. It might not sound like a big deal but stuff like this can lead to frustration during combat.

Check out Digital Foundry’s  Halo Infinite  impressions for yourself below to see these problems in motion.

Despite how much of a bummer graphical hiccups like these are, 343 Industries has a history of listening to feedback. Halo: The Master Chief Collection  had countless problems at launch in 2014. These days though? It’s a technical marvel that  still gets updates. Similarly, Halo Infinite  caught a lot of heat for its progression, which led to 343 Industries taking the  battle pass back to the drawing board

Gameplay-wise,  Halo Infinite looks mint. Its multiplayer  is a blast too.

Written by Kyle Campbell on behalf of GLHF.

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Halo Infinite’s campaign co-op delayed to May 2022

Don’t expect Forge until near year either.

Campaign co-op for Halo Infinite  likely isn’t coming until next spring.

During an interview with  Eurogamer, 343 Industries head of creative Joseph Staten said that the extension of Halo Infinite’s  first season means other features will release later.

“At the time that we talked about campaign co-op and Forge I said our goal is to ship campaign co-op in Season 2 and our goal is to ship Forge with Season 3,” Staten said via  Eurogamer. “Yes, we are extending Season 1. So our goal still remains what I said before, which is to ship campaign co-op with Season 2 and Forge with Season 3. But those remain goals.”

Staten wouldn’t commit to any release date for season 2. However, 343 Industries recently stated that  season 1 will last until spring 2022.

It’s unfortunate that co-op and Forge are that far away. However, Staten did reaffirm the team’s commitment to  improving the much-maligned battle pass. Though he insists that despite any challenges that arise from Halo Infinite’s  launch, 343 Industries are committed to delivering on features they’ve promised.

“It’s going to be a constant challenge to address some of those bigger rocks that I know players have completely legitimate feedback about,” Staten said via  Eurogamer. “But we’ve got a couple big things that we still have to deliver to fans: campaign co-op and our Forge toolset are really big promises that we’ve made that we need to make good on.”

We think  Halo Infinite’s  multiplayer is brilliant  and the  campaign is shaping up to be something great too.

Written by Kyle Campbell on behalf of GLHF.

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Halo Infinite multiplayer is near perfect, but has two things to fix

Halo Infinite multiplayer is now available for free on PC, Xbox consoles and cloud gaming via Xbox Game Pass.

Halo Infinite multiplayer’s release was originally due to launch on December 8, but it’s now available for free on PC, Xbox consoles and cloud gaming via Xbox Game Pass. While you’ll still have to wait a little longer before you can play Infinite’s story campaign, Microsoft is allowing fans to put their hands on an extremely enjoyable and familiar Halo multiplayer experience, even though it’s only in beta, for now.

Halo Infinite preview – the Master Chief is finally coming back and it seems the wait was worth it

After massive delays, Xbox’s flagship series is up for a comeback.

What a treat to finally have Halo back. What a joy to report: it’s been worth the wait. That’s at least the takeaway from our first few hours with its new single-player campaign. Halo Infinite’s rocky road to release will be familiar if you’re a gamer, but to those not in the know: a massive, unexpected 12-month delay signaled a game in trouble. 343 Industries, the developer behind Xbox’s now 20-year-old flagship first-person shooter series, inherited the franchise from creator Bungie around ten years ago. And since then there has been a pretty big question mark hanging over 343’s head: can it mimic the same magic of Halo’s first three entries?

Previous efforts suggested ‘sort of’. 2012’s Halo 4 was a decent first attempt. 2015’s Halo 5 was a mess, sidelining the iconic Master Chief in favor of some no-mark I forget the name of, and telling a story that just missed the mark of what makes Halo great. And so, as the years dragged on, pressure ramped up for Infinite. This is a game that not only needs to impress new players on Xbox’s next-generation consoles, but promises to completely reimagine what a Halo game can be.

The results, so far, differ. In Infinite, players get the chance to explore a portion of a ringworld hanging in space. It’s a drastic shake-up from the strictly linear levels of the original games. While they had elements of sandbox fun with large-scale vehicular battles and spectacular set pieces, Infinite is orders of magnitude bigger in scope. And as an effort to recapture the soul and feel of the original Halo games, it seems to be a pretty triumphant success. 

While the scale is much larger this time around, there’s a real muscle memory to the combat. The way Chief moves. The dynamism and frenetic chaos of firefights. The smart and aggressive movement and tactics of enemies. It’s clear that 343 Industries has gone to ground on absolutely nailing what it means to be an 8-foot super soldier slugging it out against a horde of angry aliens. There are familiar weapons, vehicles and enemies, plus new ones, and it’s all retooled and updated for a modern release in such a smart way that you feel like you’re playing the old games, even if one trip down the backward compatibility lane will show you that this is much more enjoyable to play by 2021’s standards. 

It’s not all nostalgic fan service, though. And it’s in its big structural change that Infinite offers the most meaningful evolution the series has seen since its inception. By blasting open the floodgates into a mini open world, Infinite gives you the option of chasing the main missions in sequence or running off and finding your own path. There are mini outposts to overtake, upgrades to find, mini-bosses to decimate and sights to see. Being able to watch the sun rise and set on the surface of a Halo does not get old. Players expecting something as broad as Skyrim should settle down, though: this is still a focused first-person shooter. The things you do reflect your role in the world, so don’t expect puzzles or endless stretches of conversation in these side activities. The game is aware that you’re a trigger-happy monster, so the activities and objectives are simply a rudimentary backdrop to keep you shooting guns and experimenting with combat in the open environments. 

It’s that freeform approach to combat that is so moreish. By overtaking optional forward operating bases (FOBs) and other points of interest in the world, you earn valor which allows you to call in reinforcements and equipment. While you could simply rattle through the main mandatory quests and missions (the ones of which we’ve played are strong, with a more compelling story than Halo 5the game encourages you to stick around in its less essential tasks by rewarding you with better guns and tools. 343 Industries knows that you’re going to want to bring in that Scorpion tank to aid your fight, so you’ll earn the Valor to do it. 343 Industries knows you want to upgrade one of Master Chief’s several new abilities – like the traversal-enabling grapple shot – so you’ll trek into unknown territory to find the Spartan Cores needed to unlock them. It’s a simple but effective system, and is at the core just an excuse to keep fighting more of the enemy Banished. 

Infinite’s other task – impressing on new hardware – is less surmountable. It’s plain to say that this isn’t the next generation showstopper it may have been expected to be. It’s by no means an unattractive game, but compared to last month’s Forza Horizon 5 the quality in some of Infinite’s visual presentation leaves a little to be desired. Flat lighting and some pretty bad pop-in make for a lackluster final finish. It can sometimes, occasionally, dazzle. Especially in its main missions, and during those aforementioned mornings and evenings. But this is a game relying on great art direction over technical prowess. It’s a shame that it doesn’t take advantage of the power of the Xbox Series X console.

But, while not perfect, we’d prefer it this way around. It’s not a graphical showcase, but Halo Infinite nails the feeling of a Halo game better than any since Bungie left post. It’s been a long wait to see Master Chief being an unbridled badass once again, and the early indications here are for a campaign that focuses entirely on him, while also giving you even more ways to utilize his special set of skills. Less-than-astonishing looks can’t stop that from being incredibly exciting. 

Written by Sam White on behalf of GLHF.

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Halo Infinite’s battle pass will be less of a grind soon

343 Industries is addressing fan concerns.

While Halo Infinite’s  multiplayer rules, its battle pass most certainly does not — thankfully, 343 Industries is making some helpful tweaks.

Fans have been  quite vocal about how much Halo Infinite’s  battle pass stinks. Mainly due to objectives and tasks on the pass being incredibly situational, easy to miss or go against game mode objectives. 343 Industries are listening to everyone’s concerns, though. 

“To address the feedback on Battle Pass progression we will be making targeted tunings to our model later this week,” John Junyszek, community manager at 343 Industries, said  on Twitter. “To start, we’ll be adding ‘Play 1 Game’ challenges to help make sure you consistently progress through the Battle Pass by playing matches the way you want.”

Junyszek then went on to say the team is removing particular challenges to speed up battle pass progression. No specifics on that yet, unfortunately. 

343 Industries will reset weekly challenges to implement these changes but is giving away this week’s Ultimate Reward, the Sigil Mark VII Visor, free. So long as you log in between Nov. 23 to Nov. 30, that is. 

Halo Infinite  only came out Monday  and is still in beta, so progression kinks are bound to get ironed out sooner or later. Hopefully,  343 Industries will continue to communicate with fans over stuff like this. 

Written by Kyle Campbell on behalf of GLHF.

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343 Industries is looking at Halo Infinite’s battle pass

Fan feedback is important to the development team.

The battle pass for Halo Infinite  has a bad reputation already and 343 Industries is well aware of it.

While Halo Infinite’s  multiplayer reception has been positive,  loads of people despise the battle pass progression. Specifically, the emphasis on challenges that encourage weird scenarios, like nailing a triple kill while doing The Macarena. Ok, that’s not one of them but you get the idea. Brian Jarrard, community director at 343 Industries, reassures players that the team is listening to the critique.

“Thank you to everyone who has jumped into the Halo Infinite beta so far,” Jarrad said on Twitter. “FYI the team is looking at battle pass progression and gathering data from yesterday’s sessions and we’ll share updates as we have them. Please continue to share feedback and raise flags as you see them.”

It’s good to hear that 343 Industries isn’t shy about feedback on the battle pass. Halo Infinite’s  surprise multiplayer launch on Monday caught a lot of us off guard, but thus far, everyone seems to be loving it  aside from the battle pass. Hopefully, the team will take this criticism to heart and fix things before Halo Infinite  releases in full next month.

Written by Kyle Campbell on behalf of GLHF.

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Halo Infinite’s battle pass is upsetting fans

Strange challenges and slow progression are chief among the complaints.

Halo Infinite’s  multiplayer had a surprise launch on Monday and folks are not happy with its battle pass.

Despite most everyone thinking the multiplayer itself is brilliant, the battle pass progression is facing some heavy criticism. By that, I mean people are angry. Like, very angry. The kind of rage that inspires a doctoral thesis on how rough the battle pass is.

Social media and Reddit are awash in this sentiment, though it’s easy to understand why. Halo Infinite’s  battle pass is quite a grind and requires players to complete situational challenges that are not always viable. Unlike Apex Legends, where you can simply play the game and get  loads of experience points to level up its battle pass — yes, there are still daily challenges but they aren’t mandatory.

Just take a gander at the clip below to see what I mean. 

The current state of Halo Infinite from halo

So naturally, fans are taking to social media and Reddit to vent frustrations with Halo Infinite’s  battle pass. Again, people seem to love the game itself but loathe its progression. Below you’ll find a little list of just some of the, um, let’s call it “colorful critique” that 343 Industries and Microsoft are surely having a great time reading.

Written by Kyle Campbell on behalf of GLHF.