Halo Infinite’s animations run at a lower frame rate than the game, according to previews

People with choppy gameplay allergies take heed.

It seems Halo Infinite’s  animations are not syncing up with the game’s frame rate well.

In a technical impressions video by Digital Foundry, they note that cutscene playback in Halo Infinite  isn’t looking good on the Xbox Series S and Xbox Series X. On those consoles, Halo Infinite  is targeting 60 frames per second (FPS) — yet the animations for characters are running at a much lower framerate in certain instances. So there’s a jittery, jarring effect while watching cutscenes. At one point, they even compare facial animations to old-school stop motion. Ouch.

It gets worse from there, too. A lot of gameplay animations don’t hit 60 FPS or beyond either. Actions like throwing grenades, mantling via grappling hook and straight-up crouching look choppy. It might not sound like a big deal but stuff like this can lead to frustration during combat.

Check out Digital Foundry’s  Halo Infinite  impressions for yourself below to see these problems in motion.

Despite how much of a bummer graphical hiccups like these are, 343 Industries has a history of listening to feedback. Halo: The Master Chief Collection  had countless problems at launch in 2014. These days though? It’s a technical marvel that  still gets updates. Similarly, Halo Infinite  caught a lot of heat for its progression, which led to 343 Industries taking the  battle pass back to the drawing board

Gameplay-wise,  Halo Infinite looks mint. Its multiplayer  is a blast too.

Written by Kyle Campbell on behalf of GLHF.

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