How to evolve Duraludon in Pokemon Scarlet and Violet

We lay out how to evolve Duraludon and where to find Metal Alloy in Pokemon Scarlet and Violet’s Indigo Disc DLC

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How to evolve Duraludon in Pokemon Scarlet and Violet takes a fair bit of work, unless you have friends with the Pokemon game willing to do it for you. Duraludon’s evolved form Archaludon featured in the Indigo Disc’s pre-release trailers, but you likely won’t have a chance to get it until fairly late in your Blueberry Academy adventure. The new evolution item Duraludon needs only comes from one place, and it’ll cost you. The effort is worth it, though. Archaludon’s dual Dragon and Steel typing makes it unique, and it comes with a powerful move right out of the gate.

The best Baldur’s Gate 3 Paladin build and Oath

our BG3 Paladin build guide explains how to get the most out of this versatile class

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The best Baldur’s Gate 3 Paladin build turns one of the most popular BG3 classes into an exceptional jack-of-all-trades. Paladins can withstand most attacks, support party members, distract enemies, and even take down the toughest foes. Navigating its subclasses is a little tricky, although if you end up as an Oathbreaker, it’s not exactly the end of the world. The Paladin is ideal for players of all skill levels, and our BG3 Paladin build guide explains how to get the most out of it.

The best Apex Legends weapons for every match

We list some of the best Apex Legends weapons for skilled and new players alike, including the Bocek Bow and Eva-8 Shotgun

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The best Apex Legends weapons make a world of difference in any match. Sure, you can waltz into King’s Canyon with a charge rifle or alternator if you really want to – but don’t expect stunning results. Some of the top weapons in Respawn’s multiplayer game only show up if you craft them, but several of our picks have a random chance of being included in a care package. The luck variable involved in gathering these packages is a bit of an obstacle, but once you find the right one, hang onto it as long as you can. 

All upcoming video games in 2024 – Final Fantasy, The Last of Us, and more

The list of video games in 2024 is already looking pretty packed, even in just the first few months for PS5, Switch, and Xbox

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The list of video games in 2024 is already looking pretty packed, even in just the first few months. You’ve got remakes, ports, long-awaited new games, and more. The year is frontloaded with Persona 3 remake, Final Fantasy 7 Rebirth, and Dragon’s Dogma 2, with plenty of smaller releases peppered in between, including Unicorn Overlord (it’s a thing) and Eiyuden Chronicle. While most of the games are for PS5 and Switch, some are multiplatform, and there’s plenty of Xbox exclusives slated for launch sometime later in the year.

Inon Zur on composing Starfield’s soundtrack: ‘It was really infatuating’

GLHF speaks with award-winning composer Inon Zur about the making of Starfield’s soundtrack and creating a new kind of sci-fi sound

When you think of space, your mind probably goes to something John Williams composed – maybe the theme from E.T. or one of Star Wars’ big pieces. Films and TV have filled the soundless void with specific styles that shaped the genre, from sweeping orchestral arrangements for epic tales and synth-fueled punk in harder sci-fi stories. Starfield composer Inon Zur wanted something different for Bethesda’s space game, however, and he tasked himself with creating a new kind of soundscape representative of a future that’s not so out of reach. The journey took him on a space odyssey of his own that lasted the better part of a decade and produced one of the more ambitious soundtracks of 2023, and Zur spoke with GLHF about the process of bringing it all to life.

Zur tells GLHF that Bethesda executive producer Todd Howard approached him in 2016 during Starfield’s earliest stages and had just a single idea in mind: He wanted to make a space game that tried answering some of life’s big questions, or failing that, to at least explore them in some meaningful way. That was all Howard had for Zur at the time, but it was enough.

“It was really infatuating,” Zur says. “I was so excited that I went back home, and the next day, I just started writing music. I didn’t know for what yet. He just gave me very general details, and of course, there was no game, so no pictures, no videos – just the idea. I composed about 20 minutes of music, and that actually ended up in the game.” 

Starfield’s promise of a more thoughtful take on the genre appealed to Zur, but so did the idea of returning to space in general. Howard’s offer came nearly 20 years after Zur’s last extraterrestrial composition – 2000’s Star Trek: Starfleet Command – and while he composed for blockbuster hits including Dragon Age: Origins, Crysis, and Prince of Persia and received several awards for his work, he says working with space opened exciting new avenues for creation.

“The unknown, the vastness, the mystery, all the emotions space stirs up – it offers such a great opportunity for a composer to treat it in a very cinematic way,” Zur says. “In shooters or even in fantasy RPGs, we’re grounded and walking on Earth, and here, we’re thrown into space and flying out there. It just allows such an amazing opportunity to create new harmonies and soundscapes.”

“Cinematic” gets thrown around a lot as a general descriptor, but Zur said that to him, making something cinematic means imbuing it with emotions that make it “bigger than life.”After the initial rush that produced tracks such as Planetrise and Peaks and Valleys, he started thinking about what it might be like to live in the time and universe Howard described and eventually settled on three overarching emotions for Starfield.

“The first one is the awe, this reality that’s so unbelievable that you cannot really grasp it,” he says. “The second emotion is fear and anxiety, that worry of what’s out there and how you’re going to survive. The fear of the unknown is huge. Along with it comes excitement, though, the opportunity to discover a new world, to see a bright future, and to create a new future for you and for the human race.”

Zur could have drawn on plenty of existing material from films and even novels for inspiration, but he says he wanted to create Starfield’s sound without consciously mirroring any inspiration or aiming for a specific, known style. Bethesda had a few guidelines and collaborated with Zur to refine and tweak what he came up with over the seven years they worked on the soundtrack. However, Zur tells me that Howard gave him the freedom to head in any direction he thought might work.

“I believe that, throughout the years, we hear so much music, and it’s instilled in a composer’s brain,” Zur says. “The difference between a composer and somebody that doesn’t compose music is we know how to take this data that is there, meld it together, and create something out of it. I think that if I had done a lot of research before Starfield, it would limit my creativity a little bit, because then I’d try and get close to this sound or mimic that style.”

“That is, by the way, one of the problems sometimes with films,” he adds. “They are being tagged by the editor, and then the composer feels that they must follow only this.”

Zur says he and the sound team focused on a few central, sometimes conflicting themes to guide these emotions along. The first is traditional orchestrated scores, inspired in part by the so-called space composers – John Williams and A Space Odyssey composer Richard Strauss, for example – but Zur tells me he also looked to synthetic sounds to create different textures. These helped give Starfield a different identity and gave him the tools to tackle what he called one of Starfield’s biggest challenges: making it feel believable.

Most sci-fi stories put you outside the familiar, whether it’s Star Wars and its magic sword wizards and outlandish creatures from distant planets or even E.T., which puts the otherwordly firmly in the center with its star character. Starfield tries something different. It aims to blend the futuristic with the everyday in a bid to make players feel like humans reaching space is a natural next step for the species, and not something out of, well, a sci-fi story. Zur says that since he wanted players to feel grounded in reality, he opted for steady beats and familiar rhythms and thought outside the box for instrumentation.

Starfield has plenty of combinations when you mash the synthetic elements with the orchestra that creates a very different soundscape, but you hear a third element, a kind of unknown, harsh element that I integrated into the score,” Zur says. “My aim was to create something alien and primitive, so I used a lot of organic instruments for this, rather than synthetic, and processed them in a way that made the sound seem unfamiliar.”

One example Zur gave was recording a traditional bar of cello music, then breaking it down by feeding it into a synthesizer and rebuilding it with another synthesizer that emulated the cello’s sound. He wove these sounds into your routine tasks in Starfield – landing and taking off in your ship, for example, or even just the music that plays as time passes on planets like Jemison – and tells me he thinks these combinations are what give Starfield a unique identity.

Creating these soundscapes was far from the only challenge Zur encountered over his seven-year journey with Starfield. Another core part of the game’s personality is the freedom to do whatever you want with whomever you want. You can be a space pirate and, simultaneously, join the Marines tasked with eradicating those same hives of villainy. There’s no judgment and no blocked path, which meant Zur had to approach the score for each faction in a careful manner that supported your particular fantasy.

“There are no bad guys or good guys in Starfield,” he says. “Each faction thinks in a different way, and sometimes these philosophies collide and create tension. Obviously, if you play one role, then you will have to eventually fight your opposite, but it’s not making them bad or you good. It’s just different, and the music is trying to tell you that story.” 

Balance is what Zur says he’s most proud of with Starfield, and not just with the factions.

“Starfield has a good balance between accessibility for the listener, so the listener could hear the music and feel drawn into it right away, and originality in the harmonies and soundscapes. Overall, I think that we – Mark Lampert, the legendary head of audio at Bethesda, and Todd Howard – really achieved the best balance, and I think this is what makes the score for Starfield special. Somebody could like it, somebody maybe wouldn’t care for it so much, but inside the game, it drives you to the right place. It just works.”

You can purchase the Starfield soundtrack on Steam and the Apple Music Store. Inon Zur will also be giving a talk about bringing Starfield’s sounds to life during L.A. Comic Con on Dec. 2, 2023.

Written by Josh Broadwell on behalf of GLHF

The best Yakuza games ranked from bruised to brilliant

Our list of the Yakuza games ranked from worst to best breaks down what works in each of RGG Studio’s action games and which aren’t so hot

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Putting together a Yakuza games ranked list is tougher than ranking other games. More than most games, what you get out of Yakuza depends on what you want. If you want an innovative action game, you’d probably appreciate Like A Dragon Gaiden or Yakuza 0 more than others. If life-sims and mini-games are your thing, then Ishin, Yakuza 5, or, again, Yakuza 0 are the best ones for you. While RGG Studio’s melodramatic series seems unchanging in a lot of ways, there’s a quiet thread of experimentation in every game, whether it’s trying to introduce new perspectives, adding different combat mechanics, or, sometimes, throwing zombies in the mix just because you can.

The best Cities Skylines 2 settings for performance

We break down the best Cities Skylines 2 DLC for performance on PC to help you get the most out of the simulation game

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Settling on the best Cities Skylines 2 settings for performance is a bit of a tricky task. The simulation game‘s settings themselves aren’t that complex, though the advanced toolset does give you more control than most PC games over how to tailor your experience. The challenge comes from Cities Skylines 2’s launch state, which is not just a mess, but a confusing one. One person’s settings might bump the framerate up to 30 fps, while the same settings do absolutely nothing for another. Quality and upscaling frequently have no measurable effect on performance as well, but since your experience may vary, treat these as a baseline to start from while you experiment.

For reference, I used an RTX 3070 with 16GB of RAM and a 12th-gen i7 CPU.

Super Mario Wonder Search Party Puzzling Park guide

This Super Mario Wonder Puzzling Park Search Party guide shows where to find each Puzzling Park Flower Token quickly

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Clearing the Super Mario Wonder Search Party at Puzzling Park is a must if you want to collect all the world’s Wonder Seeds – and you will want to do that, since some of Wonder‘s biggest challenges only pop up after you collect every Seed. Puzzling Park’s Search Party is pretty much what it says on the label, a side area where you, well, search. The idea is to search with an online multiplayer group to help you find clues, but if you’d rather just get right to it, that’s where we come in.

This Puzzling Park Search Party guide shows where to find each Puzzling Park Flower Token so you can get your Wonder Seed fast.

All Super Mario Wonder Special World entrances

In this guide, we explain where to find every Super Mario Bros. Wonder Special World entrance and what you need to do to unlock them

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Nintendo hid the Super Mario Wonder Special World entrances pretty darn well. Like Super Mario World’s Star World, Wonder’s Special World entrances take some extra skill and sleuthing to find. Each of Wonder’s six worlds has a Secret World entrance, and there’s a seventh in the Petal Isles overworld. Some involve tracking down a hidden exit, while others only appear when you’re using a Wonder Seed. Finding all Secret World entrances opens Wonder’s biggest challenges, so if you want to see everything that the latest Super Mario game has to offer, plan on tracking them down.

The best Halloween games for horror fans and the scare-averse alike

Our best Halloween games list includes picks for scary games, psychological horror, and a few for the less fright-tolerant among us

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The best Halloween games look a bit different depending on what your scare tolerance is. There’s plenty of jumps, frights, zombies, and bloodshed if you’re into that sort of thing, with the likes of Resident Evil and System Shock. If you’d rather have a more cerebral experience, you might want to consider the video game equivalent of telling scary stories by the fire and, depending on the game, probably going to bed with the lights on. If scares aren’t really your thing, though, you’ve got plenty of choices for games that go heavy on atmosphere and leave the creepy stuff behind. Mostly. 

 

We’ve included picks for all those tastes and more in our roundup of the best Halloween games.