Amazon Prime Day Xbox sales include an impressive variety of Series X|S games, and we’ve rounded up the best deals below
Amazon Prime Day Xbox sales include an impressive variety of Xbox Series X|S games. You’ve got a choice selection of Xbox first-party games, such as Sea of Thieves and Forza, alongside third-party stalwarts including Assassin’s Creed, Yakuza, and Far Cry, and quite a bit more. There aren’t any deals going on Game Pass or Xbox Series X, but you can grab a refurbished Series S for a decent price if you’re looking to get into gaming’s current gen without spending too much money.
These deals last until Prime Day ends, which is at the end of July 12, 2023.
Techland isn’t making Dying Light 3 just yet, but they want to make sure fans know they’re thinking about another horror game sequel
Techland isn’t making Dying Light 3 just yet, but they want to make sure fans know they’re thinking about another horror game sequel. Dying Light franchise director Tymon Smetkala tweeted a poll asking fans who they’d like to see as the theoretical protagonist of a hypothetical Dying Light 3, with the caveat that it doesn’t mean production is imminent.
“DISCLAIMER: This is not Dying Light 3 announcement 🙂 But – we were chatting today overseeing last details for the Gut Feeling update (3 days to go!), and we couldn’t agree…so please help: if we do DL3, would you be most excited if the main hero was (as a “profession”)” Smetkala said on Twitter.
The poll included:
Just a survivor
Nightrunner
Pilgrim
GRE Agent (turned good)
GRE Agent turned good won with 42 percent of the votes, followed by survivor with 33 percent. Pilgrim only received four percent, likely because Dying Light 2’s protagonist was one.
It might just be theoretical, but it raises some interesting possibilities about the series’ future. The GRE agency has always been a nefarious, almost comic-book-evil organization that evil scientists, incompetent officials, and corrupt chancers called home.
The prospect of a story that delves further into the faction and its effects on people in a post-infection world sounds intriguing, not least for its promise of more character depth. Dying Light 2’s factions were all different shades of horrible, so something less two-dimensional would be very welcome.
Meanwhile, Dying Light 2’s Gut Feeling update releases April 20, 2023, with a new event, transmog, and more in store.
The first Dying Light 2 expansion needs a bit more time and polish before Techland is happy with it
Bloody Ties, Dying Light 2’s first story DLC, is delayed until Nov. 10, 2022, Techland announced in a post on Twitter. The Techland team originally planned to release the zombie horror game’s first major expansion on Oct. 15, 2022, but decided to delay it until Nov. 10, 2022, so the team had more time to work on bugs and resolve other issues.
When it does launch, Bloody Ties will add a brand-new arena to the city of Villedor, where players compete as Aiden in a series of bloodsoaked tournaments, but fame and glory aren’t the only rewards. While Bloody Ties is a combat-oriented expansion, Techland promises the arena has more bubbling under the surface aside from adrenaline and broken bones.
Villedor’s arena is home to a dark secret, and Aiden’s only chance at unraveling the tangled web of death and opulence is playing along and completing a set of brutal challenges to earn the trust of those who run the show.
We have taken the decision to postpone the launch of Bloody Ties until November 10th, to allow the team extra time to polish and squash bugs.
Are you dying to know more? Ask our dev team questions on Discord and they’ll answer this Friday 6pm CEST: https://t.co/Iyivc8uFWx
Aiden also has the help of a new feature called the Carnage Manica. Techland is keeping details about this new creation under wraps, but promises it will make combat more creative than ever.
Techland previously released a Bloody Ties trailer, which you can check out below.
Dying Light 2 launched in a rough state, with quest bugs that prohibited players from progressing, combat and artificial intelligence issues, and some graphical issues as well, so it comes as no surprise that Techland wants to ensure the same thing doesn’t happen with Bloody Ties.
It’s not the only horror game getting delayed either. Sons of the Forest 2 was originally meant to release in the same month and will now launch in 2023 instead.
The Dying Light series is practically a household name, especially with the latest entry’s most recent sales milestone.
On Friday, Techland announced that Dying Light 2 had sold five million copies by Feb. 28, 2022 — about three weeks after launch. Being one of the best games of the year thus far has its benefits, it seems. Apparently, the numbers are growing each month as well.
Not only that, but the original Dying Light recently surpassed 20 million copies sold. Techland CEO Paweł Marchewka provided a comment regarding the success of the series.
“The success of the Dying Light franchise is a great example of the unforgettable experiences we create for our players,” Marchewka said in a press release.
Dying Light 2 Stay Human sold 5 million copies in the month of release! 🧟 It would be impossible without you, our Survivors… On behalf of the team at Techland, thank you 🫶#DyingLight2#StayHumanpic.twitter.com/CUFuCCdJSz
Techland’s zombie-crushing extravaganza will get its biggest patch yet.
The next update for Dying Light 2 is adding tons of stuff, including a new game plus mode.
On Wednesday, Techland announced that Dying Light 2’s next patch will be the biggest yet. Quite a statement, consider how massive some of the game’s patches have been thus far. As ever, bug fixing will take precedent, but the new game plus mode is coming too. Techland did not explain what it’ll entail, but new game plus modes typically make things more difficult.
“We’re planning to release patch [three] on all platforms by the end of this month,” Techland said on Twitter. “Full notes will be available once the update is live.”
Survivors, Our team is working hard on patch 3 for DL2 Stay Human. It will be one of the biggest patches we've released so far. Apart from many fixes for both multi and single-player mode, it will also introduce a New Game+ mode, giving you more reasons to re-visit The City.(1/2)
GLHF’s review for Dying Light 2 made things clear that there were a few too many issues to recommend thoroughly. Perhaps as time goes on and Techland keeps rolling out updates, picking up Dying Light 2 will be a no-brainer.
More bug fixes and performance boots release for consoles.
Techland sure is keeping its promise about Dying Light 2’songoing support. On Friday, the Xbox and PlayStation versions received massive patches addressing more bug fixes and technical improvements.
As with the recent PC update, Dying Light 2’s new patches for PS4, PS5, Xbox One, and Xbox Series X|S fix tons of problems. We’ll list the complete notes below and split patches up by platform type.
Dying Light 2 Patch Notes for PS5 and PS4
Story Progression Fixes
All known cases with “Deathloops” eliminated.
Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
Solved problems with safe zones (in-game clock stops, can’t sleep).
Co-op Fixes
Stability issues fixed: crashes or black screens in certain situations
Numerous story progress blocks fixed
Fixed issues with accepting invites
Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
Fixed co-op parties spawning in distant places
Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues
Fixed enemies and players falling through the ground in certain situations
Several performance drops fixed
Nightrunner Tools Fixes
Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.
Important Combat Improvements
Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
Performance of blunt weapons improved to reflect the sense of weight.
Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.
Human opponents can now block players’ attacks during light hit reaction time.
Light hit reactions for human enemies have been shortened.
New ragdoll’s behaviors.
Opponents enter ragdolls more often.
Ragdoll works more naturally.
Ragdoll behaves differently depending on the used weapon type.
Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
When a ragdoll collides with its surroundings – the appropriate sound and FXs are played depending on the surface the body falls on.
Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body’s physical momentum).
Night Improvements and Balance
Howler’s senses range increased.
Increased the Howler resistance to range weapons.
The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
Volatiles come out of hiding spots faster during the chase.
Level 4 of the chase is now more difficult.
UI/UX Improvements
Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.
All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.
Visual Improvements to the enemies’ stance meter to more clearly indicate its connection to blunt weapons.
Improvements to the Final Boss Fight
Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
Alternate opponent behaviors in Phase 2 during CO-OP play.
Opponent performs area attacks more frequently during CO-OP sessions.
Shortening the narrative scenes between the phases in a boss fight.
Boss fight pacing improvements.
Outro Improvements
Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.
Balance Tweaks
Higher Rank Bows are now more easily accessible at Merchants and in the world.
Banshees and Chargers are now more easily spotted in the Infected hordes during the night.
Technical Improvements
Improvements in outdoor lighting.
Improvements to sun shadows.
Improvements to spotlight shadows.
Improvements to Motion Blur – added intensity and distance blur customization.
Brutality Pack
Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.
Blood splats on the ground appear when Player hits the opponent.
If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.
Improved blood effects on enemy bodies after hits.
A dead enemy is now interactive and reacts accurately to blows and injuries.
A new effect of bloodstains on the enemies’ bodies after a hit.
New blood FXs have been added.
The newest patch for Playstation and XBOX is live! In this patch, we are tackling numerous issues reported by our players. For the list of updated content, check our website! Thank you for your continuous support!#DyingLight2#StayHumanpic.twitter.com/NMJx5E6004
Dying Light 2 Patch Notes for Xbox Series X|S and Xbox One
Xbox Platform Related Fixes
Improved game stability.
A new Balanced Mode added that runs in 60 FPS at Xbox Series X.
Xbox Series S game modes added, including Performance Mode that runs in 60 FPS.
Story Progression Fixes
All known cases with “Deathloops” eliminated.
Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
Solved problems with safe zones (in-game clock stops, can’t sleep).
Co-op Fixes
Stability issues fixed: crashes or black screens in certain situations
Numerous story progress blocks fixed
Fixed issues with accepting invites
Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
Fixed co-op parties spawning in distant places
Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues
Fixed enemies and players falling through the ground in certain situations
Several performance drops fixed
Nightrunner Tools Fixes
Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.
Important Combat Improvements
Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
Performance of blunt weapons improved to reflect the sense of weight.
Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.
Human opponents can now block players’ attacks during light hit reaction time.
Light hit reactions for human enemies have been shortened.
New ragdoll’s behaviors.
Opponents enter ragdolls more often.
Ragdoll works more naturally.
Ragdoll behaves differently depending on the used weapon type.
Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
When a ragdoll collides with its surroundings – the appropriate sound and FXs are played depending on the surface the body falls on.
Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body’s physical momentum).
Night Improvements and Balance
Howler’s senses range increased.
Increased the Howler resistance to range weapons.
The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
Volatiles come out of hiding spots faster during the chase.
Level 4 of the chase is now more difficult.
UI/UX Improvements
Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.
All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.
Visual Improvements to the enemies’ stance meter to more clearly indicate its connection to blunt weapons.
Improvements to the Final Boss Fight
Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
Alternate opponent behaviors in Phase 2 during CO-OP play.
Opponent performs area attacks more frequently during CO-OP sessions.
Shortening the narrative scenes between the phases in a boss fight.
Boss fight pacing improvements.
Outro Improvements
Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.
Balance Tweaks
Higher Rank Bows are now more easily accessible at Merchants and in the world.
Banshees and Chargers are now more easily spotted in the Infected hordes during the night.
Technical Improvements
Improvements in outdoor lighting.
Improvements to sun shadows.
Improvements to spotlight shadows.
Improvements to Motion Blur – added intensity and distance blur customization.
Brutality Pack
Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.
Blood splats on the ground appear when Player hits the opponent.
If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.
Improved blood effects on enemy bodies after hits.
A dead enemy is now interactive and reacts accurately to blows and injuries.
A new effect of bloodstains on the enemies’ bodies after hit.
Here are the details on what’s coming to Techland’s open world zombie title.
The latest version of Dying Light 2 Stay Human is here, fixing loads of bugs and technical issues.
Techland has been working on this patch for quite some time, as it’s primarily addressing Dying Light 2’s biggest glitches. So let’s look at what all the fixes are below.
Dying Light 2 Patch Notes 1.2
Story Progression Fixes
All known cases with ‘Deathloops’ eliminated.
Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
Solved problems with safe zones (in-game clock stops, can’t sleep).
Co-op Fixes
Stability issues fixed: crashes or black screens in certain situations
Numerous story progress blocks fixed
Fixed issues with accepting invites
Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
Fixed co-op parties spawning in distant places
Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues
Fixed enemies and players falling through the ground in certain situations
Several performance drops fixed
Nightrunner Tools Fixes
Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.
PK Crossbow reward is correctly given to players in cooperative mode. This fix will prevent new cases from appearing.
Important Combat Improvements
Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
Performance of blunt weapons improved to reflect the sense of weight.
Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.
Human opponents can now block players’ attacks during light hit reaction time.
Light hit reactions for human enemies have been shortened.
Ragdoll behaves differently depending on the used weapon type.
Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
When a ragdoll collides with its surroundings – the appropriate sound and FXs are played depending on the surface the body falls on.
Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body’s physical momentum).
Night Improvements and Balance
Howler’s senses range increased.
Increased the Howler resistance to range weapons.
The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
Volatiles come out of hiding spots faster during the chase.
Level 4 of the chase is now more difficult.
UI/UX Improvements
Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.
All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.
Visual Improvements to the enemies’ stance meter to more clearly indicate its connection to blunt weapons.
Improvements to the Final Boss Fight
Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
Alternate opponent behaviors in Phase 2 during CO-OP play.
Opponent performs area attacks more frequently during CO-OP sessions.
Shortening the narrative scenes between the phases in a boss fight.
Boss fight pacing improvements.
Outro Improvements
Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.
Balance Tweaks
Higher Rank Bows are now more easily accessible at Merchants and in the world.
Banshees and Chargers are now more easily spotted in the Infected hordes during the night.
Technical Improvements
Introduced high-performance preset that optimizes the displayed graphics which allows you to play Dying Light 2 on older computers and laptops.
PC DX12 cache-related improvements. The game now works smoother upon the first launch.
AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.
Improvements in outdoor lighting.
Improvements to sun shadows.
Improvements to spotlight shadows.
Improvements to Motion Blur – added intensity and distance blur customization.
Brutality Pack
Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.
Blood splats on the ground appear when Player hits the opponent.
If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.
Improved blood effects on enemy bodies after hits.
A dead enemy is now interactive and reacts accurately to blows and injuries.
A new effect of bloodstains on the enemies’ bodies after hit.
A rather nasty bug is plaguing Dying Light 2 Stay Human players, one that not even the undead hordes can contend with.
The “death-loop” glitch, not to be confused with Deathloop, makes playing Dying Light 2 Stay Human more stressful than intended, and Techland explained Tuesday what it is and how the team will fix things.
“A death-loop bug is when a player dies during a quest within a restricted area and [respawns] into another part of the map,” Techland said on Twitter. “The time limit does not allow the player to get back to the previous mission area on time.”
Techland claims that the death-loop bug most often occurs when players quit during the final cutscene of the broadcast quest. It’s not limited to single-player either, as co-op sessions are also struggling with the bug.
We are aware that death-loop bug is not the only issue with the game. We’re working hard on fixes for other bugs, including co-op.
The last several patches for Dying Light 2 Stay Human on PC have somewhat fixed the death-loop bug, though instances of corrupted save files persist. PlayStation and Xbox versions of the game will get these fixes on soon-to-be-released patches.
“The next steps include providing a fix for those with a broken saved game,” Techland continues. “An introduction of a backup save functionality that will allow players to rollback the campaign to the most crucial moments of the story.”
There’s no permanent fix for the death-loop bug yet, but Techland asks players to bear with them until a solution is found.
It wasn’t long ago when Techland stated Dying Light 2 Stay Human would receive five years of support, and the initial batch is out now.
The first part Authority Pack DLC includes a spiffy jacket, running shoes, and matching legwear — all modeled after the Peacekeepers faction in Dying Light 2 Stay Human. Parts two and three of the DLC will be out sometime in the future, similarly taking after other in-game factions with similar suits of armor and weapons. No exact dates on when those will come out, though.
You can check out what part one of the Authority Pack DLC looks like below. Not exactly the flashiest threads, but hey, you can’t beat free!
Sort of meager DLC offerings this go-around, though if Techland has proven anything, it’s that fans can expect meatier content updates eventually. Not just the flesh-ripping sorts of “meaty” updates, either.
All safe codes and locations in Dying Light 2 so you can fully upgrade Aiden for the toughest battles in the game.
Dying Light 2 is filled with collectibles, including over 100 GRE containers that you can get inhibitors from to upgrade Aiden’s abilities. That’s a lot, and it’s just a drop in the bucket if you want to go for 100% completion. But one type of container is more mysterious than any other: the safe.
There are fewer than ten safes in the entirety of Dying Light 2, making them quite rare, and the fact that you need to enter a combination to get inside makes them so much more tempting than any ordinary collectible item. In this guide we’re breaking down the locations and combinations of all of the safes we’ve found in Dying Light 2.