It seems Halo Infinite’s animations are not syncing up with the game’s frame rate well.
In a technical impressions video by Digital Foundry, they note that cutscene playback in Halo Infinite isn’t looking good on the Xbox Series S and Xbox Series X. On those consoles, Halo Infinite is targeting 60 frames per second (FPS) — yet the animations for characters are running at a much lower framerate in certain instances. So there’s a jittery, jarring effect while watching cutscenes. At one point, they even compare facial animations to old-school stop motion. Ouch.
It gets worse from there, too. A lot of gameplay animations don’t hit 60 FPS or beyond either. Actions like throwing grenades, mantling via grappling hook and straight-up crouching look choppy. It might not sound like a big deal but stuff like this can lead to frustration during combat.
Check out Digital Foundry’s Halo Infinite impressions for yourself below to see these problems in motion.
Despite how much of a bummer graphical hiccups like these are, 343 Industries has a history of listening to feedback. Halo: The Master Chief Collection had countless problems at launch in 2014. These days though? It’s a technical marvel that still gets updates. Similarly, Halo Infinite caught a lot of heat for its progression, which led to 343 Industries taking the battle pass back to the drawing board.
Gameplay-wise, Halo Infinite looks mint. Its multiplayer is a blast too.
Written by Kyle Campbell on behalf of GLHF.
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