Wild Hearts review: A fresh, creative spin on monster hunting

Wild Hearts is a fun and thoughtful action-RPG that builds on the Monster Hunter’s ideas, even if it doesn’t live up to its full potential

The tired adage about not judging books by their covers was never more true than it is with Wild Hearts. At a glance, the monster-hunting game from Koei Tecmo and Dynasty Warriors-maker Omega Force, seems like a Monster Hunter clone, but a closer look shows something much more creative and thoughtful. While Wild Hearts does wear its inspirations perhaps a bit too openly at times, it takes some worthwhile risks with its combat and monster design, builds a more coherent world around them, and offers a fresh

It’s always a bit difficult to believe Monster Hunter’s critters are the threats the game says they are. Outside the giant Elder Dragons actively trying to eat every human in sight, most of the monsters just seem at home in their environment – minding their own business in the oceans, mushroom forests, and fetid boneyards until you come along and kill them just in case they decide to cause problems later. 

The Kemono you target in Wild Hearts are an evident problem from the beginning. Tiny mice mutate into giant, berry-sprouting, flower-bedecked rodents intent on devouring everything in their path. The Sapscourge is literally a scourge of sap, producing a dangerous surplus of the life-giving substance and threatening to enfold everything in its sticky embrace. 

These are just some of the early Kemono. You’ll run across a giant fire monkey that wouldn’t be out of place in a Pokemon game, a murderous crow, a massive porcupine, and some even more impressive creatures later on, all heavily rooted in the environments they call home. The Kemono variety is welcome after Monster Hunter’s rather heavy reliance on reptiles of various descriptions.

The danger they pose to humans and nature itself is visibly obvious too, so hunting them actually comes across as less of a murder spree and more of a responsible way to maintain balance. It helps that, with each major Kemono, your hunter pays their respects before delivering a final blow, and instead of pulling monster parts off with a knife, you just have them appear in your inventory.

Wild Hearts undermines this respect slightly by making the finishing moves a flashy cinematic piece, and you still carve up lesser Kemono. Still, it’s a refreshing approach to the genre and one I appreciate.

The actual hunting and progression are what you’d expect if you’ve played Monster Hunter. You track down your quarry, attack them until they flee, and repeat the process until they draw their last breath. Quests outside the main story almost always involve hunting more Kemono or finding specific items in the wilderness, and you use your spoils to upgrade your gear and tackle harder challenges.

While the things you do in Wild Heart might be too familiar at times, how you do them is where Koei Tecmo’s hunting game really shines. 

Wild Hearts drops you into an open world and lets you explore, build resting spots, and use your Karakuri – special gadgets you can build on the fly – to find your prey and get around more easily. There is, admittedly, not much to actually discover in terms of hidden quests or secret items, but the exploration itself is rewarding enough. Calling a game world beautiful or stunning is something of a cliche at this point, but the world of Wild Hearts is genuinely gorgeous. 

You may be following a river to see what’s ahead and stumble across a ruined shrine with a massive glowing cherry blossom tree at the center or wind up in a dense bamboo forest with who-knows-what lurking around you. During one early hunt, I got distracted tracking a rat down by a Kingtusk – giant grass pig – rushing along a path of vines overhead, with tendrils of the stuff whipping out around it. 

I can’t help but wish Wild Hearts used its world to more interesting effect or told more stories in these environments, but if nothing else, the abundance of natural beauty helps underscore the overall emphasis on your place in the world alongside the Kemono.

While Wild Hearts may not use its world to the full extent that it could, the same can’t be said for combat, which is excellent.

Wild Hearts eases you into your weapon of choice more effectively than Monster Hunter. There’s a wooden Karakuri bear you can train with and learn all the basic combos, which Wild Hearts actually tells you, instead of holding it back like forbidden knowledge and making you work for it. The range of combos is, admittedly, a bit limited, but the simplicity means you can – and should – weave combos together with ease. Some of the creations I came up with for even the basic katana surprised me with how effective and, frankly, cool they were, especially in their unbound form.

Most weapons have a unique trait or feature that activates after you meet certain requirements. The wagasa parasol has a meter that increases as you land successive attacks and gradually buffs the weapon, while the katana can enter an unbound state and add Karakuri energy to your attacks, which increases the power and range of your basic moves and combos.  These features push you to focus on that weapon’s intended playstyle, and Wild Hearts is balanced to where any weapon can work effectively even on solo hunts. 

What really sets hunting apart in Wild Hearts is the Karakuri, a broad term for a staggering range of contraptions you can build to help explore the world take down your quarry. Your selection of combat Karakuri is somewhat scant in the first several hours, but I was surprised at just how much you can do with a simple bouncy crate and a springboard that launches you forward.

Selection aside, the only real limitation is how creative you want to be with the Karakuri. You can build a barrier of bouncy crates to pin a Kemono against a rock wall, then maybe set up a deadly strike with a springboard leap for when it breaks through. Or you could climb the crate wall, trigger your katana’s unbound form, and leap down with a mighty strike. Strategically placed zipwires let you hide out of reach and recover or pepper your foe with ranged attacks. 

You could also do none of this and just litter the battlefield with hammers that spring out of boxes and smack Kemono who get near. The personalized touch in each hunt and the fact that Wild Hearts not only gives you the freedom to be wacky and creative, but encourages you to use it however you see fit.

Wild Hearts’ multiplayer hunts are a blast, thanks in large part to the Karakuri. Whatever bizarre contraptions you’ve come up with, you can almost guarantee at least one of your hunting partners has something completely unexpected up their sleeve. Even if the approach isn’t entirely practical or useful, the inspiration from seeing how others are using Karakuri is welcome and gives you new ways to tackle fights with the same monsters.

The Karakuri infuse Wild Hearts with a different spirit from other hunting games outside of battle as well. A whole range of decorative Karakuri exists to help make your campsites and settlements feel a bit more like home or to spruce up your hangout spot with fellow hunters. It’s a minor, inessential touch, but it helps make Wild Hearts feel more alive and coherent – and also makes me hope for a single-player, exploration-focused expansion or sequel in the future. This is a beautiful world with plenty of potential. It just hasn’t been fully realized yet.

Score: 8/10

Tested on PS5 and PC

[Disclaimer: EA provided the copies of Wild Hearts used for the purpose of this review.]

Written by Josh Broadwell on behalf of GLHF

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New Wild Hearts trailer shows off the RPG’s high-tech crafting

The latest Wild Hearts trailer is all about the Karakuri, the RPG’s craftable machines, and how they make your hunts more exciting

EA and Koei Tecmo released a new Wild Hearts trailer, this time focused entirely on the monster-hunting RPG’s unique crafting system and Karakuri. Karakuri is a broad name given to the many marvels you can create in the heat of battle, while exploring, or just when you want to chill out and chat with your fellow hunters, an impressive range of items that looks even more enticing in action.

The trailer starts with a quick spread of quirky and deadly creations – a jack-in-the-box hammer, wires for setting traps, and even an adorable round robot whose function remains uncertain, aside from looking cute. Some Karakuri create updrafts that let you soar through the air. Others turn you into a projectile and launch you to great heights, which seems like a handy, time-saving exploration tool.

One sneaky contraption buries itself in the ground, then springs into action and fires a harpoon when a monster approaches. Some more futuristic-looking devices included what looks like a radar dish, but it’s not all about violence and climbing mountains. Some Karakuri blueprints include benches and lanterns so you can make a cozy safe place for you and your fellow hunters.

Wild Hearts launches on Feb. 16, 2023, for PlayStation, Xbox, and PC. Meanwhile, check out our Wild Hearts preview for a glimpse of what to expect.

Written by Josh Broadwell on behalf of GLHF

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Wild Hearts hands-off preview — blood and thunder

EA and Koei Tecmo are teaming up for an awe-inspiring hunt.

Besting giant beasts using nothing but human ingenuity is an age-old power fantasy. It’s why Capcom’s Monster Hunter series has become a global phenomenon, and plenty of other studios are getting in on the titan-slaying fun now.

Wild Hearts is the latest contender in this blossoming genre. Brought to us by the somewhat odd pairing of publisher Electronic Arts (EA) and developer Koei Tecmo, Wild Hearts makes crafting know-how an essential part of hunting — arrogant fools that believe blades alone will do the trick need not apply. The skill ceiling is high and pretty daunting, but once everything starts clicking together, Wild Hearts turns into something special.

Set in a beautiful high-fantasy feudal world known as Azuma, Wild Hearts tasks you with the arduous task of taking down enormous animals that have been terrorizing residents. These brutes, called Kemono, use magic to grow exponentially in size and manipulate nature. Interestingly, each mimics a real-world creature — no dragons, dinosaurs, or mythical beasts exist in Wild Hearts. Kingtusk, for example, is a city-bus-sized wild boar with tree roots growing out its back. It’s not the sort of quarry you can take out with just a bow.

Thankfully, Azuma is a land where hunters are also genius inventors. Karakuri, a construction system that lets you build helpful contraptions like springboards and gliders, is what sets Wild Hearts apart from something like Monster Hunter. During a special presentation, whoever was playing made a miniature helicopter that allowed them to get above the giant boar and avoid its brutal ground attacks. It was quite a death-from-above scenario, ending with the hunter’s sword slicing off a tusk. According to Koei Tecmo, you can build a staggering amount of Karakuri, ranging from small trinkets like zip lines to massive walls. Weapons alone come in eight different types with more than 200 craftable variations. It’s a safe bet that theorycrafting enthusiasts will probably love picking-away at Karakuri recipes.

Sometimes it takes more than cunning carpentry skills to defeat a Kemono, though — which is where multiplayer comes into the equation. At virtually any moment, up to three people can team up for hunts in Wild Hearts. “Hunter gates” are spread throughout the overworld, letting players join each other’s games easily. Every quest, hunting excursion, and moment throughout the roughly 30-hour campaign is playable in co-op. However, an extra helping hand likely won’t instantly make fights easier since the overall difficulty scales depending on how many players are together.

Kemono encounters dramatically change depending on what sort of biome you’re in as well. Wild Hearts has four major open-world zones, each with a different seasonal motif. The Kingtusk’s area contains massive cherry blossom trees from which every creature draws power. While I didn’t get to see much of the other three regions, it was obvious that Koei Tecmo’s team is putting in loads of effort to make Azuma feel like a living, breathing world.

There’s tons of ambition going into Wild Hearts, and everything looks promising from what I’ve seen. Whether it sticks the landing or not is tough to predict, but we will find out when Wild Hearts comes out on Feb. 17, 2023, for PS5, Xbox Series X|S, and PC.

Written by Kyle Campbell on behalf of GLHF.

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