Unity predicts mobile game longevity and more hypercasual games

Unity predicts an increase in mobile games, titles from smaller studios, and hypercasual games – thanks in part to Unity itself

Unity, the company behind the ubiquitous Unity development engine, released its gaming report for 2023 and predicts an increase in mobile games, high-quality titles from smaller studios, and hypercasual games – thanks in part to Unity itself. The report coincides with a new promotional trailer that debuted during the 2023 Game Developers Conference that highlights what Unity tools can do and who they help.

The trailer features a broad selection of games released in the past 12 months or slated for launch soon, ranging from the watercolor adventure Dordogne and FMV mystery Immortality, to the climate-conscious builder Terra Nil, space simulator Kerbal Space Program 2, and pretty much anything you can imagine in between for multiple platforms.

Multiplatform releases may become more common in the next year, but Unity believes that mobile development will become more attractive for smaller studios who, thanks to Unity tools can develop “AAA-quality” games for mobile, such as 2022’s surprise hit Marvel Snap. The report showed that interest in mobile gaming remained high after Covid lockdowns, even as spending declined and commitment to other gaming platforms diminished.

It likely won’t be just Genshin Impact-style mobile games with higher production values, though. Hypercasual games – mobile games that are usually free and require little input from the player – have become substantially more popular in the past five years. Unity believes the ease with which these fit into daily routines makes them ideal for busy students and working adults alike and sees potential in combining social elements with the usual gameplay loops.

Several of the 230,000 developers surveyed for Unity’s report, including those from indie studios and large companies like Zynga, said the Unity engine makes developing high-quality games in these hot categories easier and more accessible for studios of all sizes.

There are more tools and resources available now to help studios start projects,” Navengate lead producer Anahit Fernandez said in the survey. “It helps smaller studios transition from having an idea to actually getting started.”

The asset store, for example, sells models and animations that can trim weeks and even months off of development time. Unity’s other offerings, including cloud systems, helped studios stay afloat during the Covid-19 pandemic. 

Takuto Nakamura, director of Mistwalker, the studio behind Final Fantasy creator Hironobu Sakaguchi’s Fantasian, said it saved the team three months on modeling, while Marvel Snap’s Ben Brode said Unity Cloud Build let the team continue development even after shifting to fully remote work.

While these tools don’t mitigate every risk in the production process, they do mean developers can ship faster, free up resources for new projects or long-term support for existing games, and even launch their games on multiple platforms with greater ease. 

It’s not just mobile games, either. Some studio members in the survey said the range of tools at their disposal makes it feasible to develop “hyperlocalized” games – games designed for a very limited target audience that might have no appeal elsewhere. Naturally, the same is true for projects in between, like Terra Nil and Immortality, games that might lack the broad appeal of a Genshin Impact but still have an interested, paying audience.

Written by Josh Broadwell on behalf of GLHF

‘UNITY’: Best photos from a phenomenal first half from the Oklahoma Sooners

The Sooners had a great first half debuting their new “UNITY” alternates, jumping out to 35-21 lead. Here are the best photos.

UNITY is making a tremendous debut for the Oklahoma Sooners as OU jumped out to a 35-21 lead at halftime, playing their best game in a month against the Kansas Jayhawks.

The Sooners, who unveiled their alternate uniform in honor of Dr. Prentice Gautt, have made it look good, racking up nearly 500 yards of offense. The defense has held up its end of the bargain as well, despite the 21 points allowed. They’ve forced turnovers and were really good on third down, getting off the field, and containing the speedy Jason Bean.

The Sooners are putting on a clinic in the running game. The offensive line is opening holes, and Eric Gray and Jovantae Barnes are taking care of the rest. In the first half, they averaged 8.31 yards per carry.

Dillon Gabriel’s been sharp in this game, throwing for over 300 yards in the first half and looking sharp in the passing game.

The uniforms have looked great on the Owen Field backdrop and the Sooners have looked even better in the first half of this game.

Here are some of the best photos from the incredible first half.

VFX studio behind ‘Lord of the Rings’ sold to Unity for $1.62 billion

Peter Jackson’s VFX studio will soon be part of Unity.

Weta Digital, the academy award-winning visual effects studio responsible for The Lord of the Rings  and countless other films, will be purchased by Unity Technologies for $1.62 billion.

The company is primarily known for its Unity game engine, which powers everything from small-scale indie titles like Phasmophobia all the way up to industry mega-hits such as League of Legends: Wild Rift  and Genshin Impact. So basically, Unity is a big deal in the video game industry.

 Peter Jackson, director of The Lord of the Ring film trilogy, has been one of the key people over at Weta Digital for years now.

“Weta Digital’s tools created unlimited possibilities for us to bring to life the worlds and creatures that originally lived in our imaginations,” Jackson said via The Hollywood Reporter. “Together, Unity and Weta Digital can create a pathway for any artist, from any industry, to be able to leverage these incredibly creative and powerful tools. Offering aspiring creatives access to Weta Digital’s technology will be nothing short of game changing and Unity is just the company to bring this vision to life.”

Unity kicked off the announcement with a spiffy trailer that you can check out below.

 

 

Written by Kyle Campbell on behalf of GLHF.

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