Square Enix is putting Octopath Traveler 2 on Xbox after all

It turns out Octopath Traveler 2 on Xbox is happening after all, over a year after the RPG first launched on PlayStation, PC, and Switch

[anyclip-media thumbnail=”undefined” playlistId=”undefined” content=”PHNjcmlwdCBzcmM9Imh0dHBzOi8vcGxheWVyLnBvcHRvay5jb20vYW55Y2xpcC13aWRnZXQvbHJlLXdpZGdldC9wcm9kL3YxL3NyYy9scmUuanMiIGRhdGEtYXI9IjE2OjkiIHB1Ym5hbWU9IjE5OTgiIHdpZGdldG5hbWU9IjAwMTZNMDAwMDJVMEIxa1FBRl9NODMzNSI+Cjwvc2NyaXB0Pg==”][/anyclip-media]It turns out Octopath Traveler 2 on Xbox is happening after all, over a year after the RPG first launched on PlayStation, PC, and Switch. Square Enix announced Octopath Traveler 2 for Xbox One, Xbox Series X|S, and PC via Windows will launch sometime in early 2024.

The announcement didn’t include a more specific release window, nor did Square Enix say whether Octopath Traveler 2 would be on Game Pass. 

Octopath Traveler 2 not launching on Xbox in early 2023 came as a bit of a puzzling surprise. Its predecessor was a Nintendo Switch exclusive in 2018 before releasing on PC and Xbox Game Pass a little while after. Square Enix has yet to publish the first Octopath Traveler on PlayStation, but the sequel launched on PS4 and PS5.

The original surpassed four million units in sales, Square Enix said in the announcement. The publisher didn’t say how many units Octopath Traveler 2 has sold since it released in February 2023, though by June 2024, sales had passed 1 million copies.

The Octopath Traveler 2 development team told GLHF they worked hard to improve every aspect of the game, including more jobs, increased flexibility in combat, and a more interesting world, though the story was one of their bigger achievements. Octopath Traveler 2 refines the eight heroes, eight stories approach from the original that resembles SaGa and Live A Live as much as it does Final Fantasy.

Amnesiac clerics, half-beast hunters, wronged warriors, desperate thieves, and optimistic merchants all follow their own paths as they gradually converge and uncover a darker, larger secret behind the world they live in. More and better side quests give the world a lived-in feel that the first game didn’t have, and if you throw in one of the year’s better soundtracks as well, you’ve got the makings of a strong RPG.

Written by Josh Broadwell on behalf of GLHF

Square Enix finally clarifies Final Fantasy 7 Remake plot mystery

Final Fantasy 7 Remake’s story is full of mysteries by design, but Square Enix clarified one that the RPG’s fans believed was a plot hole

Final Fantasy 7 Remake ’s story is full of mysteries by design, but Square Enix clarified one that the RPG ’s fans long believed was a plot hole. About midway through the game, when Cloud meets Aerith ahead of their encounter with Reno, she remarks that he’s a mercenary and says she arrived at that conclusion after seeing his Buster Sword.

There are a few problems with that. Cloud is dressed as a member of SOLDIER, Shinra’s elite infantry, but there’s no indication that Cloud has left the group and operates as a sword-for-hire. Even more confusing is the Buster Sword comment. The buster sword belonged to Zack Fair, Aerith’s former boyfriend and another member of SOLDIER who died before the main game started.

That simple sentence raises a lot of questions, but Square Enix posted on Twitter that Aerith is just as surprised that she knows this as we were (thanks, Siliconera ). The team says that Aerith has pieces of memories from events that haven’t happened yet. Square Enix also said that’s how Aerith knows Tifa wants her to save Marlene.

Every time she encounters the Whispers, the smoke-like spirits that appear under certain circumstances, they steal some of these memories.

The result is an Aerith who’s left knowing things she shouldn’t, with bits of memories – maybe hers, maybe someone else’s – floating around her mind, while these still-enigmatic Whispers try their best to force the original storyline back on course. 

The game itself hints at this situation when Aerith says she feels like she loses part of herself when the Whispers appear. It turns out she really does, and her confusion over where these memories come from suggests she’s not as omniscient as some fans first thought.

It’s fertile ground to build on in Final Fantasy 7 Remake Part 2 when it launches in early 2024 . Whether it continues deviating from that original course remains to be seen, though considering Zack, who should be very dead, appeared in Intergrade and Remake Part 2 ‘s first trailer, it seems like Square Enix still has plenty of surprises in store.

Written by Josh Broadwell on behalf of GLHF

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Ranking the best Final Fantasy 16 bosses from terrible to awesome

Final Fantasy 16 bosses run the gamut from absolutely spectacular to kinda boring, and we’ve ranked them all in our boss list

Final Fantasy 16 bosses run the gamut from absolutely spectacular to kinda boring, but in true Final Fantasy fashion, there are so many of them that overlooking the less inspiring ones is easy to do. Final Fantasy 16 has over 40 main boss fights, if you don’t include mini-bosses, optional bosses, and some repeats and multi-form bosses. These range from tame battles against foes who become normal enemies later to genuinely awesome spectacles as Clive faces some of Valisthea’s biggest and most dangerous threats. We’ve ranked them all below in our Final Fantasy 16 boss list, and since it includes every mainline boss, bear in mind that there will be some mild spoilers.

 

The best Final Fantasy 16 Eikons ranked from decent to iconic

Final Fantasy 16’s Eikons are the RPG’s cornerstone, and we’ve ranked our favorites of these Final Fantasy summons below, from worst to best

Final Fantasy 16’s Eikons are the RPG’s cornerstone, the biggest battles in the game, and the source of Clive’s superhuman powers. Visually spectacular as the Eikons are, the actual abilities of these classic Final Fantasy summons don’t all stack up the same in combat. Some Eikons lend themselves to nearly every situation, while one or two others are better suited to normal enemy mobs or New Game Plus. You can make good use of all Final Fantasy 16’s Eikons, but we’ve ranked our favorites below, from worst to best.

 

Square Enix still wants more classic RPG remakes

Square Enix said more classic remakes are on the RPG maker’s agenda for the future, so we may see the likes of Xenogears after all

Square Enix said more classic remakes are on the RPG maker’s agenda for the future, so we may see the likes of Xenogears and Vagrant Story after all (thanks, Kotaku). The news comes from the Final Fantasy maker’s shareholder meeting, after a shareholder asked whether Square Enix has plans to remaster other games in its catalogue, following the Final Fantasy Pixel Remaster collection’s success and the announcement of Star Ocean: Second Story’s remake.

“Personally, I would like to play Xenogears,” the shareholder said at the end of their question, a much more reasonable statement than one Splatoon fan recently made at Nintendo’s shareholder meeting.

“We will refrain from sharing information about new titles, but we are considering various ideas within the Company and hope that you will look forward to forthcoming announcements,” Square Enix said in response.

Two of those are probably Final Fantasy 9 and Final Fantasy Tactics, both of which appeared in 2021’s big Nvidia leak. Nearly every other game in that leak has been released or been announced.

Square Enix’s release schedule for the past half a decade or so includes a stream of remasters and remakes, ranging from Live A Live – the game’s first release outside Japan – to Chrono Cross. Xenogears, Chrono Trigger, and Vagrant Story are some of the publisher’s more popular classic hits that haven’t seen the light of day in over 20 years, though other niche possibilities include Brave Fencer Musashi, Bahamut Lagoon, and Parasite Eve – the non-NFT version.

A Super Mario RPG remake is also in the works, though while Square Enix developed the original SNES game, it appears Nintendo is handling that project. Meanwhile, Dragon Quest 3’s 2D-HD remaster is still in development, though two years have passed since Square Enix last gave an update on the project.

Written by Josh Broadwell on behalf of GLHF

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Ranking every Final Fantasy Cid appearance from mid to fantastic

Final Fantasy’s Cid is a series hallmark, and with Final Fantasy 16 putting Cid at the forefront, we rank every Final Fantasy Cid role

Final Fantasy’s Cid is a series hallmark, not just present in the best Final Fantasy games, but present in literally every game in the series. Whether it’s a mobile spinoff or a full-fledged RPG, you won’t find a Final Fantasy without Cid – even if he’s just a passing mention or a loner living in a windmill. Like the series itself, Cid has evolved countless times over the decades, playing hero and villain alike and always envisioning a world that could be just a little bit better, even if the means it takes to get there are a bit illegal and probably count as war crimes.

With Final Fantasy 16 putting Cid at the forefront, we decided to rank every Final Fantasy Cid appearance.

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Square Enix announced a Star Ocean 2 remake during the Nintendo Direct

Square Enix is continuing its dedication to reviving classic franchises with a Star Ocean 2 remake, set for launch later in 2023

Square Enix is continuing its dedication to reviving classic franchises with a Star Ocean 2 remake, set for launch later in 2023. Square Enix announced Star Ocean The Second Story R during the June Nintendo Direct, but when it launches on Nov. 2, 2023, it’ll release on Switch, PC via Steam, and PS4 and PS5.

Pre-orders are open now for the standard edition, which includes a selection of in-game items as a pre-order bonus, and the collector’s edition, which comes with an art book, collector’s box, soundtrack, and more.

Star Ocean 2 follows two protagonists – Claude, an officer in the space federation, and Rena, a young woman he meets on a distant planet who requests his help in saving her people. You can choose which hero you play as, and depending on your choice, you’ll visit different locations and recruit different allies.

Like 2022’s Star Ocean: The Divine Force, Star Ocean 2 lets you get to know your friends through Persona-like social events called Private Actions, with different endings that unlock depending on your choices.

Star Ocean 2 uses a real-time combat system, and Square Enix promised “new mechanics” to shake things up for those familiar with the game. 

Written by Josh Broadwell on behalf of GLHF

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Clive’s voice actor says Final Fantasy 16 saved his life

Ben Starr, who voices Clive Rosfield in Final Fantasy 16, says Square Enix’s RPG saved his life in a difficult time and added depth to Clive

Ben Starr, who voices Clive Rosfield in Final Fantasy 16, says Square Enix’s RPG saved his life in a difficult time. Starr made the comments during an interview with Kinda Funny Games, after a viewer asked what outside inspirations he drew on to bring Clive to life.

Starr said his work on the game coincided with his father’s death, and giving voice to Clive’s own grief and loss helped him come to terms with his own situation.

“Let’s get real,” Starr said. “This game means a lot to me. My dad died during the making of this game, and there’s a lot of loss that Clive goes through, I’m sorry to get heavy but it’s true. It’s amazing how much this game allowed me to process that loss into something good and creative.”

Starr said he wanted to vocalize as much of his pain as possible, not just to process his feelings, but to make it a memorial to his father as well.

“Clive saved my life,” he said. “This game saved my life. The last time I ever spoke to my dad was on the way to recording this game. He was the guy who first brought me Final Fantasy 8. He was the guy who supported me… who I look up to.”

Square Enix let him be as expressive as he could, and Starr said the result is a character who’s as much his father as he is Starr himself.

“I wouldn’t be here doing this if it weren’t for him, because he brought me that game… and changed my life.”

Final Fantasy 16 launches on June 22, 2023, as a PS5 exclusive.

Written by Josh Broadwell on behalf of GLHF

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Final Fantasy 16’s victory fanfare is full of plot spoilers

The Final Fantasy 16 soundtrack includes a new spin on the RPG’s classic victory song, and it’s apparently loaded with spoilers

The Final Fantasy 16 soundtrack includes a new spin on the RPG’s classic victory song, and it’s apparently loaded with meaning. Localization director Michael-Christopher Koji Fox told Eurogamer that the lyrics are poignant and closely tied to the story – but that knowing what they mean would spoil significant parts of that story.

“[Composer Masayoshi] Soken came to me one day and he was like ‘ok, we’re gonna do this, I think it needs lyrics’,” Koji Fox said. “The first thing I thought of is, if we’re going to have lyrics, if it’s going to be English, I thought it would sound kind of cheesy, especially if it’s being played a lot. And then it could sound very gimmicky, and I didn’t want it to sound gimmicky.”

“But we don’t want it to just become some nonsense language. So what can we do? I decided on Ancient Greek. And there’s a reason behind this, but if I explain the reason it becomes a spoiler. Then we got the chorus to sing them. And the meaning actually has very deep meaning that pertains to pretty much the whole story and Clive’s journey as well.”

Given the role of the chorus in explaining themes and advancing the plot in ancient Greek theater, Koji Fox’s tease poses some interesting possibilities for the highly anticipated Final Fantasy game. However, producer Naoki Yoshida stopped him before he could give away anything else.

Koji Fox said the lyrics won’t be printed in the game or other promotional material, though they may appear in the soundtrack’s accompanying booklet. Elden Ring fans quickly translated the harpies’ song from Latin to English, so we probably won’t have to wait long to find out what the chorus is singing.

If you’re eager to find out more about Square Enix’s latest, check out our latest in-depth Final Fantasy 16 preview covering the early hours and combat.

Octopath Traveler 2 interview: “Lifting off the ground was necessary”

The Octopath Traveler 2 team tells GLHF how they strove to balance the familiar and the new to make a bolder, but still recognizable, RPG

When Square Enix and Team Asano set out to make Octopath Traveler 2, they had a difficult task ahead. The design team wanted to elevate the sequel, making it bigger and better than the first game. That meant addressing criticisms levied against it, including complaints that the stories, exploration, and action quickly grew monotonous. However, the team knew that fan dedication to the original was the only reason they could make a sequel at all, and they tell GLHF that they had to innovate carefully. 

Director Keisuke Miyauchi said he started the process with two goals: to improve the world and to make each character’s story feel like a standalone RPG.

On the art and world design front, Miyauchi said the team created roughly 200 maps and lavished attention on detail and scale in a bid to create more interesting locations.

 

“One thing I was very mindful of was ‘the excitement of exploring the map,’” Miyauchi tells us. “So I felt I needed to supervise this myself, so that we can maintain consistency while making sure the areas don’t all look similar.”

Miyauchi said the goal wasn’t just designing interesting environments. He wanted them to look beautiful at any angle to such a degree that players could take a screenshot anywhere, and it would turn out as “a gorgeous piece of pixel artwork.”

“It was quite the undertaking, but I was very satisfied with the results, including the consistency with the story and the balance of how each area looked,” he said.

Rather than creating a new set of eight jobs for a new cast, the team introduced subtle changes to help balance the familiar and new. Some of these changes are more obvious than others. Partitio is a merchant like Tressa in the first Octopath Traveler, but his story centers on the actual wheeling and dealing of trade, and he even has side chapters devoted to finding business opportunities. Ochette is another hunter like H’aanit, though her tale and battle prowess change slightly depending on which animal partner you befriend when her journey begins.

Not every character has these marked differences from their Octopath 1 counterparts. Character designer Naoki Ikushima used these characters’ appearances to help distinguish them from their predecessors in the first game and even lay the groundwork for their actions in battle.

“You may recognize the same jobs, but I’ve differentiated the characters so they fit the world and lore,” Ikushima said “The Warrior from the previous installment, Olberic, had a rugged physique and focused more on power, whereas in [Octopath Traveler 2], Hikari has a smaller frame and focuses more on his skill than brute strength. The previous Dancer, Primrose, was a woman with a dark past, whereas in this title, Agnea has a sunny personality.”

Though he later grew confident in Octopath Traveler 2’s designs, Ikushima said fans’ strong reception to the previous cast initially gave him concerns that a new set of travelers wouldn’t meet with the same warm reception.

“Despite those fears, I kept drawing, and I came to love all eight of them,” Ikushima said. “The package art was the first opportunity to draw the eight of them together, [and] I felt that was the time I got a good grasp of the distance and camaraderie between each of the characters, which helped me get on a roll.”

Not everyone grew as comfortable with the cast in the same way, though. Scenario writer Kakunoshin Futsuzawa said Ochette presented some difficulties and was a departure from the team’s usual creative standards.

“I had the opportunity and creative freedom to write just about everything that pertains to our eight characters–from their stories to their families, their friends, and even about dogs, [but] My biggest challenge was Ochette,” Futsuzawa said.

“Since Octopath Traveler operates under the motto of ‘a grounded world,’ the idea of depicting a character that was not human evoked some opinions urging me to tread more carefully. That said, I thought since we’re advancing to a new stage, lifting our feet half a step off the ground was necessary. If players come to love her, then I will deem that as my moment of success.”

Composer Yasunori Nishiki followed a similar philosophy and broadened his horizons to find the sounds of Octopath Traveler 2. Nishiki said he looked to the past and the “foundation of musical presentation” the team’s predecessors had established in the RPG genre to help root it in the expectations fans of the first game might still have. That freed him up to experiment in other ways.

“With the evolution of the visuals, I wanted the music to also feel a bit more expansive,” Nishiki said. “We recorded some of the songs–including the main theme–with an international orchestra. That was so that we can incorporate the fuller sound we get from a larger studio outside of Japan.”

“I didn’t make all of the songs like that, though, because I figured I shouldn’t take away parts that players may have enjoyed in the first title for the sake of my experiment. The challenge with a sequel like this is appropriately determining what should be changed and what should not.”

Part of Nishiki’s experiment included dabbling with different sounds and styles to give Solistia’s various regions their own personality, as opposed to the first Octopath’s uniform medieval western European style. Partitio’s neck of the woods, for example, includes a plucky segment of strings and harmonica in keeping with the Wild West nature of his background and story. In Hikari’s nation of Ku, however, you’ll hear instruments that fit with the team’s goal of making it resemble an Asian nation.

Nishiki also said Octopath 2’s day and night system gave him a chance to experiment more subtly, filling the night with softer, quieter variations of the themes he created for daytime exploration.

“Whether or not my choices to toss or keep an idea were correct will all depend on how the players take it,” Nishiki said. “So right now, I’m waiting for that result with apprehension.”

It seems that Nishiki’s apprehension was unfounded, though. Octopath Traveler 2 may have initially sold fewer copies in Japan compared to the first game, but it launched on PlayStation, Switch, and PC to largely positive reviews from critics and consumers alike.

Written by Josh Broadwell on behalf of GLHF

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