Sony invests $1 billion in Epic Games for metaverse development

The studio behind Fortnite is now worth an estimated $31.5 billion

Sony is investing $1 billion into Epic Games, the publisher behind Fortnite.

On Monday, Epic Games announced it has received $2 billion in investments from Sony and Lego’s parent company KIRKBI to help build the metaverse. Both corporations invested $1 billion in Epic Games, respectively.

“As a creative entertainment company, we are thrilled to invest in Epic to deepen our relationship in the metaverse field, a space where creators and users share their time.” Kenichiro Yoshida, CEO of Sony, said in a press release. “We are also confident that Epic’s expertise, including their powerful game engine, combined with Sony’s technologies, will accelerate our various efforts such as the development of new digital fan experiences in sports and our virtual production initiatives.”

Sony had already invested $450 million into Epic Games over the past two years. Epic Games CEO Tim Sweeney stated that this partnership is excellent for all involved parties.

“As we reimagine the future of entertainment and play we need partners who share our vision. We have found this in our partnership with Sony and KIRKBI,” Sweeney said in the same press release. “This investment will accelerate our work to build the metaverse and create spaces where players can have fun with friends, brands can build creative and immersive experiences and creators can build a community and thrive.” 

This announcement comes only a week after Epic Games revealed Unreal Engine 5.

Written by Kyle Campbell on behalf of GLHF.

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PS5 to introduce VRR “in the coming months” as new firmware update releases today

Sony just released new firmware update for PS5 and PS4, while variable refresh rate is coming soon.

Sony has just released a brand new firmware update for PS5 and PS4, and teased the highly anticipated Variable Refresh Rate feature that is set to release in the future.

VRR compatibility was mentioned during the announcement of the latest PlayStation console, but was nowhere to be seen – until today.

The feature is releasing “in the coming months,” so no firm release date yet, but more details about how it works have been shared via PlayStation Blog.

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“On HDMI 2.1-compatible TVs and PC monitors, VRR dynamically syncs the refresh rate of the display to the PS5 console’s graphical output,” Sony says. “This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render instantly, graphics look crisper, and input lag is reduced.”

Developers will be able to add VRR compatibility to their games “through a game patch,” while “future games may include VRR support at launch.” 

Until VRR patches roll out Sony announced that “as an added option, you can also choose to apply VRR to PS5 games that don’t support it. This feature may improve video quality for some games. If this results in any unexpected visual effects, you can turn off this option at any time. Both VRR and this secondary option can be turned on or off.”

This is something PlayStation fans have been eagerly waiting for a while, especially considering Xbox Series X and S have featured Variable Refresh Rate since launch.

As for the latest PS5 and PS4 firmware update, some of the highlights include the ability to create or join Open and Closed Parties on PS5 and PS4 consoles, a PS5 voice command feature for U.S. and U.K. players, and UI improvements for Game Base and Trophy Cards.

Written by Paolo Sirio on behalf of GLHF.

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Sony will launch 10 live service games by 2026

It’s bad news, walking sim fans.

It’s bad news, walking sim fans: Sony revealed plans to release 10 live service titles by 2026 during the company’s Q3 earnings investor call.

The news follows Sony’s acquisition of Halo and Destiny developer Bungie, itself quite the specialist in live service titles. It’s expected the studio’s next release will account for one of the 10 in Sony’s plan.

CFO Hiroki Totoki told investors that PlayStation studios “will learn from Bungie,” a studio which “has a proven track record in delivering blockbuster titles”. It hasn’t shelled out all that money to task Bungie with a charming little indie single-player jaunt, then.

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The Last of Us Part II’s delayed multiplayer component, Factions, probably accounts for another. The online play in the first game proved surprisingly popular and enduring, given the title’s emphasis on single-player storytelling, but it released in a pre-Destiny world, not to mention a pre-Fortnite one. There was no season pass and no epic skins to unlock. Expect that to change this time.

As for the other eight multiplayer projects the platform holder wants to roll out in the next four years, candidates are less easy to predict. 

PS5 sales have been fewer than expected, due to the ongoing semiconductor shortage, and that puts Sony in the position of adapting and looking to find profits elsewhere. It’s no secret that the games-as-a-service model is an effective way to generate just that.

That doesn’t mean Sony’s turning its back on great, big-budget single-player, though. God of War’s positive critical reception on PC was a point of emphasis on the call, and many of the company’s first-party studios are specced very specifically for delivering that kind of game. As several industry analysts have pointed out, this objective for live service market acquisition is probably intended to bankroll the next wave of great solo games.

Maybe it is good news for walking sim fans after all.

Written by Phil Iwaniuk on behalf of GLHF.

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Sony is acquires Bungie for $3.6 billion

The Destiny studio is now part of PlayStation

Sony Interactive Entertainment (SIE) announced Monday that it will purchase Bungie, best-known for Destiny and Halo, for $3.6 billion.

Over on Bungie’s official blog, CEO and chairman Pete Parsons claims that the studio will remain independent and continue releasing games on multiple platforms while receiving additional support from Sony.

“Like us, SIE believes that game worlds are only the beginning of what our IPs can become,” Parsons said. “Together, we share a dream of creating and fostering iconic franchises that unite friends around the world, families across generations, and fans across multiple platforms and entertainment mediums.​”

Parsons continues: “We remain in charge of our destiny. We will continue to independently publish and creatively develop our games. We will continue to drive one, unified Bungie community. Our games will continue to be where our community is, wherever they choose to play.​”

[developing story]

Written by Kyle Campbell on behalf of GLHF.

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Uncharted: Legacy of Thieves Collection review – Nathan Drake at 60fps? Yes, please

It’s more of a next-gen upgrade that slightly touches up the visuals of some of the best PS4 games.

Uncharted: Legacy of Thieves Collection brings Nathan Drake and the Uncharted franchise to PS5 for the first time, with an updated version of A Thief’s End, and its spin-off, The Lost Legacy. It’s not a proper remaster – more of a paid next-gen upgrade that slightly touches up the visuals of some of the best PS4 games.

Considering the incoming Uncharted movie with MCU’s Spider-Man actor Tom Holland, Mark Wahlberg, and Antonio Banderas on its way, the collection makes business sense. In fact, you get a ticket for the film with your purchase, allowing you to see Nathan Drake’s origin story as you wave goodbye to him in the games. But is the collection worth the price of admission? 

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Both Uncharted 4: A Thief’s End and The Lost Legacy came out at a time when PlayStation exclusives were starting to move from linear designs to smaller open-world-like sandbox titles. Naughty Dog managed to alternate between exploration of semi open-world areas and the high-octane blockbuster moments the Uncharted series is known for: Bad Boys 2-esque chase sequences, grappling from the back of a runaway train, and shimmying over terrifying chasms – it’s all here, and it still looks close to photorealistic despite originally launching last-gen. 

The grappling hook did a lot for Uncharted 4, opening its playspaces up for more combat and exploration opportunities. Back in the day, it might have just looked like a checkbox to justify another sequel, but it’s actually a class act in design that truly enriches the game and allows you to appreciate the vastness of its gorgeous environments. 

Looking back on its open-world-like Madagascar, you can see how Uncharted 4 shaped the Santa Monica developer and the rest of PlayStation Studios’ modus operandi

These days, these semi-open worlds are everywhere – even over on Xbox in Gears of War 5 – but back in 2016 it was a trailblazing approach. Naughty Dog had found the perfect middle ground between the linear action sequences it was known for with allowing the player to feel like an actual explorer – key, you’d think, for a game about being a treasure hunter. This is further explored in The Lost Legacy, which is basically an extension of that level, and you’d later see The Last of Us Part II take the concept a step further still in its downtown Seattle hub.

Despite how influential the game was, you’ll notice at least two things that clearly show Uncharted 4 and The Lost Legacy’s age. Moving around with Nate is a bit clunky by today’s standards, both in climbing and changing direction on the run. Moreover, the relative emptiness of that Madagascar level makes it almost feel like a prototype for The Last of Us Part II, whose level of detail is nowhere to be found here, and not just because this is a barebones remaster.

It’s instantly clear that A Thief’s End and The Lost Legacy don’t need full remasters just yet, however – vistas, character models, lighting, and animations still look great, six years on. Coming out towards the end of PS4’s lifespan, it pushed Sony’s then-latest machine to its limits, and makes me excited about what Naughty Dog will be able to do on PS5.

This package features several different graphics options, the first being a 30fps mode like the original games but in a native 4K resolution. Most importantly, though, there’s a 60fps mode that lowers resolution down to 1440p, but without visibly losing definition. This mode feels like the way Uncharted should have always played. 60fps is also unlocked through the cutscenes, which now feel as natural and smooth as they could possibly be. A third mode brings in a 120fps frame rate, going for 1080p.

Another new feature is the introduction of super-fast loading times thanks to the PS5’s SSD unit. Entering a game from the main menu, both for a new game or loading a save, only takes a few seconds now. Transitioning between cutscenes and gameplay has always been instant, so it’s nice to be able to get right back into the action when you die, too.

Similarly, you’ll be surprised by how realistic 3D audio is. Especially in the first few hours, you’ll find yourself turning around because you’ll hear people talking from your back, as this setting really gives the games a sense of spatiality during dialogue, shooting, and even stealth sections they didn’t have before.

Finally, the DualSense controller is also fully supported. Haptic feedback doesn’t provide a memorable difference compared to the original rumble, while adaptive triggers are something you’ll encounter a lot during gameplay. Every bullet has ‘weight’ now, with the right trigger opposing resistance when shooting, and the left feeling heavier when aiming. As in Deathloop, it’s always fun to notice the trigger jams when ammo is spent. It’s definitely one of the most fascinating among PS5’s features, but it’s also one of the most controversial as it can lead to fatigue over longer sessions. Uncharted won’t push you to deactivate it, like I had to in Far Cry 5, but it can sometimes throw off your aim, which is already a weak point in the series.

Legacy of Thieves Collection is a fairly decent next-gen upgrade, and it’s nice that owners of the original games are allowed to upgrade for “only” $10. But this is still a cost that players on other platforms and even from the same developer (look at The Last of Us Part II, for example) have not been required to spend on similar, if not identical, updates.

On top of that, it’s worth noting that PS5 Digital Edition’s owners are not eligible for the $10 upgrade, and the same goes for PlayStation Plus subscribers that have downloaded Uncharted 4 back when it was included in the monthly selection of free games.

So, if you’ve not played Uncharted 4: A Thief’s End and The Lost Legacy, this is something that might interest you, as these two games are still excellent gameplay-wise and look gorgeous. It’s just a shame playing an amazing game at 60fps is locked behind a paywall.

Written by Paolo Sirio on behalf of GLHF.

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Sony says “contractual agreements” will keep Activision games on PS5

Sony has responded to Microsoft acquiring Activision Blizzard, stating “contractual agreements” should keep relevant games on PS5.

Sony has finally issued a response to Microsoft’s shock announcement that it will be acquiring Activision Blizzard from earlier this week, stating that it expects relevant games to remain multiplatform due to preexisting “contractual agreements” with the publisher.

On Tuesday, Jan. 18, Microsoft announced it will be acquiring Activision Blizzard for $68.7 billion. Within 24 hours of the news, rival company Sony’s market value plummeted by a whopping $20 billion, prompting concern over whether or not major Activision Blizzard games like Call of Duty would be exclusive to Microsoft-affiliated platforms going forward. 

According to a recently filed report from The Wall Street Journal, Sony has now addressed these concerns. “We expect that Microsoft will abide by contractual agreements and continue to ensure Activision games are multiplatform,” a spokesperson for the company said.

At the time of writing, people are decisively split in relation to the possibility of new Activision Blizzard games being made available for PS5. While existing games like Call of Duty: Warzone and Overwatch will no doubt continue to be supported across all relevant platforms — it has been claimed that “some” games will still be on PS5 — it’s worth looking at Microsoft’s $7.5 billion acquisition of Bethesda in 2021, which will see behemoth titles like The Elder Scrolls 6 and Starfield launch exclusively for Xbox and PC

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At the same time, some analysts are of the opinion that making Call of Duty exclusive to platforms owned and supported by Microsoft could present serious antitrust issues.

While it’s certainly worth considering how a deal of this magnitude might affect the games industry in the future, it’s important not to let figures distract from more pressing concerns. Activision Blizzard is still very much a company with deep-rooted systemic problems and is currently facing serious allegations of harassment within the company. 

Employees have staged strikes and walkouts in response to the company’s decision to keep CEO Bobby Kotick in power, and even shareholders have officially called for Kotick’s resignation. It is believed that Kotick will step down from his position once the deal is done and the ink has dried, although that has yet to be officially confirmed. Last we heard, he was considering acquiring gaming-trade publications Kotaku and PC Gamer.

In terms of how this relates to Sony, PlayStation boss Jim Ryan claimed to be “stunned” over Activision Blizzard’s response to the allegations made against it. 

As for Sony’s own exclusives, we recently got another look at upcoming blockbuster Horizon Forbidden West, while the highly anticipated God of War Ragnarok is still slated for release later this year

Written by Cian Maher on behalf of GLHF.

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Sony worth $20bn less after Microsoft acquires Activision Blizzard

Microsoft’s decision to acquire Activision Blizzard has caused Sony’s market value to plummet by $20 billion in a single day.

Yesterday, Microsoft announced that it is acquiring Activision Blizzard for $68.7 billion. Less than 24 hours later, this has already caused rival company Sony’s market value to plummet by a whopping $20 billion.

The news comes from a recently filed Bloomberg report, which states that Sony Group Corp. saw its shares fall by 13% yesterday, Wednesday, Jan. 18. This marks the company’s biggest drop since Oct. 2008. 

To put this into perspective, Microsoft’s acquisition of Activision Blizzard has knocked $20 billion off of Sony’s market value in a single day. According to Bloomberg, games and network services account for approximately 30% of Sony’s revenue. Microsoft, meanwhile, earns the majority of its money elsewhere, which is part of why this titanic purchase has had such a massive, instantly pronounced effect on its rival. It has also been alleged that only “some” Activision Blizzard games will be available on PS5.

The acquisition is no doubt intended to bolster Microsoft’s Game Pass service for Xbox consoles, which allows subscribers to access a vast library of games in exchange for a monthly fee. After the company’s acquisition of Bethesda and its subsidiaries earlier this year led to iconic titles such as The Elder Scrolls, Fallout, and Doom becoming available via the service, the possibility of behemoth video game series like Call of Duty following a similar trajectory is likely, especially given that the service recently surpassed 25 million global users

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That’s not to say the acquisition is all good for Microsoft. Activision Blizzard is currently facing widespread allegations of harassment within the company, with both employees and shareholders having called for CEO Bobby Kotick’s resignation in recent months. Activision Blizzard workers have also staged walkouts and strikes in retaliation against layoffs and inaction. 

That’s not to mention that just two months ago, Xbox boss Phil Spencer stated that Microsoft would be “evaluating” its relationship with Activision Blizzard going forward on account of the ongoing reports of harassment within the company. 

At the time of writing, Microsoft has done little to enlighten people about Kotick’s future or lack thereof at Activision Blizzard. It currently seems likely that Kotick will resign with a pretty penny once the ink has dried, although nothing is set in stone. 

While a lot of the minutiae are nebulous at best right now, the main takeaways from this acquisition are that the Xbox ecosystem is rapidly subsuming large parts of the games industry and that Activision Blizzard’s systemic issues are now Microsoft’s to resolve. 

It will be interesting to see how Sony reacts to its rival’s moves in the next 12 months. God of War Ragnarok will surely see the company claw back some ground when it launches later this year, while a rumoured Game Pass competitor could slightly even the playing field.

Written by Cian Maher on behalf of GLHF.

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God of War is now Sony’s highest-rated and most-played game on Steam

God of War may have only came out for PC last week, but it’s already Sony’s highest-rated and most-played game on Steam to date.

Despite only launching last week, Sony Santa Monica’s blockbuster God of War has already managed to become Sony’s highest-rated and most-played game on Steam to date. 

At the time of writing, the game has an all-time concurrent players peak of 73,529. For context, Horizon Zero Dawn set the previous record with 56,557 players a year and a half ago, meaning that Kratos’ odyssey through the Nine Realms has smashed expectations. 

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God of War has also garnered a more positive reception than previous PC ports of PlayStation titles. While Horizon’s average rating of 93% on Steam is nothing to scoff at, Sony’s Norse mythology hit is currently sitting pretty with a whopping 97%. 

There are plenty of other Sony games with positive ratings on Steam, too — Days Gone, which was recently in the news in relation to the sequel that never was, also has a respectable aggregate score of 91%, while Death Stranding is on par with Horizon Zero Dawn with 93%. Still, Kratos has unsurprisingly emerged victorious among Sony’s elite, tearing through the competition with lurching swings of his Leviathan Axe.

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While God of War is arguably the most popular of Sony’s games to have been ported to PC to date, it’s worth noting that excitement for its sequel, God of War Ragnarok, has also likely played a huge part in its performance on Steam. Almost four years have passed since the original game came out, meaning it’s prime time for people to catch themselves up with a long-awaited replay — it certainly helps that high-end PCs have a way with making games look great, too.

Rumours pertaining to God of War Ragnarok suggest it could be set to launch in Sep. 2022, although Sony Santa Monica creative director Cory Barlog is unsure whether or not it, too, will come to PC

If you’re on the fence about revisiting the Lake of Nine for yourself, be sure to check out our God of War PC review. For anyone who reckons they’ve already heard enough of Mimir’s tall tales, you’ll definitely find yourself something worth playing in our lists of the best PC games and best PS5 games

Now there’s only one question that remains: Bloodborne on PC when?

Written by Cian Maher on behalf of GLHF.

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Sony is making more PS4s to make up for the shortage of PS5s

One million more PS4s will be created this year.

According to a new report from Bloomberg, Sony has extended production of its PlayStation 4 console. This is due to component constraints leading to PS5 shortages.

The report claims that Sony originally planned to discontinue the production of PS4 last year. It’s since told manufacturing partners that it will continue to create new units of the last-gen console through 2022.

One million more PS4s will be created this year in a bid to offset some of the lost PS5 sales. The PS5 requires more advanced chips to manufacture, and there’s a global chip shortage affecting gaming tech and hardware in other sectors.

As well as offsetting some of the revenue loss, building more PS4 units will allow Sony to negotiate better deals with manufacturers, according to Bloomberg.

 “It is one of the best-selling consoles ever and there is always crossover between generations,” Sony said in a statement, confirming that production will continue.

Despite shortages, Sony claims PS5 is the fastest-selling console in history at launch, topping 10 million sales a month ahead of PS4. Since then, it’s fallen behind due to supply issues.

If you’ve been struggling to get one for your kids this Christmas, we put together a list of tips for people struggling to get a PS5. If you’re one of the lucky ones, we also have a list of the best PS5 games

Written by Kirk McKeand on behalf of GLHF.

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Here’s the pitch for Days Gone developer’s open-world Resistance game

After Days Gone 2 wasn’t greenlit, Bend Studio pitched a new Resistance game – here’s what it might have looked like.

If you read our recently published longread on the Days Gone sequel that never was, you’ll probably already be well aware of what happened with Bend Studio’s follow-up to Deacon St. John’s Harley ride across post-apocalyptic America. 

What you might not know, however, is that after Days Gone 2 officially wasn’t greenlit, some people at the studio pitched an open-world Resistance game in its stead. This, too, was quickly shut down.

For those unacquainted with it, Resistance is a series that was originally spearheaded by Insomniac Games, perhaps more recently known for massively successful titles like Ratchet & Clank: Rift Apart and Marvel’s Spider-Man

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The games are set in an alternate version of history in which the last bastions of humanity are tasked with fighting back against an alien invasion in the 1950s. Unfortunately, the series has been dormant since 2012’s Resistance: Burning Skies — having already developed Resistance: Retribution for the PSP years prior to that, Bend wanted to try its hand at tackling the alien apocalypse once again.

“The idea for that was just take things from the Resistance universe and have the mothership over the world,” Days Gone director Jeff Ross tells FTW. “That would be kind of cool, right? We can destroy that mothership and bring a Red Dawn approach to it like we’re just a bunch of rebels, a bunch of kids. We’re young guys and we’re going to somehow save the world.”

According to Ross, the Resistance pitch wasn’t originally his idea, instead coming from Bend Studio design manager Eric Jensen — in Ross’ own words, he just “championed it and ran with it.” 

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“I just thought it would be really epic to see this mothership somewhere and know that was the endgame and have it always hovering in the sky,” Ross explains. “And then in the meantime, before you can attack it, you had to level up, you had to build factions, you had to build your army, you had to figure out how to get a ship to get up there or another way to get up there. 

“The Resistance series already had a lot of really great character archetypes. There’s an implied ecosystem in terms of the aliens. Once they come up, they build technology, they start to dig up their tech and they start to use it to terraform and change the world. So it would have been a fight against the Chimeran infrastructure that was going to wipe out mankind.”

Ross also notes that conversion centers and gun towers are baked-in open-world sidequests and objective types, while the different enemies and weapons would ensure there’s plenty of combat variety. 

Overall, all of these aspects would have ideally culminated in the creation of a fully fledged, open-world Resistance game. After Days Gone, Bend had a whole world to play with — this was just one idea for how to properly make use of that. 

Deacon St. John in Days Gone

“That’s an open-world loop — that’s a NERO checkpoint, that is an enemy camp, this is an infestation zone,” Ross says. “There are actually so many possibilities, the game could have been huge. But that’s it. I didn’t spend more than a week on it because nobody was having it. 

“But you know, to me, it was like okay, if we’re not going to do Days Gone 2, we can leverage our open world, all of our lessons from there. This would be killer.”

It’s fascinating to think what might have come of this had the pitch been accepted. Despite Days Gone shipping around 8 million units — which is roughly the same as prestige Sucker Punch title Ghost of Tsushima — Sony labeled it a disappointment, meaning the potentially bright future for first-party developer Bend is a little vague right now. All we know is that the studio is building another open-world game for a fresh IP.

If you’re disappointed about Days Gone 2 and this hypothetical open-world Resistance game never coming to fruition, be sure to check out our lists of the best online games and best PS5 games to find alternative titles to play. We’ve also collected all the best zombie games in case you’re looking for more freakers to run away from. 

Written by Cian Maher on behalf of GLHF. Reporting by Kirk McKeand.

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