Sonic Origins developer is “disappointed” with Sega over the final game

Sonic Origins developer Simon Thomley has voiced his disappointment over the quality of how the game has been released.

Sonic Origins and Sonic Mania developer Simon Thomley has announced his disappointment over the quality of how the games have been released.

In a series of tweets, Thomley, who works for Headcannon, the developer of the first three games in the collection, expressed frustration at bugs included in the final game and at the way Sega rushed development, preventing the company from fixing known issues

It appears that Thomley was angry at a number of bugs which were included in the final product which he claims were not in the ports that Headcannon produced. “Origins is not what we turned in,” he said. “Integration introduced some wild bugs that conventional logic would have one believe were our responsibility – a lot of them aren’t.”

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However, despite issues which arose after Headcannon handed over its material to Sega, Thomley also spoke about the ports being rushed. Headcannon was apparently refused delays by the publisher and was given unreasonable development deadlines. “I can take responsibility for my and my team’s mistakes, and there were some,” he continued. “Some actual mistakes, some overlooking, some rush jobs, some stuff we noticed but weren’t allowed to correct near the end.”

He went on to say that Headcannon has offered to fix some of these issues such as, audio bugs, clipping, and collision, post-release, but it is still unclear if this will be allowed by the publisher. “We asked to do major fixes near submission but weren’t allowed due to submission and approval rules,” he explained. “We asked about delays early and repeatedly but were told they weren’t possible. We offered to come back for post-release fixes and updates – we do not yet know if this is happening”

Thomley is not the only person who has displayed disappointment at the release of the collection of the four classic Sonic games. Sonic’s creator and former head of Team Sonic Yuji Naka, also tweeted out his disappointment at the changes to Sonic 3’s soundtrack, and simultaneously confirmed a 20-year-old rumor.

“Oh my god, the music for Sonic 3 has changed, even though SEGA Official uses Michael Jackson’s music,” he said in a tweet. While it is likely that these songs were changed due to licensing issues caused by Jackson’s death, it seems that the general bugs are due to rushed development which Headcannon is keen to distance itself from. 

Written by Georgina Young on behalf of GLHF

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Sonic Origins cheats: Level select, debug mode, and more

Cheat codes for all of the games in the Sonic Origins collection, how to get infinite coins, and debug mode explained.

Sonic Origins is bringing the classic and iconic 2D Sonic games back in a single collection, all of them ported beautifully, with multiple playable characters, new sprite work, a lovely presentation, and widescreen support – at last. 

Now that these games are all finally up to date, it’s time to break them down again. In this guide we’ve put together a list of cheats you can use to play each game in Sonic Origins, with some information sourced from RetroResolve and AOTF.

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Sonic remasters might include leaks for Sonic Frontiers

Sonic Origins released today and already people have found what they think is new information about the upcoming Sonic Frontiers game. 

Sonic Origins released today and already people have found what they think is new information about the upcoming Sonic Frontiers hidden within the game’s files. 

Freshly released Sonic Origins is a collection of some of the most beloved 2D Sonic games including Sonic 3 & Knuckles and Sonic CD. Fans of classic Sonic games have been highly anticipating the game. Despite several re-releases of the first two Sonic games for the Sega Genesis, the third game hasn’t been distributed since 2009.

Licensing issues have allegedly prevented Sega from creating new versions of its beloved Sonic title. The common rumor is that Michael Jackson had a hand in creating the tracks for Carnival Night Zone, Ice Cap Zone, and the Ending Credits theme, though he has never been officially credited. In Sonic Origins these licensed songs have been replaced with newly written music.

However, this is not the only change in the collection. There is a 3D menu island to explore, made from scratch for the collections. New missions and TV style animations are also included. The new release allows you to play in the original style with a set number of lives and continues, or in ‘anniversary mode’, which enables you to play without fear of a game over.

Since its release modders have been looking into the code of the game and discovered more than they anticipated. It appears that the 3D menu island is created using code for the as yet unreleased 3D Sonic game Sonic Frontiers. This was previously theorized by the community after it discovered both were being created by Sonic Team using Criware tools.

While it is normal for a company to reuse assets and shaders for multiple projects, the amount of information found seemingly related to Sonic Frontiers is surprising. A pastebin of the code, which has been published by Twitter user ahremic, shows a number of details that have not yet been officially released.

The code includes the names of classic characters such as Amy Rose, Knuckles and Big the Cat, of which only Amy has been officially revealed. Big is also connected to the word “fishing” making people suspect there will be a Big the Cat related fishing game in the upcoming open-world project. 

Sonic Frontiers is scheduled for release this year with no confirmed date set. Sega has yet to comment on the leaks.

Written by Georgina Young on behalf of GLHF.

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