How to watch the May PlayStation State of Play

Sony’s latest State of Play presentation is coming up fast, with promises of new IP and more in a showcase that lasts more than an hour

Update: May 24, 2023

If you missed the presentation, check out our PlayStation Showcase recap!

Original Story

Sony’s latest State of Play presentation is coming up fast, with promises of new IP and more in a showcase set to last more than an hour. The PS5 maker is keeping quiet about what we can expect from the presentation, only teasing new creations from PlayStation Studios, though it’s likely we’ll see updates on some known quantities as well, including Spider-Man 2 and that Final Fantasy 16 demo Square Enix keeps teasing.

The showcase’s timing is a bit awkward for anyone who doesn’t live in the United States, but as ever, Sony will post the video on demand after the showcase ends, with trailers for everything highlighted during the presentation.

 

Sony is hosting an hour-long PlayStation State of Play showcase soon

A May PlayStation State of Play presentation is happening after all, and it sounds like quite a few PS5 and PS VR announcements are in store

Update: May 24, 2023

If you missed the presentation, check out our PlayStation Showcase recap!

Original Story

A May PlayStation State of Play presentation is happening after all, and it sounds like quite a few PS5 and PS VR announcements are in store. The May State of Play will air on May 24, 2023, and Sony said in a PlayStation Blog post that it will last a little longer than an hour, with a range of reveals and updates in store.

How to watch the May PlayStation State of Play

The broadcast goes live on May 24, 2023, at:

  • 4 p.m. Eastern
  • 1 p.m. Pacific
  • 9 p.m. British Summer Time

You can watch it on PlayStation’s Twitch and YouTube channels, and as ever, Sony will host the video-on-demand after the event ends, with individual trailers for everything shown as well.

Some of those teased reveals include “several new creations”  from some of PlayStation’s first-party studios and a selection of games from third-party partners. Speculation is already swirling that this showcase is when we’ll finally see the long-rumored Metal Gear remake from Konami. Sony didn’t indicate which third parties might have games shown during the presentation, though Konami teased several series announcements for 2023.

While Square Enix already took the spotlight during a Final Fantasy 16-centric State of Play, it’s possible the RPG maker might have even more to share, since the game’s highly-anticipated launch is right around the corner – June 2023.

Written by Josh Broadwell on behalf of GLHF

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Ratchet, Dishonored, and a farm sim are the PS Plus games for May 2023

Sony announced the PS Plus games for May 2023, and the lineup is full of classics – though the retro pickings are still slim

Sony announced the PS Plus games for May 2023, and the lineup is full of classics, a few stealth games, and even some niche picks cropping up as well. Retro games for the Premium tier are still pretty slim, though.

Ratchet and Clank: Rift Apart leads the charge. The space rabbit and robot’s PS5-exclusive adventure sees the duo travel through rifts in the universe, which is as much a showcase of the PS5’s processing power as it is a recipe for platforming brilliance. You can also download Arkane’s Dishonored 2 – the game that led to Deathloop – and the critically acclaimed Dishonored: Death of the Outsider.

The modern Tomb Raider trilogy, which includes Tomb Raider, Rise of the Tomb Raider, and Shadow of the Tomb Raider, is up for grabs, alongside Wolfenstein: Youngblood and The Evil Within 2.

This month’s offerings include a bumper crop of farm games, too. The brilliant Sakuna: Of Rice and Ruin puts you in charge of every aspect of rice growing, while dealing with demons in side-scrolling action segments, but if you’re wanting something more traditional, Rune Factory 4 Special and Story of Seasons: Friends of Mineral Town are there as well.

Elsewhere, we’ve got Lake, Rain World, and Thymesia on the list, while Premium subscribers get yet another Syphon Filter and Ghostbusters Remastered, with a few others.

You can check out the full list on the PlayStation Blog.

The May PS Plus games for Extra and Premium subscribers will be available to download starting May 16, 2023. As always, once you download them, they remain in your library for as long as you remain a subscriber at that tier.

Written by Josh Broadwell on behalf of GLHF

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The best Overwatch 2 maps ranked from amazing to ‘meh’

The best Overwatch 2 maps make the best use of every inch and create multiple paths for both teams to experiment, and we ranked them all

The best Overwatch 2 maps make the best use of every inch and create multiple paths for both teams to experiment and improvise. What that looks like is different depending on which mode you’re playing. The cramped confines of an elimination map would be a disaster for deathmatch, for example. But whatever your objective, there’s no shortage of excellent maps in Blizzard’s multiplayer game. There’s almost no bad map – almost, because Lunar Colony and Paris exist – but we decided to rank them all anyway.

At the time of publication, Blizzard just launched Overwatch 2 season 4, and the most recent map addition is Antarctica.

 

Crash Team Rumble preview: Multiplayer Online Battle Platformer?

Crash Team Rumble is an unexpectedly promising start from a genre of game I don’t usually mesh with, deftly combining MOBAs with platformers

Crash Team Rumble’s marketing left me wondering what I was in for when I jumped into the beta. The trailers made it look more like a MOBA than the Crash Bash sequel I was expecting. I’ve dabbled with MOBAs, but the multiplayer battle arena isn’t a genre I’m strong in. However, I was pleasantly surprised after spending just a short time with Crash Team Rumble and realized how different it is from most MOBA games.

Characters fall into three different role types. They can all try a bit of anything, but it’s more like the same way a goalkeeper can run across the pitch and score a goal. It’s not something you should be doing frequently. Crash and Tawna are scorers who run around the field and collect fruit. Dingodile is a tank-like blocker, keeping opponents from scoring, and Coco and Neo Cortex are boosters. Boosters are like speed types in Pokemon Unite, super fast disruptive players who just try to stop everyone else from having fun.

These roles guide players in the right direction when it comes to how to play, and a good mix on each team always brings the best results. Another blocker character would’ve been nice, but this is just the beta after all. Improvements and more choices are almost guaranteed between now and launch. There are also only three maps at the moment, but despite the lack of choice, the designs are strong in each. They’re small yet densely packed, making matches even more chaotic.

That chaos is a big reason why Crash Team Rumble feels more like Splatoon than a traditional MOBA. You still collect and score points in your team’s goal, but the battle and movement options feel more like what you’d get from a platformer. Tawna has a fast grapple that propels her in and out of action. Coco seems like she can bounce around endlessly. Dingodile can pull you in with his vacuum, and Neo can shoot you with lasers. Rumble makes much better use of the 3D space than any traditional MOBA, where players can easily use their platforming skills to escape any scuffle.

You also have some special weapons to flip the battle in your favor. The first is a personal special weapon. These charge when you complete role actions – so scoring, blocking, or supporting your team. There’s a static ranged attacker, a health machine, a big dude who shocks enemies with electricity, and a giant fruit sack. These only last a very short time, but they create the best synergies. Playing as Dingodile, for example, you may want to put a health machine on the enemy base so they have a difficult time defeating you while trying to score.

The other type comes from weapon spots around the map. You need to collect relics and deposit them in these spots, which pool all your team’s points for the common good. There’s a good balance to this setup. Things like a Junker Ball which deflects enemies for a short time may cost just eight points, while an Aku Aku mask that protects your team and rains down hellfire across the whole map will cost 30. These help bring the team together for a common goal, and give a visual clue to the strategy.

 

There were no microtransactions in the beta, and everything could be unlocked with points you get from playing. We’re crossing all our digits and hoping this continues in the full game. There’s not a lot of variation so far, true, but it’s a solid foundation to start from. Each character has its niche, no one feels too overpowered, and the different weapons come with their own synergies. Where it really shines is in the brawls, where complex 3D movement options remind you that you are actually playing a Crash Bandicoot game.

My main disappointment is with the AI. If the lobby wasn’t full, we’d have an AI character replace a human player. They were pitiful. Having one on your team almost guaranteed an instant loss. I assume this will be tweaked for the full release, but I also hope you won’t need AI teammates at all after launch.

Crash Team Rumble is an unexpectedly promising start from a genre of game I don’t usually mesh with. It brings Crash’s 3D platforming prowess in a way that feels natural and balanced, and it seems like a nice way to introduce newcomers to the genre and keep them in their lane. We hope to see more maps, more items and more characters in the full release which is set for June 20, 2023 for PlayStation and Xbox consoles.

Written by Georgina Young on behalf of GLHF

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Horizon Forbidden West DLC looks epic in new launch trailer

Sony and Guerrilla Games released a new Horizon Forbidden West DLC trailer, and it looks like quite the expansion

Sony and Guerrilla Games released a new Horizon Forbidden West DLC trailer, and it looks like quite the expansion for the PS5 game. It opens with Aloy tracking an enemy to the south, with the help of her trusty winged beast, before things take a slight turn for the worse.

Aloy comes under fire from an unknown assailant, as bolts of blue energy surge forth from the top of a skyscraper and target her. On the bright side, she meets a new companion once she finds safety on the ground, Sekya. The pair will apparently explore the wilds of the Burning Shores together for at least part of the expansion, if not the entire thing, though the journey takes them back into the old places as well. 

One brief shot shows Aloy and Sekya speaking with a hologram underground, while another teases a joyful reunion in what looks like a burned-out computer lab, and there’s at least one expansive underwater ruin for Aloy to explore.

The trailer ends with Aloy wielding a fierce-looking new weapon – which some fans prematurely labeled a Zenith Gun – against a new machine foe of gargantuan proportions. This one is less like a machine version of a proper animal and more of a walking island, complete with a volcano on its back.

As for what Burning Shores is actually about, Guerrilla still hasn’t said. Much of the PS5 game’s expansion remains under wraps, though we don’t have long to wait to find out more. Horizon Forbidden West’s DLC launches only for PS5 on April 19, 2023.

Written by Josh Broadwell on behalf of GLHF

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Octopath Traveler 2 interview: “Lifting off the ground was necessary”

The Octopath Traveler 2 team tells GLHF how they strove to balance the familiar and the new to make a bolder, but still recognizable, RPG

When Square Enix and Team Asano set out to make Octopath Traveler 2, they had a difficult task ahead. The design team wanted to elevate the sequel, making it bigger and better than the first game. That meant addressing criticisms levied against it, including complaints that the stories, exploration, and action quickly grew monotonous. However, the team knew that fan dedication to the original was the only reason they could make a sequel at all, and they tell GLHF that they had to innovate carefully. 

Director Keisuke Miyauchi said he started the process with two goals: to improve the world and to make each character’s story feel like a standalone RPG.

On the art and world design front, Miyauchi said the team created roughly 200 maps and lavished attention on detail and scale in a bid to create more interesting locations.

 

“One thing I was very mindful of was ‘the excitement of exploring the map,’” Miyauchi tells us. “So I felt I needed to supervise this myself, so that we can maintain consistency while making sure the areas don’t all look similar.”

Miyauchi said the goal wasn’t just designing interesting environments. He wanted them to look beautiful at any angle to such a degree that players could take a screenshot anywhere, and it would turn out as “a gorgeous piece of pixel artwork.”

“It was quite the undertaking, but I was very satisfied with the results, including the consistency with the story and the balance of how each area looked,” he said.

Rather than creating a new set of eight jobs for a new cast, the team introduced subtle changes to help balance the familiar and new. Some of these changes are more obvious than others. Partitio is a merchant like Tressa in the first Octopath Traveler, but his story centers on the actual wheeling and dealing of trade, and he even has side chapters devoted to finding business opportunities. Ochette is another hunter like H’aanit, though her tale and battle prowess change slightly depending on which animal partner you befriend when her journey begins.

Not every character has these marked differences from their Octopath 1 counterparts. Character designer Naoki Ikushima used these characters’ appearances to help distinguish them from their predecessors in the first game and even lay the groundwork for their actions in battle.

“You may recognize the same jobs, but I’ve differentiated the characters so they fit the world and lore,” Ikushima said “The Warrior from the previous installment, Olberic, had a rugged physique and focused more on power, whereas in [Octopath Traveler 2], Hikari has a smaller frame and focuses more on his skill than brute strength. The previous Dancer, Primrose, was a woman with a dark past, whereas in this title, Agnea has a sunny personality.”

Though he later grew confident in Octopath Traveler 2’s designs, Ikushima said fans’ strong reception to the previous cast initially gave him concerns that a new set of travelers wouldn’t meet with the same warm reception.

“Despite those fears, I kept drawing, and I came to love all eight of them,” Ikushima said. “The package art was the first opportunity to draw the eight of them together, [and] I felt that was the time I got a good grasp of the distance and camaraderie between each of the characters, which helped me get on a roll.”

Not everyone grew as comfortable with the cast in the same way, though. Scenario writer Kakunoshin Futsuzawa said Ochette presented some difficulties and was a departure from the team’s usual creative standards.

“I had the opportunity and creative freedom to write just about everything that pertains to our eight characters–from their stories to their families, their friends, and even about dogs, [but] My biggest challenge was Ochette,” Futsuzawa said.

“Since Octopath Traveler operates under the motto of ‘a grounded world,’ the idea of depicting a character that was not human evoked some opinions urging me to tread more carefully. That said, I thought since we’re advancing to a new stage, lifting our feet half a step off the ground was necessary. If players come to love her, then I will deem that as my moment of success.”

Composer Yasunori Nishiki followed a similar philosophy and broadened his horizons to find the sounds of Octopath Traveler 2. Nishiki said he looked to the past and the “foundation of musical presentation” the team’s predecessors had established in the RPG genre to help root it in the expectations fans of the first game might still have. That freed him up to experiment in other ways.

“With the evolution of the visuals, I wanted the music to also feel a bit more expansive,” Nishiki said. “We recorded some of the songs–including the main theme–with an international orchestra. That was so that we can incorporate the fuller sound we get from a larger studio outside of Japan.”

“I didn’t make all of the songs like that, though, because I figured I shouldn’t take away parts that players may have enjoyed in the first title for the sake of my experiment. The challenge with a sequel like this is appropriately determining what should be changed and what should not.”

Part of Nishiki’s experiment included dabbling with different sounds and styles to give Solistia’s various regions their own personality, as opposed to the first Octopath’s uniform medieval western European style. Partitio’s neck of the woods, for example, includes a plucky segment of strings and harmonica in keeping with the Wild West nature of his background and story. In Hikari’s nation of Ku, however, you’ll hear instruments that fit with the team’s goal of making it resemble an Asian nation.

Nishiki also said Octopath 2’s day and night system gave him a chance to experiment more subtly, filling the night with softer, quieter variations of the themes he created for daytime exploration.

“Whether or not my choices to toss or keep an idea were correct will all depend on how the players take it,” Nishiki said. “So right now, I’m waiting for that result with apprehension.”

It seems that Nishiki’s apprehension was unfounded, though. Octopath Traveler 2 may have initially sold fewer copies in Japan compared to the first game, but it launched on PlayStation, Switch, and PC to largely positive reviews from critics and consumers alike.

Written by Josh Broadwell on behalf of GLHF

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God of War Ragnarok New Game+ update overhauls the game

The God of War Ragnarok New Game+ update is available now on PS5 and PS4, and it adds quite a bit to your second journey

The God of War Ragnarok New Game+ update is available now on PS5 and PS4, and it adds quite a bit to your second journey. When you start New Game+, you can keep leveling up thanks to the increased level cap, and you start with almost all of your skills and gear, including the Draupnir Spear, intact.

The exceptions are the Sonic and Hex arrows, which Sony Santa Monica said remain locked behind story progress, along with the areas they help you reach.

Kratos can sport some new looks as well. New Game+ adds the Black Bear Armor alongside a range of sets inspired by Greek mythology – and Kratos’ previous conquests – including Ares and Zeus, and you can pick up some color variations for existing armor sets. Then there’s the Spartan Armor, which has no perks or stats and is locked at power level one

You can spend Gilded Coins to upgrade any level nine gear to its “Plus” version and get new benefits from it. That’s handy, since Sony Santa Monica bumped up enemy levels to scale with your new level cap and added a handful of pattern changes and new attacks to certain mini-bosses and regular bosses, including Berserker Souls and the Valkyrie Queen.

If that’s still not enough challenge, you can use the new Burdens system to equip negative perks on certain pieces of equipment.

Written by Josh Broadwell on behalf of GLHF

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The PlayStation Store will highlight accessibility settings in PS5 games soon

Sony is adding extra functionality to the storefront this week.

The PlayStation Store is implementing “Accessibility Tags” for specific PS5 games that accommodate various visual, audio, and other tweakable options.

On Monday, Sony announced the PlayStation Store’s new accessibility tagging system that’ll roll out later this week. Once implemented, you’ll be able to browse games on the storefront and see what accessibility settings are available before purchasing. There are apparently around 50 tags, which are broken down into six categories in total.

  • Visual – various text options and audio indicators
  • Audio – extensive volume controls and visual alternatives
  • Subtitles and captioning – font size, clear captions, and larger captions
  • Control – button remapping, thumbstick sensitivity, and more
  • Gameplay  difficulty settings, skippable puzzles, simplified quick-time events, and game speeds
  • Online communication – text or voice chat transcription and ping communications

There’s a video showing the tags off, which you can check out below.

Sony claims there’ll be a gradual release for these tags, but games that’ll include the feature at launch include Days GoneDeath Stranding Director’s CutGhost of Tsushima Director’s CutGod of WarGod of War RagnarökGran Turismo 7Marvel’s Spider-Man RemasteredMarvel’s Spider-Man: Miles MoralesRatchet & Clank: Rift Apart, and Returnal.

Upcoming PlayStation first-party games like Marvel’s Spider-Man 2 will likely support the tags feature as well – though that’s unconfirmed at this time.

Written by Kyle Campbell on behalf of GLHF.

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Fans already love the Horizon Forbidden West DLC’s new machine

Guerrilla gave a short look at one of the Horizon Forbidden West DLC’s new machine mounts, and fans can’t get enough

Guerrilla gave a short look at one of the Horizon Forbidden West DLC’s new machine mounts, and fans can’t get enough. The new mecha-beast is called a Waterwing, and as you’d expect from a name like that, it helps Aloy glide underwater and fly through the air.

“The Waterwing is a medium-sized flying machine that can dive deep underwater,” Guerrilla said in the tweet announcing it. “It is highly maneuverable and, when disturbed, is an unrelenting foe.”

Aloy learned to dive and swim in Forbidden West, though with normal human speed. The Waterwing looks poised to be a significant asset in underwater exploration, though like every other machine Aloy can tame, you’ll need to bend the Waterwing to your will before you can take to the air.

Fans are looking forward to the challenge, though.

“STOP IT it looks amazing!!!” one user wrote on Reddit. “The bit with the lightening was chef’s kiss We’re so spoiled with beautiful graphics 😍”

“I AM SO HYPE LETS GO” another said.

One wondered if you could pet the machine – unlikely, and possibly not a good idea anyway – while another said they’d love to see Guerrilla implement missions that use the Waterwing’s unique abilities to interact with the environment.

The 56-second clip is some of the only Burning Shores footage Sony and Guerrilla have released ahead of the DLC’s April 19, 2023, release date on PS5, and comes just after the studio posted an in-depth discussion about the challenges of rendering all those clouds Aloy can fly through now.

Written by Josh Broadwell on behalf of GLHF

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