Insomniac on making Spider-Man 2 a technical marvel

Insomniac tells GLHF how they made Marvel’s Spider-Man 2 for PS5 one of the most technically spectacular PlayStation games

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Building on a single virtual world over years gives developers the freedom to pour their efforts elsewhere – side quests, characters, even the highways and byways of the world map. Yakuza-maker RGG Studios is a perfect example of this idea. Iterating on the city of Kamurocho for over a decade let them refine other important features – you know, like go-karting minigames and hostess bar management. So it is for Marvel’s Spider-Man 2, which takes us on a web-swinging tour through a familiar New York when it launches for PS5, albeit without go-karts and hostess bars. 

The first Marvel’s Spider-Man, the Miles Morales spinoff, and even Spider-Man’s current-gen remaster were technically impressive, but they were also foundational. Putting the sequel in the same playspace meant the developers at Insomniac could go wider, create new districts, double down on smaller details, and make a better-realized version of the city that feels more alive and exciting.

A lot of the density is at street level. In a game where you spend most of your time swinging and gliding across the skyline, that means you probably won’t even pick up on a lot of these details as you’re playing. Like how you can see reflections within reflections between water and glass or how the sound of rain subtly changes to a quiet patter when you pass under an awning. 

“The team wants to add as much as possible,” project director Jeannette Lee says. “We love the idea of putting stuff for people to find everywhere. And so, we spend time on our pedestrians and traffic, and things like adding suspension to the car. I think they even drift now when you do a car chase.” 

Sure, that sounds like a small change on paper. Once you’ve punched a perp into a white van and see it rock on its suspension from the impact, it all makes spectacular sense. These deft touches anchor you in the world – and someone else’s head to the side door – and make it feel more realistic. 

When you do stop slinging silk for a while and take a walk through the New York streets, a cacophony of chatting, arguments, shouts, and the sounds of daily life wash over you. Rather than recording 20 script reads that play on a loop, Insomniac created a modular system that takes pieces of dialogue and blends them into each other to make new ambient dialogue on the fly. 

“They’re assembled in real-time from different things people could talk about,” core tech director Mike Fitzgerald explains. “Are they going to agree or disagree? Are they angry? Are they happy?” 

All of these small details together make the city hum with life, Insomniac went the extra mile to make it realistic. The team took photos and videos of New York City and place them side by side with the same in-game location, studied the differences, and created a list of things they could do to add authenticity. 

“One of them was the interiors of the buildings – to try and give more depth and variety,” Fitzgerald says. “We came up with a neat trick that was able to get us real 3D interior spaces with people working at their desks or doing yoga on the floor.” 

Head out onto the water and you can swing and web wing between the boats, catching wind tunnels and perch on riverboats to soak it all in. 

“They’re listening to music and chilling out and you get a little tour of the East River,” Fitzgerald says. 

Build up speed and you can spring from the top of sailboat masts and skid on the water’s surface. If you’re not moving fast, you’ll plop in and swim, but there’s always a boat close by to get you going again. Go fast enough and you can spread the new web wings to glide across to the next island. 

“We had this concept of expanding the city,” Lee says. “So we were like, ‘It would be cool if you could go across the river with the wingsuit’. It was a back-and-forth of making sure that there were enough traversal toys across the river to make sure it felt fun, that you wanted to do it, and that it didn’t feel like a chore. I think we nailed that.” 

Of course, the web wings added a whole other challenge to the game. You could already swing pretty quickly through the city in the first game, but Marvel’s Spider-Man 2’s traversal is a shot of nitrous. Add on to that how high the player can get, their field of view potentially stretching across the entire metropolis, and it’s a miracle that there’s no visible texture pop-in. 

“We have a whole cascade of different systems that come together to try and preserve detail up close,” Fitzgerald explains. “The mid-distance gives you that sense of the same detail without losing anything, and then at the far distance, trying and convince your brain that it’s still seeing the same high-detail stuff that far away. All those different systems and ways of rendering need to transition into each other smoothly. 

“There’s no magic trick to that – it was a lot of time and effort spent just making sure we have consistency in our asset development so that they all break down correctly to the right levels of detail, that our texture streaming knew how to prioritize the things that are close to so that you never see low detail textures. And just trying to, you know, knock out every little air conditioning unit on a roof that disappeared at the wrong time.” 

It’s an impressive achievement when you consider how many smaller-scale, slower-paced games have suffered from texture-loading issues – especially when you consider that the web wings allow players to get high above the buildings that work as natural blockers to view distance. 

 “You’d be horrified if you saw what the game looked like six or nine months ago,” Fitzgerald says with a laugh. “It requires a lot of confidence and faith in your team and your advanced planning that it is going to come together. But that’s what it is right? You’re building this massive thing. And it’s not to say it looks terrible all the time. Every bit of work that goes in, you get excited about, even though the textures on this are all wrong. You have to look through all that and know that you get to tie it all up.” 

Insomniac earned its identity as one of the most technically able teams in the industry long ago, and Spider-Man 2 further strengthens that reputation. Marvel’s Spider-Man 2 supports ray-traced reflections across fidelity and performance modes on PS5. There’s 4K resolution to 60fps and even variable refresh rates if your monitor or TV can handle it. No matter which you choose, it looks slick

The PS5 launched just three years ago, but Insomniac has, somehow, published four games for the console in that short time. Having development kits early thanks to living under the PlayStation Studios umbrella paid off in terms of getting the team used to the tech, and it probably goes a long way toward explaining why Marvel’s Spider-Man 2 is significantly ahead of what any other studios managed to do with ray tracing on consoles. 

“Part of it is just knowing it was important for our game – for New York – and knowing that the investment in that tech would pay off both visually in the feeling and it gives you being in that space,” Fitzgerald says. “It always pained me whenever I saw a screenshot someone posted online [of Marvel’s Spider-Man] where the ray tracing was off. I’m always like, ‘I don’t want it to look that way. It’s supposed to look the other way!’ For this game, to be able to put our foot down and say, ‘No, we’re not going to do that mode, we’re going to have ray-tracing on for 30fps and 60fps, and we can hit it for launch, and we feel confident – that was great.”

If all of that sounds like a big undertaking, wait until you’re wearing one of the new costumes. As well as showing off better muscle deformation in the suits and giving characters better hair – Miles Morales in particular has a tight trim – some of the costumes also come with capes. Or, as Fitzgerald calls them, “F***ing capes”. 

“That’s one that came together towards the end, but they’re pretty fun,” he continues. “There’s some cutscenes in the game where Spider-Man lowers himself down, upside down. With a cape on, it’s gonna look a little silly – there’s just this cape hanging through the middle. And so trying to figure out the right ways to make them behave correctly, especially when your character moves insanely fast through the environment and twists around all the time and, and all that kind of stuff, [was hard]. 

All of these are lessons Insomniac can take into its future games. If you look at Ratchet and Clank, you can see how that game helped the team figure out how to work with ray tracing and particle effects. Any lessons learned in Marvel’s Spider-Man 2 could make their way into the upcoming Wolverine game down the line. 

“Yes, I’m certain some parts of Spider-Man 2 will find their way into future games,” Fitzgerald teases. “And I’m not sure we even know what they are yet.”

Written by Kirk McKeand and Josh Broadwell on behalf of GLHF

PSA: Make sure to download the Spider-Man 2 day one patch

Even if you’re getting the physical edition of Insomniac’s new Marvel game, the team recommends downloading the Spider-Man 2 day one patch

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Even if you’re getting the physical edition of Insomniac’s new Marvel game, the team recommends downloading the Spider-Man 2 day one patch before you start playing. Insomniac made the announcement on their official Twitter page and said that, while you can play the game right out of the box, the patch is important for making the opening hours smoother.

“The disc contains the entire game and is playable from start to finish with no patch or online requirement,” Insomniac said in the statement. “But for the best experience, we highly encourage physical/disc-based players to download update Version 1.001.002 on launch day – prior to experiencing the opening mission of the game for the first time.” 

“Digital players – don’t worry, if you pre-load the digital version of the game, you’ll get 1.001.002 as your pre-loaded version.” 

Insomniac didn’t mention what these refinements are, but the team said some of them include accessibility options. The team continued working on these after Spider-Man 2 went gold in late September 2023, hence why they aren’t included on the disc copies printed from the master disc.

Spider-Man 2 launches exclusively for the PS5 on Oct. 20, 2023, and promises a bigger, bolder adventure with more personal stories, a more dynamic New York, and even better powers for Peter and Miles.

Sony is also releasing a Spider-Man 2-themed DualSense, cover plates for the PS5, and a whole PS5 bundle, all of which feature Venom’s inkiness snaking its way across Spider-Man’s signature red.

Written by Josh Broadwell on behalf of GLHF

The best October Prime Day PS5 game deals

The October Prime Day PlayStation deals discount a range of the best PS5 games, from God of War to The Last of Us, and some smaller hits too

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The October Prime Day PlayStation deals discount a wide range of the best PS5 games, from God of War to The Last of Us, and plenty of smaller hits as well. If you’re in the market for a cat game, some Final Fantasy, maybe a classic RPG or two, and some Spider-Man, you’re in luck. If you’re after some PS4 games, you’re in even more luck. Some of these games have even steeper discounts on the PS4 versions, and you can potentially upgrade to the PS5 edition for free.

These Prime Day PlayStation deals last until Oct. 11, 2023.

Assassin’s Creed Mirage release times on PC and console

Assassin’s Creed Mirage release times are coming up fast, and you can even play the stealth game series’ latest a bit early on Xbox

Assassin’s Creed Mirage release times are coming up fast, and you can even play a bit early if you’re on Xbox. The latest Assassin’s Creed game from Ubisoft is starting to roll out across the globe, and while console launch times are pretty straightforward, the PC launch is a little more complicated. When you can play actually depends on which storefront you bought the game from. If you purchased it on the Epic Games Store, you’ll have to wait a little longer than everyone else to dive into Basim’s big adventure.

The Star Wars Knights of the Old Republic remake may be in trouble

The Star Wars KOTOR remake’s development may be in trouble, after PlayStation removed the Star Wars game’s announcement tweet and trailer

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Update: 12 p.m. EDT

A Sony representative told Kotaku that the KOTOR remake trailer was delisted as standard practice following a dispute over licensed music playing in the trailer. While the Sony rep didn’t say what the issue was, it’s possibly a result of Disney owning the Star Wars theme.

Original Story:

The Star Wars KOTOR remake’s development may be in a bit of trouble, after PlayStation quietly removed the announcement tweet and trailer from 2021 (thanks, Kotaku). A September 2021 PlayStation Blog post highlighting the Star Wars game’s features and improvements is still live on Sony’s site with no alterations, except that the embedded trailer is marked “private.”  

The news comes roughly a year after Bloomberg’s Jason Schreier reported that developer Aspyr had delayed the KOTOR remake to at least 2025. Studio leadership was reportedly dissatisfied with a vertical slice – a demo meant to give a broad impression of the game and its various parts – and fired the project’s art and design directors.

Those developments happened one month after Aspyr brought Saber Interactive on board, a studio known as much for its own games as for its work as a third-party support team.

What happened over the last 14 months and where development stands now is anyone’s guess.

Mass Effect maker BioWare first launched Knights of the Old Republic on the original Xbox in 2003, with a PC release shortly after. The classic RPG and its sequel reappeared on modern consoles, including the Switch in 2021, with Aspyr handling their ports and the re-release of Star Wars: The Force Unleashed.

Assuming the KOTOR remake does launch at all, it’s meant to be a PS5 console exclusive, at least for a while.

Written by Josh Broadwell on behalf of GLHF

Sony announces Horizon Forbidden West Complete Edition for PS5 and PC

Horizon Forbidden West is coming to PC and will re-launch on PS5 as Horizon Forbidden West Complete Edition, with Burning Shores and more

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Horizon Forbidden West is coming to PC and will re-launch on PS5 as Horizon Forbidden West Complete Edition, with Burning Shores and more. Sony made the announcement in a new PlayStation Blog post and outlined everything the Complete Edition includes, which is more than just the DLC expansion.

Horizon Forbidden West Complete Edition launches on Oct. 6, 2023, for PS5, with an expected release date of sometime in early 2024 for PC via Steam and the Epic Games Store. It’ll cost $59.99 on all platforms, and it’s not coming to PS4.

Here’s what you get in the Complete Edition:

  • Horizon Forbidden West for PS5
  • Burning Shores DLC for PS5
  • Digital soundtrack
  • Digital art book
  • Horizon Zero Dawn Vol. 1: The Sunhawk digital comic book
  • Extras in Photo Mode (special pose and face paint)
  • Carja Behemoth Elite outfit ·Carja Behemoth Short Bow
  • Nora Thunder Elite outfit
  • Nora Thunder Sling
  • Apex Clawstrider Machine Strike piece
  • Resources pack

That’s a decent bit of stuff, considering it all costs $10 less than the game’s PS5 version. Sony didn’t announce a discount for the base game, though given the price jankiness going on, we’d be surprised if one didn’t happen.

Sony also didn’t say whether the PC version would include the same additions or how much it will cost, though it’s available for wishlisting now.

GLHF’s Kirk McKeand called Forbidden West a deeper, richer experience than its predecessor and praised its ecological themes, which help gloss over some of Forbidden West’s pacing issues and shallow character development.

Written by Josh Broadwell on behalf of GLHF

Cyberpunk 2077 Phantom Liberty release times and how to play early

The Cyberpunk 2077 Phantom Liberty release time is coming up fast, and if you jump through a few hoops, you can even play it a little early

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The Cyberpunk 2077 Phantom Liberty release time is coming up fast, with its new ending and CPU-stressing updates, and if you jump through a few hoops, you can even play it a little early. As usual with developer CD Projekt RED’s games, the launch rollout is a bit different depending on whether you play on PC or console. You’ll get access the earliest if you play on Xbox or PlayStation and fiddle with your region setting, though the process on PlayStation is a bit of a nuisance. PC players in the U.S. have the easiest method – just waiting until the afternoon on the day before launch. Time zone differences mean the midnight launch in Europe is around the end of the business day in the States.

The Spider-Man 2 map has double the New York to explore

The Spider-Man 2 map is twice the size of Insomniac’s first Marvel game, director Bryan Intihar said during the September State of Play

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The Spider-Man 2 map is twice the size of Insomniac’s first Marvel game, creative director Bryan Intihar said during the September State of Play. The web-slinger sequel shifts the action away from Manhatten into two new boroughs of New York – Peter Parker’s home turf of Brooklyn and Miles Morales’ Queens.

Spider-Man 2 isn’t going big just for the sake of size, though. Its version of New York takes on a more personal feel thanks to a broad set of quests and activities Insomniac says you can uncover as you explore more of the city. You’ll encounter some of these naturally, with changes in the environment, such as a signal in the sky, or new developments, like an increase in Kraven’s drones around a certain area, pointing you in the right direction.

You can switch between Peter and Miles in nearly an instant at any point, no matter where you are. That’s a good thing, as some of the people who need your help in Spider-Man 2 only want help from Miles or Peter – Miles’ friends at his academy, for example, will only ask him for help on some occasions. 

Spider-Man 2 gives you a new Wing Wings gadget that speeds up your silky swinging and helps you explore the city more quickly. There’s a range of other gadgets that Insomniac teased, but didn’t provide details on, along with new Symbiote skills for Peter, and a staggering 65 Spidey suits to collect. These come from comics, movies, animation, and more, though an additional 10 are exclusive to the game’s deluxe version.

Spider-Man 2 launches for PS5 on Oct. 20, 2023.

Written by Josh Broadwell on behalf of GLHF

Square Enix unveils Final Fantasy 7 Rebirth release date trailer

Square Enix announced the Final Fantasy 7 Rebirth release date in a shiny new trailer during the September PlayStation State of Play

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Square Enix announced the Final Fantasy 7 Rebirth release date in a shiny new trailer during the September PlayStation State of Play. We knew previously that all two discs of the meaty PS5 game were planned for launch sometime early in 2024 – near Granblue Fantasy and Persona 3 Reload – and “early” means “Feb. 29, 2023.” 

It seems fitting, somehow, that the next chapter of Cloud and Sephiroth’s reality-bending adventure launches on Leap Year day.

Anyway, there’s a lot going on in the Final Fantasy 7 Rebirth release date trailer. Midgar is still in shambles from the tornado, though when this happened is anyone’s guess. Zack Fair is distinctly not dead and carts an unconscious Cloud around. The two are outside what looks like Midgar or perhaps a ruined reactor, so this might be a flashback – but then again, it’s FF7 Remake, so it might be anything.

The team visits the Gold Saucer and its eclectic mix of mini-games, chocobo racing, raucous crowds, and horny dancers – the Honeybee Inn stage crew is back – Tifa takes a swim in the Lifestream, the iconic Nibelheim reactor scene unfolds in much the same way as the original, and Yuffie teams up with everyone – presumably without stealing their stuff first.

You won’t be going to Wutai, though. Square Enix said in a PlayStation Blog post that Wutai is locked until the trilogy’s final game. There’s still plenty to see and do in Rebirth’s open world, enough that Square Enix says there’s at least 100 hours of game here – hence the two discs. 

Sephiroth is also working toward something rather different. “Reunion” in the original Final Fantasy 7 from the PS1 era meant all the different failed Sephiroth projects coming together. In Rebirth, Sephiroth calls it the “reunion of worlds,” which explains all the different timelines, Weiss in the basement, and Zack being undeaded.

Don’t expect Rebirth to end with answers, though. Square Enix said the story draws to a close at the Forgotten Capital, where a Very Big Event happens in the original game. How it unfolds in Rebirth, we’ll just have to wait and see.

Written by Josh Broadwell on behalf of GLHF

Genshin Impact 4.1 livestream time and where to watch

The Genshin Impact 4.1 livestream is just around the corner, with info on the free-to-play game’s two new 5-star characters

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The Genshin Impact 4.1 livestream is just around the corner, with info on the free-to-play game’s two new 5-star characters and, potentially, a bit more of the Fontaine region to explore. Developer HoYoverse announced the livestream date in a new tweet on Twitter, and thanks to the studio’s pattern of gradual reveals, we know exactly who’s showing up in the new version’s banners – or, more accurately, who’s taking the spotlight roles.

You can expect the usual buffet of events, some new Archon chapters, and, of course, more Genshin Impact promo codes for free Primogems, which we’ll be keeping up with as they go live.