Final Fantasy XIV: Endwalker is 2021’s game update of the year

Endwalker proves the MMORPG isn’t slowing down.

Death, rebirth, and standing tall amid the universe’s terrifying mathematical indifference towards our very existence — not the sort of musings one would expect from an MMORPG rife with catboys, yet that’s what Final Fantasy 14: Endwalker evokes.

It’s appropriate, given Final Fantasy 14 was sent out to die more than a decade ago. In 2010, it took everything in director Naoki Yoshida’s power to drag the game’s charred husk out of the limelight until it was, well, at least somewhat playable. Borderline insurmountable at the time, that. None could have known that Final Fantasy 14 would reemerge as arguably the best MMORPG there’s ever been. 

How fitting that Endwalker expects similar herculean efforts from players to save its world of Etheirys from a grizzly fate, despite how heavily the deck leans toward nihilism’s favor. Crimson meteorites litter the skies as the visage of everyday folk twists into eldritch horrors, their only reprieve being your blade’s pointy end. Fear fuels this apocalypse, and dousing its flames becomes daunting fast, particularly for those of us that have roamed about Etheirys every year since A Realm Reborn came out in 2013. It’s like trying to use goldfish bowl water to put out a house fire, and Endwalker wants you to savor every last drop to keep hope alive. Not that any of this is relatable given the current state of our world, no siree bob. 

That tone pervades every single solitary detail in Final Fantasy 14: Endwalker, from its lavish cutscenes that would make Hideo Kojima blush to combat encounters that’ll likely test your tear duct’s stopping power. Vanaspati dungeon is where mine failed. It comes not long after the game lures players into a false sense of security, tricking everyone into believing the tropical island nation of Thavnair is safe from impending doom. Then, in the blink of an eye, it all goes to hell. Villagers beg for a swift death before contorting into the very foes you must contend with to progress. It’s bleak while simultaneously containing some of the most exciting brawls Final Fantasy 14 has ever had. The terminus snatcher boss, for instance, continually peppers the arena with images of its nasty chattering teeth that act like roadside warning signs of sorts. It’s up to you to figure out if a menacing grin or gaping maw offers refuge before the beast unleashes heaps of explosive spells in every direction. Endwalker manages to be tragic, mechanically challenging, and deviously absurd all at once without stumbling into unintentionally funny territory.

That’s not to say Final Fantasy 14: Endwalker doesn’t yield a good belly laugh or two — not at all, it just does so of its own volition. A curious aspect of the expansion is how it reminds players of how important having a good laugh is, especially in times of great hardship. One of the best scenes involves Urianger, a pretentious git who speaks in ye olde tongues as he tries to instill some importance into the names of some adorable bunny creatures (Loporrits for the Final Fantasy IV fans out there). Imagine his surprise as one of them says their name is “Puddingway,” and Urianger goes off on a stammering, nervous, yet endearing speech about the virtue of pudding. Never has Final Fantasy 14 left players in stitches quite like that. It’s incredible how seamlessly Endwalker threads the needle between heavy subject matter with knee-slap-worthy comedy without one ever overpowering the other.

That tonal care extends to the score as well. Composer Masayoshi Soken always brings his A-game, yet Endwalker’s soundtrack raises the bar. From booming, infectious choir chants crescendoing with hopeful violin riffs in tracks like Endcaller to somber, quiet lore-rich ballads like Flow, this is an all-time great soundtrack. Soken’s music accentuates Endwalker’s most emotionally-charged moments to a ludicrous degree, leaving fans either breathless or jumping out of their seats in excitement.

Nothing highlights Final Fantasy 14: Endwalker’s success quite like how fans shower the expansion with praise, despite severe server congestion issues making logging on a pain. In some alternate reality where Endwalker is simply “fine,” it would likely receive a catastrophic backlash, not unlike New World did for precisely the same login woes. But once you’re in the game itself, technical frustrations melt away, and all that’s left is an MMORPG expansion that is universally beloved among critics and fans alike. Where Twitter threads about low-resolution fruit in Halo go viral, Endwalker’s angular grape textures were quickly elevated to endearing meme status.

Above all else, what makes this expansion extraordinary is how hope weaves into every panel of its tapestry. By the end, you’d be hard-pressed to find anyone who’s not slightly emotional over the journey they went through. Even when utterly terrifying forces above us deem our lives unworthy, we ultimately get to decide what powers guide us, be it fear, indifference, love, or well-earned laughs. That is why Final Fantasy 14: Endwalker is the best video game update of 2021.

Written by Kyle Campbell on behalf of GLHF

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Final Fantasy 14 patches out ugly low-res grapes, and fans aren’t happy

Here’s the grapes, and here’s the wrath!

Final Fantasy 14: Endwalker  was once home to some ugly low-resolution grapes, but no longer.

You see in Labyrinthos, one of the expansion’s new zones, some hilariously hideous grapes proudly hung in gardens. They were ugly-cute the same way pugs are, with so few polygons that every PS1 game was left green with envy.

Then when patch 6.01 came out Tuesday, these blocky purple friends were no more. Square Enix chose to update the grapes model to something a little more round. A greater tragedy there has never been in Final Fantasy 14not even the rampant server congestion issues.

Gaze upon these might works below before their creators deemed them unfit for existence. Remember that they once lived.

Gone too soon. from ffxiv

Guess all that  Final Fantasy 14 wine  had to come from somewhere. Not sure the sacrifice was worth it, though, especially when the updated model is barely a technical improvement.

The community, naturally, is in tatters over the grapes patch. Those purple juices lost, like tears in the rain. Frail hearts barely made it by that day, undoubtedly one of Hydaelyn’s greatest tests. Below, you’ll find a collection of some of the most, well, meme-worthy reactions to the grape patch. 

Final Fantasy 14: Endwalker is such a hit that it has its own wine now

Reaper Red.

Every massive video game launch comes with its fair share of  strange tie-in merchandise, and Final Fantasy 14: Endwalker  is no exception. On Thursday, Square Enix announced an official wine collaboration.

As first spotted by Fanbyte, The Prisoner Wine Company is producing some Final Fantasy 14: Endwalker  branded wine. This collaboration is charming given its affiliation with the Reaper, one of Endwalker’s  new job classes that’s quite adept at crimson hues. Reaper Red, as I like to call it.

If you’re one of the  literal millions trying keen on toasting to Final Fantasy 14: Endwalker’s  success, best find an alternative wine for it. Not only is this product exclusive to Japan, but it also sold out in mere minutes. 

Check out what the box art for the wine looks like below. 

The wine is curiously appropriate, given how huge Final Fantasy 14  is these days. Login queues for servers are so overflowing right now that  Square Enix is giving away free game time to make up for it. As someone who spent upwards of three hours trying to log in on Sunday, the freebie time is much appreciated.

Anyone attempting to do everything in the expansion should check out our guides for sightseeing logsaether current locations, along with mount and minion unlock conditions

Written by Kyle Campbell on behalf of GLHF.

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Final Fantasy 14 has paused sales because it’s too popular

Square Enix has announced that Final Fantasy 14 sales have been suspended until it finds a solution for the congestion caused by Endwalker.

Critically acclaimed MMORPG Final Fantasy 14 has indefinitely suspended sales due to overly congested servers in the wake of launching its most recent expansion, the highly anticipated Endwalker

While we already knew about the game’s servers being way over capacity, pulling the game from sale completely is a huge move on Square Enix’s part. This also extends to the regularly memed free trial.

Final Fantasy 14 has been suffering from congestion issues ever since Endwalker launched – if you tried to log in and were hit with an Error 2002 message, it quite literally meant an entire town was ahead of you in the queue. According to a recent blog post from Final Fantasy 14 boss Naoki Yoshida, the error has since been diagnosed as a residual bug from all the way back in 1.0.

Square Enix had already promised seven days of free game time to anyone affected by the situation, but now the developer is offering an additional 14 days on top of that, making for a total of 21. As stated above, it has also had to go a step further by taking the game off sale completely. 

On top of digital sales suspensions, Square Enix is halting deliveries to brick-and-mortar retailers and putting the vast majority of planned advertisements on hold. The window for this initiative is currently labeled with a fairly nebulous use of the word ‘temporary’, meaning it’s unknown how long these measures will be in place. 

Weirdly enough, this isn’t a first for the widely lauded MMO. Back in July, IGN reported that Final Fantasy 14 had been pulled from digital sale for similar reasons – the game was just too popular. Due to congestion across every available server, anyone who purchased a digital copy simply would not be able to sign in. This is also the case this time around, although it’s developed further in that current free trial holders are only allowed to play during off-peak times in order to prioritize anyone with an active subscription.

Final Fantasy 14 has been removed from sale

Yoshida-san’s update also addresses progress on the construction of new data centers to increase server capacity. Due to the combination of the pandemic and ongoing chip shortage, efforts to find a solution for congestion have met great resistance. Square Enix plans to reveal more concrete information as part of a roadmap tentatively scheduled for Jan. 2022.

Despite frustration, none of this has hurt Endwalker’s standing among fans. It has the highest Metacritic user score of any game that came out in 2021, while Final Fantasy 14 was named Best Ongoing Game at The Game Awards this year. 

Finally, Yoshida-san has stated that the Final Fantasy 14 team still intends to launch patch 6.05 on its scheduled release date of Jan. 4, 2022, “as long as there are no major issues.”

If you were lucky enough to get in, be sure to check out our guides to every Aether Current and Sightseeing Log location in Endwalker. Otherwise, you’ll probably be able to find something to tide you over from our list of the best RPGs of all time

Written by Cian Maher on behalf of GLHF

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Final Fantasy 14 roundtable: Our favorite moments, characters, music and more

Ahead of Endwalker’s release, let’s look back at our favorite memories of Final Fantasy 14.

Final Fantasy 14: Endwalker has officially entered early access for the general public, ushering in the conclusion to the near-decade long story that started with A Realm Reborn in 2013.

Though Endwalker isn’t the end of Final Fantasy 14, it is set to conclude the conflict between Hydaelyn and Zodiark, all the while wrapping up many of the game’s plot points and character journeys we’ve been following for the last eight years. Final Fantasy 14 exploded in popularity over the summer, so much so that the servers are set to be tested for the large influx of players ready to bear witness to the conclusion of many of the game’s story arcs.

Oh, and even Doja Cat has spent some time wandering around Eorzea in her free time.

In celebration of the release of Endwalker, I thought it’d be a fun exercise to get ForTheWin‘s resident Final Fantasy 14 players together for a little roundtable discussion on some of our favorite (and least favorite) moments and experiences in the game.

Joining me on this trip down memory lane are FTW editor and columnist Nick Schwartz and GLHF’s Kyle Campbell. Let’s begin!

Spoilers for Final Fantasy 14 up to Shadowbringers’ patch 5.55 in the text and links, so be warned!

Fighting game tournament opens ‘Final Fantasy 14 retirement home’ for Endwalker’s release

CEO gaming sure knows its audience.

The CEO Fighting Game Championships opened a “Final Fantasy 14 retirement home” for attendees eager to spend time with Endwalker  during competitions, VG247  reported Thursday.

CEO is one of the biggest gaming organizations in the world, especially as the 2021 championships mark the return of in-person competition. Only one small problem: the tournament begins Dec. 3, which is the same day Final Fantasy 14’s  Endwalker  expansion enters early access. Many fighting game players are also big fans of Square Enix’s MMORPG for whatever reason, so the timing conflict presents a bit of an issue. 

However, CEO founder Alex Jebailey came up with a solution to this oddly specific dilemma: an entire room at the event for folks to play Endwalker.

“For those that betrayed their fellow CEO Guild members by staying home to play Endwalker,” Jebailey said  on Twitter. “We may have some space for some Laptops for those that wish to raid together this weekend.”

Check out some photos of the room below. Frankly, this is where I should be laid to rest when life inevitably slips through my fingers.

Final Fantasy 14  is cheekily known as the “fighting game community retirement home” within certain circles. It’s a meme that’s been around for quite a while, too.

Maybe it’s the  affinity for anime  that both communities have, who knows!

Written by Kyle Campbell on behalf of GLHF

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Ranking the 17 playable jobs in Final Fantasy 14 before Endwalker

There are a lot of jobs in Final Fantasy 14 for you to choose from.

Final Fantasy 14 boasts a wide variety of jobs for you to sink your teeth into over the course of your time playing the game.

Since A Realm Reborn released in 2013, Final Fantasy 14 has released 17 full jobs — and one limited job in Blue Mage — as the backbone of the game’s systems. Best of all? You don’t have to make alternate characters to play all the jobs in Final Fantasy 14, as every character can learn every job in the game as long as you unlock it and fulfill the level requirements.

With Endwalker set to add two new jobs into the fray — the scythe-wielding DPS Reaper and the technology-and-magic mix healer Sage — we thought it’d be fun to rank all the current jobs Final Fantasy 14 offers ahead of the new expansion!

Joining me for these rankings are FTW editor and columnist Nick Schwartz and GLHF’s Kyle Campbell. Let the rankings commence!

Rapper Doja Cat is playing ‘Final Fantasy 14’

Even Doja Cat is playing the critically acclaimed MMORPG.

Doja Cat, one of the most popular rappers around, seems to have taken up Final Fantasy 14

Yes, Amala Ratna Zandile Dlamini, better known to the masses as Doja Cat, is now a citizen of Eorzea. Or rather, she’s playing Square Enix’s ridiculously popular MMORPG Final Fantasy 14. The Grammy-nominated artist shared a tweet of a female Elezen from the game, which is presumably her character. It looks like the in-game equivalent of Doja Cat, anyway. And it seems she just started playing, as the pic is definitely from A Realm Reborn’s opening cutscene.

Check out the tweet in question for yourself below.

[developer story, well add more as details come in]

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Creator of ‘Final Fantasy’ finishes ‘Final Fantasy 14’ in a month’s time

The father of Final Fantasy is all caught up just in time for Endwalker!

Hironobu Sakaguchi, the creator of Final Fantasy, is all caught up on Final Fantasy 14’s storyline — and it only took him a month to do so, PCGamesN  reported Monday. Give or take a couple of days! 

Sakaguchi was the director of the first Final Fantasy  that came out way back in 1987. He directed the following four mainline entries in the series and was a supervisor on many others before leaving Square Enix in the early 2000s. Recently, he began playing Final Fantasy 14, the MMORPG that takes several hundred hours to get through. Yes, hundreds of hours. Sakaguchi journey through Final Fantasy 14  started Sept. 27 and he had already finished several expansions worth of storylines by Oct. 31

The famed director has chronicled everything on Twitter, and it’s been a treat for fans, especially when Sakaguchi notes all the references in Final Fantasy 14  to the games he made.

“Goblin-kun,” Sakaguchi said on Twitter. “Somehow, this reunion makes me cry.”

Sakaguchi is talking about Goblins being one of the first enemies in the series that he and the development team came up with, which you can check below.

Long-time Final Fantasy fans have taken plenty of opportunities to get a selfie with Sakaguchi’s in-game avatar. The tiny Lalafell look sure suits him!

It’s safe to say Sakaguchi is a Final Fantasy 14 fan now. You’d have to be nuts to rush through the game otherwise! With the Endwalker  expansion coming out later this month, you have to wonder if Sakaguchi will be beating down the server doors just like every other fan. Maybe Final Fantasy 14  game director Naoki Yoshida is taking note of Sakaguchi’s journey too, eager to see what his predecessor thinks. 

Written by Kyle Campbell on behalf of GLHF.

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‘Final Fantasy 14: Endwalker’ Preview – the end is nigh, and bloody brilliant

Want to learn more about Sage, Reaper, and all the new zones coming in Final Fantasy 14: Endwalker? We’ve got you covered.

From the moment I step through Old Sharlayan’s white cobblestone gates, an irresistible sense of nostalgia takes hold. As if I’d already been to this gorgeous seaside city before — which isn’t the case, given I’m visiting for the first time at a hands-on preview event for Final Fantasy XIV’s upcoming expansion. Everything is new here, from vast, jaw-dropping zones to its ferociously creative jobs. Yet that warm, familiar feeling remains, and I’m confident it’s the byproduct of Endwalker being a culmination of everything that makes this MMORPG magnificent.

After frequently battling the Garlean Empire since A Realm Reborn, it is surreal to finally explore the capital city of Garlemald for myself. Well, what’s left of it, anyway. Everything is dilapidated and charred, from tiny innocuous lamp posts to towering skyscrapers. The only semblance of life in this haunting landscape is an occasional wicked beast or mechanical menace, neither of which are fond of my party strolling about to take in the sights. I can’t say why Garlemald is in such a sorry state because story context has been removed for the preview, but its destroyed beauty makes it one of the most fascinating zones in Final Fantasy XIV.

The mean streets of Garlemald are an excellent proving ground for would-be adventurers, so I take a chance to try out the Reaper, a scythe-wielding DPS job that could have stepped out of Bloodborne. It’s a fast, free-flowing job that requires a watchful eye to use effectively. There are two resources on its job gauge: Soul and Shroud. Some skills like Slice increase Soul, while others, such as Gibbet, build up Shroud — think: Red Mage but with a devilish grim reaper vibe.

Discovering effective skill rotations during combat is the best part of rolling as a Reaper, especially once battle crescendos with you conjuring up eldritch horrors that slice and dice any poor sod on the receiving end. It’s probably one of the more difficult DPS jobs to play, especially if you want to utilize its area of effect abilities against multiple enemies, which is tough to effectively figure out. Single targets, though? Easy prey. Before long, I feel every bit as dangerous as any unsavory folk skulking about Garlemald.

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While Reaper is loads of fun, healers are more my jam — so the Sage fits me like a glove. Instead of being a pure healing job like White Mage, Sage leans more in Scholar’s direction with damage-mitigating shields. However, its skill rotations are more systematic than other healers, as most of its complete toolkit doesn’t come into the picture until you pop the Eukrasia skill, which completely changes the functionality of some abilities. For example, Diagnosis goes from a standing healing spell to Eukrasian Diagnosis, which erects a magical barrier around a friendly target. Balancing when to use Eukrasia fits Sage’s scientific flavor too. Final Fantasy XIV’s other healing jobs are akin to wizards, while Sage feels like a futuristic combat medic. Maybe that aroma is due to all its explosive laser attacks making my lizard brain sizzle, though.

When I put my healing prowess as Sage to the test inside dungeons, it feels dirty. Nothing is wrong, far from it — I feel like my old White Mage is about to get tossed into the nearest trash bin, though. If an ally is on death’s door just out of reach, Sage’s gap closer skill, Icarus, brings you to their position just in time to slap on shields of instant heals. Like high fantasy Life Alert. Then you can immediately spin around and unleash several area-of-effect damage and healing at once spells in a pinch. It’s liberating after playing White Mage for so long. Sage’s job gauge, however, is complicated enough I couldn’t figure it out during a short preview, but there’s plenty of time for that later. Truthfully, that constant, irresistibly feverish pitch to Sage’s ebb and flow might be what I’m now looking forward to most in Endwalker.

I probably would’ve appreciated the Tower of Zot, a new dungeon in Endwalker, had my attention not been laser-focused on either of the new jobs. Rest assured, it kicks ass too. Long-time fans of the series will no doubt recognize its name, though I’ll be transparent with you: I’ve only started playing Final Fantasy IV in the past week, so I can’t tell you how true to the source material Endwalker’s depiction is. I can tell you that it looks like a damn xenomorph hive straight out of Aliens, however. Rib bones and fleshy-pink innards make up everything from narrow serpentine walkways to the sticky ground beneath my party’s feet. Grotesque stuff probably a first for Final Fantasy XIV too I love it. H.R. Giger would be proud.

Sadly, the Tower of Zot also reaffirms a growing fear that Endwalker will continue making dungeons incredibly linear. Pretty much since Stormblood, Final Fantasy XIV’s second expansion, dungeons are a straight line with no veering paths to lose yourself in. The Tower of Zot’s enemy encounters still rule, especially the ridiculously cool final boss fight that I dare not spoil, but it’s a shame. Returning to A Realm Reborn’s more varied layouts would’ve been nice.

As the preview event’s finale draws near, I decide to explore the wilds of Thavnair. Imagine deep reds and bright oranges during fall in the Pacific Northwest but in a tropical setting. Chill vibes incarnate, I’d say. Maybe not as exciting as Garlemald from a storytelling perspective, but no less of a majesty. Especially its enormous, wind-worn elephant statues. NPC chatter is turned off during the preview, so I can’t grasp what the people of Thavnair are like, but given Final Fantasy XIV’s track record, I’ve no doubt they’ll be worth hitting up later. If Thavnair is any indication, unfamiliar zones in Endwalker will be incredible.

If my time with Endwalker taught me anything, it’s that Final Fantasy XIV’s development team is more than ready to meet and even surpass expectations. It’s hard to believe that the brilliant jobs and stunning zones shown off here were only a taste of what’s to come. I only hope that by Endwalker’s curtain call, that nostalgic aroma is as strong as ever.

Written by Kyle Campbell on behalf of GLHF

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