Someone unlocked all of Final Fantasy XIV’s achievements after 10 years

One player earned all of Final Fantasy XIV’s achievements 10 years after the MMO game launched, and it’s a pretty impressive feat

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One player earned all of Final Fantasy XIV’s achievements 10 years after the MMO game launched, and it’s a pretty impressive feat. For one thing, unlocking some of FF XIV’s achievements takes hundreds of hours of completing tasks several times before you reach a certain point.

For another, there’s 2,751 achievements in total (thanks, GamesRadar). 

The player completed their last achievement on the Garuda server in Japan in August 2023, though the news didn’t make it out until someone posted it on Reddit.  It’ll be a fleeting victory, though. Square Enix adds new achievements with every major update, including FF XIV 6.5, which launched in early October 2023, and probably a whole lot more when the new Dawntrail expansion launches in summer 2024.

These range from simple things, such as completing a seasonal event, to complex endeavors that require time and a great deal of patience. One achievement rewards you for clearing certain difficult dungeons on your own. Another requires you to slay 5,000 S-rank marks in FF XIV’s hunts, and still another makes you get every Relic weapon – one for each class. These unlock in phases as you repeat quests and tasks multiple times.

The most complicated one, however, is the Levequest achievement. Levequests reward players with experience and were, in the game’s beginning, a decent way to level up before Square Enix made that process easier. Each settlement has its own set of Levequests, and you could complete three every day. It takes seven years to do them all.

As for what’s left to do, one Redditer actually pointed out the player still has two more mounts to get through Extreme Trials – yet another challenging activity – that aren’t tied to achievements. The grind continues.

Written by Josh Broadwell on behalf of GLHF

Square Enix announces Final Fantasy XIV 6.5 release date

Square Enix announced the Final Fantasy XIV 6.5 release date during the MMO game’s Tokyo Game Show live letter, and the date is pretty close

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Square Enix announced the Final Fantasy XIV 6.5 release date during the MMO game’s Tokyo Game Show live letter, and that date is pretty close. FFXIV 6.5 launches on Oct. 3, 2023, and brings with it new story quests, trials, raids, and the duty system’s further expansion.

Once patch 6.5 launches, the duty system will cover all main scenario dungeons from A Realm Reborn through Endwalker, meaning you can play through the game’s entire story without having to team up with other players. Extra dungeons and raids still require multiplayer parties, though, including the new Lunar Subterrane dungeon that launches with patch 6.5.

Patch 6.5 comes with two new trials, the Abyssal Fracture trial against Final Fantasy 4 boss Zeromus, which comes with normal and extreme difficulty options; and an Unreal Trial against Thordan in the Singularity Reactor. There’s a new Myths of the Realm Alliance Raid and, at the other end of the spectrum, more ranks, materials, and structures for your Island Sanctuary.

Producer Naoki Yoshida also outlined later additions coming in 6.51 and 6.55, neither of which has an anticipated release date yet. FF XIV 6.51 ushers in a new variant dungeon and a new criterion dungeon, alongside a new arena for the PvP Crystalline Conflict mode. Tataru’s Endeavor, more Hildebrand Adventures, a new main scenario quest, more weapon enhancement quests, and a set of Tribal Alliance quests for Endwalker.

Yoshida said the team will share more information about Final Fantasy XIV Dawntrail during the game’s Fan Festivals in London (October 2023) and Tokyo (January 2024). However, he didn’t mention anything further about FF XIV on Xbox or when testing may begin.

Written by Josh Broadwell on behalf of GLHF

Final Fantasy XIV on Xbox is finally happening

Final Fantasy XIV is coming to Xbox at least, 10 years after the MMO game first launched on PC, and it’s coming with an expanded free trial

Final Fantasy XIV is coming to Xbox at last, 10 years after the MMO game first launched on PC and PlayStation. Xbox head Phil Spencer and Final Fantasy XIV producer Naoki Yoshida made the announcement during the 2023 Fanfest and said Final Fantasy XIV on Xbox will launch sometime in spring 2024.

Open beta testing for the Xbox version will begin during patch 6.5x later in 2023.

Final Fantasy XIV will be available on Xbox Series X|S as a digital-only release, and Yoshida said you can go right from the beta into the full release without any interruption. All content and upgrades announced during the 7.0 Dawntrail update will be available in the Xbox version. 

You can also get started and play a substantial amount of Final Fantasy XIV for free. Yoshida announced that the FFXIV free trial is expanding to include the end of Heavensward and the entirety of Stormblood, the MMO’s second and third expansions, and you can get pretty much everything the game has to offer outside a few social aspects in the free trial.

Square Enix president Takashi Kiryu said the Xbox version is only possible thanks to Spencer’s extensive support and said Xbox and Square Enix will work to bring their games to Xbox in the future, whenever possible.

Spencer and Kiryu didn’t say what Square Enix games might come to Xbox in the future, though if you’re hoping for Final Fantasy 16 at some point, you’ll probably be waiting for a while. Non-PS5 versions of the game are still a ways out.

Written by Josh Broadwell on behalf of GLHF

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FFXIV mods have Naoki Yoshida “extremely disappointed”

Yoshi-P is not happy with the latest round of FFXIV mod users who breached the MMO’s terms of use to finish the new Raid in patch 6.31

Yoshi-P is not happy with the latest round of FFXIV mod users who breached the MMO game’s terms of use to finish the new Ultimate Raid in patch 6.31. The game’s producer expressed his displeasure in a new Lodestone blog post, where he reminded players that using mods and addons is never acceptable or even necessary.

“It is extremely disappointing for me personally to see this commotion surrounding third-party tools once again in the wake of what happened with Dragonsong’s Reprise (Ultimate),” Yoshida said. 

“As the individual who is entrusted with full supervision over FFXIV, it is my responsibility to enact countermeasures and police the use of these tools, as well as educate people to not use these types of third-party tools—this is especially unfortunate when I, as a gamer, am cheering on everyone who is learning this content by trial and error and putting in the effort to clear.”

Final Fantasy XIV mods and add-ons are a bit of a complex subject. The game’s terms disallow using them for any reason, though players often mod their characters’ hair or clothing or use third-party photo mode mods with more options than the game’s in-world camera. Others use addons in high-difficulty content to help predict enemy behavior.

While Square Enix is aware of their use, they typically go unpunished – unless the user is careless enough to make them publicly viewable or speak openly about them online. That was the case with the Dragonsong Reprise incident Yoshida mentioned, where the user in question actually streamed themselves using the mods.

One reason mods were appealing for patch 6.31 players is the unofficial World First Race, a community event to see who can finish the UItimate Raid first. Yoshida said that, while not officially endorsed, the event is something he followed closely and commented on – but not anymore. Instead, he’s discussing the viability of official raid races with the FFXIV team.

Written by Josh Broadwell on behalf of GLHF

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Final Fantasy 14 director cites Japanese game show as inspiration for Island Sanctuary

Naoki Yoshida told us all about the inner workings of Final Fantasy 14’s new maritime settlement-building mode.

Legendary adventurer, freedom fighter, god-slaying protector of the realm – you can be almost anything in Final Fantasy 14, including a humble gardener.

Last summer, patch 6.2 of Final Fantasy 14 added the Island Sanctuary, a free-roam coastal island paradise rife with sprawling crops and fields that test the harvesting know-how of aspiring green thumbs. Imagine Harvest Moon or Stardew Valley, but set entirely within Square Enix’s award-winning MMORPG, and that’s more or less the gist. However, despite the obvious parallels between Island Sanctuary and popular farming sims, Final Fantasy 14 director and producer Naoki Yoshida told GLHF that inspiration came from another entertainment medium entirely. 

“The initial inspiration for Island Sanctuary was not actually a game, but rather from a segment in a TV show called The! Tetsuwan! DASH!!, which belongs to a genre known as ‘variety shows’ in Japan,” Yoshida said. “Basically, in this segment, the participants are tasked with developing facilities themselves on a deserted island that shows signs of having been inhabited in the past, using scrap wood, timber, and debris washed ashore.”

Yoshida was keen on recreating this maritime settlement-building experience he’d seen on television entirely within the trappings of an MMORPG ⁠— a far cry from the dungeons, raids, and increasingly intricate combat encounters that Final Fantasy 14 players demand with every update. While satiating that ever-growing desire for more grandiose battles is crucial in Final Fantasy 14’s success, Yoshida firmly believes that lax, meditative-like harvesting and gathering activities scratch another, but no less important, itch. 

“Ideally, the more types of content an MMORPG has to offer, the better,” Yoshida explains. “Naturally, the most common requests are those for battle content, but if you were to ask if that alone is ideal for the development of an MMORPG, I think the answer is ‘no’ – “the ideal result would be that both ‘Adventure & Life’ are aligned to the point where players ultimately feel that they are residing and living out their lives in that game’s world.

“If you think of fighting battles as a job, then in the real world, it’s not exactly the case that a person is engaged in battle day in, day out, right,” Yoshida continues. “People will surely want to take a break once in a while and lie around on the beach or relax at home with friends, family, or their partners.”

Several months have gone by since Island Sanctuary’s launch, and the overwhelming consensus from players is that while what’s there is a decent start, it’s too linear and not all that personal. Everyone wants more items to earn, space to lay foundations, and more choices overall – requests that Yoshida and the rest of Final Fantasy 14’s development team knew people would want.

“This is something we had anticipated, but the feedback we have received most often is along the lines of ‘I want to create a more unique island sanctuary that I can call my very own’ – this is quite difficult feedback to address due to [Final Fantasy 14’s] map and server systems,” Yoshida says. “But we are steadily developing ways to allow more freedom in design, such as allowing the free placement of outdoor furnishings from housing.”

Thankfully, and without getting into specifics, Yoshida notes that improvements are coming in Patch 6.3, which launches on Tuesday, Jan. 10, 2023 — including various quality-of-life adjustments to the user interface.

There’s been some online speculation that Island Sanctuary could (or already has) run into in-game storage challenges, resulting in item limitations that Eorzean homeowners know all too well. According to Yoshida, though, server-side data management in Island Sanctuary is entirely different than what the housing systems use.

“The items used in Island Sanctuary are actually ‘intangible’ data, so to speak, that completely exist within the confines of the players’ islands,” Yoshida explains. “It is precisely because the concept is to play the content like a solo game that the data management is carried out differently from tangible items, which can be traded with others. As such, there are fewer item restrictions and storage issues.”

Island Sanctuary could go any number of ways from here. Whether it’s expanding how players can tend and look after their farm or just a smidge more layout customization — there’s loads of untapped potential, and Yoshida already knows what feature he wants to implement eventually.

“The very first thing would be the ability to place outdoor furnishings in the Island Sanctuary,” Yoshida concludes. “After all, if this becomes possible, players will have much more scope to customize the area around their island hideaways to their liking!”

Written by Kyle Campbell on behalf of GLHF.

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Early FFXIV 6.3 patch notes outline new housing plots, QoL features

FFXIV’s 6.3 patch notes are here, detailing changes such as easier quest markers and the start date of the MMO’s next housing lottery

The early FFXIV 6.3 patch notes are here, and while they might be early, they certainly aren’t lacking information about what to expect in the MMO game’s next update. Among the lengthy set of notes Square Enix posted are mentions of the new diving spots available in Limsa Lominsa, assuming you’ve reached the right level, some much-needed improvements to questing, and a reminder about the upcoming housing lottery.

On the questing front, quests whose locations aren’t in a city or in the open will have a quest marker indicating what path to follow to reach it. This improvement only applies to Endwalker and other quests up through 6.3, but Square Enix said the changes will gradually be rolled out for older quests in future updates.

Wards 25 through 30 will be made available across all residential districts, and the 6.3 housing lottery will start on Jan. 15, 2023, at 7 a.m. Pacific Time. A range of new furnishings will also be available, and you can finally preview portraits and other paintings at a shop before purchasing them.

All this is in addition to the usual influx of new items, dungeons, and more, including the adorable Corgi minion players can’t wait to adopt.

Final Fantasy XIV 6.3 releases Jan. 10, 2023, and a second patch is planned for the near future.

Written by Josh Broadwell on behalf of GLHF

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FFXIV 6.28 server maintenance: How long is the FFXIV downtime?

The Final Fantasy XIV servers will be going down today while the 6.28 update is installed, we’ll tell you when they’ll be down.

Final Fantasy XIV had the massive 6.2 update in August which brought in long-awaited features like the Island Sanctuary. After being bolstered by the 6.25 August last month, some more patches and fixes are on the way. Thankfully, the game is in quite a stable state right now, but there are still a few issues that could cause you problems in specific circumstances.

As this patch is implemented worldwide, it, unfortunately, means that all worlds will need to go offline for a while to make sure everything runs smoothly. We’ll give you all the details on how long the FFXIV downtime is planned to last, and at what times the server maintenance will begin and end.

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FFXIV weekly reset time: When is it and what is affected?

Final Fantasy 14 has a lot for players to do each week, we’ll tell you when every weekly and daily task resets.

MMOs live and die on how much stuff there is to do for players, which is what makes daily and weekly activities so popular. It means there’s always more to do and always more rewards to be had, however, these have got to reset at some point. We’ll tell you exactly when both the weekly reset and daily reset happen so you know when you can get back in for a fresh round of raids and activities.

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Final Fantasy XIV patch notes: 5 biggest changest in update 6.21

FFXIV 6.21 is a relatively minor update for the MMORPG, so we’ll tell you everything it has in store after the extended downtime.

Final Fantasy XIV has just undergone a period of extended downtime while the latest 6.21 update is installed. The game is now live once more and the FFXIV patch notes have shown us that this was just a minor patch, as we expected it would be. While we’re all sitting around waiting for the 6.25 update to really give us something to sink our teeth into, we’ll talk you through everything this update did, just so you’re in the know.

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FFXIV Callback Campaign returns: How to get your rewards

If you’ve got friends who haven’t played Final Fantasy 14 in a while, then this is your chance to get both of you some rewards.

Now the big 6.2 update has been around for a while, it’s time to get as many people as possible into the game. With an MMORPG that’s been around as long as Final Fantasy XIV, there are bound to be loads of players who have fallen out of the loop and don’t play very often anymore. If you happen to know a few people like that, then you’re in luck, as FF14 has just started a new Callback Campaign which runs until September 30.

In short, this is a campaign where you can get great in-game rewards if you invite your offline friends to return to the game and renew their subscriptions. There are some strict requirements, but the rewards are worth it. We’ll tell you what the rewards are, and how you can get your hands on them.

If you’re someone getting back into the game after some time off, then check out our FFXIV 6.2 patch notes so you know what’s new in-game.

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