See the first stunning F1 Las Vegas track photos as the 2023 race gets closer

The F1 race in Las Vegas looks like it’s going to be unreal.

Formula 1 is coming to Las Vegas, in what’s one of the more anticipated races in American motorsports since … well, F1 came to Miami last year.

It’s a race that will take Max Verstappen, Charles Leclerc and the other top drivers through the Vegas strip at night under the lights, which means it’s going to be visually stunning and wild with all the hotels and casinos as the backdrop.

We’ve gotten a first look at the track with some unbelievable photos shared on X (formerly Twitter), so of course we had to put them all in one place. Between this, the Raiders’ stadium and the structure known as The Sphere, there’s so much coolness in Vegas right now:

This is also neat:

Alpine driver Pierre Gasly spotted wearing Patrick Mahomes jersey

F1 driver Pierre Gasly was spotted donning a Patrick Mahomes jersey after the quarterback’s investment in the Alpine racing team this week.

Patrick Mahomes has made serious investments in the sports world since signing his massive second contract with the Kansas City Chiefs, and his latest endeavor put him on the world stage in a major way.

The reigning MVP and tight end Travis Kelce both put money into the Alpine Formula 1 team this week, which was met with both surprise and intrigue around the motorsports and football communities.

Alpine driver Pierre Gasly was spotted wearing a white Mahomes jersey on Wednesday in a picture posted to Twitter, marking a new era for the racing team as it prepares for the United States Grand Prix at the Circuit of the Americas in Austin, Texas this weekend.

Formula 1 is a global sport that holds races around the world, and Gasly’s eagerness to don a Mahomes jersey is sure to introduce the quarterback to fans on every continent who weren’t already aware of his accomplishments and success in the NFL.

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Sports stars attach to Alpine F1 Team investment firm

Patrick Mahomes, Rory McIlroy and more have joined forces with Otro Capital to invest in Alpine’s Formula 1 team.

Some of sports’ biggest stars worldwide are banding together to invest in a Formula 1 team.

Earlier in the year, investment firm Otro Capital announced it would contribute a 200 million-euro investment fund to F1’s Alpine F1 Team. That fund was previously backed partially by actor and Wrexham owner Ryan Reynolds, and now, multiple sports celebrities have joined the investment fund and attached their names to the team.

Kansas City Chiefs quarterback Patrick Mahomes and tight end Travis Kelce, golfer Rory McIlroy, former Heavyweight champion boxer Anthony Joshua, Liverpool and England national team player Trent Alexander-Arnold and former Manchester United midfielder Juan Mata were among the sportsmen joining up with the project.

As it stands, Alpine is currently sixth in the 2023 constructors standings with 90 points. The investment may be sorely needed, as Alpine — formerly Renault — haven’t won a Formula 1 World Constructors Championship title since 2006.

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Miami GP expands capacity to 100,000

The organizers of the Miami Grand Prix have expanded the capacity for next year’s race to 100,000 per day as they see ongoing high demand for tickets. The inaugural race back in 2022 saw over 240,000 people attend but capacity was limited to try and …

The organizers of the Miami Grand Prix have expanded the capacity for next year’s race to 100,000 per day as they see ongoing high demand for tickets.

The inaugural race back in 2022 saw over 240,000 people attend but capacity was limited to try and avoid unforeseen issues as the Miami International Autodrome made its debut on the calendar. That attendance grew to 270,000 as additional grandstand and general admission numbers were provided, and a further increase will follow for 2024.

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All existing grandstands remain in place for next year with additional capacity in some popular locations including the pit straight and Turn 1 North, with tickets going on sale today (Monday) at 10am ET.

Miami Grand Prix president Tyler Epp says the increases have been planned but also reflect ongoing demand even as the race enters its third year and the novelty factor wears off.

“From the beginning, Stephen (Ross) and Tom (Garfinkel) have been incredibly supportive with all the resources we needed. But I would tell you there was never a mandate of ‘get to this number’. It was always built on ‘what can we do to ensure the fan experience for the people who are coming is the value that they paid for the ticket? Or exceeding the value they paid for the ticket?’

“So for us it’s more of an analysis of walkways, bridges, food and beverages, restroom locations, those kind of things, to make sure we have enough of those to increase capacity. It’s always great to increase capacity because we showcase the sport to more people and we’re authentically committed to building that motorsport and F1 enthusiast in the States. And the best way to do that is to engage them in our event or the event in Austin or Las Vegas to try and make sure that they experience F1 for what it is.”

With Circuit of the Americas boss Bobby Epstein warning the new US races could face tougher second and third years after initial interest, Epp says the initial Miami approach has helped avoid that.

“Respectfully to Bobby but that is not what we’re seeing! Year two we grew attendance, we were up to over 270,000 last year, we expect to grow again this year. But it’s authentic, it’s organic, and it’s done with the investment in bridges and the investment in wider walking paths and the investment in smarter back of house food and beverage experiences for people.

“We have not seen it soften. It continues to be very supported. I’ll give Tom and Stephen credit for slowing us, because if we had gone and tried to be really big in year one, then I think you risk putting ourselves as a promoter in the position where the fan experience is negative and then they’ve done it once, it wasn’t that great and they don’t come back. Not suggesting at all that’s what happened in Bobby’s case but that was our concern.

“So we were more focused identifying the value, making sure we can deliver that value and then as we can grow, we do. But the growth will not come at the expense of the fan experience for the people who are already coming.”

Epp also confirmed that the 2024 race is highly unlikely to move to become a night race – although a future switch isn’t ruled out.

Brad Pitt’s super-cool F1 movie is being filmed at an actual race, and it looks so realistic

Brad Pitt’s F1 movie looks so cool.

If you see an 11th team on the grid at Formula 1’s stop at Silverstone this weekend, it’s not a mistake.

That team would be known as APXGP, and it’s fictional. Because it’s part of the movie that Brad Pitt and Damson Idris are filming in England at this weekend’s F1 race.

Pitt apparently plays Sonny Hayes, a driver coming out of retirement to help young Joshua Pearce (Idris). Drive to Survive fans are going to love this.

The photos and videos from the weekend have already begun dropping, so let’s show you what we’ve seen so far from the track:

F1 23 review: A small evolution for the Formula 1 racing series

F1 23 might only feature a few small tweaks to the racing game formula, but its story mode and deep simulation make it enjoyable nonetheless

F1 23 barely needs an introduction for Formula 1 fans. If you played the racing game’s 2022 version, you already know basically what to expect. Just as with other annual series such as FIFA, these new, full-priced releases usually only have small tweaks with each new entry – sometimes for the better, sometimes for the worse. F1 23 is no different, though most of it is for the better – even if there really isn’t that much evolution on display.

F1 23 turns back to its simul-arcade formula that defined the series in years gone by. It’s approachable for everyone, but a dense system of assists, preferences, and customizations means you can turn it into something very like an authentic simulator if you prefer more depth.

Whatever your choice, F1 23 is as much of a pleasure to drive as ever, both with controllers and with a steering wheel. The single-seaters handle corners with impressive smoothness, and it’s so easy to feel like you’re naturally driving a real car.

While new features are, admittedly, sparse, it seems evident that Codemasters put all the feedback from the past racing season to good use. Just touching curbs with the floor of your car means you can lose control for a split second and even risk spinning out. That’s something teams and drivers learned the hard way in 2022, with a few notable examples being Schumacher’s crashes in Jeddah and Monaco.

Curbs have always been a controversial feature in F1 games, and they probably still will be in F1 23. While Codemasters has smoothed out the issue over time, there’s a strange, new phenomenon now. Go full throttle, and you’ll see your car spin out in the middle of turns – but only in what seems like pre-determined parts of certain tracks.

Codemasters told GLHF this comes as part of the new traction control system, where the default setting is equivalent to the medium setting in F1 22. Wear and compounds supposedly play a role in these interactions as well, but we’ve seen it happen even in time trials with just five percent degradation. The way you lose the rear end feels a bit too scripted as well.

In short, curbs and traction will probably be another point of contention, but the new tracks are excellent. F1 23 comes with two new tracks, Las Vegas and Qatar. The new U.S. circuit, which won’t debut until late in the season, has a central section that is vaguely reminiscent of Singapore and Miami.

All of them are designed with the new generation of Formula 1 cars in mind – lots of quick turns and fast straights as you flash across the Strip at 350km/h, and that should make overtaking much easier under DRS. It’s pretty easy to learn and master, with the exception of turns seven and eight.

Losail has been a MotoGP staple for decades. It looks a lot like Bahrain, with the three very fast turns in quick succession as the highlight. It’s got everything we love in a track: You race fast, it’s approachable, and it still requires agency.

Story mode Braking Point 2 is back after being notably absent in 2022. One standout new feature is a management component, complete with difficult choices and consequences. The game does a decent job at taking note of your decisions as well – at least until the narrative takes over.

The story evolves through multiple perspectives, giving us a look at the Formula 1 world through the lens of three characters. It’s a welcome addition that lends more variety to both the storytelling and gameplay, even though some characters – especially F1 2021‘s protagonist Aiden Jackson – end up losing some of their screen time.

Given the usual lack of narrative in simulator games such as this one, it’s nice to see how Braking Point creates a proper in-game universe, one where you get to see familiar faces return and others show themselves in a different light.

The scenario-based structure remains the same, although the difficulty feels a bit too low. You always end up completing both the main and bonus objectives with ease, which takes the urgency out of customization options. Settings to tweak difficulty would’ve been appreciated.

Elsewhere, the narrative connects that in-game universe with the real world surprisingly well. Emails and news throw in anecdotes from F1 history, for example, along with reports from the contemporary scene, and it goes a long way in making the world feel grounded and real. It’s quite rare to see an officially licensed game deal with themes such as billionaire sponsors, or the controversial legacy of motorsport, with such frankness.

We were surprised to see that Time Trial is much more than just a hub: it comes with a full package of challenges to play both in single and multiplayer mode, and it’s set up for rotating content focusing on the current Grand Prix. F1 World is based on a standalone progression, allowing you to upgrade your car and your team with unexpected depth while racing in series such as European GPs or in scenarios where you need an exciting comeback in the rain

It’s a brilliant blend of the Braking Point scenario-based experience and the management component of career mode – so much so that one could wonder if this could overshadow the two modes it draws inspiration from. On the other hand, the Hot Lap experience introduced last year is scaled down to just a playlist in F1 World.

One of the biggest issues with F1 World is it comes with way too many currencies, with different currencies for money or stuff you specifically need to upgrade parts and team members. I quickly stopped caring about the post-event screen detailing all that I had earned.

The mode comes with a huge variety of objectives, similar to bounties and challenges in a game like Destiny, and are even meant to be claimed in a dedicated menu as if you’re playing a free-to-play game. This is where the long-term engagement comes in, although some tasks might be a touch too obscure.

Licenses are borrowed from multiplayer, and almost remind me of Gran Turismo. It’s a nice progression system, even though you have to go through a FUT-like curve where you’ll be asked to spend the first few hours playing against a very weak AI. On top of that, we lost progress twice for reasons we still don’t understand. Not fun.

F1 23 has few standout innovations compared to previous games, but ot dpes come along with a genuine revolution in the sport.  F1 World is good, even with its confusing range of currencies, and will only get better, while the rest of game remains a fun and authentic simul-arcade experience and a solid starting point for those willing to learn how to play with a steering wheel.

Version tested: PC

F1 23 technical breakdown

F1 23 features a warm color palette that makes cars even more vibrant and is a perfect fit for the setting, especially the night races in Vegas and Qatar. We played the PC version on an ultrawide monitor, running the game up to 144fps at a 2560x1080p resolution, and it’s as smooth as the 2022 game on a RTX 3080. Ray-tracing is a heavy lift as you’d expect, though, and it brings the framerate down to 70-80fps. It still feels consistent and smooth, so if you want the extra bells and whistles, it’s worth the compromise. Codemasters packed in more visual details than ever, including tires graining and blistering that you’ll notice with wear. 

Written by Paolo Sirio on behalf of GLHF

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F1 23 hands-on preview: Fantastic Formula 1 action

Between welcome refinements and subtle new additions, F1 23 is shaping up to be an excellent evolution for the racing game series

After F1 22 introduced supercars to the racing game series, Codemasters set themselves the hard task with F1 23 of building a game that somehow feels new again. We spent a few hours with a preview build of the upcoming Formula 1 game to see how that was playing out, and while F1 23 might feel like a safe evolution for the franchise, it’s still shaping up to be an excellent one.

There’s a lot we didn’t get to play just yet, such as F1 World, new tracks, and Breaking Point 2, which we’ll be focusing on over the coming weeks, but we already have quite a clear idea about how the game is shaping up.

The first thing we noticed is how much more grounded your car feels. That’s thanks in part to new sound effects. Wheels dig into the ground and throw grit around your ears. You feel every shifting gear, and the engines are now deliberately less graceful. 

That sense of groundedness doesn’t extend to how cars control, though. In our experience during the first few hours, vehicles feel more slippery, and it’s easier to lose the rear end. It’s tough to get used to, but it could be a result of counter-steering becoming more common in Formula 1. 

While the emphasis is squarely on F1 as a spectacle, it also accentuates a long-standing issue with the series. Curbs seem suspiciously safe to straddle, rather than having you spin-out the moment you touch them, and there are still issues in the middle of corners. 

Speaking of curbs, Codemasters evidently took feedback from the real sport since shipping F1 22. Ground effect returning meant that managing curbs became even more complex. If you just touch them with the bottom of the car, you lose control for an instant. That’s a side effect of the new aerodynamics introduced in 2022. 

Since the initial build, driver and team performances have been updated to reflect their progress in the 2023 season. Fernando Alonso is now going for the pole in his Aston Martin, while Ferrari is considered the third or fourth team on the grid.

We played as Max Verstappen and enjoyed a Bahrain GP in the lead from the first to the last lap. Red Bull remains a powerhouse even in the video game. The Asturian Fernando Alonso was our best choice in an intense Grand Prix of Emilia Romagna. Imola GP was canceled due to the disastrous floods earlier in May 2023, but we still managed to have some fun there, keeping the reigning world champion behind.

The preview build let us test the 35 percent race length, a much-needed race length setting, and a vibrant new color encoding system – a welcome set of improvements over F1 22’s visuals. 

It’s not all new features. F1 23 is also refining plenty of established systems. The grid is more active than ever, in line with improvements made in F1 22, and you can see safety cars and overtakes changing during a race. We haven’t seen red flags, but we’re assuming those will show up in the final build – and even more so in the multiplayer component. 

You don’t find yourself in P20 anytime you get in the pit lane from P1 anymore – which might seem like a given, but it wasn’t really obvious in the last few F1 games.

Tire management is still a very strong asset, both in wear, which still influences how performance changes during a race, and in compound. It makes a substantial difference between how you start a race and how you finish it, and it affects human and AI players alike. 

From the first hours spent with general gameplay, F1 23 looks like a solid update – even if it is a safe one. Between welcome refinements and new nuances to check out, we’re looking forward to getting our hands on the final product when it launches on June 16, 2023, for PC, PS4, PS5, Xbox One, and Xbox Series X|S.

Written by Paolo Sirio on behalf of GLHF

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LOOK: Tua Tagovailoa experiences the Miami Grand Prix

Tua Tagovailoa got to soak in one of the world’s biggest sporting events at the Miami Grand Prix

Tua Tagovailoa didn’t have to travel far to experience one of the world’s biggest sporting events, the Miami Grand Prix. Hard Rock Stadium in Miami Gardens is the host site for the Formula 1 race, which attracted stars from all over the globe.

The Miami Dolphins quarterback was spotted interacting with high-profile drivers, swapping jerseys and even throwing the football around.

Tagovailoa recently had his fifth-year option picked up by the Dolphins, which means he will be with the team through the 2024 season. This also means he’ll get to stay at home for the Miami Grand Prix for at least another year or two, unless and until the two agree on a contract extension.

Dolphins taking in scenes, helping out before the Miami Grand Prix

Players meet racers and help pit crews.

Hard Rock Stadium, where the Miami Dolphins play their home games, is no longer just a place for football events, as it’s hosting the Miami Grand Prix Formula One race for the second year.

Last year, the winner was Red Bull Racing’s Max Verstappen, and a number of Dolphins were on site to watch the victory.

This year, the race is taking place on Sunday, and, once again, Dolphins are taking in the event and helping out before it begins. Some are even meeting the racers and practicing pit crew changes.

Here’s a look at everything that’s been going on in Miami Gardens in recent days: