Elden Ring’s director doesn’t want to ‘force difficulty’ for no reason

Challenge for good reason.

FromSoftware’s games are known for being tough, though Elden Ring  director Hidetaka Miyazaki doesn’t want to stress fans out needlessly.

In an interview on the PlayStation Blog, Miyazaki says he’s familiar with the ongoing discussion surrounding Dark SoulsSekiro, and now Elden Ring’s  difficulty. However, Much to the surprise of hardcore challenge enthusiasts, those demanding peaks and valleys in FromSoftware titles don’t exist for bragging rights.

“I feel like our approach to these games, not just Elden Ring, is to design them to encourage the player to overcome adversity,” Miyazaki said. “We don’t try to force difficulty or make things hard for the sake of it. We want players to use their cunning, study the game, memorize what’s happening, and learn from their mistakes.”

The famed director also claims that Elden Ring’s  open-world  nature will make the action RPG more accessible without hindering the (sometimes) mountainous challenge.

“We have not intentionally tried to lower the game’s difficulty, but I think more players will finish it this time,” Miyazaki continues. “The player’s level of freedom to progress through the world or return to a challenge later are all elements that I feel will help people get through the game at a more leisurely pace.”

That flexibility is probably for the best since Elden Ring’s  core story takes  roughly 30 hours to finish. The side-content will dramatically increase the runtime in all likelihood, though. 

According to MiyazakiElden Ring  is the culmination of FromSoftware’s many years of experience. So expectations are at an all-time high, especially with  George R.R. Martin’s involvement.

Written by Kyle Campbell on behalf of GLHF.

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Elden Ring takes 30 hours to finish, says FromSoftware

This won’t be a short one.

Yasuhiro Kitao, the producer on Elden Ring, says fans have loads of time ahead of them should they want to finish FromSoftware’s latest action RPG.

During an interview at the  Taipei Game Show, Kitao spoke about Elden Ring’s  length. Specifically how long the main questline is and how many side quests there are for fans to dig into and explore.

“In terms of the targets set during development, the idea is that the main route should be able to be completed within around 30 hours,” Kitao said. “The game as a whole is quite massive and contains many dozens more hours worth of gameplay, but if we are talking about the main route only, it shouldn’t take much longer than that.”

Kitao also speaks briefly about what it was like working with George R.R. Martin, who recently said Elden Ring  looks incredible. An open-world game is new for FromSoftware, and Kitao didn’t mince words about how massive it is.

“I’d say that this is probably the richest and most detailed world we have ever created,” Kitao said. “It’s certainly something to look forward to savoring.” 

Kitao’s spoke quite confidently about Elden Ring during the interview, which is interesting considering FromSoftware was intimidated by the Demon’s Souls  remake. Back during the Holidays, Elden Ring  even won The Game Awards’  most-anticipated title for 2022.

Written by Kyle Campbell on behalf of GLHF.

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Elden Ring becomes the most wishlisted game on Steam

Hype incarnate.

Excitement for Elden Ring  is reaching critical mass, becoming the most wishlisted game on Steam.

As first spotted by Eurogamer, FromSoftware’s upcoming action RPG is now on more user wishlists than any other game on the platform, a staggering feat when considering how  massive Steam has become. Before this, Techland’s Dying Light 2 Stay Human  was the reigning champ, yet not even zombies are enough to thwart what even Game of Thrones  author  George R.R. Martin is singing the praises of  well ahead of release.

Hidetaka Miyazaki recently said he believes Elden Ring  will be FromSoftware’s crowning achievement, even surpassing  Dark Souls  in terms of quality. Fair prediction, considering Miyazaki directed both games!

Steam is by many metrics the biggest video game storefront, boasting upward of  27 million concurrent users  at times. So Elden Ring  taking this crown is no short order, and it’s almost a certainty that it’ll be one of the  platform’s most popular  titles by year’s end. Elden Ring  also won  The Game Award’s most-anticipated  game for the second year running.

We’ll find out if Elden Ring  lives up to the hype when it releases Feb. 24 for PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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Elden Ring’s graphics team were intimidated by the Demon’s Souls remake

The Demon’s Souls remake’s visuals put extra pressure on FromSoftware’s Elden Ring.

The Demon’s Souls remake on PS5 set a new standard for visuals in FromSoftware’s games. Created by Bluepoint Games – the team behind the Shadow of the Colossus remake – it’s a faithful recreation of the Souls game that started it all back on PS3, albeit with stunning graphics. 

In fact, Demon’s Souls is one of the best-looking PS5 games you can play right now. This has put extra pressure on the graphics team at FromSoftware, which is currently busy creating Elden Ring, an open-world evolution of the subgenre it built.

“I’m pretty sure our graphics-creation staff felt that pressure more than anyone else,” creative director Hidetaka Miyazaki told Edge magazine (via PC Gamer), referencing the graphical quality of the Demon’s Souls remake. 

“Graphical fidelity is not something we put as the top priority. What we ask for on the graphics side depends on the systems and requirements of the game itself, and it takes less priority compared to the other elements of development. So this is always an area where I feel a little bit apologetic towards my graphics team because I know they work extremely hard.”

FromSoftware games have always been beautiful in their own way, but it’s easier to obscure any blemishes when you create a game about delving into dark dungeons. Mind you, Bloodborne and Dark Souls 3 are gorgeous. 

With Elden Ring, FromSoftware is trying something different. Featuring a world with dynamic weather and time of day, it’s going to be more of a challenge for the team to make it look pretty in every condition. Read our Elden Ring preview for some hands-on impressions. 

Elden Ring is coming to PS4, PS5, Xbox, and PC on Feb. 25. Check out our list of the biggest games releasing in 2022 for more.

Written by Kirk McKeand on behalf of GLHF.

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The best RPGs of 2022 – the most exciting upcoming RPG games

Role-playing in 2022 is all about depth of experience.

What even is an RPG in 2022? Such has been the cross-pollination of genre elements over the last few generations that where you’d once have described a game with XP, an inventory and upgrade trees as classic RPG material, now those markers only narrow it down to ‘a video game’.

When it boils down to it, role-playing in 2022 is about depth of experience. Games that embark on vast narratives and give you some agency in them, whether that means your protagonist has a new pair of +5 charisma shoulder pads for the next big fight or their dialogue options actually change the course of events in the game world. A great modern RPG should take you on a journey and steep it in interconnected systems. Failing that, at the very least there should be the occasional cuirass or a chest that somebody has inexplicably left one gold coin in.

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Elden Ring will be better than Dark Souls, according to director Hidetaka Miyazaki

The best is yet to come.

Few video games reach the astronomical levels of hype that FromSoftware’s Elden Ring  currently has, and for a good reason — it’s from the same people that brought us Dark SoulsBloodborne, and Sekiro: Shadows Die Twice. 

Hidetaka Miyazaki, who directed all of these games, claims Elden Ring  will surpass even Dark Souls. In an interview with GamesRadar’s Edge Magazine, the ironic director spoke about what makes his latest action RPG distinct from the rest. 

Elden Ring is based on a culmination of everything we’ve done with the Dark Souls series and with our games thus far,” Miyazaki said. “Variety is something we strived for when creating this game, and something I believe we’ve managed to achieve. I believe it will be our best [game] to date.”

It’s a bold claim, but if nothing else, Elden Ring  is undoubtedly the studio’s most ambitious game to date. George R.R. Martin, best known for creating the Game of Thrones  universe, helped pen the backstory for Elden Ring — which he believes looks incredible. We certainly dug what was on offer during  our hands-on preview too.

Time will tell if Elden Ring  ends up as FromSoftware’s best in the eyes of fans, but for now, it’s looking damn good.

Written by Kyle Campbell on behalf of GLHF.

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George R.R. Martin says Elden Ring ‘looks Incredible’

The Game of Thrones creator is into Elden Ring.

George R.R. Martin, the author behind A Song of Ice and Fire, thinks Elden Ring  looks every bit as incredible as the rest of us.

Back when Elden Ring  was in the conception stages, Dark Souls  studio FromSoftware reached out to the Game of Thrones  creator about  potentially writing the game’s backstory. He agreed, despite his inexperience with the medium. In a new blog post, Martin reveals how his work on Elden Ring  came about.

“[Hidetaka] Miyazaki and his team from FromSoftware were doing groundbreaking stuff with gorgeous art, and what they wanted from me was just a bit of worldbuilding: a deep, dark, resonant world to serve as a foundation for the game they planned to create,” Martin said. “And as it happens, I love creating worlds and writing imaginary history.”

“So I did my bit, and handed off to my new friends in Japan, and they took it from there. And years passed,” Martin continues. “Video games are as big as movies these days (bigger, actually)… and take just as long to create.”

“But the day of Elden Ring  is finally at hand. And I’ve got to say, it looks incredible,” Martin concludes.

The author then ends his post by linking to the  Elden Ring  trailer from the Game Awards.

Martin is hardly the only one blown away by the trailer. Elden Ring also took home the  most anticipated game for the second year in a row award.

Written by Kyle Campbell on behalf of GLHF.

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Elden Ring unveils new story trailer at The Game Awards 2021

The latest Elden Ring trailer from The Game Awards 2021 gave us a closer look at what to expect from the game’s story.

With just over two months to go before launch, Elden Ring’s most recent trailer at The Game Awards 2021 has provided fans all over the world with a more solid idea of what to expect from FromSoftware’s upcoming blockbuster. 

Aside from the content of the trailer itself, Elden Ring’s presence at The Game Awards alone is enough to cause a stir in the Souls community. Before it was officially unveiled during Summer Game Fest earlier this year, many people thought an Elden Ring reveal was a shoo-in for The Game Awards in 2020, meaning tons of fans were left disappointed when it didn’t show up. This latest trailer seems like a conscious effort to remedy that, offering those same fans some much appreciated context for The Lands Between.

As you can see in the trailer above, there’s quite a lot going on here, to the point where the narrative looks a little bit more straightforward than those of previous Souls games. It’s definitely still convoluted, mind – just not as convoluted as usual. The rune of death gets stolen, there are a bunch of demigods with fancy names, and the titular Elden Ring breaks. Oh, and apparently you might be the Elden Lord. Nice!  

Written by A Song of Ice and Fire author George R. R. Martin and directed by FromSoftware’s own Hidetaka Miyazaki, Elden Ring is the latest entry in the studio’s long spanning Souls series. While Elden Ring is confirmed to exist in the same universe as the three Dark Souls games, fans generally also consider Demon’s Souls, Bloodborne and Sekiro as part of the series on account of the shared DNA between all of From’s games.

Elden Ring is set to launch for PC, Xbox Series X/S, Xbox One, PS5 and PS4 on February 25, 2022.

Written by Cian Maher on behalf of GLHF

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Elden Ring preview – a brutal and beautiful open world

Elden Ring feels like FromSoftware looked back at all the games it has released recently, taking what works, and building upon them.

Stepping into the world of Elden Ring is like leaving the prison in The Elder Scrolls: Oblivion for the first time – one minute you’re lost in the dark and when you emerge, the promise of an adventure stretches out before you. Other FromSoftware games capture a thrill of exploration in their own ways, but this time we’re delving deep and roaming wide. Come across an enemy you can’t defeat and you can simply travel in a new direction by accessing the world map and teleporting to a fresh Grace site.

Elden Ring’s landscape – filled with mountains, ruins and rickety old keeps – has a dreamlike quality. It’s almost like an oil painting – angular and striking, with a spirit tree dominating the skyline and all of it changing in mood based on the rain, the fog and the time of day. Head down to its barren beaches and look out to see ship-wreck-laden, storm-battered seas – bow at its desolate beauty. It’s gorgeous and haunting at the same time, like an abandoned shack in a field of flowers.

Because it’s set in an open world, FromSoftware has been forced to shift gears slightly. It’s still unmistakably a Soulslike – from the bonfire checkpoints (now called Grace sites) to the door opening animations and the combat – but there are some tweaks to the formula that stop this more open environment from feeling like a chore.

The most obvious change – and one I already mentioned – is the addition of a map. As well as being able to fast travel to any discovered Grace spot, you can place down custom markers as you explore, and you can also find map fragments to fill the map in with detail (it starts blank and you have to color it in). When you do delve deep into a dungeon, a fast travel spot appears to ferry you back to the start after you’ve defeated the boss.

Elsewhere, there are the Stakes of Marika, which are essentially checkpoints gates. You can’t level up and tweak your equipment at these like you can at Grace points, but you’ll have the option of starting back here when you’re inevitably killed. Purists might scoff at the idea of more checkpoints in a Soulslike, but it eliminates much of the frustration from repeatedly running through areas you’ve already conquered dozens of times. After all, that’s what we do, right? If you just want another shot at the boss in a Souls game, you just beeline straight for them, ignoring the enemies along the way. Why not just cut out that unnecessary step?

Traveling by foot is also much faster here since stamina management only comes into play when you’re under threat. You’re free to sprint and roll for as long as you like outside of combat. Then there’s Torrent, a haunted horse you can summon and ride at any time outside of dungeons. Not only does Torrent allow you to get around the world faster, but it also adds something new to the genre: mounted combat.

Mounted combat takes the same principles as your usual Dark Souls combat – precision hits, careful defense and a wide range of weapon options – and transplants them into horseback battles. When you come up against enemies who are mounted, it’s almost like a jousting tournament, with both of you winding up, charging in and doing damage before resetting for more. Aim for the enemy’s horse and you can kill that first, unmounting them and giving you a seated advantage. If you’re hoping to become a master, stick points into Dexterity and it’ll be harder to knock you from your spectral saddle.

Another cool new mechanic is the Flask of Wondrous Physick, which allows you to mix crystal tears to create your own concoctions. I made a creation that, when drunk, replenished my stamina before causing me to explode. It’s pretty painful, but you should see the other guys (they’re dead, by the way). If exploding isn’t your thing, there are probably some safer bets.

Elsewhere, Ashes of War allow you to change the special technique on equipped weapons, as well as transform their stats. I collected one called the Piercing Fang and it morphed my Twinblade into a Keen Twinblade, its statistics scaling better with my Dexterity stat. This should allow players to effectively wield weapons they usually wouldn’t be able to touch due to their character build, and it adds another layer of player expression to an already deep combat system.

Elden Ring feels like FromSoftware looking back at all the games it has released in recent years, taking what works, and building upon them. One dungeon’s boss is a Bloodborne-esque beast-man, sorcery is back to Demon’s Souls’ levels of effectiveness, and you’re free to sneak and avoid combat like in Sekiro. It’s like a Greatest Hits album.

It’s still a challenging game, but FromSoftware has sanded down the rough edges. There are so many ways to make life easier for yourself. Fast travel is an obvious one, stealth is another. As always, you can also summon other players to help you out with a difficult boss, and this time you can do that even after you’ve lost a life – and no, you don’t lose a portion of your max health when you die. Then there are spectral summons – packs of wolves and other animals you can call to your aid – and all the other items you can craft or wield. If all else fails, perhaps you can summon your horse and simply double jump over the enemy’s head before running away. There’s a dizzying amount of possibility – the arsenal and mechanics feel as wide as Elden Ring’s world.

After spending three hours in the network test, I forced myself to stop playing. I can already tell it’s going to be special, and I want to save as many surprises as possible for when Elden Ring launches in February 2022. I want to experience that magic of stepping out into its world again.

Written by Kirk McKeand on behalf of GLHF.

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Here’s how ‘Elden Ring’ will look and run on consoles

Want to know how Elden Ring will perform on PlayStation 5 and Xbox Series X? We got the details!

Elden Ring  isn’t coming out until next year, but we now know how the highly-anticipated action RPG will look and perform on Xbox and PlayStation consoles.

Publisher Bandai Namco shared a specs and compatibility information sheet that goes into some technical details. For Xbox One and PlayStation, the last generation consoles, Elden Ring  will run at 30 FPS. Xbox One will have a max resolution of 1600x900p, while the PlayStation 4 will go up to 1920x1080P. Poor old Xbox One still can barely handle 1080P!

Meanwhile, the mid-generation versions of those consoles fair a bit better. The PlayStation 4 Pro reaches resolutions of 3200x1800P, while the Xbox One X supports up to 3840x2160P. Both consoles are still capped at 30 FPS, though. Not bad.

PlayStation 5 and Xbox Series X, the current generation consoles, will flex some technical muscle with Elden Ring. Both of them support 3840x2160P resolutions with a cap of 60 FPS. So yeah, the console versions of Elden Ring  will look best on these machines. Total shocker, I know. The Xbox Series S, however, will only support up to 2560x1440P.

PC system requirements are still a no-show, sadly. We do know, however, that it’ll support 3840x2160P resolutions and have a 60 FPS cap. Bummer for those of us with high refresh rate monitors!

Elden Ring  will also support ray-tracing on PlayStation 5, Xbox Series X and PC, but that’s coming until a post-launch patch.

The hype for Elden Ring  is reaching a boiling point, especially as fans continue to go wild on social media. There’s a beta coming soon, thankfully, which should help mend the souls of anyone jumping up and down in anticipation for FromSoftware’s latest. At least we have that Bloodborne demake coming out soon to hold us over for a bit. 

Written by Kyle Campbell on behalf of GLHF.

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