Elden Ring’s graphics team were intimidated by the Demon’s Souls remake

The Demon’s Souls remake’s visuals put extra pressure on FromSoftware’s Elden Ring.

The Demon’s Souls remake on PS5 set a new standard for visuals in FromSoftware’s games. Created by Bluepoint Games – the team behind the Shadow of the Colossus remake – it’s a faithful recreation of the Souls game that started it all back on PS3, albeit with stunning graphics. 

In fact, Demon’s Souls is one of the best-looking PS5 games you can play right now. This has put extra pressure on the graphics team at FromSoftware, which is currently busy creating Elden Ring, an open-world evolution of the subgenre it built.

“I’m pretty sure our graphics-creation staff felt that pressure more than anyone else,” creative director Hidetaka Miyazaki told Edge magazine (via PC Gamer), referencing the graphical quality of the Demon’s Souls remake. 

“Graphical fidelity is not something we put as the top priority. What we ask for on the graphics side depends on the systems and requirements of the game itself, and it takes less priority compared to the other elements of development. So this is always an area where I feel a little bit apologetic towards my graphics team because I know they work extremely hard.”

FromSoftware games have always been beautiful in their own way, but it’s easier to obscure any blemishes when you create a game about delving into dark dungeons. Mind you, Bloodborne and Dark Souls 3 are gorgeous. 

With Elden Ring, FromSoftware is trying something different. Featuring a world with dynamic weather and time of day, it’s going to be more of a challenge for the team to make it look pretty in every condition. Read our Elden Ring preview for some hands-on impressions. 

Elden Ring is coming to PS4, PS5, Xbox, and PC on Feb. 25. Check out our list of the biggest games releasing in 2022 for more.

Written by Kirk McKeand on behalf of GLHF.

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