Dragon Quest Treasures preview: a twist on the usual Dragon Quest formula

Dragon Quest Treasures is a very different kind of Dragon Quest game.

Dragon Quest XI was a great game with fantastic characters, and among those characters was none other than Erik, the sly but friendly thief. Now, he’s got his own game, alongside his sister Mia, and the two of them are set on finding as much treasure as possible. That game is Dragon Quest Treasures, a maybe-prequel and a definite twist on the usual Dragon Quest formula. 

You might be familiar with the Dragon Quest Monster sub-series, and Treasures is kind of like that, but it’s also fairly different. The Monsters sub-series focuses less on the human characters in combat, and more on the monsters. They’re creature-collecting games, sort of like Pokémon, and for the most part collecting and battling these iconic Dragon Quest creatures is the main draw. 

Treasures definitely still has a big focus on the monsters, and there seems to be dozens of adorable Dragon Quest monsters to collect and fight alongside. Mostly, though, Treasures is about – you guessed it – treasure. You’ll be sniffing out and collecting a lot of treasure, and the monsters you recruit along the way are more of a means to collect more treasure than the focus of the game itself. 

The opening chapter of the game has the player taking control primarily of Mia, although Erik is certainly playable too, as they fall into a portal and find themselves in the world of Draconia. Draconia is a world filled with rare and valuable treasures, and surprisingly friendly monsters. 

You’ll meet a couple of slimes, adorably named Oozabella and Goonther, have them join your crew, and set out to find spoils. The world is absolutely filled with treasure, and it feels like the gameplay loop is developing into a cycle of accepting quests, getting sidetracked by those quests because the game tells you there’s treasure nearby, then having to take that treasure home because your inventory is full. At least, that’s been my experience so far. 

It’s a fun gameplay loop, though, and it means that you’ll spend a lot of time slowly creeping towards your goals rather than blasting through at full speed. I’m sure you probably could speed through it all if you were so inclined, and that’s probably a totally valid way to play it, but the part of the world I’ve seen so far feels a little bit small. Taking your time to go through it at a leisurely pace feels like the right path to take for the intended experience. 

In terms of combat, Treasures strays quite far from Dragon Quest games of the past, even past Monsters games. Instead of the standard turn-based fare, Treasures employs a proper action combat system, much like you’d see in something like The Legend of Zelda but much worse. 

That’s probably a touch harsh, it’s absolutely fine and it more than gets the job done. You’re just very limited in your options: you can hit, you can jump, and you can dodge. That’s about it. You do get a big super attack for each of your three party monsters, and that’s cool, but you need to do a fair amount of basic hitting to build up the meter to even use those, to begin with. 

Another core element in your arsenal is the catapult, also known as a slingshot. There’s a bunch of different slingshot ammo you can collect, some of which applies certain elemental effects, or heals allies, or even makes enemy monsters more likely to join you. 

That’s a pretty solid part of the gameplay loop, but one that I definitely can see getting a bit annoying with time. Monsters will randomly join you after battles, and you can’t seem to really do much to guarantee they’ll join, just increase the odds. Even worse, some monsters have special hats or accessories, and a lot of them are extremely cute, but if it decides not to join your party, too bad, you miss out. 

Every monster also has some sort of movement ability that helps you get around the world, too. Slimes, for example, let you jump up really high, while a Dracky could let you glide around the world. Others let you dash quickly, or evade monsters. The inability to guarantee a monster joins you means that you may be locked out of these abilities for a while, which is likely to get frustrating too, but it does seem like you should be able to navigate most places simply using the slime jump, which you’ll always have access to if you want it. 

In terms of visuals and performance, the Switch seems to be doing a very solid job of displaying and running Dragon Quest Treasures. It’s got a very classic Dragon Quest art style, leaning on simplistic design and cel-shading, and despite some other Unreal Engine games suffering a little bit on the Switch, this one seems to be rock solid. This may change in the later parts of the game, but so far it’s a very strong showing. 

Dragon Quest Treasures is a very different kind of Dragon Quest game, and some who’ve come directly from Dragon Quest XI might feel a little bit alienated by just how big of a difference that is. That said, it’s got some well-loved characters front and center, the gameplay loop is enjoyable, and even at this early stage, it looks like it’s shaping up to be quite good. 

Written by Oliver Brandt on behalf of GLHF.

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New Dragon Quest Treasures trailer highlights the RPG’s blend of styles

Dragon Quest Treasures combines the series’ traditional RPG style with base building and monster catching

Square Enix released a new Dragon Quest Treasures trailer ahead of the monster catcher’s Dec. 9, 2022, launch date on Nintendo Switch. The new glimpse highlights a bit of what players can expect from the spinoff, including where all that shiny loot goes after you dig it out and prize it from the clutches of the series’ signature monsters, drawn in Akira Toriyama’s iconic style.

Dragon Quest Treasures follows Erik, from Dragon Quest XI: Echoes of an Elusive Age, and his sister Mia in a tale that takes place during their childhood, long before Erik’s big adventure. The siblings get pulled into a vortex and deposited in another dimension, where they decide the natural next step is recruiting a team of monsters and building a dazzling base of operations.

Your goal in Dragon Quest Treasures is, well, finding treasure, and plenty of it. Sussing out all that hidden booty is a lot of work for two kids, but Erik and Mia can tame and recruit monsters drawn from Dragon Quest history, including Golems, Dracky, and the adorably deadly Sabretooth 

The new trailer shows what looks like Dragon Quest’s usual biomes – a smoldering volcano, for example, a desert, and a frigid arctic region – but at the end of the day, the duo heads back to their base. Here, Erik and Mia cash in their treasure for expansions to their humble otherworldly abode, new furniture, and plenty of trophies.

It might not be Dragon Quest XII, but Dragon Quest Treasures looks like an RPG to keep an eye on this winter.

Written by Josh Broadwell on behalf of GLHF

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Dragon Quest Treasures is the series’ best spin-off to date

Dragon Quest Treasures is the next spin-off for the iconic JRPG series, and this one makes all the right moves.

The Dragon Quest series is littered with all sorts of spin-offs. It’s perhaps only rivaled by Final Fantasy and Pokémon in terms of how many different takes on this series we’ve had over the years. With that in mind, I understand it’s no small thing to claim that – after my hands-on experience with the game – Dragon Quest Treasures (DQT) is the new king of the mountain.

What a good spin-off needs to do is keep everything key to the identity of the main games, but mix up the gameplay in just the right way to appeal to a new audience. DQT is the definition of how to do this right. Even a passing glance at the game will give you the true Dragon Quest feel. The visual style, the music, the writing – it all exudes the joyous atmosphere that makes the series so beloved.

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Dragon Quest Treasures screenshot 1

Then, when you get into the meat of the game, you quickly realise that it’s the perfect remedy for anyone who doesn’t like the main series’ gameplay. If you think the turn-based battles are a bit dull and repetitive then never fear, as you’ve got a brand new real-time action system to sink your teeth into. Not just that either, as you’ll quickly discover this is a monster collecting game too.

While you can slash away at enemies with your magical daggers, you’ll get a lot more out of things if you stay back and attack or support at range while your band of monsters charge forth and pummel your foes. It’s an interesting juxtaposition of having such intense action-packed battles while you sit back and survey the situation, deciding when to switch between offensive and defensive strategies. The battles I got to play in my short time with the game weren’t the most difficult, but I can easily see how the system scales up, and Dragon Quest games have had no problems creating challenging experiences in the past.

Don’t think the combat is all there is, though. If anything, it’s just a small piece of the puzzle. You see, our two protagonists – Erik and his sister, Mia – gain the ability to communicate with monsters, which means two very important things. One, you can have slimes following you while they adorably make slime-based puns at every available opportunity; and two, you can use them to traverse the world.

Dragon Quest Treasures screenshot 2

With two protagonists to control and a band of monsters, all with different traversal abilities, the potential for innovative and engaging puzzle-platforming is massive. Not to mention, with a big world to play around in, there are sure to be opportunities to explore every nook and cranny. This is good because many of the monsters in the world will show you the locations of treasures that you need to find. It is the name of the game, after all.

How well the story fits into this world remains to be seen, but the game’s opening hours do their best to cram in as many memorable character introductions as it can. With Vikings, monsters, and skeleton pirate captains, it feels like DQT is gearing up to be a wild ride, and I am absolutely getting on board.

Written by Ryan Woodrow on behalf of GLHF.

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