13 horror games on Game Pass that you have to play

We’ve rounded up 13 of the best horror games on Game Pass for Xbox and PC, whether you’re allergic to scares or need something terrifying

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Your selection of horror games on Game Pass includes nearly every possible subgenre. You’ve got first-person thrillers, multiplayer games, roguelike scares, lighthearted humor, and some so frightening that you’ll think twice before looking into a mirror again. Best of all, since they’re on Game Pass for Xbox and PC, you can try them on either platform without fear of getting in too far over your head.

We’ve rounded up over a dozen of the best horror games on Game Pass for Xbox and PC to try, whether you’re allergic to scares or need something downright terrifying.

This playable Dead Space PS1 demake is incredible

Fans have made a retro throwback that you can download and play for free.

There’s no question that Dead Space is one of the all-time greatest survival horror games, and one passionate fan has made a playable PS1 throwback that you can try for free.

On Monday, indie game developer Fraser Brumley released an unofficial Dead Space Demake. It’s essentially a ‘what if’ project that imagines what Dead Space would’ve looked like had it come out in 1998 for the original PlayStation – complete with the lovely texture warping and jaggy 3D models that were so prevalent during that era. 

Check out the launch trailer for Dead Space Demake below to see what it looks like in motion. In our opinion, the folks at EA Motive should be giving Brumley a job – because this looks phenomenal. 

If you want to try Dead Space Demake out, it’s available for free download on itch.io – every computer from the last 15 years or so should have no problem running this, so don’t worry too much about system requirements.

There have been several brilliant ‘demake’ projects over the past few years, including those for Elden RingBloodborne, and God of War Ragnarok. It’s rare that these are playable, though – so major props to Brumley for getting Dead Space Demake out there for everyone to try.

Written by Kyle Campbell on behalf of GLHF.

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EA asks fans if they want a Dead Space 2 or 3 remake

A survey suggests that more spooky remakes are coming.

Following the Dead Space remake’s success – Electronic Arts (EA) has released a survey asking fans if they want remakes of the sequels.

First spotted by Resetera, it seems that some players have received an official questionnaire asking if Dead Space 2 and Dead Space 3 should get the remake treatment as well (thanks, Eurogamer). Response options range from the bog-standard “not all that interested” to “extremely interested” choices. It isn’t much to go on, but this is still the best evidence out there that EA might remake both games.

Check out some screenshots of the Dead Space survey for yourself below.

Dead Space 2, by many accounts, is the best installment in the franchise. It’s more linear and Uncharted-like (in terms of there being way more set pieces), but several sequences are unbelievable – some of the best moments in survival horror, hands down. 

Meanwhile, Dead Space 3 is tricker to remake. Most diehards consider this one to be the franchise’s worst, primarily due to it adding Gears of War-like cover shooting with human enemies. It didn’t receive a great reception, garnering a lukewarm 78 on Metacritic, and many fans think it killed the series for a decade (until the first remake came out last month). However, there’s an argument to be had that a remake could address the weaker elements of Dead Space 3.

Written by Kyle Campbell on behalf of GLHF.

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One fan already set a blistering Dead Space remake speedrun record

Dead Space remake speedruns are off to an excellent start, as one fan set a new world record record for completing the horror game

Dead Space remake speedruns are off to an excellent start, as one fan set a new world record for completing the horror game – but it could be even better (thanks, TheGamer).YouTuber sharkhat87 posted a video showing them completing the game in 1 hour and 58 minutes, a milestone for the remake, which only launched in January and takes roughly 12 hours to complete in a normal run.

Sharkhat87 took advantage of a few glitches, such as clipping through certain objects to shave off precious seconds, and kept key quest objects with him throughout most of the game, so he didn’t have to backtrack later to find them. The run also featured next to no combat, which is impressive in itself. 

Still, sharkhat87 said he made plenty of mistakes and could have finished faster with a bit more practice. Though the record is new for the remake, it’s actually rather long for Dead Space speedruns. The current record for Dead Space speedruns is almost an hour shorter, clocking in at just over an hour to make it through the USG Ishimura.

Such quick runs are common for older survival horror games and remakes. The current record for Resident Evil 2 remake speedruns is less than 50 minutes, though the record for Resident Evil Village is rather longer – just shy of 90 minutes.

Expect plenty more speedy horror in the coming weeks. Resident Evil 4 remake releases March 24, 2023, giving players another excuse to see how quickly they can make it through the village and the terrors that lie beyond.

Written by Josh Broadwell on behalf of GLHF

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Dead Space Remake review – a modern survival horror classic, remade

The new Dead Space remake is everything fans have been hoping for – faithful, while worming in a few brand new features.

Dead Space is one of the best examples of a modern survival horror game. You’re trapped on a space station with only one way forward, which is often through the paths of reanimated necromorph monsters, flickering lights, and all kinds of unnerving sound cues to make you check your back every few seconds.

It’s hardly an original concept. The original developers have professed their love for Resident Evil 4, and once you go hands-on with the games it’s easy to see where all of this inspiration came from. Big mutant boss fights, a variety of collectible and upgradeable weaponry, a bunch of locked doors, and the all-important game of tactical ammo management. It’s a classic, tried-and-tested system, and it works.

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Even the necromorph creatures that crawl through the vents of the USG Ishimura are hybrids of zombies and the infamous Xenomorphs. Dead Space is a product of its inspirations, from its setting to its gameplay, and even the enemies you fight. And honestly? That’s just fine.

But this isn’t just a 14-year-old game, it’s a brand new entry point into the Dead Space universe for many fans, and it does a great job of that. Visually, there’s no reason to believe that this is an older game. Environments are tight, sure, but they’re purposely claustrophobic, making each encounter with a barrage of the living dead that much more intense.

The lighting is a particular highlight. In some areas, foes will be invisible in the dark backgrounds until you point your light at them, and in other areas, enemies will be clear against a neon backdrop. If you look too close – especially in elevators – you’ll spot some shimmering and the odd blurry texture, but at an average viewing distance Dead Space looks and performs genuinely great – the mark of a good remake.

But fans of the original will have even more to find than before, thanks to new puzzles, upgrades, enemy AI, and a New Game+ mode, which adds a secret ending. Isaac even talks, when he was mute in the original game. It helps the dialogue feel more natural overall, even if Isaac still isn’t exactly the chatty type.

The USG Ishimura is huge, and it encourages the odd bit of backtracking. You’ll regularly go past doors you can’t access yet, or item boxes that you won’t get inside of. Some areas will even be revisited over the course of the main story, with new puzzles and enemies hidden inside. It’s, admittedly, too big with hallways a bit too similar for you to navigate without help, so of course you get an in-game map with all the info you need, along with a beacon to point you toward the door or interactable you need to use whenever you click R3. It’s a minor sacrifice, but it works, and definitely helps keep you on track.

But let’s get down to the brass tacks of what makes Dead Space, and that’s the necromorphs, on top of how you defeat them. Dealing damage is certainly one of the main goals, as it is in any game, but a key trick taken from Resident Evil 4 is aiming at limbs, making them organic, dynamic targets. But instead of simply kneecapping a foe to slow them down, in Dead Space your goal is to remove their limbs entirely.

Sick of a foe running after you? Chop off a leg. Don’t want to get hit by enemy attacks? Take out their gangly mandibles. Dismemberment is a key mechanic, not just a flashy way for enemies to die. Taking off the head often isn’t a good idea – you’re better off lopping off their limbs one at a time. Certain creatures won’t die at all until you manage to disconnect all of the tentacles that sprout from their torso.

But swift necromorphs make aiming tough, so you’ve got a few extra abilities to juggle. Using Stasis will slow the movements of foes significantly, giving you time to pull off the perfect shots you need. Most items in the environment are also objects that react to being hit and picked up with your gravity glove. That’s exactly what it sounds like, and can be used to pick up and throw items, or simply pick up collectibles from awkward positions. 

Everything in Dead Space feels heavy, from the shots of your improvised weapons to Isaac’s movement. You’ll feel every gram of that weight with Isaac’s stomp, which can smash open certain items, and even splat the corpses of enemies and allies alike. It comes down with a satisfying thud, and when it lands on an organic body, limbs will detach, sending blood splattering across Isaac’s armor and against the walls of the Ishimura. It’s gross, disrespectful, and will paint a grim smile across your face, especially if you catch a glimpse of an ally’s head spinning away like a Beyblade after introducing their torso to your foot.

Dead Space manages to artfully dance the line between being a faithful remake, and a bold reimagining. Everything you remember – almost as it was at the time – is recreated in your first playthrough, and you’ll be able to find that much more if you keep playing. As a reintroduction to the world of Dead Space, it works a treat. 

This remake feels like a return to form for the Dead Space series, and hopefully reeducates publisher EA on everything it needs to know about releasing a brilliant, self-contained single-player adventure. Isaac’s bloody romp through the Ishimura is brilliant, and the Dead Space remake is the best way to experience it, both for those that have been aboard before, and first-time guests aboard the galaxy’s most gruesome planet cracker.

Written by Dave Aubrey on behalf of GLHF.

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John Carpenter hints that a Dead Space movie is in development

The legendary filmmaker isn’t working on it, though.

It’s no secret that horror cinema legend John Carpenter likes Dead Space, and he might have let it slip that a movie is coming.

During an interview with Variety, Carpenter might’ve accidentally revealed that Dead Space is getting a silver screen adaptation.

“I’m a big video game fan, so I played all the [Dead Space] games. I was down looking at the new digital cameras, the RED, and happened to mention to them that I would love to do a ‘Dead Space‘ film,” Carpenter said. “That just went around, and everybody said, ‘Oh, when are you gonna do it?’ I’m not gonna do it. I think they already have another director involved. And they haven’t asked me to do it. So until someone asks me, I wouldn’t do it.”

That sentence mentioning that another director could be helming the project is key as, officially, there has yet to be an announcement regarding a Dead Space movie. So it’s possible that (and this is pure speculation right now) Carpenter spilled the beans. Bit of an oops, eh?

Dead Space fans have wanted Carpenter to helm a movie based on the franchise for years. Mainly because his 1982 cult classic masterpiece The Thing inspired the game. Though it seems that dream isn’t coming to fruition, sadly.

In the same interview, Carpenter mentions that he’s excited about the upcoming Dead Space remake, which comes out on Jan. 27, 2023, for PS5, Xbox Series X|S, and PC. Anyone who pre-orders it on Steam gets Dead Space 2 for free.

Written by Kyle Campbell on behalf of GLHF.

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Pre-ordering the Dead Space remake gets you Dead Space 2 for free

Get the new spooky space game, and get another one for zero dollars and zero cents on PC.

The Dead Space remake is almost within our grasp, and anyone who pre-orders it will get Dead Space 2 on Steam totally for free.

That’s right: head over to Steam, pre-order the remake here, and poof – you get a free digital copy of Dead Space 2! Keep in mind that this is the original PC port of Dead Space 2 from 2011, which might take some fiddling with to get working on a modern desktop or laptop, but it’s worth giving a go.

It’s also worth noting that this promotion only applies to the Steam version, so pre-ordering the Dead Space remake for PS5 and Xbox Series X|S won’t net you the sequel. Bummer, honestly.

Despite the original’s popularity, many longtime fans consider Dead Space 2 to be the best in the series. It’s more linear and setpiece heavy like an Uncharted game, but still an incredible experience nonetheless – shout out to everyone that remembers the eyeball scene.

Dead Space‘s remake, by most early impressions, is shaping up to be something special. The development team at EA Motive is apparently taking some creative liberties from the original, but it’s seemingly for the better. We’ll find out at its launch on Jan. 27, 2023.

Written by Kyle Campbell on behalf of GLHF.

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January 2023 game releases: Upcoming titles being released this month

There are some bangers already.

It’s a new month and a new year, and January is bringing quite a few great games to be excited about.

A game based on one of the most popular manga and anime series will kick off this month’s big releases in less than a week, while one of the best games on the Nintendo Switch is finally getting ported to all other  current- and previous-gen consoles. A long-awaited open-world RPG from Square Enix, where you talk to your wrist, is also on the menu.

Switch owners will be treated to the next installment in the Fire Emblem series, while survival horror fans are getting the highly-anticipated remake of one of the best games in the genre. At the very end of January, we’ll get another SpongeBob game and a new road trip adventure.

Plenty of titles to look forward to, so let’s go over the best games releasing in January 2023.

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EA is giving the Dead Space remake a narrative ‘glow-up’

Every aspect of Dead Space is getting a touch-up, it seems.

Less than two months remain until the Dead Space remake releases, and developer EA Motive is touching up virtually every aspect of this survival horror classic.

During an interview with IGN, Dead Space senior writer Jo Berry explained that certain narrative elements are getting a do-over. 

“Overall, it was to give the narrative the same kind of glow-up that everything else had. As a player, generally what you want is to have the same feeling again, feel like you’re playing it for the first time,” Berry said. “And so some of it was looking at how do we tell this story for people who are newcomers to the series.”

“But for veteran players, we wanted to give them a little bit of a surprise, of like, ‘Oh, this is a little different’ – you change that direction very slightly, and it can take you to a very different place,” Berry continues. “So it was kind of that sort of dichotomy between making sure that newcomers feel welcome but also veteran players are going to be kept off guard, because if you’re not off guard, you’re not scared.”

Berry didn’t specify what scenes might be different, but that’s probably for the best. However, the most obvious change is how Isaac Clarke speaks now instead of being a silent protagonist – a change EA Motive took from Dead Space 2.

“There was a lot of looking at Dead Space 2,” Berry explains, “and looking at key scenes. ‘How does he react in this moment? What’s his sense of humor like? How does he react under pressure verbally? What’s his speech pattern like?’ – And it was just trying to get that personality correct. Trying to make sure that he feels like Isaac, he doesn’t feel like another character. You always just want to have a player character who you want to be, so Isaac is this very smart, savvy guy who’s got empathy for the people around him. He’s got salty language, and he’s pretty fun to write, actually.”

The Dead Space remake comes out on Jan. 27, 2023, for PS5, Xbox Series X|S, and PC. Thus far, early impressions are glowing.

Written by Kyle Campbell on behalf of GLHF.

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Dead Space Remake is on the same level as Resident Evil 2

Dead Space Remake does a brilliant job of recapturing and enhancing the horror of the original.

If there’s one genre that benefits more than any other from graphical and audio improvements, it’s horror. The USG Ishimura – the planet-cracking vessel on which Dead Space is set – has an oppressive feel to it that always stops you from getting comfortable. Steam bursts out of pipes, machines spark, and doors slam together making sounds like thunder.

Every sound puts you on edge. Was it just some malfunctioning machine? The metal of the ship resting? Or was it perhaps a necromorph stalking you, eager to separate your limbs from your torso? Every sound reverberates around you, rattling your brain and pushing you closer and closer to the edge, You feel like you’re going mad, but the danger is very real.

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Dead Space Remake screenshot

As for graphics, the ship is just as you remember it, but the atmosphere is so much more powerful. With a modern lighting engine, those flashing emergency lights cast shadows you’ll flinch at, the steam stops you from seeing your hand in front of your face, and every moving part in the background will make you flinch. This world is more alive than ever, which makes it all the more horrifying.

“There’s a lot of evocative things there,” art director Mike Yazijian says. “In the audio experience, the volumetric lights, and that’s also tied into the gameplay systems.”

“When you have sparks and those little pieces fall on the armor and fall on the ground, each of those are physics-based, and they also cast light and have shadows,” creative director Roman Campos-Oriola adds.

While the survival horror genre has come a long way since 2008, the team decided to go back to what inspired the original game to figure out how they could enhance the experience. Watching Alien and Event Horizon put the team back in that mindset of how to create something that will make your skin crawl with the advantage of modern technology. Safe to say they managed it because one of the new systems is so horrible just its name will make you cringe. We’ve just got to rip this band-aid off and talk about the “peeling system”.

When humans are transformed in Dead Space, they become the kind of creatures that even Cthulhu would think is a bit much. These former corpses sprout new limbs that can be lopped off to defeat them with a quick stomp. Now all of these bodies have a layer of skin which, as the system’s name suggests, can be peeled off in chunks as they take damage.

Dead_Space_Remake_Teaser4

Another new system is far less vomit-inducing, as it’s a new type of puzzle. Here you’ll use our protagonist’s engineering skills to complete a series of fuse-based puzzles that reroute power and cut off some of the ship’s systems to power others. Sometimes it’ll let you do fun things like depressurizing a room crawling with creatures, or it’ll do horrible things like turn off the lights so you can escape via an elevator.

Isaac Clarke was a silent protagonist in the original, but now he’s a more fully formed character like the other games – we see his face and everything. It’s a controversial decision, but it doesn’t seem like that big of a deal. We didn’t need to see under the helmet to know he was a generic man, but the addition of a voice is more of a positive than a negative. He’s not some Nathan Drake-type smartass smiling and quipping his way through the ship, he’s a serious man with a serious plan.

“The thing we did not want it to break is the isolation [you feel],” Campos-Oriola explains. “So our rule is that Isaac only talks when he’s being talked to. So you have a discussion, you’re not gonna speak anymore. You’re in that dark corridor, you hear some monster in the wall, Isaac’s not gonna go, ‘Ahh, what the f**k is that?’”

Dead Space Remake screenshot 2

Isaac may have nerves of steel, but you sure won’t after some time with the new AI ‘intensity director’. This keeps track of the areas you run through and ensures that you’ll never be able to trust your surroundings. The first time you move through an area, everything will be scripted, but when you come back, you might be in for a scare. Sometimes it’ll be a necromorph, other times just a bump in the night.

“Sometimes it can be just ambiance, like a fan will start to spin, it sparkles, and that’s it,” Campos-Oriola says. “And sometimes there’s actually going to be a monster going through that fan. It will be dynamic. There are also a lot of places in between situations where it’s activated, but it doesn’t necessarily spawn an enemy. It plays with the lights, it plays with the sound.”

The controls feel a lot slicker now, but there have been very few changes to how it plays. It keeps everything that worked about the original. Isaac’s limited mobility and ammo, the fact that you have to use all of your abilities to stay alive and conserve resources. The only major change in this department is an expansion to the upgrade trees for each weapon, which just serves to offer more depth.

It does exactly what a great remaster should do, keeping everything you love from the original intact while adding in lots of subtle changes to make it more enjoyable. When it launches next January we’ll get to see how it compares to The Callisto Protocol, a game with the same creative director as the original Dead Space. Many see that as the successor to Dead Space’s throne, so it’ll be interesting to see how this remastered original matches up.

Written by Ryan Woodrow on behalf of GLHF.

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