Call of Duty studio issues statement following ongoing Activision Blizzard allegations

Treyarch pledges to be better.

Treyarch, the studio behind Call of Duty: Vanguard’s  zombie mode, released a statement saying there’s “no room” for bigotry or harassment within the workplace following  allegations against its parent company Activision Blizzard.

The complete statement released Wednesday follows below: 

“Our goal as a studio is to make awesome games for the world to enjoy. Having the privilege to pursue the endeavor is made possible because of Treyarch’s people: we are a studio comprised of smart, talented, world-class creative professionals who seek to perform at our best,” Treyarch said  on Twitter. “Our culture has no room for sexism, harassment, racism, bigotry, discrimination, or bullying.”

“As we move forward, providing a safe, diverse, inclusive working environment so that all may thrive will be our highest priority,” Treyarch continues. “Everyone at Treyarch is drawn to game development because we possess a deep love for the artistry of video games and the magic that can create moments that matter. This is a moment that matters and it starts by being better.”

Treyarch associate producer Miranda Due responded to a Kotaku article about the statement, clarifying that the studio took a lot of time preparing it. 

“The women of Treyarch organized to write the statement and have it published. We are the ones that have been impacted the most by what has happened, and we are fighting for a better future,” Due said  on Twitter. “Change has to happen from within and we are doing our best and need support not this.”

Many developers like Treyarch work on Call of Duty, including Raven Software, the studio that  began walking out after Activision Blizzard began laying off contractors.

Written by Kyle Campbell on behalf of GLHF.

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Dr. Disrespect is starting a new studio with ex-Halo and Call of Duty devs

Guy “Dr. Disrespect” Beahm is opening an all-new studio with developers known for working on the Halo and Call of Duty series.

Popular Twitch streamer Guy Beahm, better known as Dr. Disrespect, has announced his all-new triple-A video game studio alongside developers who cut their teeth on iconic shooters like Halo and Call of Duty

The studio, Midnight Society, currently has seven listed staff members with “several key hires soon to be announced.” It also has various open applications on its careers page, including for high-profile positions like Technical Game Director. Other vacancies include level designer, community manager, and even a speculative application, which is usually reserved for larger studios with fewer job openings. 

At the time of writing, the Midnight Society team is made up of the following people:

  • Dr. Disrespect, co-founder
  • Robert Bowling, co-founder and studio head
  • Quinn DelHoyo, co-founder and creative director
  • Sumit Gupta, co-founder and CEO
  • Ryan Thompson, gameplay engineer
  • Eric Hallquist, concept artist
  • HB Duran, marketing and PR

Several of these figures come from fairly prolific backgrounds, with Bowling having previously served as a community manager and creative strategist at Infinity Ward and DelHoyo acting as the lead sandbox designer for the recently launched Halo Infinite. It’s worth noting that Beahm himself, while best known for his streams, also worked a stint at Sledgehammer Games as a community manager and has credits on two Call of Duty titles.  

Among the ideas touted by Midnight Society is a push for something called a ‘Day Zero Community’, which will, according to the studio’s official website, increase the level of transparency between developers and prospective players. 

“That could be testing reload times and recoil patterns in a firing range or jumping in for the first-ever PVP sessions,” the description reads. “No more ‘I hope this game will be good’. Be there when your voice can actually make an impact because we want to hear it. Really.”

There are no concrete details about what Midnight Society is working on and when we can expect more news, although it does look like the company is gearing up for a sizable hiring spree.

“We’ve put together a killer team of veteran triple-A talent that lives, breaths, and sleeps in the realm of PVP multiplayer,” reads the website. “Now it’s time to grow that team even further, we have several key hires soon to be announced, and we’re looking to add more names to that list.” (sic)

Written by Cian Maher on behalf of GLHF.

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Call of Duty: Vanguard’s ‘widespread’ crashing problems are being addressed

Sledgehammer Games is addressing the issues currently.

Sledgehammer Games is investing some severe crashing issues in Call of Duty: Vanguard.

On Wednesday, the Secrets of the Pacific event launched for Call of Duty: Warzone  and  Call of Duty: Vanguard. While everything seems fine on the Warzone  front, Vanguard  is knee-deep in some serious issues. Players across PS4, PS5, Xbox Series X|S and PC claim that Call of Duty: Vanguard  is frequently crashing since the Secrets of the Pacific patch came out. 

There doesn’t seem to be any rhyme or reason for these technical hiccups either, with some fans claiming crashes are happening virtually every match. Take a look at some examples below. 

Sledgehammer Games, the development studio behind Call of Duty: Vanguard, is taking these issues seriously. 

“We’re disabling the Secrets of the Pacific event in Vanguard while we squash this bug,” Sledgehammer Games said  on Twitter. So hopefully, these issues will get ironed out soon. Good thing none of this crept up  during Call of Duty: Vanguard’s free weekend.

Call of duty  regularly does cross-game events like this. Warzone, for example, is getting a pacific island map called  Caldrea  that has a World War 2 motif inspired by Vanguard. However,  it isn’t coming out until December now.

Written by Kyle Campbell on behalf of GLHF.

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Cheating in Call of Duty could lead to a permanent series-wide ban

More severe punishment is allegedly on the way for cheaters.

It seems that Activision isn’t taking cheating in Call of Duty  lightly anymore, as repeat offenders might get banned from the series forever.

Since the announcement of Ricochet, a new kernel-level anti-cheat solution, the noose has been tightening on Call of Duty  cheaters. Now the proverbial step might be getting kicked out from under them, as a new security enforcement update on Ricochet claims that harsher punishments might be in store for those who opt for aimbots and wallhacks in Call of Duty.

“Extreme or repeated violations of the security policy – such as in-game cheating – may result in a permanent suspension of all accounts,” Team Ricochet said  on Call of Duty’s  website. “Additionally, any attempt to hide, disguise, or obfuscate your identity or the identity of your hardware devices may also result in a permanent suspension.”

Team Ricochet continues: “Permanent suspensions for security infractions may now apply franchise-wide, including Call of Duty: Vanguard  as well as any past, present, and future titles in the Call of Duty  franchise.”

So getting banned in Call of Duty: Warzone  or Call of Duty Vanguard  means you might not be able to play a game in the series again. Or at least any tied to a specific email address or hardware configuration, anyway.

Written by Kyle Campbell on behalf of GLHF.

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‘Call of Duty: Vanguard’ is allegedly getting a crossover with ‘Attack on Titan’

There’s evidence that Call of Duty is about to delve into anime.

Some well-known data miners may have just found evidence of an Attack On Titan  crossover with Call of Duty: Vanguard.

Nanikos, a popular figure in Call of Duty’s data mining community, stumbled across some curiosities in Call of Duty: Vanguard’s  code. They found references to items “swordtitan” and “aot_titan” among other things, Video Games Chronicle reported on Monday. Things get more interesting from there, too — as Nanikos found in-game models based on items and weapons from the wildly popular Attack on Titan  anime. Specifically, the Ultrahard Steel swords that several characters from the show use. 

Take a look at Nanikos’ findings for yourself below.

Yup, these sure look like references to Attack on Titan  in Call of Duty: Vanguard’s code.

While it looks like the crossover is all but confirmed, remember to take these sorts of leaks with a pinch of salt. There’s strong evidence to back everything up, of course, yet it’s all up in the air until Activision Blizzard makes the announcement.

We thought Call of Duty: Vanguard  was going through the motions too much in our review. However, it has its moments, like when someone ran over an enemy team with a tiny tank. If nothing else, it’ll be a nice holdover until the next Warzone  map comes out.

Written by Kyle Campbell on behalf of GLHF.

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‘Call of Duty: Vanguard’ features a mechanic that makes ADS shots miss

It turns out bullets don’t always go where you expect them to in ‘Call of Duty: Vanguard.’

Players have discovered that your bullets don’t always go where you expect them to in Call of Duty: Vanguard. Thanks to a hidden mechanic called ‘bloom’, each weapon’s accuracy stat reflects how likely it is that your shots will hit exactly where you aim.

Some weapons, such as SMGs and assault rifles, will reduce in accuracy over range, with your bullets landing wider of your crosshair depending on the distance to target. Developer Sledgehammer fails to mention this mechanic in-game, but it was previously featured in Call of Duty: WWII, which the developer also made.

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Bloom here was discovered by YouTuber TrueGamerData, whose video clearly shows that shots don’t always go exactly where you aim in Vanguard

Call of Duty players are used to weapon spread, but only when hip firing or controlling recoil. 

While some fans are disappointed, this could be exactly what the series needs in multiplayer. Call of Duty is a game that gets dominated by assault rifles and SMGs, but bloom makes it more useful to equip a long-range rifle for certain maps and modes. 

There’s also a chance it will minimize the skill gap between elite players and casuals since the best players can’t rely solely on sharp aiming to win a fight. 

If you’re still on the fence about the latest COD, check out our Vanguard review. And if you’re looking for an edge over the competition, why not look at our list of the best Vanguard loadouts for multiplayer. 

Thanks, Eurogamer

Written by Kirk McKeand on behalf of GLHF.

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‘Call of Duty: Vanguard’ review – the battle of the bulge

An average new entry in the ‘Call of Duty’ series.

Call of Duty: Vanguard is self-aware enough to reference the infamous “press F to pay respects” meme, but it fails to understand what it is that it was mocking in the first place. The meme spawned from a scene in 2014’s Call of Duty: Advanced Warfare, in which you attend a memorial service. While standing over the grave of a dead soldier, the game freezes until you press the ‘F’ key to pay your respects to the fallen. It’s supposed to be profound but instead, it highlights the series’ shallow interactivity.  

In Vanguard, there’s a section where you’re tasked with clearing a courtyard so your allies can advance. I’m gunning them down for 15 minutes and they just keep coming. As soon as one dies, they’re immediately replaced by a new soldier who runs in from off-screen. The new soldier then stands in the exact same position as their fallen comrade, and I line up the shot, hold my breath, and squeeze the trigger. F. In runs a new guy, and I repeat the process – as the new body drops, the old one fades out of existence. F. 

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It turns out that I need to shoot a specific enemy in a window opposite to make the scene move along. As soon as I shoot the sniper, I’m allowed to progress. For all its graphical fidelity, Vanguard can’t help but remind you that you’re playing a game. You can see the mechanisms working behind the scenes in almost every confrontation. 

At one point, you’re taking part in the Battle of Midway as an ace fighter pilot. But even in the wide-open skies, you feel completely boxed in. Pull off an evasive maneuver and you might find yourself at the edge of the playable boundary. “Turn back, you are leaving the mission area,” the game screams before fading to black and plonking you back at the last checkpoint. RIP, Wade Jackson – like Icarus, he was killed by his own ambition. F. 

Unlike Call of Duty: WWII, Vanguard doesn’t just rehash moments we’ve seen before. In fact, it does a pretty good job of showing us a new perspective on WWII. You take control of a team of superhero soldiers from different Allied countries – an American pilot, a Russian sniper, an Australian demolitions expert, and a British paratrooper – who make up an Inglourious Basterds-esque team of highly skilled misfits. They’re captured and interrogated by a Nazi officer, and the story plays out through the mind games of the interrogation room, occasionally flipping back to deliver a playable backstory for each of them. 

One highlight sees you caught in the middle of the bombing of Stalingrad. It’s sudden, violent, and awe-inspiring. You see and explore the Russian city pre-bombing, and make your way back through it as the bombs fall and buildings collapse around you. But it’s the only moment from the entire campaign that will stick with me in the coming months. Despite avoiding rehashing the D-Day landings and other moments we’ve played multiple times before, it still feels inescapably familiar. Lavish, high-fidelity cutscenes and strong acting from a brilliant cast can’t mask over it. 

There’s a moment where you’re creeping around with a knife to get the drop on a boss who can one-shot kill you. You have to sneak up on him three times, like Mario stomping on Bowser’s head. There’s a bit where you’re dragging an injured ally along while using a pistol to fight off enemies. There’s a bit where you’re brutalized from the first-person perspective. There’s a bit where you’re stripped of your guns and you’re forced to sneak. It might not cover the exact moments we’ve seen in the previous Call of Duty games like WWII did, but it still hits similar beats. It’s like getting deja vu when you visit a new place. 

One area Vanguard does improve, however, is in telling a fictionalized story set within a real conflict. Yes, this is essentially what Call of Duty always does, but it feels less tacky when the story is removed from the murky military politics of the modern warzone. Nazis are the bad guys, and that’s just something any reasonable mind can easily accept. Here they’re portrayed as caricatures – racist, unfeeling monsters who you can gun down without guilt. 

It also does have some new ideas. Each character has their own specialty, though they barely impact the moment-to-moment play. The British guy can give orders, but it’s only ever: “shoot the thing”. The AI also regularly fails at actually shooting the thing you want them to shoot at. The Russian sniper can move through crawlspaces more quickly than everyone else. The demolitions expert has a visible throwing arc on his grenades, and he can carry more throwables. And the pilot, inexplicably, has an aimbot hack that allows him to clear a room with precision headshots in seconds. Yes, the pilot is the best infantryman, for some reason. 

Elsewhere, there’s also blind firing, which allows you to shoot over cover without exposing yourself. It’s a bit inconsistent with when it wants to work, so you’ll likely forget this is even a mechanic by the halfway point. And then there’s destructible scenery, which allows you to rip apart wooden walls with weapon fire. In single-player, it adds very little, but it does make your weapons – which, as is the norm in Call of Duty, feel incredible anyway – seem even more devastating. The place where destruction is most impactful is in the multiplayer portion, which is where the majority of players will be spending their time. 

It’s hard to talk about Vanguard’s multiplayer because it’s essentially identical to the last few games. The only major difference is that destruction. You could always shoot through walls in this series, but now bits of wood fly off with every bullet, which means people can also see through walls. It opens up more angles on every map. But more angles to be shot from in a game where death comes quick and often isn’t necessarily a good thing. It’s essentially Rainbow Six Siege on a sugar rush – running, jumping, slide canceling, and throwing grenades into random spots are the order of the day. Die. Spawn. Repeat. F. F. F. 

Where other shooters have what I’d call maps, Vanguard’s arenas feel more like meat grinders. Most of them are compact and it’s close to impossible to avoid being flanked since people often spawn right behind you. The only way to escape the grinder is to play Search & Destroy, in which everyone has only one life per round so they stop acting as if they’ve just downed a bag of Skittles. 

You can dial the chaos back a little with the new Combat Pacing feature, which allows you to dictate what kind of player count matches you want to be crammed into, but it’s still Call of Duty, and everyone still has a rocket up their backside. There are also a lot of maps for a Call of Duty game at launch – 16 of them, in fact – so there’s plenty of battlegrounds to master as you pour hundreds of hours into multiplayer. 

Then there’s the new Patrol mode, which sees teams capturing a moving point. It suits Call of Duty’s run and gun gameplay better than capturing and holding a  static area. Champion Hill is another cool new addition, adding a battle royale-esque wrinkle to the classic Gunfight. Set across four dedicated maps, eight squads of two or three battle it out to be the last team standing. Between rounds, you use buy stations to tweak your loadout. It feels like the only mode in Vanguard outside of Search & Destroy where teamwork really is essential. 

That’s another issue with Vanguard’s multiplayer. Call of Duty has always been a selfish game, but the developers worked hard over the years to add incentives for playing the objectives and working together. Scorestreaks rewarded you for capturing and holding zones over camping and killing, but those have gone now, replaced instead by the Killstreaks of old. These incentivize looking out for yourself and finding a good spot where you can kill a series of enemies in relative safety so you can bring in the attack dogs and clean up. 

Elsewhere, we have the Zombies mode, which perhaps sees the most innovation. It feels a bit silly to say this after bemoaning how little the game veers from tradition elsewhere, but I’m not a fan of the new direction Zombies has gone in. Starting from a hub area, you and the team head through portals to complete objectives before coming back. There are three objective types and three enemy types, and it quickly becomes repetitive. It’s also just not as satisfying to shoot zombies who appear in front of you from a portal as it is to board up windows and try to push back the advancing meat army. 

It’s difficult to even write a Call of Duty review these days, and I don’t mean just because of the toxic work culture at Activision Blizzard either. Like the game, which is bulging at the seams with modes, it’s starting to feel like prescribed [hashtag] content. We get one of these games every year, and everything that’s worth saying about them has been said ten times over. I imagine it’s the same for the developers, who are clearly running out of ideas. It’s not a bad game by any means, it just doesn’t make me feel anything at all. In the pantheon of Call of Duty games, Vanguard is somewhere in the middle and will quickly be forgotten by the time the next one rolls around in less than a year. F. 

Written by Kirk McKeand on behalf of GLHF.

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‘Call of Duty: Vanguard’ references infamous ‘Press F to Pay Respects’ meme

Press F to reference yourself.

Making fun of yourself can be a sign of confidence and that’s precisely what Call of Duty: Vanguard has done with one of its trophies/achievements.

“Press F to Pay Respects” is a well-known meme that’s circulated for years now. Back when Call of Duty: Advanced Warfare  came out in 2014, a now-infamous cutscene let players salute a fallen comrade with a keyboard prompt that said: “Press F to Pay Respects.” It was utterly absurd. Since then, gamers have said “F” while referring to something as dead or a failure. 

All these years later, Call of Duty: Vanguard  has an trophy/achievement called “F” that pops if someone accidentally dies by way of their own grenade — like a celebration of nincompoopery.

You can watch this happen to someone in real-time below.

Call of Duty: Vanguard  came out today, so there are many F-happenings all over social media. It may have taken Activision seven years to acknowledge that “Press F to Pay Respects” was pretty hokey, but hey, better late than never!

ForTheWin had the chance to speak with Call of Duty: Vanguard’s  developers  recently about its setting. Controversy recently struck the game over the revelation that  zombies mode would not have its Main Quest.

Written by Kyle Campbell on behalf of GLHF.

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Zombie mode in ‘Call of Duty: Vanguard’ won’t have its Main Quest right away

More like, Dawn of the (lack of Un)dead, right?

The Main Quest for zombies mode in Call of Duty: Vanguard won’t be available on release day, it seems. 

A blog post from developer Treyarch confirms that zombies mode will not have its Main Quest on Nov. 5 when Call of Duty: Vanguard  comes out.

“Starting on Dec. 2, new Zombies content & features will begin to roll out in Vanguard,” Treyarch said on its blog. “Players will also encounter some other surprise elements later in Season One that will set the stage for our upcoming Main Quest. This Main Quest will be tied to the arrival of an unexpected ally after Season One, which will further expand the narrative of the Dark Aether, and reveal more details about the characters and entities that players will have encountered thus far.”

Dec. 2 is, well, quite a bit after Nov. 5, so it looks like anyone looking to see more from Call of Duty’s  Dark Aether storyline will have to wait a bit longer than expected. Treyarch did state that it will add new artifacts and Dark Aether entities to zombies mode as time goes on, at least.

Zombies mode is a fan favorite and part of Call of Duty: Vanguard’s  appeal for many people. So it’s a shame those folks will have to wait, but what can you do! Maybe a look at the PC specs for Call of Duty: Vanguard might quell the disappointment for a time. Probably (almost certainly) not, though.

Written by Kyle Campbell on behalf of GLHF.

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Here’s what it takes to run ‘Call of Duty: Vanguard’ on PC

Can your PC run the new Call of Duty? Find out here.

Call of Duty: Vanguard is coming out this week, and the system requirements for the PC version are finally here.

As always, PC gamers need to know if their rigs are up to snuff. So publisher Activision posted the minimum, recommended, competitive, and Ultra 4K requirements on Call of Duty’s  official website.

Operating System

  • Minimum: Windows 10 64-bit (latest update)
  • Recommended/Competitive/Ultra 4K: Windows 10 64-bit (latest update) or Windows 11 64-bit (latest update)

CPU

  • Minimum: Intel Core i3-4340 or AMD FX-6300
  • Recommended: Intel Core i5-2500K or AMD Ryzen 5 1600X
  • Competitive: Intel Core i7-8700K or AMD Ryzen 7 1800X
  • Ultra 4K: Intel Core i9-9900K or AMD Ryzen 9 3900X

RAM

  • Minimum: 8 GB
  • Recommended: 12 GB
  • Competitive/Ultra 4K: 16 GB

Storage Space**

  • Minimum: 36 GB at launch (Multiplayer and Zombies only)
  • Recommended/Competitive/Ultra 4K: 61 GB at launch

Hi-Rez Assets Cache

  • Minimum/Recommended/Competitive: Up to 32 GB
  • Ultra 4K: Up to 64 GB
  • Hi-Rez Assets Cache is optional disk space that can be used to stream high resolution assets. (Optional can be turned off in the game’s settings)

Video Card

  • Minimum: NVIDIA GeForce GTX 960 or AMD Radeon RX 470
  • Recommended: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
  • Competitive: NVIDIA GeForce RTX 2070/RTX 3060 Ti or AMD Radeon RX 5700XT
  • Ultra 4K: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT

Video Memory

  • Minimum: 2 GB
  • Recommended: 4 GB
  • Competitive: 8 GB
  • Ultra 4K: 10 GB

Recommended Drivers of NVIDIA/AMD

  • NVIDIA: 472.12
  • AMD: 21.9.1

Take a look at Call of Duty: Vanguard’s PC trailer for yourself below.

Interestingly, the storage space sizes are listed as Call of Duty: Warzone is notorious for hideously huge installation sizes. 36 GB being the minimum shouldn’t eat up too much space on your PC’s hard drive, at least.

Call of Duty: Vanguard comes out Nov. 2 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC. It’ll sport the new Ricochet anti-cheat system that’s going to hopefully do away with cheaters that have plagued Call of Duty for ages. It’ll have some nifty adaptive trigger support on PS5 if you happen to be playing on that platform too.

Written by Kyle Campbell on behalf of GLHF.

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