Call of Duty star ‘Attach’ talks fitness, nerves, and passion ahead of CDL start

Attach shares some tips for a long-lasting career at the top of his sport.

A wise head once said that time is relative. Nowhere else is this more evident than in the esports industry: while someone in their mid-twenties would be in their prime in any other discipline, they are already old hands in the world of competitive gaming. At the same time, professional esports careers often begin earlier than in traditional sports. Real-time strategy luminaries like Lee ‘Flash’ Young-ho and Cho ‘Maru’ Seong-ju first appeared in live matches on South Korean television at the ages of 14 and 13, respectively – by the time they turned 25, they already had over ten years of professional experience.

What that does to the body is clearly evident from the surgery scars many pro gamers bear on their wrists, pictures in hospital beds, and forum posts in which fans wish their heroes a speedy recovery. Or videos like this one, in which Byun ‘ByuN’ Hyun-woo has to pause a game of StarCraft 2 on live TV to get his wrist, which is twitching with pain, back under control.

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With 25 years, Dillon ‘Attach’ Price belongs to this group – he is the fourth oldest professional in the Call of Duty League (CDL). The U.S. native has had many successes in his career, including winning the World Championship in 2015. Despite his ‘old’ age, ‘Attach’ still holds his own at the top: in 2021, he won a CDL Major with his team Minnesota RØKKR and finished fourth overall in the season. In that span, he’s seen colleagues rise and fall. ‘Attach’, though, keeps scoring kills.

What is the key to such a long-lasting career at the top of his sport? For him, it’s largely his disciplined approach to a healthy daily routine, he tells GLHF – something he’s internalized since he was a young baseball player. “Growing up I played sports as well as games like Call of Duty, so sports and physical exercise have always been a big part of my life”, he says. When he improved in Call of Duty and saw an opportunity to make it as a pro, he had to make a choice: “When I was about 16 or 17, I decided to focus on Call of Duty. Up to that point, I was super busy with baseball, traveling to and from games and tournaments on the weekends. When I decided to focus on Call of Duty, I had to take my weekends and free time back. But that didn’t change how I approached my health.”

This steely determination to balance a healthy life with his career is one of his trademarks – and has positively shaped his career, he says: “I don’t feel like myself and I’m not at my best in general unless I am regularly working out, eating well and getting quality sleep. As pro players, we work in a very high-stress environment with hundreds of thousands of dollars on the line and millions of people watching. So, I’ve intentionally remained committed to keeping my overall health top of mind and it’s served me well.”

Throughout his career, the RØKKR player has held on to that mindset while also seeing the positive developments in his scene when it comes to promoting a healthier lifestyle among pro gamers. “Something that has changed in the professional scene overall since I started playing is that teams have started to offer resources to players and coaches. Minnesota RØKKR organized a personal trainer for our team from Training Haus, and we have scheduled workouts with him four days a week,” reports ‘Attach’. “I’m not sure if the franchising made a direct impact, but as the esport formalizes, I think you’re seeing orgs realize how player health can be a competitive advantage. It’s not unlike traditional sports.”

That comparison goes further – after all, a certain balance is also required for athletes in other fields. “As professionals, we spend hours a day practicing and watching VOD, not to mention playing the game or streaming in the evening and after official team activities. If a player isn’t proactively balancing all the time sitting and in front of a screen with exercise, a sleep routine and healthy diet, they’ll be at a disadvantage.”

However, he says, this is not currently standard practice for everyone in the field: “It’s becoming more normalized to prioritize health, but at this stage, it’s not super common for pro players to have a regimen that includes working out with a trainer or even maintaining a dedicated workout routine or healthy diet.” So while things are improving and teams like Minnesota RØKKR provide their players with important resources, there is a lot of room for improvement overall.

The focus of his own fitness training is primarily on weightlifting and cardio workouts. For ‘Attach’, weightlifting to build and maintain body strength is the most important exercise a gamer needs to do: “We all sit down all day for our jobs. It’s important to counteract that.”

On days without strength training, ‘Attach’ relies on jumping rope or jogging, and “there’s almost not a day that goes by that I don’t go for a walk.”

He cites professional boxer Floyd Mayweather and MMA fighter Khabib Nurmagomedov as two athletes whose self-discipline and work ethic he has taken to heart.

His team has also provided access to a performance coach, because it’s not just the body that erodes under the day-to-day exertion of the pros: “Our Adamas coach has helped me with everything from warming up my body and my mind on game days to winding down mentally after matches. They’ve also been helpful from the team building aspect, helping us make the most of the time we have together. It’s pretty intense what we do for a living, and there’s only 48 players in the world that are competing at the professional level we are. We each, individually, always have to be on top of our game and I’ve learned a lot from Adamas about staying focused when we know we have to play in front of a crowd and also respecting how your teammates prepare and lock in on match days.”

Especially these days, ‘Attach’ greatly values the lessons in team building, because he has been given three fresh teammates for the coming season: Three Brits, Marcus ‘Afro’ Reid, Benjamin ‘Bance’ Bance and Cameron ‘Cammy’ McKilligan have been signed for RØKKR’s upcoming CDL campaign. “Before this season, I’d never played with any of these guys, so living in the same place has been big for us. It’s helped us get to know each other in-game and in real life away from work.” For him, working out together in the morning is the perfect prelude to in-game training. Traveling to events always means an interruption in their daily routine that needs to be managed. But thanks to the ever-present fitness facilities in hotels these days, that’s not a problem.

What does this disciplined daily routine look like during the CDL season, then? “During the CDL season, I typically get up around 9:00 a.m. and have a light breakfast – always pasture-raised eggs and maybe some fruit. Then I hit the gym. I lift weights four times each week and on days when I don’t lift, I do some type of cardio like go for a run or jump rope. Then we have lunch and go to practice at about noon. We typically practice and run scrims for six or seven hours, then break to watch some films back as a team. From there, I’ll usually go for a walk then head home for dinner. Depending on the day, sometimes I’ll throw up the stream and play more Call of Duty, or I’m studying film from previous matches or from our scrims to improve my game knowledge and get ready for the next day. Then it’s bedtime. I get at least eight hours of sleep every night. Sleep is just as important to me as eating healthy and working out.”

Aside from interrupting schedules, events always bring another factor into play: crowds. After such a long career, does ‘Attach’ still get nervous going into a game on stage? “I do get nervous,” he responds, “but, I’ve been doing this for so long I know when I get nervous before a match, it means I’m going to go out there and do my thing and play well. And I know that when I get nervous, I really care about what I’m about to do. Nerves are a good thing. That means I’m about to unlock another competitive level.”

His strategy is to focus on his preparation: If a well-laid plan is in place for the match ahead, his confidence will carry him through.

The mental stress doesn’t stop there in Call of Duty, however – the scene has a unique rhythm in esports, because with the annual releases of first-person shooter series, the discipline in which the pro player and his colleagues have to compete also changes. For him, Modern Warfare 2 (2022) is the tenth title he’s played competitively. How stressful is it to have to learn a new game every year that might not suit your strengths at all? 

“Not having insight into how a game is designed and built from year-to-year can be stressful. In professional Call of Duty, we’ve seen teams who were really good at one game, come into a new season and not be as good at the next. I do what’s in my control to counter that: practice and watch as much video as possible and watch other people play so I can get as much data from that to implement into my game. You have to put the time into the game, but if you know what to do in certain situations, you’ll find success.” 

Game knowledge and strategic positioning, he says, are the constant key criteria in Call of Duty: “When you’re in the better position on the map, you usually win; you’ll usually get the kill.”

‘Attach’ is a shrewd strategist not only in the game – his attitude towards his health is just one aspect of his life that proves this. He also thinks long-term when it comes to his brand. At a time when scandals and toxic behavior rule social media, the progamer is a clean-cut man who avoids any online faux pas. “I plan to have a long career in esports and entertainment and I know how important my personal brand is to achieve that,” he says. “Esports is still sort of on the come-up as a source for entertainment at least in the big picture. One day we as players will be under the microscope, so it’s a good idea to act accordingly now. Being toxic just isn’t who I am. I’m a positive person authentically so that’s what I’m going to be and do online and in real life.”

However, it’s not lost on him that the Call of Duty scene doesn’t cover itself in glory in this area: “The so-called toxicity of COD has in some ways become a part of the fabric of the esport, but when it comes to pros appearing to act ‘toxic’ to one another a lot of it is just for the entertainment factor.” Personally, the RØKKR player has good relationships with all his colleagues, he says, and “that’s what matters.”

For those who would also like to pursue a career as a progamer or content creator, ‘Attach’ would like to share that they should always keep a balance: “The reality is you will have to put in the hours whether that’s to master the game or to grow a community as a content creator. But you have to also keep your physical and mental health in mind. Having a routine that you stick to will go a long way, both right away and in the long-term as well. Find something healthy you like to do, whether it’s lifting weights, swimming, or running and stick to it. Commit to it.”

One word that usually comes up in this context is passion. ‘Attach’ also emphasizes: “Consistency is key when it comes to growing a brand, and it’s a grind. You have to be passionate about playing the game, or streaming every day and shooting, editing and publishing regular videos and content. If you don’t truly have a passion for it, it’s going to be hard to stay in the grind. But if it’s what you want to do, believe in yourself and put in the work to honor that passion and you’ll see results.”

Perhaps passion, along with his iron self-discipline, is the key to his own long and successful career – because when he talks about playing the upcoming season with his colleagues, his unwavering passion for almost jumps out of the screen: “What’s standing out about MWII so far is the personality of my teammates, ‘Cammy’, ‘Bance’, and ‘Afro’. They like to have a good time, and they genuinely love to play COD. We’ve gotten into a routine watching VOD and talking and strategizing about how to improve in each aspect. What it comes down to is we’re just really happy and we all want to be here. We’ve been doing a lot of team dinners after practice and we’re really meshing well. I’m really looking forward to continuing to work with them and become the best team in the game. We can’t wait to compete.”

You can watch ‘Attach’, ‘Cammy’, ‘Bance’, and ‘Afro’ in action live on Twitch on December 2, 2022 during Minnesota RØKKR’s season opener in the CDL against OpTic Texas.

Written by Marco Wutz on behalf of GLHF.

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Call of Duty was the secret to Chiefs’ offensive explosion vs. 49ers

What was the secret behind the #Chiefs’ offense clicking on Sunday? JuJu Smith-Schuster claims that a winning streak with teammates on Call of Duty: Warzone played a part.

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Usually, after a big win players will credit the preparation in the classroom or on the football field. If you ask one Kansas City Chiefs player about the secret to the team’s offensive success against the San Franciso 49ers — it came from an evening video game session between the team’s biggest offensive stars.

After the Week 7 win over the 49ers, JuJu Smith-Schuster was asked about Patrick Mahomes seemingly trusting him more in the passing game in recent weeks. Reporters wanted to know how that process has evolved since the off-season workouts that Mahomes hosted down in Tyler, Texas. The evolution seems to have occurred off the field with four teammates playing online video games together.

“Oh man, you want to talk about chemistry and trust,” Smith-Schuster exclaimed. “So, we start off in Dallas, you know we worked out there. . . We came back here, worked out at camp, built that chemistry. Obviously, preseason (and) camp, but I’m going to tell you what got us the chemistry that we needed this game. I think it was Friday night — it was me, Pat (Mahomes), Travis (Kelce) and (Marquez Valdes-Scantling) — we were playing Call of Duty: Warzone together. We played three games and we won three games back-to-back.”

Smith-Schuster feels that the battle royale video game allowed the four to work on their communication. He likened it to being in an NFL game and felt that it had a tangible impact in Week 7.

“And we got off (after the three wins) and we were like, ‘Damn.’ Because it’s really hard to win a game in Warzone,” Smith-Schuster explained. “And you could just like tell because of the communication between all of us and the chemistry, it was like we were in an (NFL) game. . . it kind of just bled into this game. It kind of just showed on the field.”

Patrick Mahomes was asked about the gaming session. He’s told reporters in the past that he abides by a no-video game policy during the season for the most part. But he strayed from that policy this week and it seemed to pay off.

“Yeah, I don’t play all the time, but some of those guys play,” Mahomes said. “I had kind of a free night on Friday, and so I told them, “I’ll get on with y’all for a little while.” It was me, Travis (Kelce), Marquez (Valdes-Scantling) and JuJu (Smith-Schuster). Marquez and Juju are really good, me and Travis are just alright. But we did our part and went 3-for-3 with three wins in warzone, which I don’t do often. They might, but I don’t, so I felt pretty good about it going into the game.”

As for whether it had an impact on the game against the 49ers, Mahomes felt it did. He says it’s all about building a stronger relationship with his teammates outside of football.

“Yeah, it’s cool,” Mahomes said. “When you get away from the facility, you’re doing kid-like things. You’re on the headset, you’re talking, you’re joking around and talking about the week. It kind of gets your mind off of just football and it’s about building those relationships. So it’s definitely cool to see those guys, even if it’s in a game, outside of the facility.”

There will be plenty of time for Mahomes, Smith-Schuster, Kelce and Valdes-Scantling to return to rebirth island and get some more wins during a well-deserved bye week. Hopefully, the chemistry, communication and relationships between these four continue to get stronger and stronger whether it’s video games or otherwise.

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A heated Kyler Murray lobbed apparent f-bombs at Kliff Kingsbury and NFL fans made ruthless ‘Call of Duty’ jokes

Murray just had to tell Kingsbury how excited he was about new COD maps!

The Cardinals left their Thursday night matchup with the Saints with a nice 42-34 win, but it didn’t seem to be completely “clean” for all 60 minutes. Even with a heartbroken Andy Dalton on the other side, Arizona had its own quarterback-head coach strife to sort out.

Late in the first half, with the Cardinals down 14-6 and before the Arizona offense (and defense) would take off, Kyler Murray appeared to have some — how do I say this … “choice” words for his head coach Kliff Kingsbury.

A better way to say this is that Murray wasn’t happy, and he simply wanted Kingsbury to really calm down.

(Note: For you lip-readers out there, NSFW language in the video below.)

Oh, man. Call of Duty comes out next week, right? Maybe, for a COD player like Murray — this wasn’t about the football game!

For what it’s worth, the pair would clarify what happened in their confrontation in the postgame:

It’s a good thing the Cardinals would win because that does not look like a comfortable exchange between quarterback and head coach. Call it a hunch, but this might not be the last time we hear (or see) something between Murray and Kingsbury.

Microsoft says regulators sided with Sony on Activision Blizzard acquisition

Microsoft downplays its strength in the games sector following the U.K.’s Competition and Market Authority’s concerns over the ActiBlizz deal

The U.K. Competition and Market Authority recently issued a statement expressing concerns over Microsoft’s pending acquisition of Activision Blizzard, citing Microsoft’s subscription services and the increased appeal of Xbox as Call of Duty’s home as serious competitive impairments to Sony. Microsoft responded in its own statement, which GamesIndustry.biz and The Verge’s Tom Warren obtained, by downplaying its position in the games and cloud sectors, before accusing the CMA of siding with Sony and accepting the PlayStation maker’s arguments “without the appropriate level of critical review.

“The CMA is concerned that having full control over this powerful catalogue, especially in light of Microsoft’s already strong position in gaming consoles, operating systems, and cloud infrastructure, could result in Microsoft harming consumers by impairing Sony’s – Microsoft’s closest gaming rival – ability to compete as well as that of other existing rivals and potential new entrants who could otherwise bring healthy competition through innovative multi-game subscriptions and cloud gaming services,” the CMA said in its statement.

The CMA did not approve of the acquisition after its initial investigation, which means the organization will now prepare a second, more in-depth investigation into whether it believes the deal should be allowed to proceed.

Microsoft’s lengthy response included various defenses, such as saying Xbox was struggling in the console and PC gaming spaces and downplaying the significance of cloud gaming – despite creating a section of Microsoft dedicated to cloud development in 2021. 

Microsoft also argued against the idea that putting Call of Duty on its Game Pass subscription service might negatively affect Sony. The Redmond-based software developer said that Sony chose not to allow Game Pass on PlayStation and could pursue expanded subscription models of its own, but prefers to protect revenue from new game releases instead.

“Sony is not vulnerable to a hypothetical foreclosure strategy, and the Referral Decision incorrectly relies on self-serving statements by Sony which significantly exaggerate the importance of Call of Duty to it and neglect to account for Sony’s clear ability to competitively respond,” Microsoft said in its response. “While Sony may not welcome increased competition, it has the ability to adapt and compete. Gamers will ultimately benefit from this increased competition and choice.”

The CMA will issue its early findings from the second investigation in January 2023, with a full report expected by March 1, 2023.

Written by Josh Broadwell on behalf of GLHF

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Cardi B opens up about why her Call of Duty collab never happened

The long-anticipated Cardi B Call of Duty event fell through after the singer had to appear in court.

Fans hoping for news about the long-awaited Cardi B and Call of Duty collaboration finally got their wish, but it may not be the news they wanted. The “WAP” artist and Activision teased a partnership in July 2022 in a promotion for Cardi B’s “Hot S**t,” with the singer wearing an elaborate headdress and a necklace featuring a stylized skull.

Ghost, one of Call of Duty’s operators, uses the same skull style for his symbol, and Activision confirmed the connection in a follow-up tweet with still shots of Cardi B wearing the Ghost necklace.

That was the last anyone heard of the collaboration until Sept. 28, 2022, when Cardi B tweeted that she lost the Call of Duty deal.

“My stupid decisions from the past caused me to miss out on money now,” Cardi B said. “I had a multi-million dollar Call of Duty deal on the table that I couldn’t take because of court. Guys think twice about those quick decisions! Lesson learned.”

Cardi B said in a follow-up tweet that she missed the shoot while in a hearing on Sept. 15, 2022, where she pleaded guilty for her part in assaulting two bartenders in 2018. Cardi B’s sentence includes 15 days of community service and a protection order preventing contact with the two victims for three years. 

While this deal may be off the table now, Activision still has plenty more Call of Duty and potential collaborations in store for the future, with new games including Call of Duty Warzone Mobile launching in 2023.

Written by Josh Broadwell on behalf of GLHF

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Call of Duty Next stream: 5 biggest announcements

Warzone 2’s release date, Modern Warfare 2 multiplayer details, and more were at the Call of Duty Next showcase.

Well, the big Call of Duty Next showcase is over. Much to the surprise of fans worldwide — there’s a lot of Call of Duty coming soon. Shocking, right? Duty calls, indeed.

Snark aside, the future looks bright for Activision Blizzard’s seminal first-person shooter. Modern Warfare 2 is shaping up to be the best ‘premium’ installment in a while. Meanwhile, Warzone 2 (now dubbed ‘2.0’) is addressing many significant issues plaguing the current incarnation of the battle royale phenomenon. Oh, and a mobile version is coming soon too. Imagine telling kids in 2009 that Call of Duty would be on-the-go one day.

If you missed the show, don’t worry! We’ve listed the most noteworthy announcements below.

Call of Duty: Warzone Mobile is coming in 2023, features 120 players, shared Battle Pass

The mobile battle royale will feature shared progression with PC and consoles.

At today’s Call of Duty Next, Activision and Infinity Ward officially revealed Call of Duty: Warzone Mobile, the free-to-play battle royale’s official debut on smartphones. This announcement comes minutes after Call of Duty: Modern Warfare II multiplayer presentation, and Warzone 2.0s reveal. The biggest news is Warzone Mobile’s player count, a shared progression between PC, console, and mobile, and the launch window.

Call of Duty: Warzone Mobile is landing with up to 120 players in the same match, and authentic content such as operators, weapons, locations, and the typical Warzone gunfights. Thanks to an unified technology, the same powering Warzone 2.0 and Modern Warfare II, players will be able to enjoy lots of social features and cross-progression – the latter allowing them to grind one single Battle Pass across all the games in the series. 

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Warzone Mobile is designed for a portable experience, with events, playlists and content being crafted specifically for the platform, along with intuitive controls and deep customization options.

Call of Duty: Warzone Mobile is co-developed by a multi-studio organization, including teams from Activision Shanghai Studio, Beenox, Digital Legends, and Solid State Studios, so it’s not coming from an external dev like Tencent’s Timi Studio (Call of Duty: Mobile). 

Pre-registration is now available on Google Play, while the full launch is happening in 2023 for both Android and iOS devices.

Written by Paolo Sirio on behalf of GLHF.

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Call of Duty: Modern Warfare II multiplayer reveals new co-op, PvP modes, and beta maps

 Activision has revealed more details about Call of Duty: Modern Warfare II at its Call of Duty Next showcase.

Call of Duty: Modern Warfare II has just revealed new multiplayer modes and details as we head into the upcoming PlayStation beta. A new Gunsmith has been confirmed, and it’ll allow players to switch weapons more smoothly and put more options on the table in terms of customization. 

Anti-cheat system Ricochet will also benefit from a new, unified platform, while gameplay features fresh modes for users to enjoy both in co-op and PvP.

Special Ops is coming with a renewed two-player co-op experience, set in dangerous, large scale areas with a teammate joining the fight. Players will be able to swim and fight in the waters, and new features include a tactical sprint, holds and ledges to take advantage of in combat. 

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New vehicles will come alongside an improved environmental destruction, and more action-oriented maneuvers, including leaning out of car windows, climbing onto the roof of vehicles, and more. 

Third-person playlists will offer a more tactical experience and different game types, while 3v3 Raids, focusing on team coordination and communication, will be released post-launch later this year.

The upcoming beta is starting on Sept. 16, 2022, on PlayStation consoles, and Sept. 22, 2022, on Xbox and PC – if you pre-ordered a copy of the game, of course. During the first weekend, players will be able to visit these maps:

  • Sarrif Bay (32v32)
  • Valderas Museum (6v6)
  • Farm 18 (6v6)
  • Mercato Las Almas (6v6)

Modes will feature beloved classics such as Team Deathmatch and Domination, as well as some newcomers like the 6v6 Knockout, where there are no respawns, but you can reanimate other players. There’s also the 6v6 Prisoner Rescue, where you’ll be tasked with finding and extracting a hostage. Last up, there’s the 32v32 Invasion, a chaotic battle of epic proportions. 

Call of Duty: Modern Warfare II is releasing Oct. 28, 2022, on PC, PS4, PS5, Xbox One, and Xbox Series X|S, while the beta is starting this weekend for PlayStation pre-orders.

Written by Paolo Sirio on behalf of GLHF.

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Call of Duty Warzone 2.0 reveals new map, AI faction, Gulag 2.0, and release date

Call of Duty Next has shared the first official Call of Duty Warzone 2.0 details.

Call of Duty Next has shared the first official Call of Duty Warzone 2.0 details, along with Activision’s vision for the future of the franchise as three new games are on the horizon. The newest Warzone iteration was the most anticipated reveal, though, and ultimately delivered with a lot of new details for the fans.

Call of Duty Warzone 2.0 is releasing on Friday, Nov. 16, 2022, and is staying free-to-play. The original game represents a foundation for the devs at Infinity Ward to work upon, but the gameplay experience will be completely fresh and ambitious. Despite the early rumors, Warzone 2.0 is still coming to last-gen consoles, with PS4 and Xbox One players served alongside PS5, Xbox Series X|S, and PC via Battle.net and Steam.

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Call of Duty Warzone 2.0 is set in the desert this time around, in a fictional region Western Asia called Al Mazrah. 

A new sandbox experience called DMZ is coming day one, together with confirmed anti-cheat Ricochet system and a new circles feature, with more of them popping up at the same time in order to shake up end-game scenarios. 

There will also be a new AI-controlled faction, with higher stakes and more realistic combat scenarios for the players. Then there’s Gulag 2.0, where you’ll be tasked with fighting in 2v2 duels, looting weapons, and facing the fearsome Jailer for more options and surprises. 

New social features are also on their way, and that will especially be relevant when looking at the incoming Warzone Mobile, shipping in 2023.

Written by Paolo Sirio on behalf of GLHF.

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Call of Duty: Warzone goes portable with a new mobile game reveal next week

Call of Duty: Warzone Mobile has been announced, with more information coming next week.

Call of Duty: Warzone is one of the most beloved battle royale games in the world, and now that experience is coming to mobile devices with the aptly titled Call of Duty: Warzone Mobile.

As reported by VGC, Call of Duty: Warzone was announced to receive a mobile version all the way back in March of this year – understandable if that piece of news has slipped your mind since.

The game is set to be revealed during Call of Duty: Next, the upcoming showcase which is set to reveal brand new information about multiple games in the series, including Warzone Mobile and Modern Warfare II. You can watch Call of Duty: Next on September 15 at 9:30 a.m. PT.

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“Our mission with Project Aurora, the codename for our new mobile title, is to bring friends, families, and people around the world together in a global community of diverse players with a fast-paced, precise, and high-quality battle royale action experience that delivers a fresh new way to play,” Activision Blizzard shared previously.

Details are still thin on the ground for Warzone Mobile, but we’ll find out much more in the next week. Meanwhile, Call of Duty: Modern Warfare II is set to enter its Open Beta phase, which will give the general public their first opportunity to get to grips with the new mechanics of the latest entry in the Call of Duty franchise.

Activision Blizzard refocused their efforts on the development of Call of Duty games recently, canceling titles such as Tony Hawk’s Pro Skater 3+4. Call of Duty: Next will hopefully show us what that game was sacrificed for.

Written by Dave Aubrey on behalf of GLHF.

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