NFL experts give the Steelers no shot vs the Bills

NFL experts are overwhelmingly picking the Bills over the Steelers.

The Pittsburgh Steelers found in the playoffs after a late-season rally but continue to wait for their opportunity to take on the Buffalo Bills. The game was originally scheduled to take place on Sunday but thanks to a blizzard in the Buffalo area, but was forced to be rescheduled for Monday afternoon in hopes of getting better a traveling and playing situation.

But regardless of when the game is played, most NFL pundits aren’t giving the Steelers any shot at winning. Based on the aggregated results from the folks over at NFL Pick Watch, a whopping 98 percent of experts are picking the Bills.

The Bills are currently 10-point favorites according to BetMGM. If this game were to be played in good weather, there’s no doubt Buffalo would be the better team. But this weather is a great equalizer. All-but-negating the downfield passing game and putting all the emphasis on which team can run the football, Pittsburgh should be very competitive this week.

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Steelers vs Bills playoff matchup remains in jeopardy

What will the NFL do about this game as conditions remain awful in Buffalo?

The playoff showdown between the Pittsburgh Steelers and Buffalo Bills had to be moved from Saturday to Monday to account for a massive snowstorm that moved into the area creating dangerous conditions and even a travel ban.

But as we sit on Sunday, just 24 hours to kickoff, things are no better and this could force yet another schedule change. The forecast for Monday is colder but with slightly less wind and snow. However, after several days straight of blizzard conditions, there’s no way the roads and facilities will be at 100 percent.

However, moving the game a second time creates some very interesting problems. Do you keep the game in Buffalo and just move it out another day? The weather on Tuesday appears to be no better. Or does the league opt for a neutral site? If so, a decision would have to be made today to allow for travel and other logistical hangups.

But another move creates one even bigger issue related to competitive fairness. The Texans and Chiefs will already have an extra day of rest and to prepare and moving the game to Tuesday puts the Bills and Steelers another day behind. The reality is if the league plans to play the game on Monday, they might have well played it on Sunday given the weather. If this matchup ends up being played on Tuesday, the entire slate of game will need to be adjusted in fairness to the winner.

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Hanzo and Widowmaker nerfs are coming to Overwatch 2 season 5

Blizzard is planning some Hanzo and Widowmaker nerfs in the next Overwatch 2 season, with more changes in store for Lifeweaver as well

Blizzard is planning some Hanzo and Widowmaker nerfs in Overwatch 2 season 5, with more changes in store for Lifeweaver as well. Overwatch 2 director Aaron Keller outlined Blizzard’s plans for hero alterations in Overwatch 2 season 5 in a new blog post, including adding back in crowd control abilities that the team removed during the change from Overwatch to Overwatch 2.

On the nerf side, Blizzard is changing Widowmaker’s damage falloff range from 70-100 meters to 40-60, and the falloff scale is also increasing from 30-50 percent. Keller said Widowmaker can still one-shot an enemy hero with 200 health at 50 meters, but you won’t be able to one-shot people from across the map anymore.

Hanzo is getting a small damage nerf for similar reasons – to cut down on one-hit eliminations – and while Keller didn’t give exact numbers, he did say Hanzo won’t be able to defeat an enemy hero with 250 health with one well-aimed shot anymore. The opposing team will also be able to spot Hanzo’s sonic arrow more easily in a bid to cut down on surprise ambushes.

Junker Queen’s buffs in the middle of season 4 were a bit too effective, so Blizzard is cutting down how much health her passive restores again. She’s also getting a slight increase in how long it takes for her ultimate to pop.

Plans for Lifeweaver’s buffs are still going ahead, though Keller had nothing further to share about them.

Something else that’s in the works is the reinstatement of crowd control abilities in the multiplayer game. Keller said they won’t be exactly the same as in the original game, but with just one tank per team, players need more options to defend themselves when their tank is otherwise engaged.

“At times, the original game felt like you were in a pinball machine,” Keller said. “But we have a lot of high-mobility heroes in the roster, and a team can’t always rely on their tank to take of them. So we’re softening our approach here. We don’t want to return to the state the game was in previously, but we feel like there is room for more CC, especially soft CC, in our lineup.”

Two examples of those upcoming abilities are Mei’s endothermic blaster and Cassidy’s magnetic grenade (yes, the grenade is getting changed once again). While Mei won’t freeze opponents like in the first Overwatch, she will build up a slow debuff that significantly slows affected enemies for nearly two seconds. Cassidy’s grenade is getting nerfed again, but it’ll also inflict some kind of movement debuff on foes.

Written by Josh Broadwell on behalf of GLHF

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You can play the Diablo 4 beta one more time before launch

Blizzard made a surprise announcement that the team is running a second Diablo 4 beta before the RPG launches in June

Blizzard made a surprise announcement that the team is running a second Diablo 4 beta before the RPG launches in June. The news comes a few days after Blizzard announced a set of changes to Diablo 4’s dungeons and classes based on player feedback during the first beta.

The second Diablo 4 beta is open to everyone, regardless of whether you pre-ordered the game, and runs from May 12, 2023, at 12 p.m. Pacific time through May 14, 2023, at 12 p.m. Pacific time. It’s available on PC, PS4 and PS5, Xbox One, and Xbox Series X|S.

Like the first beta, you can play through the prologue and the entire first act, which unfolds across the bleak Fractured Peaks zone. The big boss fight against Ashava returns, and you can get a glimpse at how some of the changes Blizzard made to dungeons will play out, including new enemy behavior that removes the need for backtracking.

Also like the first beta, your progress won’t carry over to the main game when it launches on June 6, 2023. However, there is a set of challenges you can complete that will unlock unique cosmetics in the full game. If you completed them previously, you don’t have to do it again in this beta.

  • Initial Casualty Title: earned by reaching Kyovashad with one character.
  • Early Voyager Title: earned by reaching Level 20 on one character.
  • Beta Wolf Pack Cosmetic Item: earned by reaching Level 20 on one character.
  • Cry of Ashava Mount Trophy: earned by defeating Ashava with one Level 20 character.

Level 20 is the cap this time, instead of level 25 as it was during the first beta. Legendary drop rates are adjusted to match their rates in the final game, so don’t expect to run across much legendary gear this time.

Just mind your graphics cards, and maybe don’t pet the dog either.

Written by Josh Broadwell on behalf of GLHF

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‘Don’t turn the corner and turn a blind eye to it, just be better’ – Overwatch devs on a difficult couple of years at Blizzard

We spoke with lead hero designer Geoff Goodman and senior hero designer Brandon Brennan about the upcoming Overwatch 2 PvP beta.

It’s been over four years since I spoke to anyone on the Overwatch team. The heady days of BlizzCon 2017 are a lifetime, a global pandemic, the company’s biggest-ever scandals, and a lot of very hard days ago. In prepping to speak to Geoff Goodman, lead hero designer, and Brandon Brennan, senior hero designer, a casual glance at the Overwatch subreddit revealed excitement that after 900 days the upcoming PvP beta would be the first hands-on with Overwatch 2. How do they feel about all the waiting, and what has taken so long?

“I don’t feel great!” Goodman admits with a rueful smile. “We talked about it, way back. We talked about how we were going to, on the production side, develop Overwatch 2 alongside Overwatch. Maybe we have to chill out on Overwatch but that will let us come out with Overwatch 2 faster – ripping the band-aid off kind of deal. We lose some of the updates, but we get the big splash.”

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It can’t be overstated how many development studios, publishing houses, tiny indie games to triple-A blockbusters and much more go into a plan exactly like this one with the best intentions in the world. Sacrifice X so Y can be better, quicker, and everyone will be happy. In my experience, Y never comes fast enough and X ends up languishing longer than anyone would like. That’s life.

“That’s the plan, right?” continues Goodman. “But then suddenly that time, which we were hoping was a small amount, becomes a large amount of time. Now we’re so invested in this plan, everything’s so connected with all the heroes we’re making and the hero reworks – it’s like we can’t even break out of this and try to take a piece of the game and throw it on live. It just doesn’t work. It’s unfortunate.

“I think the whole team was kind of upset and annoyed a bit with the timing of how everything got delayed. There were a lot of reasons for it, it wasn’t just one thing. [But] we kinda rallied around this release date, getting PvP out there, getting back to form, getting content in people’s hands. As much as the players love to have that content, and they definitely clearly do, we love making it for people. It’s hard for us to have these ideas that we want to get out there, big changes, and we’ve sort’ve locked ourselves away a little bit. We’re really hyped to get back to it, get back to giving players awesome new stuff much more frequently.”

What’s the hold-up? Well, it’s been a busy few years for everyone, but the constants of game development are the same – production costs. It takes a certain amount of time to design, develop, make art for, code, test, refactor, explore, balance, bug fix, throw out and start again, and finally prep and release new stuff. This is a mixture of easier and harder on games that are building on a strong base like Overwatch, as for every ready-made fix or useful tool built over the years, there’s legacy code or other restrictions that get in the way.

For Orisa particularly, the Overwatch 2 update brings a new spear weapon and new animations – some of the most expensive things you can do in terms of time and effort required of art and design teams. But there were even more ambitious possibilities in the pipeline.

“Some of our early discussions, we were talking about completely changing her model, getting away from the horse/centaur aspect. Doing a totally different design.” explains Brennan, who worked on Orisa specifically. “Doing that is a huge production cost – we would be basically throwing away all this work we already put into Orisa. But we did seriously consider it, we had three or four totally different looking hero concepts, bipedal ones. She was carrying a shield, she looked very tribal, it was super cool.

“We stayed away from it because of the production costs but also there’s some unanswered questions with how players would respond to something like that. Do we have to leave the old Orisa in the game for them to play? Is it something we bring back in custom game modes and whatnot for them? It felt more correct to go the direction we did than to chase a totally new hero.”

These concerns aren’t limited to just characters, or art, or sequels, and it’s the number one concern at almost any game studio. The key is usually to do as much as cheaply as possible to see if it’s good first before then putting it into production and asking concept artists, modelers, network coders, animators, and whoever else to get to work on it.

“It is a pretty constant topic for everything in the game, actually, production costs. I mean, Blizzard is not really a studio that is shackled to dates,” laughs Goodman, “but that doesn’t mean we’re completely free from all concerns of production costs and time. We try to allow ourselves the flexibility to try anything, especially in prototype, trying to find the fun. Maybe Orisa’s spear is good, maybe it isn’t – if we can figure that out before we even touch the production pipeline, that’s the best way to do it. We try to dig that out as hard as we can before we even start putting a new hero or rework through production. But we do have the flexibility to have a little more time than some other studios, for sure.”

As well known as Blizzard’s ability to delay games until they’re just right is the studio’s endless recent troubles with workplace culture. Underpaid and overworked staff, discrimination, high-profile departures and much more has made the news these past couple of years far more than anything the development teams have put out. I’d be remiss to sit down with senior devs at the company, folks who’ve both been there well over a decade, and not ask how it’s been.

“I mean, man… it’s been tough. To say the least,” begins Goodman, who, for what it’s worth, did not seem to be speaking from a script. He wasn’t comfortable but he didn’t shy away. I’ve spoken to a lot of Blizzard developers over the years and this wasn’t something that seemed like it was straight from the PR department. No doubt they’ve been briefed on what should be said, but it sounded like it came from the heart. Goodman is also in a senior enough position, with years of speaking to press under his belt, that I know he can speak more freely than someone earlier in their career may be able to.

“Y’know, the Blizzard teams kinda have their own culture,” he continues. “It’s been talked about [internally] that sometimes it’s hard to transfer to different teams within Blizzard because it’s almost like it’s own mini-ecosystem. I think we really, on our team, we really felt… we were just really affected by it. Straight up, a lot of people left. I totally get it, I totally understand where they’re coming from. Morale, y’know, it takes a big hit. 

“I’ve been here a long time, but especially for newer hires where they’re new to the industry, they’re like, ‘Aw man, it’s awesome, I get to work at Blizzard, I’ve played a lot of Blizzard games,’ and there’s this pedestal that’s there from early on. For good reason – our games are really great – but you don’t really hear about the culture stuff. Then this comes out and suddenly it really changes how you perceive everything.

“It was definitely a big morale hit. Our team though, I think we ultimately galvanized a bit. First, you’ve gotta look inward to make sure that we feel like ourselves and our team are in a good spot, make sure that everyone feels safe and has the ability to speak out and say what they want. Once we were there, we sort’ve galvanized around it and doubled down, focused on the game and our culture.

“It’s hard to know exactly – I hope that everyone’s happy. It seems that everyone is much happier now and things are going forward but I think it’s still there and it still lingers.”

I wasn’t expecting to hear from Brennan on this topic – he mentioned himself when answering another question that this was the first time he’d sat down with the press. Often on broader, trickier questions like this the more senior (and, thus, more press-trained) developer will take it on. However, he spoke up after Goodman was finished, and talked about his personal connection to Jeff Kaplan, the former game director who left the company just before many of the accusations of wrongdoing started to come to light. While Kaplan wasn’t a part of that whole saga, his departure was certainly one of many big hits the team, and the company, took over the last two years.

“The morale hit is real. People leaving is never gonna feel good,” he begins. “You mentioned Jeff’s departure, Jeff Kaplan, I would just go on to say that my joining of Blizzard Entertainment – 10, 12 years ago whatever it is now – was in large part due to the old interviews and discussions Jeff Kaplan would have about World of Warcraft and how inspiring I found those. He was a big reason why I pursued a career at Blizzard. To see him leave – it hurts.

“But the people we have leading now, with Aaron [Keller, Kaplan’s replacement as game director and 20 year Blizzard vet], he’s personally worked with Jeff for so long – probably longer than I have been alive. Not to make him sound old, sorry,” he laughs. “It’s an easy transition to rally behind Aaron just because of that history and the philosophies they share. And we have a lot of other people on the team just like Aaron – Geoff included – who have been here since the beginning. I still trust and believe in those people. That’s where I draw my strength from to continue to make Blizzard what I always envisioned it as being.”

Goodman also puts his weight behind Keller: “I think Aaron has done an excellent job. I don’t envy that position. Not a job I would personally want. It’s a tough act to follow for sure, I think he’s… they’re pretty big shoes, but he’s filling them out, he’s doing a great job.”

Only time will tell how Keller matches up to Kaplan and the massive impact he had on the community, and the fame he gathered beyond even Overwatch players. Keller’s developer updates are different, for sure, and don’t have the same energy to them, but it’s early days yet – and a good game launch will certainly help. 

That’s another topic that’s relevant: the future and how Blizzard can move forward with new games. Just hours before our interview, the World of Warcraft team got to reveal Dragonflight in a livestream – their new expansion with a lot of expectations to fulfill. Shadowlands, the most recent WoW entry, landed somewhere between understandable COVID-disrupted disappointment and unmitigated disaster, depending on who you ask. Dragonflight needs to deliver, and it looks good, with even the ever-skeptical, incredibly hard to impress, and legendarily moany World of Warcraft community getting a little bit excited. I ask how Goodman and Brennan feel about that announcement and the reaction.

“I used to work on WoW, still have a lot of friends over there, still play every expansion,” Goodman says, visibly excited. “But I hadn’t actually been following what they’re doing right now so a lot of that announcement was new to me, I was messaging people – ‘Oh that’s really cool, I didn’t know about this.’ I got to fanboy out a little bit, was kinda fun.

“One of the perks of being able to work at any studio, I imagine, is you get to get in real early alphas and get sneak peeks of what’s going on. There’s a lot of stuff coming up in Blizzard’s future that’s looking really good, so yeah I’m really excited for that.” Unsurprisingly, Goodman doesn’t elaborate on what exactly those early alphas were for or about. Maybe next time.

Brennan follows up, “I play a lot of Burning Crusade right now, the Wrath of the Lich King announcement was exciting to me.

“As far as moving on and getting excited about players playing the games that we’re making…” he continues, “A way that people describe these phases and growth is like, ‘turning the corner’. I don’t know if I would say that? I’m ready for us to rise above what’s happened and grow from it, don’t turn the corner and turn a blind eye to it, just be better. Get these games into the player’s hands and get them to be excited about something from us for once. I do think we’re approaching that moment, it at least feels that way to me.”

That, certainly, is the key. Be better. The people in charge at Blizzard need to be better at respecting their employees, at planning and managing, and not protecting abusers. The developers – those who don’t need to be removed entirely, anyway – need to be better at protecting those who need it, at being part of a safe environment.

And the games need to be better. Blizzard must fend off the ever-heel-snapping (or even overtaking) Riots, and Square Enixs, and the dozens of smaller off-shoot studios that have popped up from high-profile departures. Culture change, you would hope, will lead to that higher quality and it’s clear there’s a lot of passion, at least from these two, to do just that – be better.

Written by Ben Barrett on behalf of GLHF

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Diablo Immortal has no release date despite App Store listing

Pre-registration information on iOS causes some confusion regarding the mobile spinoff.

Diablo Immortal, the mobile spinoff for everyone’s favorite hack-and-slash series, isn’t coming out this summer.

On Monday, pre-registration for Diablo Immortal went up for iOS devices. However, its listed release date of June 30, 2022, isn’t set in stone. In a report by IGN, Blizzard clarified that the game probably won’t come out then.

“As a point of clarification for anyone who pre-registers on iOS and iPadOS, players will notice that the game is listed with a launch date of June 30,” Blizzard’s statement reads. “We want to make it clear that June 30 is not the official launch date of Diablo Immortal, and this is just a placeholder for the time being as we lock in our final plans. We will update the community with our official launch timing at a later date.”

Diablo Immortal’s pre-registration information is up here if you want in on the action. And yes, Android devices can sign-up too.

Between Diablo Immortal, the next World of Warcraft expansion, WarCraft mobile, Overwatch 2, and the untitled survival game — there are a lot of projects in development at Blizzard. All while the company deals with ongoing lawsuits and abuse allegations.

Written by Kyle Campbell on behalf of GLHF.

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Blizzard announces it’s working on survival game set in a new universe

New year, new IP.

World of Warcraft developer Blizzard Entertainment is making a new survival game for PC and consoles.

On Tuesday, Blizzard made the announcement that it’s working on a survival game. In a statement on the company’s website, Blizzard clarifies that this project is set in an original universe — so no Diablo or Overwatch callbacks here. 

“We are going on a journey to a whole new universe, home to a brand-new survival game for PC and console,” Blizzard said. “A place full of heroes we have yet to meet, stories yet to be told, and adventures yet to be lived. A vast realm of possibility, waiting to be explored.”

All we have to go on is two pieces of artwork, which you can check out below.

The announcement is mostly a hiring call, meaning that whatever this game is, we likely won’t hear more about it for many years to come. 

Last week, Microsoft bought Activision Blizzard for $68.7 billion, meaning that this project is now part of Xbox’s first-party lineup. It’s unclear if the came will come to PlayStation, but Microsoft’s head of gaming said “some” Activision Blizzard titles will still release on PS5.

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Activision Blizzard employees stage walkout after new allegations against CEO

Staff are calling for the resignation of Bobby Kotick after a new report.

Employees at Activision Blizzard are walking out after allegations that CEO Bobby Kotick knew of the company’s sexual misconduct reports but did not inform his board, Wall Street Journal reported Tuesday.

After the allegations were made public, Activision Blizzard staff began walking out, calling for the immediate resignation of Kotick along with corporate affairs vice president Frances Townsend and chief administrative officer Brian Bulato. Many current employees have had enough of management’s alleged lack of action.

“We have instituted our own Zero Tolerance Policy,” the Activision Blizzard Workers Alliance said on Twitter. “We will not be silenced until Bobby Kotick has been replaced as CEO, and continue to hold our original demand for Third-Party review by an employee-chosen source. We are staging a Walkout today. We welcome you to join us.”

Among those walking out is Jessica Gonzalez, a Senior Test Analyst at Activision Blizzard.

“The Activision Blizzard Board remains committed to the goal of making Activision Blizzard the most welcoming and inclusive company in the industry,” Activision Blizzard said  in a statement. “Under Bobby Kotick’s leadership the Company is already implementing industry leading changes including a zero tolerance harassment policy, a dedication to achieving significant increases to the percentages of women and non-binary people in our workforce and significant internal and external investments to accelerate opportunities for diverse talent. The board remains confident that Bobby Kotick appropriately addressed workplace issues brought to his attention.”

In September,  Blizzard renamed Overwatch’s cowboy hero  because the character was named after a former employee caught up in the sexual harassment and discrimination allegations.

Written by Kyle Campbell on behalf of GLHF.

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Blizzard delays highly-anticipated titles ‘Overwatch 2’ and ‘Diablo 4’

No new Blizzard games are coming out for a while, it seems.

During a quarterly earnings call, Activision Blizzard announced that delays for both Overwatch 2  and Diablo 4. Beyond 2022 from the sounds of it too.

“While we are still planning to deliver a substantial amount of content from Blizzard next year,” Activision Blizzard said during the earnings call. “We are now planning for a later launch for Overwatch 2  and Diablo IV  than originally envisaged.”

Activision Blizzard’s reasoning behind the delay is to give its development teams more time. Both to grow resources and to ensure the games, you know, turn out great!

Check out the complete statement for yourself below.

[This is a developing story, check back for updates]

Written by Kyle Campbell on behalf of GLHF.

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New ‘World of Warcraft’ Community Council lets players give Blizzard in-depth feedback

Blizzard wants detailed feedback from WoW fans.

The World of Warcraft Community Council is a new program from Blizzard to gather comprehensive feedback from players. 

Specifically, the development team wants to create a more open discussion with players to improve World of Warcraft  overall. Anyone can apply to be part of the World of Warcraft Community Council, and those selected (at least 100 players) will have access to a forum where they can chat with Blizzard developers about the game. A semi-curated space, of sorts.

“Part of the application process will involve sharing your areas of interest and expertise,” Blizzard said in a blog post. “Whether it’s cutting-edge raiding, playing alts, completing achievements, accessibility, or collecting transmog, we want to know your perspective and ensure you’re heard.”

Blizzard also shared a trailer for the World of Warcraft Community Council announcement. Check it out for yourself below!

If you’re a World of Warcraft  fan interested in the program, you can apply here

Blizzard is changing the board after the California Department of Fair Employment and Housing  filed a lawsuit against the company. Renaming the cowboy hero in Overwatch  to Cole Cassidy is a recent example, though not all fans are happy about that one. The World of Warcraft Community Council announcement will likely go over much more smoothly than that, though. 

Written by Kyle Campbell on behalf of GLHF.

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