Destiny 2 is teaming with Mass Effect and Bioware in a really cool collaboration

New Cosmetics are coming to Destiny 2

Destiny 2 developer Bungie has announced that a new collaboration is coming to the game, this time in the form of Bioware’s excellent sci-fi epic, Mass Effect. This follows collaborations with other video game franchises such as Assassin’s Creed, Last of Us and The Witcher.

Players will be excited to hear that this round of cosmetics will be free of charge, a departure from the previous round of collaborations, which required silver — Destiny’s in-game currency — to purchase the items. Titans can suit up as Commander Sheppard and his N7 armor. At the same time, Hunters and Warlocks will be outfitted with the armor of two of Sheppard’s most recognizable squadmates, Garrus Vakarian and Liara T’Soni, respectively.

Also included in the Alliance Requisition Bundle are the Enhanced Defense Ghost Shell, the Alliance Drop Ship Sparrow, and the Alliance Scout Frigate Ship, a nod to the iconic Normandy (Joker not included). Players will also be able to purchase a finisher and emote for silver. These items will be available starting Feb. 13.

BioWare teases full Dragon Age Dreadwolf reveal in new trailer

A full Dragon Age Dreadwolf reveal is just a few months away, BioWare teased in a new trailer for the upcoming game

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A full Dragon Age Dreadwolf reveal is just a few months away, BioWare teased in a new trailer for the upcoming game. “Trailer” might be a little generous, as it’s essentially just 58 seconds of some artwork and a few voiceover lines, but like the studio’s recent Mass Effect 5 tease, there’s still a fair bit to dig into here.

The news comes over a year after BioWare announced it had a full, playable alpha build of Dreadwolf and gave us a (very) brief glimpse of Dreadwolf lore.

Antiva and the Crows make an appearance in the trailer, which is pretty much what we’d expect at this point. BioWare teased a big role for the Crows and their homeland since the first pieces of Dreadwolf concept art. This time, we hear someone who’s presumably a leader of the Crows saying they fight for everyone and will remain the rulers of Antiva. The trailer switches to a shot of Rivain, as another voice mentions the risen gods and a stylized dragon eye flickers on the map.

Then it’s time for Andefells and a Gray Warden saying he refuses to hide away in his castle before ending with a generic map shot clouded in heavy purple fog and an unknown voice that says “All the world will soon share the peace and comfort of my reign.” Not ominous at all.

BioWare promises a full reveal in summer 2024, so don’t expect anything at The Game Awards. Who on the Dragon Age team is actually left to work on the game is a bit murky. BioWare laid off several high-profile writers and developers who had previously been with the team since the early Mass Effect and Dragon Age days. The studio also laid off unionized contract workers who, as of N7 Day, have yet to receive their severance pay.

Written by Josh Broadwell on behalf of GLHF

BioWare lays off long-time Dragon Age writers and developers

BioWare announced 50 layoffs, including long-time Dragon Age writers, in a bid to make a more “agile” team

BioWare announced 50 layoffs, including long-time Dragon Age writers, in a bid to make a more “agile” team. Gary McKay, the studio’s general manager, posted a blog post explaining the layoffs and assuring fans that parting ways with some of the studio’s most experienced members won’t delay Dragon Age Dreadwolf or Mass Effect 4.

BioWare had a fully playable Dreadwolf alpha build near the end of 2022. Giantbomb host Jeff Grubb says BioWare internally delayed Dreadwolf from a September 2023 release date to summer 2024, with a high chance of further delays happening.

“In order to meet the needs of our upcoming projects, continue to hold ourselves to the highest standard of quality, and ensure BioWare can continue to thrive in an industry that’s rapidly evolving, we must shift towards a more agile and more focused studio,” McKay said in the statement. “It will allow our developers to iterate quickly, unlock more creativity, and form a clear vision of what we’re building before development ramps up.”

McKay said BioWare will try to find other positions in the company for those affected, though roughly half a dozen – including Dragon Age Origins writer Mary Kirby – are already looking for other job opportunities on social media.

Others laid off from BioWare in addition to Kirby include John Renish, technical director and programmer who’d been with BioWare for eight years; Tim Griffith, an engineer and narrative programmer who joined BioWare in 2012; and Andre Garcia, director on Dreadwolf with an extensive career spanning 20 years at EA, LucasArts, and Ubisoft.

Lead Mass Effect writer Mac Walters left the studio earlier in 2023. McKay didn’t say how BioWare plans to fill these vacant senior roles or whether they’ll be filled at all.

GamesBeat’s Dean Takahashi also reported that BioWare and EA cut ties with Keyword Studios playtesting group after the latter voted to form a union.

Written by Josh Broadwell on behalf of GLHF

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EA is reportedly taking Star Wars The Old Republic from BioWare

EA is shifting development on Star Wars The Old Republic, the long-running Star Wars MMO, from BioWare to Broadsword, a new report says

EA is shifting development on Star Wars The Old Republic, the long-running Star Wars MMO, from BioWare to the Ultima Online team, a new report from IGN says. IGN’s sources spoke on condition of anonymity and didn’t elaborate on the reason behind the change, though the report suggests EA needs BioWare to focus its resources on upcoming single-player projects, including Dragon Age: Dreadwolf and Mass Effect 4.

The deal will see EA continue to act as the Star Wars game‘s publisher, while Broadsword Online Games will take over future development. Broadsword specializes in online games with devoted communities, with Ultimate Online and Dark Age of Camelot as its flagship games and former BioWare vice president Rob Denton as its head. Denton also helped work on The Old Republic in 2011 when the game first launched under BioWare.

SWTOR patch 7.3 and the game’s new multiplayer PvP season from BioWare will release as planned.

IGN’s sources said EA and Broadsword have signed a letter of intent, and the deal is expected to close at the end of June. Roughly half of the 70-person-strong development team is expected to move to Broadsword. Others may receive positions elsewhere in EA, though those who get no such offer will be laid off.

Written by Josh Broadwell on behalf of GLHF

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The Witcher 3 ‘was better’ than Dragon Age: Inquisition, admits BioWare’s Aaryn Flynn

We recently got a chance to talk to former BioWare GM Aaryn Flynn about the highs and lows of working at the RPG developer.

Aaryn Flynn started working at BioWare on the tools team on Baldur’s Gate 2, back in 2000. Once that and Neverwinter Nights shipped, he moved on to the combat and dialogue systems for Star Wars: Knights of the Old Republic. By 2009, around the launch of Dragon Age: Origins, he was promoted to general manager at BioWare Edmonton, and he would later go on to oversee all of BioWare’s studios. Working through the highs and the lows of one of the most famous RPG developers ever, he’s seen a lot. 

These days, he’s the CEO of Inflexion Games, a new studio working on its debut game, Nightingale, a Victorian fantasy survival title where players must build, craft, and fight in a world of magic.

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During a recent interview, GLHF got the chance to talk to him about his new game (it sounds great, and we have an article on it in the works), but we couldn’t resist a little look back. Flynn was kind enough to accommodate, talking to us about career highs and career lows, both of which are mostly tied to a single game – Dragon Age: Inquisition

As well as being set in a much larger world than the studio’s previous games, the RPG sequel would see the team working with a new game engine – EA’s Frostbite – for the first time. A game engine is a tool that game creators use to make games, and they usually come with baked-in features such as a physics system and a graphics renderer to make life easier. Frostbite wasn’t particularly bothered about making life easier – especially for this type of game. 

Dragon Age: Inquisition was a big one,” Flynn explains. “Transitioning to Frostbite was a Herculean effort by that team and by the studio. That team did an amazing job of reimagining what Dragon Age could be, and after figuring out what that was, putting it all into that game – that was certainly a high mark for me.” 

Originally, Frostbite was created for use by DICE, the studio behind the Battlefield series – specifically for developing first-person shooter games. The engine had no systems for managing inventory or other typical RPG mechanics, meaning much of it needed to be built from scratch. 

“To bend it to make RPG elements was certainly a challenge,” Flynn says. “It resulted in compromises and things that we certainly didn’t want to do if it weren’t for the technology limitations. But the team found incredibly clever and reasonable ways around that whenever they could. I haven’t touched it in five years, so I can’t tell you where it’s at now, but I still see the bugs being recorded by players and other games and go, ‘Ah, that’s too bad.’

“Mark Darrah, the former executive producer, had a famous line: ‘Frostbite has no notion of player or health,’ or something like that. There are just things that make you like, ‘Oh, my God, what? Okay, we’ve got to do that.’ But I’d say the biggest compromise came from the fact that we had to ship Inquisition on the Xbox 360 and PS3 at the same time as we did on the PS4 and Xbox One. That crushed so much ambition because we didn’t have the team size or the time to differentiate those things, truly. So you had to kind of develop the lowest common denominator. And as that came in, that certainly beat out some expectations and ambitions we had for certain fun features in gameplay. In contrast, CD Projekt didn’t do that with The Witcher 3, a few months later, and I think their game was better for it.” 

Looking back over his time at BioWare, Flynn’s biggest regret also comes back to Dragon Age: Inquisition and Frostbite. While he’s proud of the team and what they achieved under difficult circumstances, he wishes he’d been better at communicating the issues to the higher-ups. 

“Being a programmer, I underestimated the difficulty that Frostbite was presenting to our dev teams, and I wish I wish I’ve done a better job of communicating that to the top brass at EA,” he explains. “I wish I’d been understanding of the friction the engine created for us building a very different kind of game. I see it now in the news reports and in the press, so I kind of get it, but I think I could have done a better job. I could have used the fact that I had a history of engineering to better communicate things rather than believing and trusting the way engineers are smart, we’ll figure it out as we sometimes have in the past.” 

You can explore the Victorian gaslamp setting of Nightingale when it launches in early access on PC at some undetermined point in the future. 

Written by Kirk McKeand on behalf of GLHF

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Nightingale is a Victorian-era fantasy game by former Mass Effect developers

Fear ye-olde blood.

Anyone with a burning desire to forage about ye olde countryside with a gaudy top hat will be pleased to know Nightingale  lets you do just that.

Developed by Inflexion Games, a team made up of  Mass Effect  and Dragon Age  veterans; Nightingale is a shared-world crafting title with a victorian-era fantasy veneer. Its world is rife with eldritch horrors and perilous landscapes. Thankfully a robust crafting system is there for players to build up defenses!

Nightingale will also feature both single-player and multiplayer modes, so players that are too trepidatious to tackle this adventure alone need not worry. 

“Our team at Inflexion Games has been working diligently to create this enthralling universe of magic, mystery, and wonder, and we are thrilled to finally be revealing it to the world,” Flynn said in a press release.

“From the beginning, we knew we wanted to build an intricate fantasy setting as rich and full of history and life as anything we’ve worked on in the past. The realms of Nightingale are vast and have many secrets to uncover, and we cannot wait for players to start discovering them.”

Nightingale will be available on PC via Steam sometime in 2022. You can register for a change to be part of the game’s playtests here.

Written by Kyle Campbell on behalf of GLHF.

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Dragon Age 4 will focus on single player

Solo adventurers rejoice!

Bioware confirms that Dragon Age 4  is, first and foremost, a single-player experience. 

Seven years have gone by since Dragon Age: Inquisition, the last game in the series, came out. Since then, Bioware has yet to reveal much about the fourth installment in its beloved high fantasy franchise, though anyone concerned Dragon Age 4  might be a multiplayer affair can rest easy, according to a  blog post  from the development team. 

“We want to let you all know that we’re still hard at work on building the next single-player focused experience for Dragon Age,” Bioware said. “We’re excited for next year when we can talk more about what we’re working on.”

Rumors were floating around some time ago that Dragon Age 4  would emphasize co-op and multiplayer similar to  Monster Hunter. So it’s good that Bioware took the time to specify that single-player will still be part of the new game.

Aside from the fact that  Yuri Lowenthal would love to come back to play Sandal, we don’t know a whole heck of a lot about Dragon Age 4. Matt Goldman, senior creative director on the series, recently  left Bioware for reasons that were not made public. Besides that, there’s not been any recent news about the game. It could show up at  The Game Awards, though.

Written by Kyle Campbell on behalf of GLHF.

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Former Bioware writer David Gaider isn’t into the idea of a Mass Effect TV series

The narrative designer behind Dragon Age isn’t sure Mass Effect works as a TV show.

David Gaider, a former Dragon Age  narrative designer, isn’t too big on the idea of a Mass Effect  TV series.

On Tuesday,  reports of a Mass Effect  TV show by Amazon Studios  were all over gaming outlets. It’s not a sure thing yet, although Amazon and Electronic Arts are allegedly close to sealing a deal. It sounds like a good fit! However, not everyone is into the idea — including Gaider.

“I’m relieved to see that the Mass Effect/Amazon deal is for a potential TV series and not a movie,” Gaider said  on Twitter. “Even so, the possibility (and likewise for  Dragon Age) makes me cringe just a little.” 

“For starters, [Mass Effect] and [Dragon Age] have a custom protagonist. Meaning said TV show will need to pick whether said protagonist will be male or female,” Gaider continues  on Twitter. “Boom, right off the bat you’ve just alienated a whole bunch of the built-in fan base who had their hopes up.”

Gaider explains several other issues he has with a hypothetical Mass Effect  TV series, mentioning that the choose-a-personality nature of Shepard means they’re a blank slate that doesn’t work in a passive medium. So the character will have to change a bunch. 

The undercurrent of Gaider’s concerns is that much of Mass Effect’s  appeal is how player choice shapes the narrative. So whatever ends up on TV will be a dramatically different beast  from the games everyone knows.

Time will tell if there even is a  Mass Effect TV series. Hopefully, it makes it on our  best video game adaptations list if so.

Written by Kyle Campbell on behalf of GLHF.

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Dragon Age 4’s senior creative director leaves Bioware

Matt Goldman leaves after a 20-year-long career at the studio.

Matt Goldman, senior creative director on Dragon Age 4, has left Bioware.

Kotaku  reportedly got ahold of an internal Bioware email from studio GM Gary McKay that adds some context to Goldman’s departure.

“I’m writing to inform you all that Matt Goldman is leaving BioWare. We have mutually agreed to part ways, and his last day is today,” McKay said  via Kotaku. “We understand that Matt’s departure has an impact on you, as well as [Dragon Age 4’s] development. Rest assured our commitment to a high-quality Dragon Age  game has not waivered, and we will not ship a game that is not up to BioWare’s standards.”

McKay goes on to state that Bioware leadership, along with EA’s executive team, are confident that Dragon Age 4’s  development team will be able to carry on without Goldman just fine. 

Goldman had been with Bioware since 1998, having worked on classics like Baldur’s Gate II  and Star Wars: Knights of the Old Republic  to modern hits like Dragon Age: Origins  and Dragon Age: Inquisition. He left the company briefly during that period to work on Halo Wars  at Ensemble, then came back in 2017 where he took over as Dragon Age 4’s  senior creative director.

Goldman’s departure is, well, kind of shocking! Especially since Dragon Age 4’s  continues to languish in development. Bioware fans at least have a Mass Effect  TV show to look forward to, hopefully.

Written by Kyle Campbell on behalf of GLHF.

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Mass Effect TV show deal reportedly in development at Amazon Studios

Shepard, we’re on TV!

Amazon Studios is allegedly nearing a deal to develop a Mass Effect  TV show.

In a Deadline  report regarding Wheel of Time, Amazon is hunting for more fantasy and science fiction franchises to adapt, including  Mass Effect. Apparently, talks are ongoing between Amazon and Electronic Arts but the two companies haven’t agreed on a deal yet. It’s unclear whether this would be an adaptation of one of the Mass Effect  games or an original story told in the same universe. If done right, either could work!

While  video game adaptations are often trashMass Effect’s  sprawling, fascinating sci-fi universe would perfectly fit a TV show. 

Arcane: League of Legends  certainly proves that video games can blossom into critically-acclaimed TV, even though projects like the upcoming Uncharted  still yield frowny faces from fans. More film and television studios are putting their best foot forward to (hopefully) honor the source material, such as  Paramount’s Halo  TV show. Amazon Studios is also working on a Fallout TV series based on Bethesda’s RPG series though that project has yet to be down. 

Given how successful The Expanse  is, Amazon knows how to make a good sci-fi epic. So Mass Effect  will likely get a similar top-quality production if this deal happens. It’ll look less cheap than  Resident Evil: Welcome to Raccoon City if nothing else.

Written by Kyle Campbell on behalf of GLHF.

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