‘Halo Infinite’ developer explains why its campaign wasn’t at Gamescom

Halo Infinite’s multiplayer looks great, but the campaign has been missing in action for a while.

Despite most people’s palpable elation over Halo Infinite’s release date announcement at Gamescom, some are upset that its single-player campaign mode was a no-show. Joseph Staten, head of Creative at 343 Industries, took the time to address those disappointed fans.

“I definitely hear the disappointment about not seeing Campaign gameplay on the broadcast,” said Staten in a blog post on Halo Waypoint. “The whole Halo Infinite team is in shutdown mode. This means we’re done with feature work and focused on crushing high-priority bugs. We’re spending lots of time playing the game, verifying fixes, and generally doing all we can to ensure campaign (and Multiplayer!) plays great on all platforms.”

Much of the disappointment comes from the fact that there hasn’t been a Halo Infinite campaign demo since July 2020. Since then, the game has received several delays, and there have been many reports of development troubles at 343 Industries. A multiplayer trailer was shown off at Gamescom, which Ninja loved, but any concerns over the campaign were still unanswered until this message from Staten.

Check out the multiplayer trailer for yourself below.

“I’ve played Infinite’s campaign multiple times,” said Staten on the same post. “Every time I do, I always find something new tucked away on Zeta Halo. Sometimes these are quiet little bits of environmental storytelling, such as an abandoned but desperately defended Marine recon post, high on a lonely mountainside.”

Here’s to hoping everything works out when Halo Infinite comes out December 8, 2021.

Written by Kyle Campbell on behalf of GLHF

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