EA reportedly denies blaming Halo Infinite for Battlefield 2042’s shortcomings

A new statement adds slightly more context.

Battlefield 2042’s launch was rough for a laundry list of reasons, but EA claims it isn’t blaming Halo Infinite.

Earlier this week, Xfire reported that EA held a company-wide meeting, and Battlefield 2042’s failure was the primary focus. One of the key talking points was Halo Infinite’s sudden multiplayer beta release and how that impacted Battlefield 2042’s reception, specifically how Halo Infinite was a more “polished” game. That last bit quickly became the subject of ridicule online, but EA VP of communications John Reseburg states that further context from the meeting is missing.

“These stories are not accurately capturing the discussion and the context, which was an in-depth and very humble internal conversation about the recent Battlefield launch,” Reseburg said via PC Gamer. “It was about key learnings and actions we are taking, not blaming external factors.”

Conversations like these always require loads of context, Of course. Yet the notion that Halo Infinite had an impact on Battlefield 2042’s launch isn’t far-fetched at all. Microsoft claims Halo Infinite had the strongest release in franchise history, which is in stark contrast to everything we’ve seen from Battlefield 2042. EA hasn’t made its disappointment much of a secret either.

Written by Kyle Campbell on behalf of GLHF.

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