Warhammer 40,000: Darktide developer apologizes for falling short of ‘expectations’

‘Our sole focus is to address the feedback,’ says developer Fatshark.

Warhammer 40,000: Darktide developer Fatshark announced Tuesday plans to address extensive player feedback regarding the performance issues, unrewarding progression, and more. 

“We take enormous pride in our ability at Fatshark to deliver a game that millions can enjoy,” Martin Wahlund, CEO and co-founder of Fatshark, said on Twitter. “We fell short of meeting those expectations.”

When Darktide came out on PC last December, it launched in a less-than-optimal state – particularly concerning how poorly it ran on most desktops. Furthermore, endgame content was pretty much non-existent, with the crafting system having a “coming soon” notice in-game. 

“Over the next few months, our sole focus is to address the feedback that many of you have,” Wahlund continues. “In particular, we will focus on delivering a complete crafting system, a more rewarding progression loop, and continue to work on game stability and performance optimization.” 

The full statement is below.

Fatshark also mentions that it’s suspending the production of any Darktide seasonal content and is delaying the Xbox Series X|S release until further notice. Furthermore, there’ll be no more new premium cosmetics until the larger problems are addressed.

Darktide‘s reception at launch was fairly mixed. While most everyone enjoyed its core gameplay, the shortcomings above soured many others trying to play. If you’re up for trying it out still, GLHF has guides on the best weapons, along with optimal builds for the Ogryn, Veteran, and Zealot classes.

Written by Kyle Campbell on behalf of GLHF.

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