Blizzard is reportedly using AI for art design and character creation

Blizzard may be planning a future where AI plays a critical role in their multiplayer game designs, including character and art creation

Blizzard may be planning a future where AI plays a critical role in designing art and characters for their multiplayer games. The news comes from an internal email which The New York Times received, where chief design officer Allen Adham said the company will use “Blizzard Diffusion” to generate ideas.

The email from Adham was reportedly sent in early 2023. Whether Blizzard’s plans have changed since then is uncertain.

At the time, these plans reportedly ranged from concept art for environments and NPCs to clothing options. Adham also mentioned plans to use AI for voice cloning, game coding and “anti-toxicity,” along with the possibility of creating “autonomous, intelligent, in-game NPCs [and] procedurally assisted level design.”

How robust these AI creations would be and what effect these functions may have on existing staff members, the email apparently didn’t mention. Since 2022, two of Activision Blizzard’s studios have successfully formed unions, though only for QA departments – not design.

Blizzard isn’t the first entity in games to push for more AI involvement in development. Ubisoft announced a scheme to help write dialogue using AI, while Riot and Ubisoft are implementing new AI technology to help combat toxicity and hate in online games.

Written by Josh Broadwell on behalf of GLHF

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WoW Dragonflight roadmap for 2023 includes six content updates

Blizzard promises a full year ahead for WoW’s Dragonflight expansion, with new zones, raids, evergreen holidays, and more

Blizzard unveiled the WoW Dragonflight roadmap for 2023 in a new blog post and promised to try and do better than in previous expansions. To that end, the team is planning multiple updates planned for Dragonflight’s first year, including two substantial updates with new raids and zones and several smaller ones with improvements to systems and other surprises.

“In planning out the road ahead following the release of Dragonflight, we’ve been mindful of the duty we owe our players to nurture this living world and, frankly, the need to do better than we have at times in the recent past,” Blizzard said in the blog post.

“Our goal for Dragonflight is that there should always be something right around the corner, with a new update hitting our test realms shortly after the last one is live and in your hands.”

The first of these updates, WoW 10.0.5, is set to launch sometime in early 2023 and will introduce a Trading Post feature and the option to use low-quality items as transmog appearances, along with new content in the Primalist Tomorrow area.

The spring update brings us back to the Forbidden Reach and adds new heritage armor options for humans and orcs. The first major update will also launch in spring 2023, adding new raids, a new zone, and a new mythic dungeon, among other things.

If you’re after something a bit more nostalgic, Wrath of the Lich King Classic is also up and running now, with favorites like the Death Knight getting a revamp too.

Written by Josh Broadwell on behalf of GLHF

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Blizzard announces WoW Dragonflight release date with new trailer

The latest WoW expansion finally has a release date and a new dragon class as well

The World of Warcraft Dragonflight release date is finally set in stone, Blizzard announced in a new blog post. The MMO game’s new expansion will release Nov. 28, 2022, and adds the home of the dragons as a vast new area to explore, with a suite of mysteries to uncover and solve. 

Players who want to get a new character up to speed fast in the new expansion can take advantage of the Winds of Wisdom, a buff that grants 50 percent more experience than usual and is automatically applied to your new warriors.

The Dragon Isles are home to four zones, including the Waking Shores, an area full of elemental power, the vast Ohn’ahran Plains, and the arctic mountains of the Azure Span.

Dragonflight also adds the Dracthyr Evoker, a brand-new class and the first to combine playable races with a class. The Dracthyr Evoker is a hybrid role that mixes support with ranged attacks.

That’s not the only dragon-themed change coming in Dragonflight. You can also get a customizable dragon mount whose travel abilities expand as your own skills level up.

This is all in addition to the things you expect from a new World of Warcraft expansion, including new dungeons, new raids, and improvements to combat. Some of these improvements center on tweaks Blizzard made to the talent system, re-introducing talent trees and distributing skills in such a way that classes can make better use of their role and class skills.

If you can’t wait that long for more World of Warcraft, Wrath of the Lich King Classic is out now, with classic classes including the Death Knight brought back in all their former glory.

Written by Josh Broadwell on behalf of GLHF

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We spoke to World of Warcraft developers about Wrath of the Lich King Classic

With the second major expansion coming to World of Warcraft Classic, we spoke to the developers about modernizing Wrath of the Lich King.

If you’re a World of Warcraft veteran, then Wrath of the Lich King is going to hold no small amount of fond memories. Launching in 2008, this was the game’s second expansion and at the time become the fastest-selling PC game ever. It brought the continent of Northrend, the first hero class, and some of the best WoW raids of all time. In many ways, it laid the foundation for the modern WoW, as it added systems like achievements or group searching that are seen as standard today.

If you’re someone who longs for those halcyon days of the late 00s then you’re probably already playing WoW Classic, and if you’re not then the fact that Wrath of the Lich King is now available on those servers should be able to tempt you. We spoke to the Lead Software Engineers for Wrath, Ana Resendez and Brian Birmingham to reminisce a little and talk about what the team wanted to achieve with this new iteration of the expansion.

Note: The Q&A has been edited slightly for clarity.

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GLHF: So let’s kick things off with a broad question — what are some of the most significant differences between what Wrath Classic is doing now and what Wrath was on its original launch?

Resendez: One of the biggest differences is that we did, from the get-go, was enable people to create Death Knights before the expansion even launched, starting with the pre-patch. You aren’t required to have a level 55 character on your realm to create one either, which was a requirement in the original version — with the exception of ‘fresh realms,’ which do have that requirement imposed, as well as preventing transfers into the realm. Aside from that, additional layers still play a factor in Classic server management, allowing larger servers with a larger capacity.

Birmingham: That’s a really good segue because layers created a unique problem with Wintergrasp. [Ed: Wintergrasp is an outdoor-only player-versus-player map that players would fly into to participate. On the original launch, Wintergrasp did not have a queue system.] The question was “What do we do with an outdoor PvP zone when there are multiple copies of it?” Our answer was to create a battleground that spins up so you can play region-wide matches against various servers. If anybody comes back to your server having won their match, they unlock the Wintergrasp features, like Archavon and elemental spawns, for your faction.

This does create another problem, however — what happens when both factions in different instances won Wintergrasp? So to solve that, we’re making sure that both factions, if they’ve won, can go to the keep and access Archavon. Players won’t be able to see each other, and outside of the keep PvP is still enabled, so players will have to compete for the elemental spawns.

GLHF: I fully admit, I didn’t follow a lot of the hubbub around the Looking For Group tool announcement for Classic Wrath earlier this year. Could you go into more detail about it?

Birmingham: For those unaware, the Looking for Group tool as most modern WoW players know it didn’t come into existence until the final patch of Wrath of the Lich King — bringing with it the ability to queue directly into a dungeon and automatically form a group for you. We decided that when we brought back Classic Wrath, we wanted to take that feature out and recapture the sense of local community and organic group formation. That’s how it was in the first few patch cycles of Wrath originally, and we don’t think that the LFG tool features really “fit in” with Classic.

We did, however, create a bulletin board-style tool where you can list your group or yourself and recruit from it for a variety of activities, so you won’t need to resort to spamming Trade Chat to find a group.

GLHF: Have you seen that organic group forming, that sense of community building on servers? Or has it not really worked the way you thought?

Birmingham: It’s realm-by-realm — some realms really do have a close-knit community and some realms don’t. The thing we have to pay attention to is being careful not to overemphasize any one person’s opinion, be it our own or any particular person complaining about an initiative. Is something widespread? Or is it a problem right now for a specific individual? We definitely see communities forming and new friendships being made, so we’re wary of overadjusting.

Resendez: I have definitely seen in the chat channels that we’re seeing more organic formation of groups and people trying new things out — scenarios like, a group is looking for a tank and they start whispering Warriors questing in the region to come tank a dungeon, even if they’re new.

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GLHF: Blizzard has recently rolled out a poll asking players their opinion on Cataclysm Classic servers. Cataclysm is really what I think of when I think “modern WoW”, so how has that gone for you?

Resendez: One of the biggest draws for Classic servers is that we really do care about the community and their thoughts on things. We send out these polls because we want to bring them into our decision-making, because at the end of the day this is a game for the players and the community to enjoy.

Birmingham: Yeah, as we approach each expansion, we think about what makes sense for each one to have. With Burning Crusade, for example, you can’t really do Burning Crusade without flying. With Wrath, taking the LFG tool out was easy — again, players didn’t have the LFG tool for most of the expansion originally anyways. But newer tech, such as phasing, or the cool storytelling tricks we designed specifically for Wrath? We have to have that.

GLHF: I have seen players, after years of being told by us veterans that the “old days were better,” join a Classic server and bounce off of it quickly due to the lack of modern quality of life features retail players take for granted. Have you noticed this drop-off occurring, and was it worse in Classic or Burning Crusade Classic?

Birmingham: I can’t talk about specific numbers. I will say that, of course, we always see a big spike of interest whenever anything new comes out before tapering off. That’s just the nature of video games in general. What we’ve been doing is trying to make sure that if any realms get smaller, we offer an opportunity for you to move to other realms — we’ve been offering free transfers to realms that are more populous.

People are coming back for Wrath, however, so we’re offering free transfers back off if you find yourself stuck on a realm that is queueing right now. We’re trying to have a really active hand, especially right now during this really busy time, to try to guide people to a place where they will have a healthy community — one that is letting them play right now, and also is likely to last a long time.

Resendez: Also, Classic Wrath isn’t the only thing you can play if you find yourself struggling with queues. Players can experience both Classic Wrath and Retail [Shadowlands], so we are trying to keep options available for all.

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GLHF: I gotta ask — where does the “Classic” train stop? Wrath and Cataclysm were, in my opinion, the last remnants of a period of World of Warcraft that largely doesn’t exist anymore in Retail — Mists of Pandaria really moved the needle forward from that period in terms of quality of life. Are we gonna see Legion Classic at some point?

Birmingham: Why do we have to stop? Let’s keep going forever! No, but seriously, Retail WoW is still innovating new things all the time, so by the time Classic catches up to those expansions, if we decide to go that far that is — who’s to say what Retail WoW will look like at that time? That’s why we have these surveys and why we keep brainstorming new ideas. Things like the Season of Mastery, which is still active right now — and we’ll give those players an opportunity to transfer forward into Wrath once the season ends, or stay in Classic.

Resendez: Listening to the community is extremely important to us. If players are asking for it, then that’s what we’re looking for — players have different fond memories from different eras of the game, so we want to enable that for the players.

GLHF: Wrath has a lot of raid content in it — Naxxramas, Ulduar, Trial fo the Crusader and Icecrown Citadel to name a few. Are you planning on staggering release of that content out?

Resendez: We’re planning on doing a staggered release, and we’re looking at a similar patch and content release cycle as we have for previous expansions. Players will be starting with Naxxramas, and we want to give players enough time to observe and enjoy the content without feeling rushed.

Birmingham: In fact, remember when Naxxramas came out in Wrath originally, it was undertuned? We’re tuning it up a bit to feel more satisfying for veterans. It won’t be extremely challenging, so first-time raiders can still enjoy it, but it won’t be as easy as it was previously. Look forward to Four Horsemen!

Wow Wrath of the Lich King screenshot 3

GLHF: While you have Classic servers still around, Burning Crusade servers are all being upgraded to Wrath servers. Are there plans to keep some servers on the Wrath cycle permanently, or will those upgrade to Cataclysm if that project moves forward?

Birmingham: It’s something we’re definitely talking about, as we know that there are a lot of people who were very fond of Wrath of Lich King. It is a difficult thing to manage too many versions of the game at once, so we want to make sure that we’re directing players toward exciting activities where they’re going to find other people to play with them — while also making sure we haven’t diluted the player base across too many different offerings. We’ll always be looking for things that we can do to try to keep the spirit and excitement of it alive in the future.

GLHF: Favourite Northrend zone? Mine was Storm Peaks, mostly because I spent all my free time trying to find the ultra-rare mount there. Never got it.

Resendez: The Underbelly in Dalaran. I love watching duels and PvP down there, it was my first introduction to PvP when I started playing.

Birmingham: Grizzly Hills. That music just cannot be beat, but also the redwood forest just feels fun to navigate.

Wrath of the Lich King Classic is available to play right now.

Written by GLHF.

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WoW Classic: Death Knight class guide

Here are some helpful tips on how to play the Death Knight class in WoW Classic.

With the launch of World of Warcraft’s Wrath of the Lich King expansion, we will be re-introduced to Azeroth’s very first hero class: the Death Knight. Over several years, the Death Knight has undergone a litany of changes, streamlining the class into a more comprehensive design that aligns more with the rest of the standard lineup. 

For those who have become too accustomed to how today’s iteration handles or never played the original Death Knight class, here are some helpful tips to keep in mind when it comes to optimizing your role, stances, and more. 

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World of Warcraft – best Hunter build talent tree guide

Looking for the best Hunter build in World of Warcraft? Step on up.

World of Warcraft’s upcoming Dragonflight expansion is going to bring a slew of new changes to the game including a revamp of the long-awaited talent tree system. Points are rewarded at level 10, and you get a single point per level after that, which you can invest into the two active talent trees. One tree provides you with skills and abilities that define your overall class, while the other is designed around your specialty. Each specialty offers you a series of active and passive abilities designed to enhance your gameplay with a series of new and familiar mechanics.

There are three different types of nodes to be aware of. Square nodes are active abilities that you can put on your action bar and use in or out of combat. Circular nodes are passive abilities that enhance various aspects of your build. Then we have special octagonal nodes where you must choose one out of two abilities.

 While there is no real bad decision on which class you choose to play, there are a bunch of talents that you should have, and since you will never have enough points to fill out the entire tree, it is important to know which talents are worth having. So, let’s jump into it and see a couple of builds that are worth playing.

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World of Warcraft: Wrath of the Lich King Classic launches September 26

The fan-favorite expansion is getting old-school servers at long last.

Anyone aching for some grim and frostbitten adventures will be happy to hear that World of WarCraft‘s most popular expansion is coming back.

On Monday, Blizzard announced that World of Warcraft: Wrath of the Lich King Classic will launch globally on Sept. 26, 2022, at 3:00 P.M. PDT // 6:00 P.M. EDT // 10:00 P.M. GMT. The update will be available for all Burning Crusade Classic realms at that time.

Some significant features that made Wrath of the Lich King a hit among fans include the Inscription profession and Death Knight classes. Then there are exciting lands like the frozen tundras of Northrend to explore, which contains 13 dungeons, and thrilling raids like Naxxramas and Culling of Stratholme.

Current World of Warcraft subscribers can enjoy the optional “Joyous Journeys” buff that increases experience gain by 50 percent from now until Wrath of the Lich King Classic’s release. That should make the leveling process slightly easier for fresh would-be adventurers. Or, you know, folks who are returning to Blizzard’s seminal MMORPG for the first time in more than a decade.

“The epic moments in Wrath of the Lich King Classic feature vast icy environments, unique dungeons and raids, and a gripping conclusion to the story of Prince Arthas,” Holly Longdale, World of Warcraft executive producer, said in a press release. “All of this and more made it a favorite of many of our players and us at Blizzard as well. We’re looking forward to providing an authentic experience for returning veterans and an awesome adventure for newcomers exploring Azeroth for the first time.”

This update is coming before World of Warcraft‘s latest expansion, Dragonflight, which will release sometime in 2022.

Written by Kyle Campbell on behalf of GLHF.

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Activision Blizzard acquires new studio to help on World of Warcraft

Activision Blizzard has announced its purchase of the studio Proletariat.

Activision Blizzard has announced its purchase of the studio Proletariat, confirming that the employees will be helping the development of one of the publisher’s most popular IPs, World of Warcraft.

Proletariat is the studio which released Spellbreak, a free-to-play FPS battle royale based around the theme of magic. Unlike other battle royale games, such as Fortnite, there are no guns. Instead, players can fire elemental spells, levitate, teleport, or turn invisible. Following the acquisition, Proletariat announced that the game would be closed down sometime in early 2023.

As reported by VentureBeat, the 100 employees currently at the studio will become part of Blizzard and will work on World of Warcraft including the Dragonflight expansion. This is the largest acquisition Blizzard has made within the last decade, as the company tries to increase its workforce in order to improve the expansion’s quality, while sticking to previously decided developmental deadlines.

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Activision Blizzard’s stock and player base has plummeted over the past few years due to numerous abuse allegations levied against the company. The publisher itself blamed the loss in profits on recent Call of Duty titles failing to meet its standards of quality, and delays in Blizzard’s release schedule. The only studio under the publisher which has met its predicted targets was King, creator of Candy Crush Saga.

In order to improve the company’s prospects, Activision folded studio Vicarious Visions, developer of the Crash Bandicoot N.Sane Trilogy, into Blizzard, in order to increase progress on the Diablo franchise. Within this series, the studio is currently developing Diablo 4, and free-to-play Diablo Immortal, a mobile game which has been heavily criticized for its predatory microtransaction practices. 

Blizzard usually releases a large expansion for World of Warcraft every two years, in order to maintain the interest of its online player base. As the last expansion, Shadowlands, was released in 2020, Blizzard is expected to release Dragonflight by the end of this year. However, currently there is no release date announced for the additional content.

Written by Georgina Young on behalf of GLHF.

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World of Warcraft: Dragonflight will release this year, pre-orders live now

The ninth expansion for Blizzard’s long-running MMORPG should be out before the holidays.

It seems that Dragonflight, the latest World of Warcraft expansion, is coming out sooner than most were expecting. 

On Tuesday, Blizzard announced that World of Warcraft: Dragonflight will release this year. No hard date yet, but the company stresses that it’ll land sometime before Dec. 31, 2022.

“We are thrilled to share that we’ll be bringing our next expansion to players later this year. Dragonflight is a return to Azeroth, and the freedom and exploration that World of Warcraft is known for,” Holly Longdale, executive producer on Dragonflight, said in a press release. “This is your chance to get up close and personal with the rich history of the storied Dragon Isles and immerse yourself in the high-fantasy at the core of the Warcraft universe.”

Pre-orders for World of Warcraft: Dragonflight went live on Blizzard’s website. There are four editions, which we’ll outline below, along with the cost of each.

World of Warcraft: Dragonflight Pre-Order Editions

  • Standard Edition for $50
  • Heroic Edition for $70
  • Epic Edition for $90
  • Physical Collectors Edition for $130

PC games rarely get physical copies nowadays, so the Collector’s Edition is interesting. It’ll contain every digital goodie such as the Drakks pet, a Dragonflight-level character boost, the Tangled Dreamweaver flying mount, 30 days of game time, and more. 

Dragonflight is World of Warcraft‘s ninth major expansion. The latest cinematic trailer was quite good, and Blizzard reassured GLHF that there’s loads of great content coming.

Written by Kyle Campbell on behalf of GLHF.

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World of Warcraft interview: Dragonflight’s new systems, spells from Shadowlands, and what the dragons have been up to

GLHF went in-depth into Dragonflight with Warcraft’s lead narrative designer Steve Danuser and lead combat designer Brian Holinka.

In Dragonflight, the ninth expansion of the popular 18-year-old massively multiplayer RPG World of Warcraft, players will return from the Shadowlands to Azeroth, exploring a new region of the world that is the ancestral home of the dragons. While the launch date wasn’t part of Blizzard Entertainment’s recent reveal, it is almost certainly a 2023 title – if they don’t have a release date planned yet, it’s probably not this year.

Dragonflight adds a new race, the dragon-based Dracthyr, and a new class unique to that race, the caster/healer Evoker. It will play out in a new set of zones on Azeroth, the Dragon Isles. Flying mounts won’t immediately be available there, but Dragonriding will be – a physics-based adventure on a swooping, gliding, diving, customizable dragon of your own.

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GLHF had the opportunity to go in-depth into Dragonflight with Warcraft’s lead narrative designer Steve Danuser and lead combat designer Brian Holinka.

Get ready to redesign your character’s abilities

One of the biggest changes to character-ability design, which Holinka oversees, is the near-complete removal of ‘borrowed power’ from the game. That’s Blizzard and the community’s term for player abilities and strengths that come from items or circumstances unique to an expansion, that are then removed or reset at the end – the artifacts of Legion, the Heart of Azeroth in BFA, the Covenants in Shadowlands. There are no powers from factions or covenants or specialized gear, at least to start, though there will still be class tier sets to obtain, he says, with their own bonuses.

Instead, the designers are pouring their efforts into the basic talents of each class and specialization, which are being dramatically redesigned and increased. Every class will have a basic class talent tree, with movement speed and defensive abilities and other utility spells. In addition, they’ll have a robust talent tree for their specialization, which Holinka and his team hope will provide some distinct options for players to create viable custom builds.

The game’s basic user interface and displays are also getting a massive overhaul for the first time since WoW began, allowing the kind of customization that players have been using in mods for years, and giving the game a slightly more modern look and feel.

“We think it’s time to take a lot of the effort that we put into endgame progression systems like Azerite, Artifacts, and Covenants in the Shadowlands, and spend it on redoing systems that we’ve had in the game for a long time, and we’re going to have for a long time going forward,” Holinka says. “Our intention is that the talent system is going to be there to kind of provide that kind of endgame flexibility and modification that people have become used to.”

Playing around with gear combinations will be new endgame focus

In the endgame, Holinka expects tier sets and trinkets and other interactions to help provide some variety in combination with the expanded talent trees.

“We had the return of class sets at the end of 9.2, and we imagine that we’re going to see those class set bonuses going forward in the future,” he says. “Those always provide a lot of variety for classes and specs in each tier, and make them play a little bit differently. We expect there’ll be some interaction between, you get a new tier set bonus, you get a trinket — does that change your talent choices in some way? We think those types of interactions will be what people will spend their endgame on instead of those progression systems we had in the past.”

The new talent trees will include some abilities that players have had from Covenants in the Shadowlands and from previous expansions in borrowed power systems, he says. The demonstration talent tree shown during the expansion reveal clearly included the Druid ability Convoke, part of the Night Fae covenant, for example.

“Going back all the way through 18 years of making this game, we have so many set bonuses, legendaries, artifact traits, Azerite traits, Covenant abilities — there’s a lot of inspiration to draw from. All those are available to the designers as they make their talent trees,” he says. “I think when we talk about the Covenant abilities, there are some that are somewhat easy for us to translate to the class kits.

“Convoke the Spirits is a good one. [The Night Fae zone] Ardenweald was a bit different from the normal druid aesthetic, but still when you cast Convoke the Spirits, it’s not out of place, so it’s easy to see that one coming forward. Another example might be Abomination Limb for Death Knights. Other ones may not make as much sense.”

The return from the Shadowlands brings changes

The story for Dragonflight is entirely different from the afterlife-themed current expansion, Shadowlands. Unsurprisingly, it centers almost entirely around the stories of the various dragon aspects and the dragonflights they lead, which are popular with players and already giving Dragonflight some early buzz.

At the end of the Cataclysm expansion, the dragonflight leaders gave up their power to defeat Deathwing, the black dragon corrupted by the Old Gods.

In the Battle for Azeroth expansion, his son Wrathion dealt a personal blow to the Old God N’Zoth, and played a major role.

But while Warcraft touched on a couple of dragon-related storylines in Shadowlands, most notably the after-death experience of Ysera, the green dragonflight leader, most of them have been notably absent.

What those dragons have been up to

“When you think back on what we’ve seen of the Aspects so far, obviously Cataclysm was when they really all had to band together against one of their own — Neltharion, who had become Deathwing — and it required them giving up their aspect powers to be able to defeat him,” Danuser says. “We see at the end of that expansion, them saying the age of dragons is over, this is the age of mortals. They passed the baton.”

So what happened?

“One has to look at what was done with the baton after it was passed. The world plunged into another war, the Legion came again. And of course the campaign in the Shadowlands, in which the world soul of Azeroth itself was put in peril.”

After all that, Azeroth’s energies are resurging, causing the Dragon Isles to reawaken, he says. The launch cinematic for the expansion shows a Watcher reigniting a beacon on the Isles and triggering the dragons’ return.

Dragons’ return – to home and to power

“That Beacon of Tyrhold is both literal in terms of calling the dragons home, but it’s also symbolic of something within their hearts that guides them back and reignites their purpose to be of this world once again,” he says.

“In order to do that, though, [the red dragonflight leader] Alexstrasza and the others are gonna need to find a way to restore that aspectral power that they once wielded, and that’s not an easy task.”

That’ll be part of the leveling story, with a few max-level chapters as a bonus, he says. For the new playable dragon race Dracthyr, there’ll be a slightly different start to the story – their starting zone is also on the Isles, and their early quests explain how they came to be, in the wake of a climactic battle that caused Neltharion to shelve them as his soldiers. 

“We’ve crafted this entire Dracthyr intro experience that tells that story of why they are awakening now, how they come back into the world and what future they can find for themselves,” Danuser says. “One of the big overarching themes for Dragonflight is this idea of legacy and what your future is. Do you reclaim a legacy of the past, or do you forge something new and try to find a new path forward?”

One theme, many dragon stories

That theme will play out with the dragon aspects, who will decide whether to recreate what they had before or start fresh. It’ll show up for the Dracthyr, who were created as Neltharion’s soldiers and must start anew. And, Danuser hints, it may play a role for Wrathion himself – who may have to choose whether he wants to be the leader of a renewed black dragonflight after all.

Danuser also says that Wrathion will show up in the Dracthyr starting experience, giving some information and guiding them forward. “That’ll be a really cool story that gets to unfold through both the Dracthyr starting experience and follow-up questing that comes after it as well.”

Fan-favorite bronze dragon Chromie will also make an appearance, he says, playing a role in the tale of the bronze leader Nozdormu. We know he eventually becomes the evil Infinite dragon Murozond, but not how that happens – and this expansion will be the time for that tale, it appears.

“Even as the call of the Dragon Isles is beckoning him and others home, he also feels that man, maybe that moment in time that I’ve been dreading is also approaching,” Danuser says. “So he’s going to need the help of Chromie and others of the Bronze flight to help him navigate those waters and find out what his destiny is.

“Because right now he and the other bronze dragons, they can’t clearly see what’s in the timeway to come. So they’re going to need to try and get their vision back, get their flight back in order, and that will help both Nozdormu and Chromie find their place in the future of dragonkind.”

Hurry up and wait

For now, players will have to puzzle out what comes next from interviews and the other tidbits Blizzard drops. A playable test build is coming “soon” – in Blizzard terms, that could mean tomorrow or this fall – and Shadowlands still has another patch and another season of content to go before Dragonflight nears its launch.

With no pre-order yet available, it may be some time before these dragons take flight.

Written by Heather Newman on behalf of GLHF

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