Warhammer 40,000: Boltgun gets a release date

The highly-anticipated boomer shooter is coming out relatively soon.

After nearly a year of waiting, we finally have a launch date for Warhammer 40,000: Boltgun – the explosive Doom-like boomer shooter that your dad will go bananas over.

On Tuesday, publisher Focus Entertainment and developer Auroch Digital announced that Warhammer 40,000: Boltgun is coming out on May 23, 2023, for PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC – so pretty much every modern gaming platform out there (aside from mobile).

Revealed last springWarhammer 40,000: Boltgun is an old-school throwback first-person shooter set within the Warhammer 40,000 universe. It’s part of the boomer shooter genre revival that’s become so popular thanks to indie games like DuskProdeus, and many more.

There’s also a brand-new trailer for Warhammer 40,000: Boltgun that you can check out below.

Well, there’s certainly no shortage of over-the-top bullet ballet mayhem in this one, is there? It wouldn’t be Warhammer 40,000 otherwise, in fairness.

It’s worth noting that you don’t need to know a thing about the Warhammer 40,000 tabletop game to enjoy Boltgun. Sure, there are a lot of clever references throughout gameplay footage that someone might appreciate more if they’ve painted some Space Marines, Orks, or Forces of Chaos – but don’t sweat it if you haven’t.

Written by Kyle Campbell on behalf of GLHF.

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Warhammer 40,000: Darktide developer apologizes for falling short of ‘expectations’

‘Our sole focus is to address the feedback,’ says developer Fatshark.

Warhammer 40,000: Darktide developer Fatshark announced Tuesday plans to address extensive player feedback regarding the performance issues, unrewarding progression, and more. 

“We take enormous pride in our ability at Fatshark to deliver a game that millions can enjoy,” Martin Wahlund, CEO and co-founder of Fatshark, said on Twitter. “We fell short of meeting those expectations.”

When Darktide came out on PC last December, it launched in a less-than-optimal state – particularly concerning how poorly it ran on most desktops. Furthermore, endgame content was pretty much non-existent, with the crafting system having a “coming soon” notice in-game. 

“Over the next few months, our sole focus is to address the feedback that many of you have,” Wahlund continues. “In particular, we will focus on delivering a complete crafting system, a more rewarding progression loop, and continue to work on game stability and performance optimization.” 

The full statement is below.

Fatshark also mentions that it’s suspending the production of any Darktide seasonal content and is delaying the Xbox Series X|S release until further notice. Furthermore, there’ll be no more new premium cosmetics until the larger problems are addressed.

Darktide‘s reception at launch was fairly mixed. While most everyone enjoyed its core gameplay, the shortcomings above soured many others trying to play. If you’re up for trying it out still, GLHF has guides on the best weapons, along with optimal builds for the Ogryn, Veteran, and Zealot classes.

Written by Kyle Campbell on behalf of GLHF.

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10 best RTS games of all time, ranked

Which are the best real-time strategy games of all time?

Which are the best real-time strategy games of all time? Ask that in the right circle and you’ll trigger an explosive debate that can go on for days. The RTS genre may be a small niche in the overall gaming ecosystem today, but there aren’t many communities that are more passionate. It’s also more fragmented than the anti-Roman resistance groups in The Life of Brian – and that’s saying something. The big split manifests itself primarily in two questions. Firstly, should micromanagement or macromanagement be emphasized? Secondly, how mechanically deep can the game be?

For some players, the RTS genre is at its best when you can spend an hour calmly building an army in an AI skirmish and then have it wipe out the enemy with a single attack move. For others, however, this is mind-numbingly boring and fast-paced battles against human opponents, where speed and precision are as important as tactical understanding, are their RTS essence. It is often difficult to reconcile these ideas. An important aspect of a truly great RTS game is finding a place for both groups.

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This line-up will take that into account, as well as the cultural influence of the games and the general consensus in the community. There is one rule: each series will be represented only once, to give a broader representation of the diversity of this genre. Alright then: collect your maps, tap into the mineral reserves and get ready for the ten best real-time strategy games of all time.

Warhammer 40,000: Chaos Gate – Daemonhunters: Duty Eternal is a fine addition to a brillant base game

2022 was already a very good year for Warhammer video games – and Daemonhunters: Duty Eternal is perfect to round it off.

Complex Games succeeded in creating a real tactical hit with Warhammer 40,000: Chaos Gate – Daemonhunters earlier this year and follows it up with Duty Eternal, its first DLC. The XCOM-like game set in the grimdark universe of the 41st millennium is an all-around strongly implemented power fantasy, which basically only had one major weakness: the mission variety. Anyone who spends hours in the game will quickly come across repetitions of the same mission types without much variation.

Duty Eternal steps up in this area, with Complex Games managing to hit multiple targets with one stone while staying true to the game’s core experience. In a new mission type, you receive a call for help from the surface of a planet, where members of the Grey Knights, your Crusader-like Space Marine chapter, take on a superior enemy force. You fight your way to the source of the signal, where an enormous Dreadnought is the final survivor of the besieged squad, holding the Nurgle hordes at bay in a final stand.

Dreadnoughts are enormous armored fighting machines on two legs that pack the firepower of half an army and are piloted by veteran Space Marines whose bodies are so devastated they can no longer use normal power armor to participate in battle. It’s a badass concept – and the base of the DLC’s title. Duty Eternal allows you to take control over these juggernauts on the battlefield. Advance to the Dreadnought and join it to complete its mission. The objective itself isn’t really different from the base game’s standard missions, but controlling this powerful toy will make you forget about that really quickly.

Dreadnoughts have flamethrowers, plasma cannons, charge attacks, and melee combat prowess at their disposal. They flatten any terrain they touch – this is worth noting, since this way you’ll be able to deprive the enemy of cover. However, it also leaves less cover for your own Grey Knights, so tread carefully and tactically. The Dreadnought itself unfortunately doesn’t serve as mobile cover – that would have been an interesting approach, opening some risky combined-arms tactics. The animations don’t always look perfect when the behemoth brushes the corner of a large piece of terrain, which then completely collapses, but the core of the experience – the power fantasy – is obviously helped by such displays of might. With every step, the battlefield shakes, with every shot you eliminate several enemies. The Dreadnoughts feel bloody amazing to use.

As with some of the main missions, commanding more than just four characters is also a lot of fun. You don’t feel quite as outnumbered, but still get that feeling of beating the odds. It’s a good thing that you can now put fallen Grey Knights into a Dreadnought yourself and upgrade it with various weapon systems to take it to the sector’s battlefields as a fifth squad member.

Additional permanent support is also provided by a new character class, the Techmarine. They add some more variety to squad building and specialize in interacting with mechanical entities – such as the Dreadnought. Techmarines act as healers and buffers for the venerable machines and are therefore perfect as part of their escort.

In addition to a selection of ranged and melee weapons that make them quite versatile as a fighter, the Techmarine comes with a complement of their own Servitors. These Servitors are armed and accompany them on the battlefield, where the Techmarine can give them movement orders. Unlike the Dreadnought, the Servitors are not independent members of the squad, but they can provide valuable fire support, which once again helps to offset one’s numerical inferiority quite a bit.

You’ll acquire equipment for Techmarines in a different way than for your Space Marines: in some missions you’ll find a new bonus objective in which you’ll have to recover containers of Archeotech – ancient technology that the Adeptus Mechanicus would like to get their hands on. Collect these containers to exchange them for new Techmarine equipment. This adds a bit more dynamics to standard missions – and difficulty, of course, because the Archeotech is guarded by enemy forces.

If it’s more difficulty you’re after, then there’s more good news for you: the new Technophage missions included in the DLC, which mix up familiar maps and objectives, come with all sorts of fresh Warp modifiers, among other things. This not only provides more variety, but also a fair amount of challenge. The rewards obtained from these missions are correspondingly valuable.

You also get access to another spaceship. The Gladius frigate can transport a small force to another front, where your Grey Knights will act autonomously. They return with the rewards after completing the mission – or leave their lives far from your control. In many ways, Duty Eternal ups the scale from the base game, while still providing that intimate squad-level tactical gameplay players have come to love.

Duty Eternal delivers exactly what a DLC pack should: it builds on the foundations of the strong base game and expands them with additional content and possibilities, while also working to mitigate any existing weaknesses. Complex Games manages to do all of this within the same coherent atmosphere that was already present in the base game.

2022 was already a very good year for Warhammer video games – and Warhammer 40,000: Chaos Gate – Daemonhunters: Duty Eternal is perfect to round it off.

Written by Marco Wutz on behalf of GLHF.

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Warhammer 40,000 Darktide Zealot build: best feats, weapons, and curios for preachers

You’ll have to rely on a set of geats, weapons and curios to survive the grim darkness of the 41st millennium.

In the face of the hordes of mutants and other nightmarish enemies that charge towards you in Warhammer 40,000: Darktide, a firm faith is an important pillar of support – the Zealot, one of the four playable classes the game offers, certainly brings that to the table. However, besides trusting in the God-Emperor, you’ll have to rely on a set of geats, weapons and curios to survive the grim darkness of the 41st millennium.

The best Zealot build in Warhammer 40,000: Darktide will show you how to equip yourself to brave the dangers wrought against you.

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Warhammer 40,000 Darktide Ogryn build: best feats, weapons, and curios for tanks

Here’s how to best equip and play Ogryn in Warhammer 40,000: Darktide.

The Ogryn in Warhammer 40,000: Darktide is a living tank on two legs, a raging behemoth with an overabundance of muscle and a sense for destruction. However, the best Ogryn build in Warhammer 40,000: Darktide isn’t focused solely on destroying the enemy, but includes all sorts of useful tricks to protect yourself and your team from the hordes of Nurgle.

How to best equip and play Ogryn as a tank is explained in this guide.

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Warhammer 40,000: Darktide Veteran build: best feats, weapons, and curios for sharpshooters

This guide will show the best feats, weapons, and curios to equip the Veteran in Warhammer 40,000: Darktide.

The Veteran in Warhammer 40,000: Darktide is a former member of the forces of the Imperium of Mankind – a simple man who was given a rifle to fight against the nightmarish creatures that the Warp spews out. No longer part of the Imperial Guard, he continues to defend the God-Emperor on the front lines of a punitive regiment under the control of the Inquisition.

This guide will show the best feats, weapons, and curios to equip the Veteran with to let him fulfill his duty in Warhammer 40,000: Darktide.

Warhammer 40,000: Darktide review in progress: Launch à la Nurgle

For Darktide to truly live up to this potential, Fatshark must clean house first and purge it of all of Nurgle’s influence.

Standing in the dark corridor of a dirty dystopia, slashing your way through hordes of infected mutants with a chainsword, dissolving them in a fog of blood and maggots, while a zealous preacher calls upon the God-Emperor to protect them and the soundtrack underlines this with a religious mixture of choir singing and booming organ music, you can’t help but smile as a fan of Warhammer 40,000. It’s hard to imagine a better representation of the atmosphere of Games Workshop’s grimdark universe. These are the moments when Fatshark’s latest co-op shooter – Warhammer 40,000 Darktide – truly shines.

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In the spiritual successor to the studio’s popular Vermintide series, which itself is set in the fantasy sister universe of Warhammer 40,000, you’ll fight as part of an imperial prisoner battalion against the threat of Nurgle, one of the Chaos Gods, alongside three fellow Rejects. Different missions, such as assassinations, repairing important infrastructure or raiding an enemy arsenal, will send you into the darkness of a hive world where infected servants lurk.

The least of them are zombie-like mutants called Poxwalkers that are threatening only because of their limitless numbers. However, the Chaos God’s forces also include more dangerous enemies: lightning-fast bloodhounds, cunning snipers or enormous mutated blobs that spit sickening slime at you. These elite enemies pose the greatest danger on the missions and therefore also trigger the greatest thrills. The game manages to support this with great sound design: Each elite enemy has its own acoustic signal. A Nurgle suicide bomber, for example, announces itself with a steady ticking sound, and the howl of a chaos hound can’t be ignored.

What can you, a mere prisoner, weigh against such supernatural powers? To borrow a motto from Warhammer Fantasy’s pendant to the Imperium of Mankind: Steel, faith and gunpowder. You choose a character from four classes: Veteran, Zealot, Ogryn or Psyker. Your choice brings with it unique abilities as well as a few special pieces of equipment, but on the whole, the classes share a common pool of weapons. This arsenal is brimming with iconic killing tools that will make fans’ mouths water: Chainswords, bolters, lasguns, psistaffs, and more are available.

Using these instruments to deliver the God-Emperor’s judgment to the followers of Nurgle is both bloody and incredibly satisfying. Some of the weapons differ greatly in their uses, which provides variety and ground for different play styles. What they have in common is that it feels damn good to use them: The chainsword tears apart enemy hordes, the lasgun burns fist-sized holes into mutated bodies, and even a shovel becomes a deadly and fun weapon in your character’s hands. The core gameplay of Darktide – the combat – is really well done. Combined with the excellently designed atmosphere, which includes great visuals and a brilliant soundtrack, the fights lead to the strongest moments the co-op shooter has to offer.

In these missions you’ll earn experience points for upgrading your character, random weapon drops, rewards for special challenges called penances, as well as resources for the crafting system, where you can improve and tailor your equipment – in theory. Unfortunately, Nurgle doesn’t only have a large role in the game, the Chaos God also left his mark on the development process. Fatshark openly admits the fact that the pandemic marred production. In plain language, this means that Warhammer 40,000: Darktide will only be half-baked at release, missing key features:

  • Crafting system (expected in December 2022)
  • Single-player mode (expected in December 2022)
  • Private lobbies (expected in December 2022)
  • Crossplay between Steam and Game Pass (expected at some point)

The absence of the crafting system is especially critical, since it’s the central component of the game around which the endgame revolves. While you unlock your characters’ special skills as you level them up, truly complex builds aren’t possible until you can tailor and forge powerful equipment specifically adapted to certain playstyles. Currently, you have to rely on random drops after missions or the store, which changes its offers every hour.

This adaptation of builds is critical on higher difficulty levels, because not only will there be more enemies that are more resistant, meaner and stronger, but also fewer resources such as ammunition and healing items on the map. In addition, there are modifiers that make your life difficult – for example, a dense fog that almost completely robs you of your vision and thus provides many shock moments. Specializing in certain types of enemies, for example by focusing on armor-piercing attacks, and coordinating with the team is then the key to success.

The other major problem area is the technical state of the game – and again, Nurgle is probably to blame for this. The performance of the title widely varies: Some users can barely complete missions without the game crashing at least once, while fellow players run the game smoothly. Large mutants sometimes throw players into walls, where they then get stuck. Forming teams is often difficult because the in-game social system doesn’t recognize that friends are online or delays group invitations by several minutes. Load times are sometimes very high, even with powerful computers, especially to the game’s central hub. All of this is unfortunately detrimental to the core experience, which as mentioned is highly satisfying. Many prayers to the Omnissiah are necessary to rectify all this.

With four classes, a deep and varied pool of weapons, and a breadth of missions, which in turn provide variety with random modifiers and secondary objectives, the game offers enough content at launch to keep you busy for many hours – especially because the characters don’t share resources or levels. Those who want to play all four classes will have to level them up four times and farm resources separately. For casual players, this will make it difficult to fully try out all classes. If they don’t pick the right class for them at the start, this might be a hurdle to retain them long-term.

The identity of the individual characters is also an issue where there is room for improvement. The Ogryn, the game’s archetypal tank character, is uniquely defined thanks to his abilities and armament – he is the only one who can carry heavy riot shields, for example. The Veteran, an archetypal ranged fighter, on the other hand, lacks this a bit. His preferred weapon, the lasgun, can be carried by the other classes as well. In the freedom that the game gives you, the individuality that characters like Kruber and Saltzpyre brought to Vermintide 2 is lost a bit, which is a shame (but kind of on brand for the universe, especially the Imperial Guard). Perhaps some more restrictions, while carefully considering the implications for balance, are the solution to this problem.

The core gameplay and atmosphere of Warhammer 40,000 Darktide could hardly be better or more grimdark – what screams Warhammer 40,000 more than shoving a few lasguns and shovels into the hands of a couple of convicts in prison garb, sending them into a base of mutated chaos worshippers, and having them do the work of the God-Emperor there? 

For Darktide to truly live up to this potential and for the gameplay to have the stage it deserves, Fatshark must clean house first and purge it of all of Nurgle’s influence. After that, there’s a lot of fun to be had purging the mutant and killing the heretic.

Written by Marco Wutz on behalf of GLHF.

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Warhammer 40,000 Darktide: best weapons

May the God-Emperor bless this selection.

Fans of co-op games can hardly avoid Warhammer 40,000 Darktide: The first-person shooter is currently in Early Access beta and allows players to carry out the will of the God-Emperor as part of an imperial criminal battalion – bloody and dangerous work.

This guide will show you the best weapons in Warhammer 40,000 Darktide to fight the Nurgle heretics. May the God-Emperor bless this selection – and your ravaged bodies!

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Warhammer 40,000: Darktide has been delayed, but playtest sign-ups are open

The spiritual sequel to Vermintide 2 isn’t coming out for a few more months.

Warhammer 40,000: Darktide isn’t coming out in September anymore. The PC version is now set to release on Nov. 30, 2022, while the Xbox Series X|S port will launch at an unspecified date.

On Thursday, developer Fatshark made the tough decision to move Warhammer 40,000: Darktide‘s release date by a couple of months.

“Delaying a game is perhaps one of the most difficult decisions a developer faces and one we are not excited about making,” Martin Wahlund, co-founder and CEO of Fatshark, said on Twitter. “Still, we hope this speaks to our commitment to taking the time necessary and doing whatever it takes to get you the best possible game.”

There’s been a reasonable degree of hype surrounding Warhammer 40,000: Darktide, understandably so. Fatshark’s previous Warhammer titles, specifically Vermintide 2, are well-regarded among co-op enthusiasts.

“While we have been humbled by the great feedback on the game so far, we also need more time to improve stability, performance, and to mature key systems,” Wahlund continues. “Each is critical to making sure we have the best possible experience for you, the players.”

It’s not all bad news, though. Playtesting will begin sometime in August; you can sign up for that here. Fatshark made it clear that testing will be to improve and polish Warhammer 40,000: Darktide, so progress will not carry over to the final release.

Quite a number of games set in the Warhammer 40,000 universe are in development these days. There’s Rogue Trader, Space Marine 2, and Boltgun. If you want to have some fun, search for the franchise on Steam and scroll through the astounding number of titles from over the years.

Written by Kyle Campbell on behalf of GLHF.

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