Warframe patch notes: 5 biggest changes in Veilbreaker

Warframe has brought a follow-up to The New War quests called Veilbreaker, which brings with it a new Syndicate and new weekly mission.

Warframe has just had its next big update, and there are a lot of exciting things on offer right now and in the coming weeks with some major new content dropping in the near future. Whether you want a Syndicate, weekly quests, or a new Warframe, this update has got you covered on all counts.

We’ll break down the biggest changes in this update, so you know what’s new and where you can find it in-game. However, if you’re just getting started, then check out our Warframe beginner tips to make sure you’re getting the most out of the experience.

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Warframe: The New War preview

The New War is both the culmination of years of storytelling and the abandonment of Warframe’s most cherished secrets.

Every major Warframe update has changed the game. The Second Dream introduced players to themselves for the very first time. The Plains of Eidolon gave Warframe its first open world. Railjack brought ship-to-ship combat in deep space battles. But The New War is different. It’s both the culmination of years of storytelling and the abandonment of Warframe‘s most cherished secrets. You are not the biomechanical ninja deftly hacking and blasting its way through hordes of enemies, but actually a small child cursed with supernatural abilities and caught in a battle for survival centuries old. 

New War sets a different tone for Warframe–a darker, more desperate story that brings perspective to factions that Warframe players have thus far considered mostly cannon fodder. While previous open-world expansions and limited-time events gave us glimpses into the rest of Warframe’s universe, The New War aims to tell a story that’s bigger than the player.

To tell that story, developer Digital Extremes has focused its efforts towards something that hasn’t been in Warframe for a long time: a narrative, single-player experience. Warframe’s bread and butter gameplay has always been high-octane co-operative action, with recent years even propelling the game to almost Musou-levels of mayhem, but not The New War. Instead, the Sentient invasion will be told through the eyes of three non-player characters that the player will temporarily control.

The first is Kahl-175, a Grineer trooper that was first introduced at TennoCon 2021. Unlike the Tenno who control the biomechanical ninjas called Warframes, Kahl is just a lowly clone soldier without fantastic powers to save him from marauding Sentients. All he has are his fists and his gun, which hardly seems enough in the face of genocidal robots called Sentients.

Next is Veso, a lowly tech working for the ultra-capitalist Corpus faction. Like Kahl, Veso is nobody special–although he has access to fantastic Corpus tech, it’s still nothing compared to what the Sentients unleash on his vessel. Veso’s survival depends entirely on his wits and the benevolence of his corporate overlords. 

Finally, there’s Teshin. A powerful Old War-era Dax soldier who was once a personal bodyguard to the opulent Orokin, Teshin has since allied himself with the Tenno in their fight to free the system from Sentient oppression. Of the three, Teshin is most similar in capability to the Warframes he fights alongside. 

Because each of these characters are far less powerful than a typical Warframe, The New War‘s gameplay will be necessarily slower, more methodical, but ripe with opportunity for storytelling.

Unlike recent Warframe content drops, The New War isn’t meant for newcomers. To access The New War, players will have to complete all of Warframe’s main story quests and also unlock the Railjack spaceship, the Necramech from the Heart of Deimos expansion, the Archwing, and perhaps Warframe’s best-kept secret, the Operator.

For most of Warframe’s eight-year history, players assumed they were humans wearing an ultra-high-tech armored suit, like Iron Man from thousands of years in the future. Only after completing The Second Dream does the player learn that they’re actually just a small child using fantastical powers to control their chosen Warframe from a distance, safely ensconced in a Matrix-like pod that broadcasts their presence throughout the cosmos.

It was a secret that both veteran players and Digital Extremes itself kept from new players for years, but with The New War, that secret is laid bare. Not only does the preview trailer reveal The Operator erupting from the blasted chest of her Warframe, but The New War will go even further to show the very origins of the Tenno.

The Zariman Ten Zero has been something that Digital Extremes has been trying to revisit for two years. Ever since being revealed at TennoCon 2019, Warframe players have been wondering when we’ll be able to board the Zariman, a mythical figure in Warframe‘s lore and the origin of the word Tenno (10-0). Part of The New War’s story will bring players back in time to before the colony ship Zariman Ten Zero became lost in the Void, before its crew returned either dead or gifted with incredible powers. Before the Orokin turned the survivors into weapons to fight against the Sentients in The Old War.

Digital Extremes promised that not every secret will be revealed in The New War, but many of Warframe’s biggest mysteries will be solved with New War’s arrival.

Although this expansion seems to diverge from Warframe’s titular biomechanical ninjas, it wouldn’t be an expansion without a new Warframe. Caliban will arrive with The New War as the game’s 48th Warframe, a number that doesn’t seem to phase Digital Extremes Live Operations Manager Rebecca Ford. 

“If the Orikin can make them, we can make them,” Rebecca tells USA Today in a brief interview. “We’re setting ourselves up for a really fun year next year because we’ll have Warframe number 50. So we are very aware of what the future holds for that, especially with regards to our 50th.” 

Fitting the theme of The New War, Caliban is a fusion of Tenno and Sentient technology. Like the Sentients he fights, Caliban features a self-contained energy core between his two halves and a lanky, almost bird-like stature. He attacks much like the Sentients do, with powerful light beams and a tornado-style spin attack that deals increasing damage over time. He can also call upon his own Sentient combatants to do his bidding.

Harrow, the Gun Priest Warframe, will receive its Prime version with The New War, and both Mesa and Volt will receive Sentient-themed deluxe skins to perhaps fool the Sentient hordes that players will be facing. 

But these almost minor content drops are mere sideshows. It’s the story that drives this production, and one that will drive Warframe from this point forward. The New War will serve as “a new fundamental progression point” for the Warframe community, one that ties together the many disparate plot points from Warframe‘s past, and one that will influence everything that happens in the game for the rest of 2022. The New War will result in a few immediate changes to Warframe‘s Starchart after players complete its three-act quest, and then the real war for the Origin System will begin next year.

The New War arrives on all platforms Dec. 15.

Written by Sean Murray on behalf of GLHF.

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Warframe’s New War expansion is out December 15

A brand new storyline awaits in the hit looter shooter’s next update.

The New War, the massive expansion for Warframe, is finally coming out on Dec. 15.

The expansion is years in the making, though it’ll likely be worth the wait, as developer Digital Extremes promises this will be Warframe’s  biggest narrative expansion ever. Loads of new questlines, characters and, of course, some slick new gear. Steve Sinclair, creative director at Digital Extremes, had some interesting words regarding this momentous occasion. 

Warframe’s  story is everything to us. The New War  is the experience players have wanted since the quest title was first revealed at TennoCon 2018,” Sinclair said in a press release. “This moment is the culmination of years of experimentation in game development and feeding the beast that is Warframe.” 

For The New War’s  release, Digital Extremes worked with Blur Studios, best known for Love Death + Robots  on Netflix, on a CD trailer that you can check out below.

Digital Extremes are also making Warframe  a bit easier to pick up in this update. Specifically, the cinematic quests received a nifty UI update that makes finding them a smidge easier. Anyone keen on checking out Warframe  should look out our guide detailing its best weapons before jumping in.

Written by Kyle Campbell on behalf of GLHF.

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‘Warframe’: best melee, primary, and secondary weapons

Let’s talk about the best weapons and weapon builds in ‘Warframe’.

Warframe has hundreds of different weapons that operate in several different ways. From shotguns and plasma beams to a variety of melee weapons, you can tailor your arsenal to your tastes. That being said, it’s always great to have a few weapons present due to their usefulness, so today we’re gonna talk about some of the Best Weapons in Warframe.

(Note: By general rule, all the Mods listed in build examples are the standard versions. Prime, Amalgam, or Umbral versions will guarantee significantly better results, so always prioritize those).

Best Primary Weapons in Warframe

Acceltra

Acceltra is an automatic rocket launcher that fires explosive ammunition, sporting great critical chance, critical multiplier, fire rate, and explosion radius, with a bonus on reload speed if you’re moving or if it’s wielded by the warframe Gauss. Its rocket ammunition arms after traveling 7 meters in midair, thus making it safe for you to use it as a great AoE weapon, as long as you keep enough distance.

Obtainable by: Defeating a Demolisher Infested on the Dark Sector mission Ur, Uranus.

Mastery Rank Required: 8

Pros:

  • High Critical and Base damage values
  • High Critical Chance
  • Fast Fire Rate

Cons:

  • Projectiles have Travel Speed
  • It can easily knock you back if you’re shooting from a close distance

Suggested Build:

  • Serration
    +165% Damage
  • Split Chamber
    +90% Multishot
  • Vital Sense
    +120% Critical Damage
  • Vigilante Armaments
    +60% Multishot
    5% chance to enhance Critical Hits from Primary weapons
  • Malignant Force
    +60% Toxin
    +60% Status Chance
  • Point Strike
    +150% Critical Chance
  • Rime Rounds
    +60% Cold
    +60% Status Chance
  • Fast Hands
    +30% Reload Speed
  • Exilus Mod – Rifle Ammo Mutation
    Converts unused Ammo Pickups into Primary Weapon Ammo.

Ignis Wraith

The Ignis Wraith is a superior form of the Ignis flamethrower, now having very high Critical and Status Chance, and improved Magazine size. This flamethrower can obliterate almost any enemy with ease, and its native fire damage helps a lot whether you’re using only that element or any fire-related combination, which makes it really effective against Infested enemies.

Obtainable by:

  • Operation: The Pacifism Defect event (formerly)
  • Baro Ki’teer vendor (currently)

Mastery Rank Required: 9

Pros:

  • Great innate Heat Damage
  • High Critical values
  • High Ammo Capacity

Cons:

  • The innate Heat Damage makes it less effective against Proto Shields of Corpus enemies
  • Limited Range
  • Multishot Mods have no effect on the radial damage

Suggested Build:

  • Serration
    +165% Damage
  • Split Chamber
    +90% Multishot
  • Heavy Caliber
    +165% Damage
    -55% Accuracy
  • Vital Sense
    +120% Critical Damage
  • Vigilante Armaments
    +60% Multishot
    5% chance to enhance Critical Hits from Primary weapons
  • Stormbringer
    +90% Electricity
  • Malignant Force
    +60% Toxin
    +60% Status Chance
  • Point Strike
    +150% Critical Chance
  • Exilus Mod – Agile Aim
    +20% Movement Speed when Aiming

Arca Plasmor

The Arca Plasmor is a Shotgun that fires Radiation-infused plasma ammunition, sporting great Status Chance, high Punch Through values, and guaranteed Impact Damage procs. Those benefits make this weapon immensely effective against enemy crowds and a great choice for endless missions if built properly.

Obtainable by: Researching in a Dojo Energy Lab.

Mastery Rank Required: 10

Pros:

  • High Damage
  • Great Ammo efficiency
  • Possess one of the largest magazines

Cons:

  • Limited Range
  • Low Fire Rate
  • Projectiles have Travel Time

Suggested Build:

  • Point Blank
    +90% Damage
  • Frigid Blast
    +60% Cold
    +60% Status Chance
  • Vicious Spread
    +90% Damage
    +60% Spread
  • Charged Shell
    +90% Electricity 
  • Hell’s Chamber
    +120% Multishot
  • Shell Shock
    +60% Electricity
    +60% Status Chance
  • Chilling Reload
    +60% Cold
    +40% Reload Speed
  • Tactical Pump
    +30% Reload Speed
  • Exilus Mod – Snap Shot
    +20% Movement Speed when Aiming

Best Secondary Weapons in Warframe

Epitaph

One of the weapons introduced in the Call Of The Tempestarii update, the Epitaph is a sidearm that deals extra headshot damage if the warframe Sevagoth uses it. Its uncharged shots fire explosive slabs with great Status Chance and a guaranteed Cold proc, while the fully-charged ones possess high Critical Chance and Multiplier values.

Obtainable by: Void Storm missions in Earth Proxima, Venus Proxima, and Saturn Proxima (blueprint and parts).

Mastery Rank Required: 8

Pros:

  • Guaranteed Cold procs and Impact procs on direct hits.
  • Very fast charge speed.
  • No magazine, so it doesn’t need to reload.

Cons:

  • Very low Critical Chance and Multiplier.
  • Explosions can knock you off.
  • Very low Fire Rate.

Suggested Build:

  • Lethal Torrent
    +60% Fire Rate
    +60% Multishot
  • Hornet Strike
    +220% Damage
  • Barrel Diffusion
    +120% Multishot
  • Augur Pact
    +90% Damage
    40% of Energy spent on abilities is converted to Shields.
  • Scorch
    +60% Heat
    +60% Status Chance
  • Frostbite
    +60% Cold
    +60% Status Chance
  • Pistol Gambit
    +120% Critical Chance
  • Target Cracker
    +60% Critical Damage
  • Exilus Mod – Lethal Momentum
    +40% Projectile Speed

Akstiletto Prime

The Prime variant of the Akstiletto dual machine-gun pistols, this pair of golden beauties appeared for the first time with the release of Vauban Prime, and they remain as one of the best secondary weapons ever since. The high Fire Rate and Reload Speed these guns have will make you feel unstoppable in almost any kind of mission, and while they have a bit of a disadvantage against armored enemies, they compensate for it with great Critical and Status Chance, inflicting massive amounts of damage.

Obtainable by: Opening Relics in Void Relic Missions

Mastery Rank Required: 10

Pros:

  • Low recoil.
  • Very good Critical and Status Chance.
  • High Fire Rate.
  • High Reload Speed.

Cons:

  • Low Puncture damage, making it really weak against armored enemies.

Suggested Build:

  • Hornet Strike
    +220% Damage
  • Lethal Torrent
    +60% Fire Rate
    +60% Multishot
  • Augur Pact
    +90% Damage
    Set Bonus: 40% of Energy spent on abilities is converted to Shields.
  • Barrel Diffusion
    +120% Multishot
  • Pistol Pestilence
    +60% Toxin
    +60% Status Chance
  • Scorch
    +60% Heat
    +60% Status Chance
  • Frostbite
    +60% Cold
    +60% Status Chance
  • Steady Hands
    -60% Weapon Recoil
  • Exilus Mod – Targeting Subsystem
    On Hit: +30% Accuracy when aiming, for 9 seconds

Mara Detron

A Void Trader-exclusive version of the Corpus Detron weapon, this Shotgun Sidearm is an improvement over the original one, even if it predates it in the game’s canon. The Mara Detron sports high Reload Speed and Status chance, and while its Critical values aren’t as great, it can proc some serious elemental damage to your enemies, making it one of the best secondary weapons.

Obtainable by: Baro Ki’teer vendor

Mastery Rank Required: 9

Pros:

  • Great Status chance.
  • High Reload Speed.
  • Fast Projectile Speed.

Cons:

  • Very low Critical Chance.
  • Low Critical Multiplier.
  • Slow fire rate.

Suggested Build:

  • Hornet Strike
    +220% Damage
  • Lethal Torrent
    +60% Fire Rate
    +60% Multishot
  • Augur Pact
    +90% Damage
    Set Bonus: 40% of Energy spent on abilities is converted to Shields.
  • Barrel Diffusion
    +120% Multishot
  • Pistol Pestilence
    +60% Toxin
    +60% Status Chance
  • Scorch
    +60% Heat
    +60% Status Chance
  • Frostbite
    +60% Cold
    +60% Status Chance
  • Steady Hands
    -60% Weapon Recoil
  • Exilus Mod – Targeting Subsystem
    On Hit: +30% Accuracy when aiming, for 9 seconds

Best Melee Weapons in Warframe

Orthos Prime

Orthos Prime is a gold-coated staff with great Reach distance in combat, which makes it a great weapon for crowd control since you can easily strike large groups of enemies at once. Sporting high Status and Critical Chance stats, the Orthos Prime polearm is a staple in any Tenno arsenal and one of the most entertaining Melee Weapons to use, regardless of the mission you’re in.

Obtainable by: Opening Relics in Void Relic Missions

Mastery Rank Required: 12

Pros:

  • High Slash Damage
  • One of the highest Critical Chance and Multiplier values of all Polearms
  • One of the highest Status Chance of all Polearms.

Cons:

  • Low Impact and Puncture damage, making it really weak against armored enemies.

Suggested Build:

  • Stance Mod – Shimmering Blight
    Fast spinning attacks and staggering strikes.
  • Reach
    +1.1 Range
  • Vicious Frost
    +60% Cold
    +60% Status Chance
  • Virulent Scourge
    +60% Toxin
    +60% Status Chance
  • Volcanic Edge
    +60% Heat
    +60% Status Chance
  • Weeping Wounds
    +40% Status Chance per Combo Multiplier
  • Condition Overload
    +120% Critical Chance, x2 for Heavy Attacks
  • Blood Rush
    +40% of Critical Chance stacks with Combo Multiplier
  • Berserker Fury
    On Melee Kill: +35% Attack Speed for 10 seconds, stacking up to 2 times

Paracesis

The Paracesis is a story-related Heavy Blade that is also known as “The Sentient Slayer”. Originally the signature weapon of the villainous Orokin Ballas, it will add 10 extra ranks after you polarize it, capping at Rank 40 and gaining additional bonuses against Sentient enemies, while also removing their Damage Resistances. Overall, the Paracesis is a superb weapon that excels in combat and is conveniently accessible for all the players to obtain, making it easily the best Heavy Blade.

Obtainable by: Blueprint is rewarded after completing the Chimera Prologue quest.

Mastery Rank Required: 10

Pros:

  • High Slash Damage.
  • One of the highest Critical Chance and Multiplier values of all Heavy Blades.
  • High status chance.
  • Polarizing the weapon increases its max rank by 2, capping at Rank 40, having 10 more levels than normal weapons.

Cons:

  • Low Impact and Puncture damage, making it weak against armored enemies.

Suggested Build:

  • Stance Mod – Tempo Royale
    Fast spinning attacks and staggering strikes.
  • Reach
    +1.1 Range
  • Pressure Point
    +120% Melee Damage
  • Voltaic Strike
    +60% Electricity
    +60% Status Chance
  • Organ Shatter
    +90% Critical Damage
  • Molten Impact
    +90% Heat
  • True Steel
    +120% Critical Chance, x2  for Heavy Attacks
  • Shocking Touch
    +90% Electricity
  • Berserker Fury
    On Melee Kill: +35% Attack Speed for 10 seconds, stacking up to 2 times

Nikana Prime

The one-handed sword Nikana is one of the most popular Warframe weapons, and its Prime version only improves upon that beautiful blade. With high Critical values, one of the highest Status Chance stats, and sporting ridiculous Attack Speed, you can rip any enemy apart with elegance and precision when wielding this Tenno weapon.  

Obtainable by: Opening Relics in Void Relic Missions

Mastery Rank Required: 12

Pros:

  • High Slash Damage.
  • Highest Critical Chance and Multiplier of all Nikanas.
  • Second highest Status Chance and Attack Speed of all Nikanas

Cons:

  • Low Impact and Puncture damage, making it weak against armored enemies.

Suggested Build:

  • Stance Mod – Blind Justice
    Reverse grip style that emphasizes slashing and impaling strikes.
  • Drifting Contact
    +10 Seconds of Combo Duration
    +40% Status Chance
  • Pressure Point
    +120% Melee Damage
  • Life Strike
    +20% Life Steal on Heavy Attack
  • Organ Shatter
    +90% Critical Damage
  • Killing Blow
    +120% Melee Damage On Heavy Attack
    +60% Heavy Attack Wind Up Speed
  • True Steel
    +120% Critical Chance, x2  for Heavy Attacks
  • Reflex Coil
    +60% Heavy Attack Efficiency
  • Buzz Kill
    +120% Slash Damage

Written by Santiago Leguiza on behalf of GLHF.

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