The Lord of the Rings: Gollum has a new release window

The precious spinoff is probably coming later this summer, but there’s no exact date.

After numerous delays, The Lords of the Rings: Gollum could have a release window at long last – assuming more delays aren’t coming. 

On Monday, publisher Nacon released an earnings report that states The Lords of the Rings: Gollum should launch during the first half of the fiscal year 2023-2024, which is roughly between April to September of 2023. It’s nothing solid, but last summer, co-publisher Daedalic Entertainment stated it would provide a firm release date in ‘the near future’ – whenever that might be. 

Initially announced back in 2019, The Lords of the Rings: Gollum is a stealth action game where players take on the role of – you guessed it: Gollum ( and Sméagol) – to find his precious ring. A short gameplay teaser came out last summer revealing how you’ll sneak past agents of Mordor. It takes place before The Fellowship of the Ring, though it isn’t set in the same universe as Peter Jackson’s movies.

Whenever Lords of the Rings: Gollum does launch, it’ll be available on PS4, PS5, Xbox One, Xbox Series X|S, PC, and Nintendo Switch. Many are predicting it’ll be a disaster, though there’s always the possibility it’ll be another great Lord of the Rings game.

Written by Kyle Campbell on behalf of GLHF.

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The Lord of The Rings: Gollum has been delayed

Smeagol and friends will not be adventuring this September anymore.

If you were hoping to search for the precious this fall, there’s some bad news.

On Monday, Daedalic Entertainment and Nacon announced that Lord of The Rings: Gollum has been delayed indefinitely.

“During the past several years, the team has been working hard to share our vision of a remarkable story, set in a breathtaking world, filled with magic and wonder,” reads a statement on Twitter. “We are dedicated to meeting our community’s expectations and uncovering the untold story of Gollum in a way that honors the vision of J.R.R. Tolkien.”

“That being said, in order to deliver the best possible experience, we have decided to push the release of The Lord of the Rings: Gollum by a few months,” the statement continues. “We’ll update with an exact timing in the near future.”

It’s a surprising move, only because the publishers recently made a release date announcement. We can only speculate about why the game is getting delayed, though the most recent trailer’s not-so-glowing reception could have had an impact. 

For several reasons, many fans don’t have a good feeling about Lord of the Rings: Gollum. Hopefully, things will turn around with that extra development time. It’s been a hot minute since there was an excellent Lord of the Rings title, so fingers crossed that this isn’t disappointing.

Written by Kyle Campbell on behalf of GLHF.

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Lord of the Rings: Gollum trailer shows off sneaky gameplay

Sadly, tricksy little hobbitses do not make any sort of appearance.

They say every journey begins with a single step, but for cave-dwelling nasties like Gollum — quiet skittering does the trick. 

On Friday, developer Daedelic Entertainment released the first-ever gameplay trailer for Lord of the Rings: Gollum. Unlike the recent CGI teaser, everyone’s favorite monster boy puts his sneaky skills to the test. After all, hiding in the shadows is good practice when orc-slaying isn’t part of your skillset. 

Jokes aside, it’s interesting seeing a high-fantasy title with an emphasis on stealth. I’m not very familiar with the source material, but this game seems perfectly in line with Andy Serkis’ on-screen depiction of Gollum.

Check out the new Lord of the Rings: Gollum trailer for yourself below.

The footage looks pretty bog-standard for a stealth game — lots of hiding in conveniently placed patches of grass. It’s disappointing to see since Lord of the Rings: Gollum sounds promising on paper.

“Experience the untold story in The Lord of the Rings: Gollum, a story-driven action RPG where our twisted protagonist is on a quest to regain the only thing precious to him. Torn by his fractured psyche, players will have to manage both Smeagol and Gollum on a journey that will take him across famous locales,” reads the trailer’s description on YouTube. “Revealing more about his time as a slave below the Dark Tower and his stray with the Elves of Mirkwood, as he interacts with iconic characters from the series.”

That part about managing the character’s psyche is interesting, but it’s not in the trailer at all.

Some believe this game will be a disaster. Though who knows, maybe it’ll be an all-time great Lord of the Rings title. Let’s all hope for the best.

Written by Kyle Campbell on behalf of GLHF.

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The Lord of The Rings: Gollum is going to be a disaster

Stepping into Middle-earth sounds exciting, but Lord of the Rings: Gollum has it all wrong.

One of the best things about video games is how they allow us to inhabit another world, another life. They let us walk in another person’s shoes and experience existence from a new perspective. On paper, stepping into Middle-earth should be thrilling, but Lord of the Rings: Gollum has it all wrong. 

Ask anyone about which character they’d like to play as in a Lord of the Rings game and most of them would likely give you a different answer. Out of those answers, I’d bet none of them would be, ‘I want to play as that malnourished goblin fella who eats rotten fish and talks to himself. You know, that slimy git who’s named after the sound of a cough.’ No. 

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You can tell a lot about a character from what they carry around. Lightsabers will always be associated with Jedi. When we think about Master Chief, we imagine him holding an iconic assault rifle. Lara Croft might have been in an entirely new trilogy, but she’s a dual pistol wielder in our collective conscience. Then there are items that humanize characters and deepen our connections with them, like Joel’s broken watch in The Last of Us

According to The Hobbit, Sméagol (that’s Gollum before people started calling him a cough) has deep pockets and always carries a tooth sharpening rock, goblin teeth, wet shells, and a scrap of bat wing. Wet shells and a scrap of bat wing! My god. He’s like a low-level mob you kill in an RPG so you can craft some lockpicks out of his bones. 

Let’s talk about the gameplay for a minute. Gollum is all about cunning and guile. He stalks people and fights only when he has to, and only ever from an advantage. In other words, you’ll probably be throwing wet shells to distract guards. Now, I love stealth games. Adore them. But it’s not like he has a bunch of interesting tools to use. You’re not going to pull out that scrap of bat wing and use it as a hang glider. 

The Hobbit describes Gollum as, ‘rather like a spider himself, or perhaps like a starved frog’. I’m all for diversity in video games, but I’ve never thought to myself: ‘You know what? You don’t get to play as many dudes who look like starved frogs these days and I’m sick of it.’ 

He’s not exactly Sam Fisher, is he? The only thing he has going for him is the fact he’s a good climber, which probably means loads of hopping between handholds to bypass enemies. Probably the odd tailing mission, too. Probably lots of them. Thrilling. 

And where will you do this climbing? Inside loads of dark and dingy caves, of course! The majority of the game will likely take place inside cavernous interiors featuring loads of greys and browns, the likes of which we haven’t seen since PlayStation 2.

The first thing you see in the teaser trailer is a dead fish. The second thing you see is a cave. This isn’t gameplay, but the last 20 seconds look like an alternate reality Abe’s Odyssey cinematic (from the PS1 edition). 

It’s like making a new Batman game where you play as Alfred. It’s like making a Hitman game where you’re the sushi chef. It’s like making a Forza Horizon game where you play as one of the annoying announcers. A Denethor rhythm action game where you eat cherry tomatoes to the beat would be more appealing. Hmm, maybe that dead fish is symbolism for how well the game will do in the sales charts. 

Written by Kirk McKeand on behalf of GLHF.

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