Tears of the Kingdom fan works out how much Link weighs using apples

One curious and dedicated Tears of the Kingdom fan worked out Link’s weight using apples and a makeshift scale in the Zelda game

One curious and dedicated Tears of the Kingdom fan worked out Link’s weight using apples and a makeshift scale, and it turns out he’s one tiny hero. Reddit user RecommendationOk6824 posted a video showing the scale in action before using it to see just how weighty Link is.

The scale itself is pretty ingenious, as is basically every Tears of the Kingdom creation in the Hyrule Engineering subreddit. RecommendationOk used some of the building materials available at one of the dozens of Hudson construction sites in the Zelda game, two Traveler’s Swords, a stabilizer Zonai device, and some mops, where the mops act as the scale arms, the swords join the platforms together, and the stabilizer keeps it all from moving until you activate the device.

Working Scale – Guess Link’s Weight
by u/RecommendationOk6842 in HyruleEngineering

They tinker a bit with a Korok, because of course they do, and then decide to see how much Link weighs. The answer is 10 apples, and it’s kind of mind blowing. The world’s biggest apple weighed in at about four pounds, so if you multiply that by 10, the hero of Hyrule’s maximum possible weight clocks in at a whopping… 40 pounds.

Assuming he’s in his early 20s as some players deduced and is roughly 5’2”, as others calculated, that’s about 100 pounds shy of what’s considered a healthy weight. 

Then again, Zelda spent 100 years holed up in Hyrule castle keeping Calamity Ganon in check and, presumably, didn’t stop for a light dinner or a midnight snack, and she turned out okay. Maybe Hylians are just built different.

Either way, the engineering community is more excited over the discovery of a working scale, since it means they can find reference points for how heavy Tears of the Kingdom considers certain items to be, which makes figuring out complex builds easier.

Written by Josh Broadwell on behalf of GLHF

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New Tears of the Kingdom glitch lets you get rich using meat clubs

There’s a new Tears of the Kingdom duplication glitch around, but this one’s all about getting rich with meat and the Zelda game’s Autobuild

There’s a new Tears of the Kingdom duplication glitch around, but this one’s all about getting rich with meat (thanks, Eurogamer). Where previous glitches in the Zelda game let you duplicate anything from weapons to diamonds, this new one gives you nearly two dozen pieces of frozen meat at hardly any cost to yourself.

YouTuber No Hypothesis first posted the glitch in action, and Austin John Plays explained it in more detail and showed it working – and not working – with other items as well. The glitch involves Autobuild, so make sure to visit the Great Abandoned Mine in the Depths to pick that ability up if you haven’t already.

Get at least two pieces of Gourmet Meat – most large animals have a chance of dropping it – and fuse it to a stick of some kind. It can be anything from a tree branch to a club. Do it again, and then stick the two meat clubs together using Ultrahand.

That counts as a construct, which means it gets saved in your autobuild history. Repeat the process until you have 21 meat clubs stuck together, and then head for a snowy region. Anywhere around Rito Village before you clear the Wind Temple would work, though it frequently snows around the Hebra stable as well.

Equip one of your meat clubs. If it’s cold enough, the meat will freeze and fall off. Activate Autobuild, and select your pile of 21 clubs – but don’t build it. Hold it in the air for a few seconds, and you’ll see a shower of meat come tumbling down, where it instantly freezes. Just make sure you’ve got about 50-60 Zonaite to make start the build.

Austin John Plays showed the glitch works with raw whole bird as well as Chu Chu Jelly, though it seems to only work with Red Chu Jelly for some reason.

The biggest cost in all this is the Zonaite, though if you’re farming the Depths after every Blood Moon, you should have enough to get plenty of money without stopping to find more Zonaite.

Frozen Gourmet Meat sells for about 40 Rupees, so this little trick gets you almost 1,000 Rupees each time. The only limit to how many times you can do it is how much frozen meat you can hold (999), so this is an excellent way to fill up your wallet with little inconvenience to yourself – at least until Nintendo patches it out again.

Written by Josh Broadwell on behalf of GLHF

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This Zelda fan turned Tears of the Kingdom into Beyblade

We’ve seen countless Tears of the Kingdom creations since the Switch game launched, but this one turns the open world into a Beyblade arena

We’ve seen countless clever Tears of the Kingdom creations since the Zelda game launched in May 2023, but this one caught our eye. Twitter user versus_shobu posted a 30-second video showing an elaborate contraption they made that’s basically a giant Beyblade spinner in the open world

Versus_shobu uses stakes and metal grates for the creation’s frame, taking advantage of the stakes’ transparent base to get the right height by securing them at the tip. Also included are two electric devices to spread electrical current along the metal grates at the top and two spinning devices, for, well, spin. The Beyblades themselves are two more square metal grates and two stabilizers for the bases, with wheels attached on top for a clever reason.

Two flame emitters on the main frame are aimed at the Beyblades and ignite the wheels once versus_shobu starts the device. The wheels disintegrate, and the blades drop to the ground while retaining their velocity.

They even dug out an arena for the spinners to duke it out in, though things went rather wrong, and one of the blades goes rogue. Then they both escape the arena and fizzle out soon after.

The creation is a smart and inventive one, and it wasn’t even designed for torturing Koroks. Well, not yet at least.

Versus_shobo also said they’ve used wagon wheels as joints for larger contraptions, so if you’d rather avoid using your valuable cooking pots, it’s worth giving that a try. Wheels are hardly rare in Hyrule thanks to Hudson and his ubiquitous caches of building supplies.

Written by Josh Broadwell on behalf of GLHF

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Zelda fans may have worked out the Tears of the Kingdom timeline

The Tears of the Kingdom timeline is a bit loose, though some Zelda fans may have deduced how much time passed since Breath of the Wild

The Tears of the Kingdom timeline is a bit loose, though some Zelda fans may have pieced together how much time passed since Breath of the Wild. They base their conclusions on a handful of clues, and it’s pretty convincing stuff (thanks, Eurogamer).

One clue is tucked away in Gerudo Town, and it’s easily missable depending on how good your memory of Breath of the Wild’s side quests is. In BotW, the Gerudo Town barkeep asks you to get ingredients for a Noble Pursuit drink, though she says Link is too young to have it. In Tears of the Kingdom, not only can Link order the drink himself, but he can make it using the same recipe.

Zelda sleuths decided that was proof that more than just a few months had passed. The fact that Tulin, your Hebra warrior companion, was but a wee fledgling in Breath of the Wild was further support, but the biggest piece of evidence is Hudson and Rhondson’s child – another facet you could miss in Breath of the Wild depending on which quests you do.

Hudson and Rhondson get married at the end of BotW, and in Tears of the Kingdom, their child Mattison is at least four or five years old. Gerudo custom dictates that all Gerudo children born outside the town must be brought there after they turn four, so fans believe Tears of the Kingdom takes place at least four years after Breath of the Wild, or longer if Rhondson wasn’t pregnant when she married.

It’s a strong theory. Sure, that doesn’t explain how some people haven’t apparently aged much, such as Cottla and her sister, or why some people – Purah, mainly – have aged so much more. Then again, though, the Sheikah aren’t exactly normal Hylians, and Purah is unorthodox even for a Sheikah.

Anomalies aside, if the theory is true, that would put Link and Zelda at roughly 22 or 23 years old. That’s significantly older than usual, as the pair is typically 17 years old in most Zelda games.

Meanwhile, other fans are putting their creative skills to use in different ways. Some of them are nice and impressive, some are terrible (if you’re a Korok), and some are downright ingenious uses of certain Zonai devices.

Written by Josh Broadwell on behalf of GLHF

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Fan finds game-changing use for Tears of the Kingdom’s hover platform

Tears of the Kingdom’s hover platform has a hidden use that makes it unique among Zonai devices and very useful for exploring the open world

One fan found out that Tears of the Kingdom’s hover platform has a hidden use that makes it unique among Zonai devices – and exceptionally useful for exploring the open world. Twitter user yukino_san_14 posted a short video that showed them attaching a hover platform to an arrow, firing it a short distance, and seeing it suddenly manifest intact.

That’s pretty unusual for Zonai devices in Tears of the Kingdom. Fuse a flame emitter to an arrow and fire it? You just launched a flame emitter 100 meters away. The same is true for most other Zonai devices in the Zelda game – mirrors, lights, springs, and wheels all disappear on impact without causing any effect. Cannons explode, sure, and time bombs do what they’re supposed to, but your arrow device fusion options are pretty limited in most cases.

Forget stabilizers and footholds. Hover platforms are the way to go.

The handy thing about firing hover platforms into place is that it saves time, which is essential if you’re working with limited battery cells or need multiple active devices at once. Hover platforms are active and drain energy the moment you take them out of the capsule, so the usual method of plunking one down and using Ultrahand to position it is essentially a waste of energy.

You can have as many hover platforms out at once as you have energy to sustain them, which opens quite a few possibilities. You could build a platform staircase to reach a sky island if you don’t have a wing or other flying device handy; use them to scale cliffs when there’s no cave to Ascend through nearby; or make a walkway in midair for Link to cover just a bit more ground with before gliding off to reach a far-flung destination.

The best part is something I discovered after seeing yukino_san_14’s video: The maximum distance Link fires the hover platforms is roughly the maximum distance Ascend can reach. Granted, Link can’t quite fire the platforms directly overhead. You need to get a bit creative to make sure he can actually reach them, but it’s an easy way to scale the heights quickly and without having to cook a dozen stamina meals.

If you want to try it yourself, drop Zonai Charges in the device dispensers in the Lanayru, Tabantha, and Akkala sky archipelagos to get some hover platforms.

The hover platform trick and the cooking pot joint might not be as visually impressive as some of the most creative engineering Tears of the Kingdom fans have engaged in – or the most deranged torture devices they’ve made – but it’s pretty astounding how many unexpected uses these seemingly simple devices actually have.

Written by Josh Broadwell on behalf of GLHF

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There’s already a new Tears of the Kingdom duplication glitch

Days after Nintendo patched out a handy item bug, fans have already discovered a new, easier Tears of the Kingdom duplication glitch

Days after Nintendo patched out a handy item bug, fans have already discovered a new, easier Tears of the Kingdom duplication glitch. YouTuber Kibbles Gaming posted a video showing the glitch in the process (thanks, Nintendo Everything), and you don’t even need good timing to make it work.

It only generates one extra item at a time, though, and it takes a bit longer than the last set of glitches that Nintendo removed. It also seems limited to items you can throw, which is pretty much everything except bows, arrows, and shields. You need to have at least four memories unlocked in the Zelda game‘s memory compendium as well.

Here’s what you do to make this one work. Save the game first. Equip the item you want to duplicate or grab it from your throw menu. Hold the throw button, but don’t actually throw the item. Instead, press the “minus” button to open the map or quest menu. Watch four memories – press the “X” button to skip them and save time – and then load your last save file.

When the game picks up again, you should see your duplicated item on the ground, as if you’d actually thrown it. The original will remain in your inventory as well, and you can repeat the process as many times as you have patience for.

If you want more diamonds without the fuss, need some extra Zonai devices, or just can’t bear the thought of parting with your favorite, weird fuse weapon, make the most of this glitch before Nintendo patches it out too.

Written by Josh Broadwell on behalf of GLHF

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Two fans got a job just to steal Tears of the Kingdom before launch

Two Zelda fans in Japan got a job at a delivery center to steal Tears of the Kingdom – and then one of their mothers found out

Two Zelda fans in Japan got a job at a delivery center to steal Tears of the Kingdom before the Switch game launched – and then one of their mothers found out. The story comes from Japanese publication Bunshun (translated by Automaton Media, first spotted by GamesRadar), which reported that a 21-year-old man and a 24-year-old man secured part-time jobs at a facility that serves Amazon in April 2023 and ended up taking quite a bit more than just the game as well.

The plan initially worked. When the duo was meant to start working on Tears of the Kingdom shipments, they skipped their shift and stayed home, playing the game. A supervisor phoned one of their mothers, who explained that they were home playing Tears of the Kingdom that day. 

The pair confessed to planning the act ahead of time, and one of them admitted he stole quite a bit of Zelda merchandise to sell online, including Tears of the Kingdom-themed Pro Controllers. 

An employee at the facility said this kind of situation happens frequently, especially around the time of highly-anticipated launches, including Pokemon Scarlet and Violet. Part-timers come and go, they said, and it’s difficult to pin down who took what and when.

The two Zelda thieves were an exception, thanks to the mom. They were fired, as you’d expect, though Bunshun didn’t report whether the facility would be pressing charges.

Meanwhile, Tears of the Kingdom became one of Nintendo’s fastest-selling games after the Big N shifted more than 10 million (legitimate) copies of the game in its first three days.

Written by Josh Broadwell on behalf of GLHF

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Fan discovers ingenious use for Tears of the Kingdom’s cooking pot

It turns out Tears of the Kingdom’s cooking pot Zonai device is good for more than just cooking a meal in the open world

It turns out Tears of the Kingdom’s cooking pot Zonai device is good for more than just cooking a meal in the open world. One clever fan tinkered with the pot and found it works well as a makeshift axle or joint, and it’s even flexible.

If you’re like me and have absolutely rubbish luck at building wheeled creations in the new Zelda game, then this little trick is quite the revelation. It attaches with ease to flat surfaces like a wooden board or cart base and gives you an extra point to attach your wheels, removing the struggle to get them just right against the flat cart.

Better still, it gives you some added flexibility since it lets the wheels turn more easily, as you can see in the video and as I discovered in my own experiments. That’s pretty handy, considering some carts and even pre-built creations you get from schematics, such as the beam bicycle, turn reluctantly, thanks in part to the control stick’s limited movement range.

The cooking pot stays active on the field until you cook a dish in it, so it won’t vanish like a rocket. It never consumes energy either, and you’re almost guaranteed to get a flood of them from device dispensers.

The pot’s usefulness doesn’t stop there, either. You can use it for some extra height for your springs, attach rockets to it to save space, or just stick it on the side of a contraption if you need more room for other devices, fans, or batteries. 

It’s surprisingly versatile, though equally surprising is that it hasn’t shown up in the most popular Korok travel-slash-bullying devices – yet.

Written by Josh Broadwell on behalf of GLHF

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The Tears of the Kingdom duplication glitch is gone

A new Tears of the Kingdom update is out, but you might not want to download it if you’ve used the duplication glitch

A new Tears of the Kingdom update is out, but you might not want to download it if you’ve used the duplication glitch. The update removes every known version of the glitch in the open-world game, so if you’re after extra diamonds and other rare resources, you’ll just have to wait until the next Blood Moon and mark the map.

Or just keep your copy of the Zelda game at version 1.11.

The update isn’t exactly a surprise. While Tears of the Kingdom lets players think outside the box and do pretty much whatever the can dream of, Nintendo is keen on ensuring you don’t go too far outside the intended experience. Where some developers encourage a little cheating with actual cheats, like in Grand Theft Auto, or by keeping exploits in the game, as Bethesda does in Skyrim, you typically never see that with Nintendo.

What is surprising is how the glitch remained unnoticed, when the extra year of polish that producer Eiji Aonomua strove for means everything else that could break the game works to near perfection. 

That said, some of the glitches were pretty involved. It’s doubtful that even the most diligent QA team would have thought to shuffle bows around, pause at the right time, and drop items to see what happened or mess around with the save option and rapid pausing.

If you’re running out of weapons, you’ll just have to chuck them at an Octorok from now on, the old-fashioned way.

Written by Josh Broadwell on behalf of GLHF

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Nintendo delayed Tears of the Kingdom by a full year to iron out bugs

When Nintendo delayed Tears of the Kingdom, the Zelda game was already finished – but it needed plenty of bug fixes

When Nintendo delayed Tears of the Kingdom, the Zelda game was already finished – but it needed plenty of bug fixes. Series producer Eiji Aonuma made the comments during an interview with The Washington Post where he also expressed surprise over what Nintendo believed to be fans’ comparative lack of interest in the open-world sequel.

Aonuma said that during the 2022 Nintendo Direct when he announced the game’s delay, it was actually in a finished, presumably shippable, state. However, he said the delay was necessary to ensure “everything in the game was 100 percent” to Nintendo’s standards.

Given how complex Tears of the Kingdom is and how many creative opportunities it gives players – for better and for worse – the need for such extensive bug testing is unsurprising. True, the game might fave framerate hiccups when you activate Ultrahand, but everything you build works, and without causing some other part of the game to crumble into dust.

That creative potential is what finally convinced fans that Tears of the Kingdom was a worthwhile sequel, at least in Nintendo’s eyes. Aonuma said that, prior to the March Direct when he demonstrated Ultrahand and fusion for the first time, Nintendo thought fans were lukewarm on the game.

“People had not gotten their heads around the gameplay elements or where the fun might be,” Aonuma said.

Admittedly, Nintendo showed very little of the game up to that point, while Breath of the Wild had three days of showcases during 2016’s E3. Regardless, Aonuma said the last-minute March direct was what fans, and Nintendo, needed to feel confident in Tears of the Kingdom again.

That confidence wasn’t misplaced, either. Tears of the Kingdom sold over 10 million copies in its first three days.

Written by Josh Broadwell on behalf of GLHF

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