‘Skyrim’ director roasted by his son’s Father’s Day card asking for ‘Elder Scrolls 6’

Even Todd Howard’s son wants more Elder Scrolls!

Todd Howard, the director of Skyrim, revealed that his son asked for Elder Scrolls 6  in a Father’s Day card this year.

Over on Reddit, Howard did an ask me anything post about Bethesda Game Studios. Of course, Elder Scrolls 6  was the first thing on everyone’s mind, so naturally, a user asked for a status update on the much-desired follow-up to  Skyrim. Howard didn’t share any details on the game, but he did talk about when his son roasted him over it.

“We know it’s a long wait, we’re with you,” Howard said on Reddit. “For Father’s Day this year my son gave me a card that said, ‘You’re an amazing Dad, but where’s [Elder Scrolls 6]?”

They say Howard may never recover from this mauling. Goodness, gracious, where are the ice packs at?!

Howard went on to reveal some other neat tidbits about Bethesda’s past and current projects. Like how if the company had not acquired the rights to Fallout, the development team would make an original post-apocalyptic series called Apocalypse Road.

Much like Elder Scrolls 6, Bethesda’s Fallout 5 is many years away too. Maybe Howard’s son will ask about it during Father’s Day next year.

Written by Kyle Campbell on behalf of GLHF.

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Bethesda explains why there’s still no sequel to ‘Skyrim’

Want Elder Scrolls 6? It’s still a long way off, unfortunately.

It’s been a decade since The Elder Scrolls: Skyrim came out and there’s still no sequel in sight. Though Todd Howard, director and executive producer at Bethesda, is finally opening up about what’s going on with Elder Scrolls 6, IGN  reported Tuesday

“Would you plan to have the kind of gap we’re having between Skyrim  and the follow-up? I can’t say that’s a good thing,” Howard said via IGN. “Do I wish I could wave a wand and the game we wanted to make just came out? Absolutely.”

Howard goes on to say there were several projects Bethesda Game Studios wanted to do before returning to the world of Tamriel. One of which being Fallout 76  and the other being the upcoming RPG Starfield

“We felt doing something like Starfield. We’d been wanting to do something else for a long time and play in a new universe, so if not now — I’m going back in time, we started right after Fallout 4, so 2015 — if not now, when? It felt like, if we didn’t do it then, the ‘when’ could be ‘never,” Howard said via IGN.

It seems like a pretty cut-and-dry answer: Bethesda wanted to work on something besides Elder Scrolls  for a bit. It’s understandable since RPGs with the scope of Skyrim  take several years to make. According to Howard, development on Starfield  began nearly six years ago, and we’ve still not even seen it! The story trailers are pretty sick, though. 

Bethesda isn’t ramping up development on Elder Scrolls 6  until after Starfield  comes out on Nov. 11, 2022. So if you factor in that it took seven years for the scifi RPG to release, then Elder Scrolls  probably won’t see a new entry for a long, long time.

Elder Scrolls 6  might still be a long way off, but hey, maybe the Skyrim: Anniversary Edition  will scratch that open-world RPG itch for now? Probably not. Make sure to back up your mods for that re-release, by the way. 

Written by Kyle Campbell on behalf of GLHF.

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‘Skyrim: Anniversary Edition’ is expected to break a bunch of existing mods

Skyrim: Anniversary Edition is expected to break a bunch of existing mods for an unspecified length of time.

A new edition of Skyrim is launching this November, marking the 9,999th time the legendary RPG has been relaunched. This time, it comes prepackaged with a bunch of mods and small tweaks, such as the ability to go fishing in its raging rivers. 

All in all, it comes with 74 mods, ranging from new quests to items, armor, and even houses for your character to live in. It’s Skyrim, but more, basically. 

Unfortunately, it looks like it could also be Skyrim, but less, at least for a while. The modding scene for the game has always been huge, and it looks like the new edition could break many existing mods for an unspecified amount of time. The modding community will likely fix them to make them compatible with the new version, but it seems like they have a lot of work ahead of them to do so. 

The news comes via Redditor ‘extrwi’, who says the change will happen when the Anniversary Edition — which comes as a free, automatic download on PC for those who own the Special Edition — launches. They are advising modders to back up their files ahead of the change. 

“The upcoming Anniversary Edition of Skyrim is going to be much more disruptive to the modding scene than is commonly believed,” extrwi posted to the Skyrim Mods subreddit. “Back up your executable now, and disable updates in Steam.

“As part of the AE update, Bethesda has decided to update the compiler used to build the 64-bit version of Skyrim from Visual Studio 2015 to Visual Studio 2019. This changes the way that the code is generated in a way that forces mod developers to start from scratch finding functions and writing hooks. 

“Plugins using the Address Library will need to be divided into “pre-AE” and “post-AE” eras. Code signatures and hooks will need to be rewritten. We will all need to find functions again. The compiler’s inlining behavior has changed enough that literally a hundred thousand functions have disappeared and been either inlined or deadstripped, to put it in perspective.

“Doing this work takes a reasonable amount of time for each plugin. I can probably sit there over a few nights and bang out an updated version of SKSE, but my main concern is for the rest of the plugins out there. The plugin ecosystem has been around long enough that people have moved on, and code is left unmaintained. Effectively everyone who has written a native code plugin will need to do at least some amount of work to support AE. This realistically means that the native code mod scene is going to be broken for an unknown length of time after AE’s release.”

The modder also reached out to Bethesda with their concerns, and they claim Bethesda confirmed their assumptions. 

Written by Kirk McKeand on behalf of GLHF

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