Ubisoft delayed Skull & Bones again and canceled more games

Ubisoft delayed its pirate game Skull and Bones once more and canceled multiple projects after projecting lower profits

Ubisoft announced another Skull and Bones delay after adjusting its 2022 profit forecast downward and canceled three unannounced projects. This marks about half a dozen times that Ubisoft has delayed its pirate game, which was originally meant to launch in 2018. The Assassin’s Creed maker also canceled four unannounced projects in 2022.

CNBC reports that Ubisoft’s new forecast is 725 million Euros, down from its earlier 830 million Euro prediction. Company CEO Yves Guillemot cited “worsening macroeconomic conditions” as a cause, one that contributed to Mario+Rabbids Sparks of Hope and Just Dance 2023 underperforming.

2022 saw several leaks and announcements from Ubisoft, including Assassin’s Creed Mirage and a new Star Wars game, but few actual releases – and no blockbuster hits like Far Cry or Assassin’s Creed.

Anonymous sources in Ubisoft told Kotaku the company is planning millions of dollars worth of cutbacks and is already starting the process by not filling current vacancies. Ubisoft also told Kotaku that Skull & Bones is finished and just needs more polishing and testing than the team realized.

Giant Bomb host Jeff Grubb said Ubisoft had hoped to be acquired in 2022 to help offset its declining revenue, but no transaction ever manifested, reportedly as prospective buyers view the company as “a mess.”

Written by Josh Broadwell on behalf of GLHF

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Ubisoft’s Skull and Bones delayed past the holiday 2022 season

Ubisoft’s Skull & Bones pirate game won’t be setting sail this holiday season after all, it turns out

Ubisoft announced one more Skull and Bones delay, pushing the long-awaited pirate game out from its original Nov. 8, 2022, release date. The new anticipated launch is Mar. 9, 2023, barring any further development difficulties that might prompt another delay, and Ubisoft promised an open beta test period at some point before release.

“Our team is hard at work polishing and balancing the experience ahead of the worldwide launch,” Ubisoft wrote in an announcement. “As a result, we’ve made the tough decision to move our release date to March 9, 2023. We’re very eager for you all to get your hands on Skull and Bones and dive in headfirst to the dangerous and exciting world of building your own pirate empire. To give you the best possible experience we’ve decided to take a little more time to make sure we can deliver exactly that.”

Ubisoft provided no specific details about what issues warranted yet another delay, but sources familiar with the game’s development told Kotaku the team has concerns over “shallow” player progression.

Similar to Rare’s Sea of Thieves, Skull and Bones sets players loose in a pirate fantasy, encouraging them to explore the high seas, build and customize their ships, and, if they so desire, challenge other players to exhilarating naval combat.

Ubisoft has remained quiet about what else players can expect, including any kind of story or quest structure. Kotaku’s sources also said one challenge keeping the team from building a narrative or anything graphically demanding is that the game constantly has to render the ocean, which uses most of its resources and makes creating cutscenes or other demanding segments difficult.

Still, when we had the chance to go hands-on with Skull and Bones earlier in 2022, we came away impressed with its exciting naval antics.

Written by Josh Broadwell on behalf of GLHF

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Skull and Bones hands-off preview — no prey, no pay

Ubisoft’s long-awaited pirate adventure rewards dastardly deeds and dangerous expeditions.

Every legendary pirate had humble beginnings. We still hear all about Blackbeard’s legendary exploits as captain, but next-to-nothing regarding his early life. Likely because scraping dried seagull vomit off a ship’s bridge isn’t worthy of note in the history books.

In Skull and Bones, you’ll start as a bottom feeder and work up to someone worthy of their own sea shanty.

After damn-near falling off the earth’s edge years ago, Ubisoft let me see what this open world freebooting-sim is all about during a hands-off preview led by game director Ryan Barnard. Be it the thrilling infamy system that encourages being vile as can be, naval combat brimming with flexibility, and lawless PvP battles, I came away far more curious than expected. Skull and Bones isn’t wildly different from other multiplayer pirate games, but there’s enough ambition to make it stand out.

Everyone starts as a castaway here. The tropical region where you awaken is rife with danger, whether it’s saltwater crocodiles looking for an easy meal or unsavory folk eager to steal some coins — everything is hunting you. Becoming a pirate is, shockingly, the only means of defense. Undertaking this cutthroat lifestyle involves seeking out pirate dens. These settlements are full of crafting stations, helpful supply vendors, and other players. However, contracts (quests that impact your reputation) are arguably the most beneficial aspect of any pirate den.

Being a terrible person is essential to success in Skull and Bones. There are no moral quandaries, only the ever-growing need to increase your infamy. Building up a crew of loyal followers requires respect, and among pirates, that means partaking in all sorts of dastardly deeds. For example, in one contract, Barnard began attacking a fairly well-fortified seaside town by ship. As cannonballs flew through the air and silenced any screams heard from ashore, I couldn’t help but nervously cackle at how comically evil it all was. Those people on land hadn’t done anything wrong, but any victims caught in the crossfire are mere footnotes to your legend. There’s no getting around nefarious tasks either since infamy is Skull and Bones‘ primary progression treadmill. It makes sense — you can’t command an enormous fleet of loathsome seadogs if they’re not scared of the person in charge, after all. In all honestly, it’s a refreshing spin on morality systems. Who’s ever heard of “good” pirates, anyway!

That wild boat-to-land battle also highlighted the versatility of Skull and Bones‘ naval combat. Before every voyage, you can select and tweak ships to best suit the task at hand. With the settlement being surrounded by stone armor, Barnard opted for an agile and sleek brigantine. Initially, I didn’t understand why he skipped over heavier vessels with more defensive plating. Post-battle, though, I realized — the brigantine’s maneuverability makes hitting it quite tricky. Virtually every shot from land missed that boat by a country mile while it slowly peppered the town from afar. You probably know how wars of attrition go, and before long, the brigantine’s cabins had loads of fresh supplies. 

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Unfortunately, all those riches caught the eye of another player. Skull and Bones, first and foremost, is a live-service multiplayer title emphasizing PvP. Ships drop all cargo should they sink, so treasure tends to place a massive target on you. In this instance, Barnard was lucky and didn’t struggle with the attacker because his brigantine was much stronger than the enemy vessel. Some well-placed shots to their hull ended the battle quickly, and while it wasn’t all that exciting from a spectator’s point of view, I slowly fell for Skull and Bones no holds barred approach to competitive engagements. Some scenarios might be far from fair, but pirates rarely play by anyone’s rules.

I could see the always-online element of Skull and Bones putting some people off, though. While the entire game is soloable, there are countless scenarios where playing alone could put you at a massive disadvantage. Imagine that same ambush scenario, only with several well-tuned warships surrounding you from all sides as countless marauders swing onto the deck of your piddly little dinghy. It can certainly happen, at least from what Ubisoft claims, though measures are in place to ensure there isn’t endless griefing. If you target someone with worse armaments, it could come at a significant infamy loss if they win the battle. Not sure how it’ll all shake out once the game comes out, but time will tell.

Skull and Bones wasn’t on my radar before this preview. Though after seeing it in action, I’m curious. Between its insistence that everyone must take on a villainous role while also being a naval warfare specialist, there’s certainly potential for some thrilling escapades — even if certain multiplayer aspects appear questionable. Regardless, we’ll find out when Skull and Bones comes out on Nov. 8, 2022, for PS5, Xbox Series X|S, Google Stadia, and PC.

Written by Kyle Campbell on behalf of GLHF.

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Ubisoft is letting fans try Skull and Bones early

Select users will test-drive Ubisoft’s long-awaited pirate adventure.

Skull and Bones has been missing at sea for ages now, but select fans might get to try it in the coming days.

On Wednesday, Ubisoft quietly announced the Insider Program for Skull and Bones will open soon, an initiative that lets people test out the pirate adventure well before it comes out. 

Skull and Bones Insider Program Registration 

Ubisoft states that playing this early build of Skull and Bones means filing bug reports and submitting feedback. So you’re doing some light QA work, complete with a Non-Disclosure Agreement and Code of Conduct that players must follow. Sound cool? Then head over to the application page here.

As detailed on the announcement page, the Skull and Bones Insider Program will have very few participants. There are no dates publicly available for when testing begins, but Ubisoft will surely let successful candidates know.

Skull and Bones was revealed back in 2017, but there have been little to no trailers, screenshots, or any sort of news on the game since. Skull and Bones might actually come out eventually if Ubisoft is preparing playtests, though. Maybe. Hopefully!

Written by Kyle Campbell on behalf of GLHF.

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