How racers are simulating their way to success

As costs continue to rise and prying eyes aim to peek at any advantage they can see a rival working on, simulation is becoming an increasingly vital tool in motorsport. Its advantages for drivers – giving them near endless seat time ahead of events …

As costs continue to rise and prying eyes aim to peek at any advantage they can see a rival working on, simulation is becoming an increasingly vital tool in motorsport. Its advantages for drivers — giving them near endless seat time ahead of events to learn tracks, cars, and procedures – are obvious, but simulation has a much wider use aside from letting people log laps.

NASCAR’s Next Gen car, now in its second season, was of course the product of countless real-world laps at a number of tracks, both on and off the Cup Series schedule. But while it was turning laps on track in late 2019 and early 2020, Landon Cassill was turning laps in the virtual world. Simulation has been a key component of NASCAR for over a decade now, with Cassill describing it as “absolutely fundamental.”

“The simulators are running all day, every day,” he tells RACER. “The only teams that aren’t using simulators at a large scale are the teams that aren’t factory backed or manufacturer supported. The largest teams like Hendrick, Joe Gibbs Racing, Stewart-Haas, those guys are probably in the simulator every single day. Maybe it’s not every driver every day and every team every day, but there’s probably some sort of team representation in that simulator seemingly every day.”

Such reliance on simulation is far from unique. Virtually — if you’ll pardon the pun — every series does it with track testing either outlawed or deemed too expensive to do on a regular basis.

For Landon Cassill, plugging into a simulator yields valuable seat time as a driver along with the vital data for the teams and manufacturers. Motorsport Images

“There’s been an evolution from on-track testing, which is really the best way to test a car but not necessarily the most efficient or cost-effective way,” says Cassill. “Racing series years ago put limitations around testing in an effort to control the costs that were spent on R&D, but if that money’s there, it’s going to get spent and smart people find a way to work around it, so that’s where simulation was created.

“But even before we were driving driver-in-loop simulators, the teams and manufacturers were building their cars and building their setups in simulation programs,” explains Cassill, who first tested with Chevrolet in the early 2010s. “Essentially (they were) preparing a virtual version of their race car and evaluating the potential data of that car before they ever put those setups underneath the real car. So NASCAR’s been pretty far along for a decade when it comes to engineering and simulation.”

It’s not all about cost-saving and efficiency, though. In series where regulations are tightly policed, simulation gives the opportunity to find sneaky advantages.

“In our sport, our cars are intended to look the same,” Cassill notes, “and so we don’t have the visual control of a wing of change or an underbody change that F1 has, where you can see those changes right in front of you and it’s easy to talk about. The teams have no choice but to talk about them or, or acknowledge them. As proprietary as the technology is, they can’t avoid it.

“In NASCAR — unfortunately for the sport, in my opinion, and for the fans — the teams are able to hide a lot of their technology around this stock body. And for years and years, there’s a lot of ingenuity that doesn’t get talked about because we don’t have to talk about it.”

NASCAR sampled Le Mans virtually before the Hendrick Motorsports Garage 56 Camaro took to the real track. Nikolaz Godet/Motorsport Images

The incognito nature of simulation also came in pretty handy for NASCAR’s recent foray at Le Mans. Before the Garage 56 project even got off the ground, Cassill may have — unknowingly, at the time — laid some of the groundwork while helping develop the Next Gen in its early days, as he divulged on Twitter back in June.

“I got a call from NASCAR — I’ve been in the sport for a long time and know a lot of the guys in the R&D center — and so got a call from them to come do a test, which to me wasn’t too unusual and I was happy to help with the Next Gen,” he explains. “They had a couple things that they were working through that I had known about, just being a full-time Cup driver at the time. I had known that they were testing and solving and developing that car to get it ready for us to race in the Cup Series.

“So nothing was too unusual for me, but they did ask me not to share much of the test plan when they sent it to me and showed me what we were doing — and the fact that we had Le Mans and the Daytona road course on the test plans. They had asked me to be prepared to run laps at Le Mans.”

For Le Mans, a baseline was needed. That was done with the help of iRacing laps in a Mercedes-AMG GT3 racer, and the previous generation of Cup Series car.

“It wasn’t super in-depth — it’s not like we were really turning big knobs, but they wanted to see a baseline of where we are at on this car at Le Mans. I wouldn’t say at the time that I had any specific knowledge or indication to myself that this was a potential Garage 56 entry and from that point on, I didn’t think much of it, to be honest with you.”

In fact, despite what NASCAR’s interest in Le Mans would develop into over the next three years, the simulator laps on Daytona’s road course drew Cassill’s attention more.

“I was, at the time, more interested in the fact that I ran laps on the Daytona road course as well because, being a current NASCAR driver, Le Mans seemed so far out there,” he says. “To me, I was more thinking, ‘Oh man, I’m probably going to end up racing at the Daytona road course’ and I hadn’t heard anybody talk about it. Obviously, that came into fruition pretty quickly because the Cup Series raced at the Daytona road course in short order after that.

“So the Le Mans thing wasn’t even really on my radar in the immediate future, other than I thought it was very exploratory. It didn’t feel random — I did feel like there was a purpose that NASCAR wanted to see some data of that car at Le Mans, how fast did it go down the straightaway and what the lap time looked like, the braking zones and what a general lap data would look like. So I knew there was a purpose. I just didn’t put too much thought into it like, ‘Oh, this thing might actually race.’

The on-track benefits of simulation to prepare cars and drivers might be relatively new, but the reasons for it are apparent. But now we’re also seeing engineers get their start in the virtual world as well.

“I’d say it’s happening a lot,” says Prescott Campell, an Oxford Brookes University student currently working as a structural engineer at the Williams F1 team, but who is also an engineer for Williams’ Esports division. “A lot of the other students I study with work part-time as engineers for various Esports teams, and they develop these skills that you don’t really learn during university — how to set up a race strategy, that’s not really a course that’s taught.

“So they can build these skills by being engineers for Esports teams and the software that’s used to analyze data is the exact same software that’s used in real life, so you get familiar with software that they need to use to get a job after graduating.”

Williams has found useful synergy between the engineering requirements of real world motorsport and Esports, which can help prepare young engineers for racing. Zak Mauger/Motorsport Images

The idea of an “engineer” in a virtual world might seem baffling at first but, as with driver and car prep, the reasons behind it are straightforward.

“With anything that’s extremely competitive, you need as many tools and people on the case as possible to efficiently find every advantage you can,” says Campbell. “It’s possible, but it requires a lot of work for a driver to converge on setups and they might not have the skills to use the software and the tools available in order to exploit these advantages that they might never come across.

“So it takes an engineer that has experience with data analysis and the tools they need to extract data from the driver running, then sweep through it, working with the driver — who might also pick up things that the engineer might not notice — and then try different things when the driver’s complaining about something or saying the car can be improved in a certain way.

“It’s the engineer’s expertise that can tell them what sort of setup change and direction they can go in. That’s not something the driver might know unless they have so much experience with setup changes.”

The virtual world also gives engineers — either working exclusively in the virtual world, or preparing for the real world — more time and space to figure out solutions.

“In real life, often the engineer has to make informed decisions on what not to look into, and to decide just based on their own experience, different aspects of the car to ignore or keep the same while they try and converge on a precise setting on a different aspect of the car,” Campbell says. “While in sim racing, you can basically sweep through all of these things because you have as much time as the drivers are willing to spend online.”

That being said, for drivers, the idea of “just pressing the reset button” feels like less of a luxury.

“Even just the process of resetting the lap if you make a mistake or crash still takes time — the time it takes to reset, but also the time it takes to start that lap over,” explains Cassill. “If you’re doing that, not even on a warmup, on a run change that you make in the car so that they can compare the data after the fact, you’re trying to get a clean lap for every single change.

“If you keep making mistakes or if you keep crashing, you’re kind of muddying up the data and resetting and that time compounds on itself. Just like any line of work — racing isn’t really that special when you’re trying to think of time over productivity, right? Just like anything, you get to the end of your shift and you’re like, ‘Man, have two more runs to get through — where did we lose that time?’ So I always try to be as efficient as possible in my feedback and how I get up to speed.

“To me it’s very similar to the final hour of a practice session. It’s like a two-minute drill for a quarterback. I try to approach the sim sessions as seriously as I would a practice session and be as efficient and diligent as possible.”

Because saving time, ultimately, is what results on the racetrack are all about.

Getting real: How simulators prep IMSA teams and drivers

Fifteen years ago, Sebastien Bourdais had his first experience with a racing simulator. Not a video game, mind you, but a complicated, computer-driven simulator similar to those used to train airline pilots. The experience was both positive and …

Fifteen years ago, Sebastien Bourdais had his first experience with a racing simulator. Not a video game, mind you, but a complicated, computer-driven simulator similar to those used to train airline pilots.

The experience was both positive and negative, Bourdais said.

“It was the real car, pedals and steering,” Bourdais said. “But right away, I felt like I was missing the main part, which is the vibrations of the car and the sense you get from the seat through your butt. There are some unquantifiable cues that are not visual or steering related. You only really get that from the car on track.”

That experience in 2008 in a Formula 1 simulator during his time with Red Bull is far removed from the experience Bourdais gets today in Cadillac Racing’s “driver-in-loop” simulator. Bourdais has spent hundreds of hours behind the wheel of a modern simulator — wearing shorts, he notes with a laugh — and the technology and realism have vastly improved in just 15 years.

Simulators serve as realistic and important tools in motorsports, and they’ve improved vastly in recent years. But they still can’t fully replace the real-life experience.

“It’s proven incredibly valuable as far as setup work and correlation and everything else, but as far as I’m concerned it’s not quite the same,” Bourdais said. “I can turn 500 laps on the simulator and get to the track and still feel like it’s different. It speeds up our preparation a bit, but when I get in the car, I hit the reset button.”

In less than two decades, simulators have moved from a novelty to an essential tool — if not the most essential tool — for the teams in the IMSA WeatherTech SportsCar Championship. The complicated, expensive machines help drivers stay sharp when they can’t be on track, certainly, but the primary benefit of simulators lies with the strengthening of feedback between the talent that propels the car and the brains who make it work.

“The magic of the simulator is the driver-engineer relationship,” said Brian Pillar, Wayne Taylor Racing with Andretti Autosport’s technical director. “Sports car racing is unique in that we have two drivers in the car, each with their own strengths or weaknesses or things they like in the car. Getting in the simulator and working with the drivers and optimizing the setup to make both of them happy or get to a compromise, that’s played a big role for us (in the simulator) that we really didn’t see before.”

Racing simulators aren’t new — Lotus used them as early as 1965 and even sold their original version of a simulator to other race teams — but simulators have advanced significantly in a short period of time.

Located in large facilities at team or manufacturer headquarters, the machines look like something from a science fiction film: A large metal pod mounted above ground on legs that use computer simulations to manipulate the pod in precise, incremental motions replicating the car’s motion over specific racetracks.

They’ve developed rapidly in recent years, providing realism for drivers and accurate data for engineers.

“Part of it is how much it’s improved mimicking what happens in real life and also just knowing what work you can do on it to get something accomplished with it,” said Ricky Taylor, who works regularly on Honda Performance Development’s simulator outside Indianapolis with WTR Andretti co-driver Filipe Albuquerque.

“When we go to the simulator now, you fill a day with so much work,” Taylor said. “It crosses so much off your list. Since I’ve started, simulators have come a long way. … We’re doing all the setup changes, lots of things that you would be able to try only on race weekends in the past.”

A simulator’s applications are realistic, their impact immediate. After BMW M Team RLL finished second last month in the GTP class at Long Beach, Nick Yelloly was praised for his work in the BMW simulator leading up to the race and the 2023 season.

Yelloly’s contribution even warranted a nickname.

“I’m lucky I have the ‘Sim God’ as my teammate,” co-driver Connor De Phillippi said. “He’s been developing our simulations back in Munich. You would not believe the amount of days he puts in there; he should be given a raise. The correlation we’re able to get from the sim now is really impressive. They’ve put a hell of an effort into that, and that’s helped us a lot for this weekend.”

Team members in Germany frantically rewrote computer code throughout the Long Beach weekend after the BMWs encountered difficulties in the opening practice session. That’s become one of the most significant contributions of simulators — the ability of race engineers to make on-the-fly adjustments based on data generated from sim sessions.

And the technology improves as fast — or faster, even — as the cars.

“It’s interesting how everything has grown,” Pillar said. “As a team and drivers, we’re pushing it to the next level that doesn’t exist. There’s a current project going on that has gotten to the point that we’re requesting the actual steering wheel (from the race car) start to be used (in the simulator). The controls of the GTP car have become so complex… that the drivers have to adjust now when they get back to the track.”

What began as a rather rudimentary simulator that Lotus experimented with in the mid-1960s has evolved far beyond racing video games or even the F1 simulator Bourdais stepped into in 2008.

“In the past five to 10 years, the way simulators have progressed is phenomenal,” said Ben Barnicoat, who joins Vasser Sullivan Lexus teammate Jack Hawksworth on the Toyota Racing Development simulator every week in Salisbury, North Carolina. “Formula 1 and NASCAR teams hugely rely on them. Our sport isn’t like tennis or soccer where you can be out on the field or the court every day practicing. That’s our equivalent of being able to practice between events. It’s hugely valuable.”

Aside from providing needed repetition and assisting engineers in gathering data, sims help drivers learn unfamiliar tracks. Barnicoat, who joined the WeatherTech Championship for the 2022 season, spent hours familiarizing himself with realistic replications of tracks he’d never seen.

As the season progresses, drivers who are unfamiliar with it will learn Indianapolis Motor Speedway’s 14-turn, 2.439-mile road course in preparation for the TireRack.com Battle on the Bricks on Sept. 17.

While close to the real thing, experienced drivers immediately point out the subtle nuances in the differences between the two, even as the technology of simulators improves.

“What’s changed a lot are the models, which are getting really close to reality,” said Bourdais, who now frequents the Indianapolis simulator of Dallara, chassis maker for Cadillac. “It’s just hard to get there because you’re going in only with your eyes. But in terms of pre-event and post-event and correlation, it’s gotten much better. It’s quite incredible to see how close the data is between the real thing and the sim. You can’t really tell which one is which. It’s a great tool.”