Saints Row 2022 hands-on preview – pure sandbox fun

Playing Saints Row in two-player co-op opens up even more possibilities.

As a series, Saints Row didn’t just jump the shark. It jumped entire skyscrapers. What started off as a tongue-in-cheek GTA clone morphed into a superpowered action game where cars became obsolete unless you were booting them at someone. It had more of an identity crisis than I did when I first loaded up the new Saints Row’s character creator. 

Developer Volition has solved this by taking the Saints back to the start. It’s Saints Row reimagined in a new rags to riches story for our current times. 

The story takes us to Santo Ileso, a fictional city in the American Southwest. There are bright lights and big cities, dusty plains, dueling diplodocid statues, and even its own version of the iconic Route 66. I played for a few hours and felt like I’d only seen a postcard. 

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Of course, it doesn’t hold up against Rockstar’s worlds. Hell, it doesn’t hold up to Ubisoft’s. It feels more like a sandbox for fun than a lived-in place, but it absolutely achieves what the developers set out to do. It’s a world full of things that go boom. Here’s a rocket launcher. Have at it. 

The story starts with your first day on the job as one of the Marshalls, a private military corporation that follows the code of TLC – “technologically advanced weapons, loose morals, and a history of conflict”. One minute you’re shooting your way through a gang hideout styled after the Old West as your low-paid peers die all around you, and the next you’re hanging from the side of a hover jet. I swear to you that it has toned down. I didn’t say it wasn’t still ridiculous. 

The formation of the Saints happens a few missions later, after you’ve battled your way across a rolling convoy, jumping between moving cars and truck beds. When the boss of the Marshalls notices your talents, you’re then asked to head up security for an event which, predictably, all goes to hell. You’re fired from the Marshalls and you and your flatmates decide to cut out a slice of Santo Ileso gangland for yourselves. You know, so you can pay off your student loans and get a waffle maker. The usual crime stuff

Your flatmates are an eclectic bunch. There is an accountant and safecracker who drinks white wine spritzers, there’s a musclebound bisexual hunk who hates T-shirts and has a flair for social media, and there’s a Latinx mechanic who can outdrive anyone. They’re new-age gangsters who listen to self-help podcasts and care about their carbon footprint, but don’t mind leaving bloody ones – especially on people’s faces. 

Once you’ve established the Saints by taking over a church – naturally – the game is all about territory control. You access a war table in your hideout and choose where to build businesses that act as fronts for your operations. Not only do you choose where, but you also choose what. From insurance fraud companies to toxic waste dumps, there are plenty to unlock as you progress, and each opens up a range of side hustles for you to take part in – from the brilliantly named Chop Lifting, where you steal things with a helicopter, to insurance scams where you purposely throw yourself into traffic. Yes, the best side missions from classic Saints Row are back. There are also activities in your in-game phone, such as a Wanted app that lets you track down criminals if you fancy some straight-up action. 

As with the old games, combat is run and gun. There’s no contextual cover system here. There is, however, a dedicated kick button, brutal contextual takedowns, and more environmental hazards than a kid’s bedroom after an all-night Lego session. While you can aim and shoot things like explosive barrels, you can also tap a button to instantly shoot these hazards, which lends the action a breakneck pace. There’s also a move called Pineapple Express, which lets you shove a grenade down an enemy’s pants before throwing them at their pals. 

Everything in Saints Row is built around keeping up the pace. Enter a car and you double foot it straight through the window, kicking the driver out in the process. When you exit a vehicle, you almost eject. Take on car theft missions for a local garage and every car of the type you need to rob is conveniently marked on the map. It’s like the antithesis of Rockstar’s push for realism, where every single drawer must be opened in real-time when you loot a house. I love Rockstar’s games, but it’s refreshing to play something so unapologetically old-school

“When it comes to the traversal mechanics in our game, we definitely wanted to make it fun,” principal designer Damien Allen explains. “You can leap into a vehicle, hop on the roof, get into a wingsuit and fly before landing on another vehicle.”

The only thing that drags Saints Row down a little is the vehicle handling, which feels a bit like you’re controlling a shopping cart with three wheels. Across an ice rink. While drunk. It’s intentional on the developer’s part, but it doesn’t feel as instantly gratifying as some other open-world games

“We lean for more of an arcade feel for the driving mechanics,” Allen says. 

It’s more Ridge Racer than Gran Turismo, in other words – driving is dominated by wide drifts and silly jumps. Accelerate into a car and it’ll explode in a fireball as you continue on your way. Sideswipe someone and they’ll flip down the highway. There’s even a specific button you can press to trigger a sideways shunt into another vehicle. 

“The sideswipe mechanic is something you could do in theory [without a dedicated button],” Allen explains. “You could sideswipe another vehicle and have it go careening off. But we wanted to make it easier for the player and have your car in vehicular combat without having to be spinning the camera and aiming behind you and doing all these more technical things. You can still spin the camera around and shoot out the window if you want. But we were looking for the rough edges and trying to sand them down.”  

You might as well be driving a tank, no matter what vehicle you’re using – they’re wrecking balls.

Saints Row itself is a bit of a wrecking ball, too. It’s a game built around constant forward momentum. 

Even the wingsuit feeds into this. You can drive down the road, hop onto your car’s roof, then wingsuit off, land on another car, and instantly jack it. Upgrade your abilities and you can even use enemies and pedestrians as launch pads to keep up your momentum. Play Saints Row in two-player co-op and the possibilities open up even more. It’s pure sandbox fun. 

It makes sense for the moment-to-moment play to be as unhinged as the missions themselves. It’s a delicate balance to strike because the series lost me when it started messing with alien invasions and trips to Hell, but Saints Row seems to have nailed it from what I’ve seen so far. Not a single leap over a skyscraper in sight. Wingsuits are much more civilized than superpowered legs. Still, we’ll find out if it sticks the landing when it releases on Aug. 23. 

Written by Kirk McKeand on behalf of GLHF

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New Saints Row trailer reveals staggeringly in-depth customization options

Volition is letting fans tailor almost everything to a ludicrous degree.

Self-expression is important, so it’s good that Saints Row’s new trailer encourages everyone to be themselves. Or a hoverboard-riding golf pro in thigh highs, whatever floats your boat!

On Wednesday, Volition released the Saints Row Ultimate Customization trailer. Fans were expecting a lot from those teases last week, and there’s no question that video certainly lives up to its name!

Saints Row will let fans customize virtually everything about themselves. Want to be a high fantasy Legolas-like elf with gold grills? No problem. How about some chef in nothing but heels and a checkerboard apron? Also possible. 

Check out the trailer below to see how flexible Saints Row is.

The right character creator can be loads of fun, and the Saints Row series is well-known for having one of the best. It’s not just your in-game avatar that’ll be tweakable, though. Your vehicles, hideout, crew, and loads more are all customizable. So basically, everything that longtime series fans care about — I mean, there are tons of teeth options, for goodness sake!

We’ll find out if Volition nails this reboot when Saints Row comes out on Aug. 22, 2022, for PS4, PS5, Xbox One, Xbox Series X|S, and PC via the Epic Games Store.

Written by Kyle Campbell on behalf of GLHF.

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Saints Row Ultimate Customization Showcase: When and where to watch in your time zone

Here are the important details regarding the character creation stream.

Volition will finally reveal how in-depth Saints Row’s customization suite is. There’ll probably be a ludicrous amount of tweakable options if past entries in the series are any indication.

The Saints Row Ultimate Customization Showcase is happening on April 20, 2022. Yes, really. Volition indeed chose every edgelord teenager’s favorite day. Don’t worry; I’m not going to make the obvious gags.

Mica Burton will host the broadcast, and there are going to be interviews with the development team regarding what everyone can expect from the character creation options and more. Hopefully, it’ll be the joyous information dump fans have been aching since Saints Row’s unfortunate delay.

When to watch the Saints Row Ultimate Customization Showcase in your time zone

Here we’ve listed when the Ultimate Customization Showcase will happen in several different time zones. All times are for April 20 unless stated otherwise.

  • PDT: 12:00 P.M.
  • MDT: 1:00 P.M.
  • EDT: 3:00 P.M.
  • BRT: 4:00 P.M.
  • GMT: 7:00 P.M.
  • CET: 9:00 P.M.

April 21

  • IST: 12:30 A.M.
  • CST: 3:00 A.M.
  • JST: 4:00 A.M.
  • AEDT: 6:00 A.M.
  • NZDT: 7:00 A.M.

Where to watch the Saints Row Ultimate Customization Showcase

As is the case with basically every major gaming event, the Ultimate Customization Showcase will air simultaneously on both Twitch and YouTube on Deep Silver’s official channels, which you can check out in our links below.

That about does it. Now, rest up and dream of goofy character creations.

Written by Kyle Campbell on behalf of GLHF.

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The new Saints Row game has been delayed by six months

Volition says its priority is to create “the best Saints Row game yet”.

Originally planned to launch on Feb. 25, 2022, Saints Row has been pushed back to Aug. 23 instead. A reboot of Volition’s sandbox crime saga, Saints Row shows the rise of the Saints gang in a new light. 

Volition says its priority is to create “the best Saints Row game yet”. According to the developer, this delay will give the project enough breathing room to achieve that goal. The additional time will be used for “fine-tuning” and “polish”. 

The extra time won’t be used to change any story aspects or “anything that we’ve lovingly imagined over the last few years and already shared with you”. Good news for anyone who’s been salivating at the footage revealed so far. 

Volition announced the news in a tweet: 

It’s probably wise for the developer to delay Saints Row out of February anyway. The original date would have been one week after Horizon Forbidden West and the same day as Elden Ring – both games are highly anticipated. 

So far, we’ve seen small pieces of gameplay footage from Saints Row, as well as a pre-rendered mood trailer. The map looks gorgeous, capturing the visual variety of the American southwest. 

The game also sees the return of fan-favorite side activities such as insurance jobs, where the player throws themselves into traffic before ragdolling their body around to cause chaos and get a high claim payout. 

Saints Row is coming to PlayStation, Xbox, and PC on Aug. 23, 2022.

Written by Kirk McKeand on behalf of GLHF.

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