‘GTA Trilogy’ remasters will retain original soundtracks

Great news for music fans who love a good crime spree.

Cruising down to the gym to Depeche Mode’s ‘Personal Jesus’ in San Andreas. Vibing with Tears For Fears’ Pale Shelter while you ride a scooter across Vice City’s Starfish Island bridge. Discovering you actually love all the dub on GTA III’s K-JAH radio station. It’s all present and correct in Rockstar’s upcoming Definitive Edition of those three classic open worlds.

GTA: The Trilogy – The Definitive Edition is out Nov. 11 and retains all 200 songs across the 29 radio stations featured in Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas.”

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That means they’re unchanged from the most recent 2014 release of each title, at least in terms of content. They’ll hit that bit harder on your Banshee’s sound system in 16-bit, 44Hz audio quality this time though.

Anyone with a 5.1 surround system will be able to listen in surround sound, too.

This being Rockstar Games, there’s a lot more going on to earn that ‘definitive’ moniker besides a playlist of certified bangers. Graphics improvements across the board, updated GTA V-style controls and platform-specific additions like gyro controls for Switch, 4K60fps support for PC, Xbox Series X and PS5, and Nvidia DLSS support for PC.

Further UI tweaks include updated weapon and radio station wheels that make switching options easier and revamped mini-maps which let the player set their own destination.

We’re hoping that suite of modernizations will make following the damn train a whole lot easier now and get Big Smoke off our backs.

Written by Phil Iwaniuk on behalf of GLHF.

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9 great retro video games we’d love to see remastered

Our nostalgia-infused wishlist of retro games that deserve a makeover.

Look, new games are great and all; nobody’s saying they’re not. But the twin prongs of nostalgia and a young games industry giddy with possibilities are hard to resist. Ergo: Playing the cream of the ’90s or early 2000s is almost always brilliant.

Except, of course, when our modern hardware gets in the way. The cold, hard truth is that Half-Life doesn’t know what a GeForce RTX 2080 Ti is, and in all its futuristic imaginings, System Shock never dreamed of personal computers with 32GB of RAM.

So, folks, please welcome to the stage nine remasters we want to manifest into existence through sheer force of will.

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Old worlds made new with current engines, controls, lighting techniques, and resolutions. Together we can make them a reality. Well, us, a team of hundreds of talented devs and a few million dollars.