Krafton director says PUBG is a ‘rare experience’ in games and sports

We spoke to Krafton’s Taeseok Jang about PUBG’s continued popularity in the crowded multiplayer genre and what makes it unique

PUBG turned six in 2023, and while the battle royale genre has become wildly popular since Krafton first launched the game in 2017 – partly thanks to PUBG’s success – the original is still going strong with a dedicated, and growing, audience GLHF spoke with PUBG director Taeseok Jang via email about navigating the competition and maintaining an engaged audience when so many other distractions and options compete for attention.

The premise of most battle royales might be the same – eliminate other players until you or your team is the last one standing – but Jang says a few key factors set PUBG apart and make it more appealing to fans.

“PUBG is not complicated; its rules are as simple as Rock, Paper, Scissors,” Jang says. “No lengthy explanation is needed—once you try it, you understand. I believe that’s the reason behind PUBG’s widespread popularity and appeal. When you play the game, you can experience a strong adrenaline rush… and you might not be able to stop thinking about it even as you try to sleep at night. This rare experience, even in sports, is backed by simple, clear rules.”

Fortnite and other popular multiplayer games such as Overwatch 2 and Halo Infinite feature a broad range of weapons, though they often don’t feel true to life. When your game includes bouncy hammers, laser beams, and shotguns made from literal garbage, though, that’s not exactly surprising. PUBG takes a more grounded approach to gunplay, and Jang believes it offers something unique and appealing to fans.

“Players can enjoy long-range shooting in a vast open world, and controlling the recoil during gunplay is a unique and fun experience,” Jang says. “PUBG offers genuine enjoyment like this and encourages players to keep trying to improve their skills.”

Despite the gunplay’s “deep mechanics,” though, Jang says actual shooting accounts for a fraction of the time players spend in a match session. What keeps them invested in PUBG is the world itself and the stories they tell in it, whether it’s with each other through the game’s social features – about to become even stronger with the new clan addition that encourages group play – or just by experimenting with different approaches in its complex, open battlefields.

PUBG also takes a different approach to expanding its audience. Fortnite appeals to new audience segments with collaboration events that see the likes of Master Chief and Geralt of Rivia join the game. Jang says PUBG’s core audience hasn’t changed much since 2017, but some key changes over the years have resulted in more players around the world picking up the game and staying with it.

Jang said PUBG transitioning to a free-to-play model saw a substantial increase in users, especially in Europe, Africa, and the Middle East. Other events and additions might not have had the same international impact, but they did help make PUBG more appealing to regional audiences.

The Deston map that launched in 2022, for example, was a hit with North American players, who dropped onto the battlefield in significantly greater numbers than usual after that. Future updates will follow a similar pattern designed to make PUBG fun and appealing for everyone and not just specific segments immersed in a certain part of pop culture.

As for PUBG’s future in a broader sense, Jang prefers to take it one year at a time, always conscious of the possibility that PUBG may, like so many other live service games in 2023, fall out of fashion. He didn’t elaborate on specific events or ideas, but his goal for the next year is continuing to improve PUBG’s stability and the team’s communication with fans.

“While our game is more stable now than in the past, it’s still a bit nerve-wracking to check the service status daily,” Jang says. “We’ll likely still be seeking ways to provide better service, communicate more effectively with users, create more engaging content, and improve anti-cheat solutions.” 

“I hope that many users will continue to love PUBG just as they do now and that they’ll recognize it as the best in playability with no true rival. We’ll do everything in our power to lay the groundwork for this continued success.”

Written by Josh Broadwell on behalf of GLHF

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New PUBG update kicks off the battle royale’s anniversary celebrations

A new PUBG update is on the way with a fresh new care package weapon, balance updates, and some anniversary celebrations in store

A new PUBG update is on the way with a fresh new care package weapon, balance updates, and some anniversary celebrations in store. PUBG update 22.2 will launch March 14, 2023, for PC and March 24, 2023, for consoles.

FAMAS is the new care package weapon in the free-to-play game, a deadly assault rifle, a fan-favorite weapon from the Metal Gear franchise that earned its claim to fame during the Shadow Moses incident. Krafton will also be making some balance adjustments to the AUG, M16AF, Mk47 Mutant, and P90 so play feels better and is fairer for everyone.

Later in March, PUBG will celebrate its sixth anniversary, and Krafton is running a few events to honor the battle royale’s birthday. One of them involves dropping several commemorative billboards in the game designed in collaboration with internationally renowned artist Triston Eaton. Krafton is also running a message event, where players can submit questions and messages to the company for a chance to win some real-life commemorative gear, including metal posters.

In the midst of all this and until March 31, 2023, you can drop into Intense Battle Royale, a limited-time mode that streamlines matches to a degree where the chaos of late-game battle royale is what defines the entire match.

Written by Josh Broadwell on behalf of GLHF

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A Neymar PUBG collaboration is part of the battle royale’s next update

Following rumors of the soccer player’s appearance in Call of Duty, it turns out Neymar is actually making an appearance in PUBG as well

It turns out a Neymar PUBG collaboration is in the works, following rumors that the Paris Saint-Germain player would show up as a playable operator in Call of Duty Modern Warfare 2. Neymar joins fellow Paris Saint-Germain player Lionel Messi in Krafton’s battle royale, and while Messi’s update has no release date yet, the Neymar update will launch on Nov. 9, 2022, for PC players and Nov. 17, 2022, for console players.

The centerpiece of the Neymar PUBG collaboration is a skin modeled after the renowned player, but it also includes Neymar-themed billboards, soccer balls, and even building decorations. You can likely expect the same or something similar from Messi’s update, whenever it releases.

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As for where that leaves Neymar’s Call of Duty appearance, perhaps Activision realized fans would be asking that same question, as the publisher issued a brief, official announcement on Twitter shortly after the PUBG news broke.

Neymar, Pogba, and Messi will all show up in Call of Duty: Modern Warfare 2 as playable operators – eventually. Activision didn’t announce a release date, though the World Cup just around the corner, it seems likely to happen sooner rather than later.

Details about how much they’ll cost and whether Activision plans on offering the soccer players in a bundle remain up in the air.

Written by Josh Broadwell on behalf of GLHF

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Netflix’s Castlevania producer opens up about his PUBG and Devil May Cry projects

We had a chat with Adi Shankar about the upcoming Devil May Cry anime series and his PUBG and Captain Laserhawk projects.

One of Adi Shankar’s biggest stylistic influences is Sephiroth, the silver-haired bad guy from Final Fantasy VII. “It’s true,” he tells USA Today. “I’m drawn to anti-heroes with a strong point-of-view. Sephiroth is from an era where ‘bad guys’ felt one-dimensional across all media and in video games they felt especially mustache twirly. From a style perspective, I feel like the Final Fantasy series in its futurist dystopian entries had amazing fashion that I would – and do – replicate with my own spin.”

It shouldn’t come as a huge surprise. Shankar was born in 1985 – prime time for having “Sephiroth” as your Runescape handle at some point in your life. 

The executive producer on Dredd – a faithful and brilliant movie adaptation of the 2000 AD comics series – is no stranger to video games. “I’d like to see Judge Dredd as a DLC character in a Mortal Kombat or an Injustice game,” Shankar says. “I’d also love to see a Judge Dredd skin in Superhot. As for a standalone game, I think the open world-ish FPS hero shooter route would be cool and the fine folks at Gearbox would do a stellar job.”

Shankar also worked as showrunner and executive producer on Netflix’s Castlevania animated series, but he’s since attempted to sue the production company for leaving him out of the spinoff series.

“Without getting into the weeds on dirty laundry, [writer] Warren [Ellis] and I did not have a good personal or professional relationship after Season 3 and 4 commenced, and we stopped communicating directly around mid-2019,” Shankar explains “It turned ugly very fast. The wonderful folks at Netflix attempted to mend the bridge, but there is beef there.”

Devil May Cry 5 Deluxe Edition Key Art

Fortunately for the filmmaker, who rose to prominence thanks to a collection of bootleg adaptations, he’s got plenty more to work on. Right now, much of Shankar’s attention is on a Devil May Cry anime series, written in collaboration with Alex Larsen, the writer behind Netflix’s Yasuke.

“I feel like I can meaningfully contribute to the lore of the series,” Shankar says. “Devil May Cry has unique iconography and emotionally engaging lore. As a media property, it’s also not rigid the way something like Call of Duty is. The characters in DMC have an operatic depth and they experience growth across the series so it’s fun to – in a Marvel Cinematic Universe: Phase 3 kind of way – play with and explore that depth through the lens of psychological realism and dissect the trauma buried below the surface of that depth.”

Outside of that, he’s also creating PUBG and Captain Laserhawk projects. However, these will be different from his usual adaptations, since they’re not technically adaptations at all. Instead, they are “universe and lore building exercises.”

“My PUBG project is progressing very nicely,” he says. “We’re moving at hyper speed. The management and creative team at Krafton are brilliant.”

Video game movie adaptations are notoriously a bit rubbish, but Castlevania felt like a seismic shift. Not only did it understand the source material, but it was enjoyable even if you didn’t. There’s no doubt that the quality of video game movies and TV is on the rise. With the upcoming launch of HBO’s The Last of Us series, it’s likely that trend will continue.

Shankar believes modern entertainment delivery systems are what turned the tide, allowing shows based on video games to reach the audience they deserve.

“The advent and proliferation of streaming are allowing content to become more specific,” he explains. “The rise of brands and the fandoms around those brands becoming the dominant cultural forces have shifted the economic paradigm we live in. Also, the cost of making narrative content is plummeting and the cost of matching that piece of content to a prospective viewer who will enjoy it is also plummeting. So it’s now possible – and even favorable – to make something for a specific audience and for that audience to find that piece of content with relative ease. In the past, making a project based on a game meant having to dilute that game and streamline its eccentricities for the sake of mass appeal. Today, however, it’s actually advantageous to own a specific and vocal demographic.

“The Gungrave anime, Street Fighter II: The Animated Movie, and Night Warriors: Darkstalkers’ Revenge are all great and seminal works in their own right. They weren’t just amazing translations of the source material, they were the source material. Had a global streaming apparatus like Netflix existed at the time of their release, one or all of those projects would have been the Castlevania watershed moment that broke out into the mainstream-adjacent instead of being relegated to underground ‘deep cuts’.”

Being a fan of Sephiroth, Shankar knows all about deep cuts. You’ll be able to see more of his work when Devil May Cry and the PUBG project launch down the line.

Written by Kirk McKeand on behalf of GLHF.

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‘PUBG New State’ unlock times – when you can play in your region

Here’s when we think you’ll be able to start playing PUBG New State this week on mobile devices.

PUBG New State is launching very soon. New State acts as a reboot of PUBG Mobile, upgrading the game beyond what was possible with what they were working with. New State might not be an obvious upgrade from the face of it, but experienced PUBG Mobile players will quickly begin to see the variety of new vehicles, weapons and areas. If you ever had trouble playing PUBG on a touchscreen before, New State just might have fixed that for you thanks to other upgrades and a far smoother framerate than before. If you want to play competitively on the go, this is the new best way to do it.

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New State launches very soon, allowing you to get the jump on other players and practice before they know what hit them. If you want to get good, and fast, you need to start playing ASAP. Below we have our estimates for when PUBG New State should go live, so check back later to tell us how right/wrong we are.

When PUBG New State launches in your timezone

We don’t actually have confirmed information on the time that PUBG New State will go live. The release date for PUBG New State is November 11, but the specific time we’ll have to guess at. And we do so for each timezone, below:

  • PST: 8pm Nov. 10
  • EDT: 11pm Nov. 10
  • GMT: 4am
  • CET: 5am
  • MSK: 7am
  • IST: 9:30am
  • CST: 12pm
  • JST: 1pm
  • AEDT: 3pm
  • NZDT: 5pm

Our reasoning for guessing at this time is that the PUBG New State is tweeting daily up to the launch, with each tweet going out at 4am GMT. Using complete guesswork, we’re assuming that is when the game will go live globally at the times listed above.

Written by Dave Aubrey on behalf of GLHF.

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2021 Global Championship for ‘PUBG: Battlegrounds’ starts November 19

This November, 32 teams will compete for over $2 Million.

PlayerUnknown might’ve taken his leave from PUBG: Battlegrounds, but that hasn’t stopped the battle royale phenomenon from proceeding with its 2021 Global Championships. On Monday, PUBG Esports announced that its massive tournament would begin on Nov. 19. 

Like many other prominent esports events this year, the 2021 PUBG Global Global Championships will utilize both LAN and online elements for its tournament structure to ensure the safety of all participants, with teams being invited to Paradise City in Incheon, Korea to participate. The five-week-long event will run from Nov. 19 through Dec. 19, with 32 teams from all over the world competing for a staggering $2 Million.

“The year 2021 was another tough one due to the ongoing COVID-19 pandemic,” reads a statement from the PUBG Esports Team. “But we’ve done our best to continue PUBG Esports globally by hosting PGI.S and 2 PUBG Continental Series events.”

Safe to say that everyone even slightly interested in PUBG: Battlegrounds will tune in this November.

Written by Kyle Campbell on behalf of GLHF

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Brendan ‘PlayerUnknown’ Greene leaves ‘PUBG’ for independent studio

The mind behind battle royale is moving on.

Brendan “PlayerUnknown” Greene, who many consider responsible for popularizing the battle royale genre when he created PUBG: Battlegrounds, has left the game and developer Krafton behind to form an independent studio. 

PlayerUnknown Productions, Greene’s new studio, is based in Amsterdam and will create open-world games in the years to come according to a press release. Thus far, the only project we know of that’s in development at the studio is Prologue, which has yet to resurface since its announcement in 2019

“I’m so very grateful to everyone at PUBG and KRAFTON for taking a chance on me and for the opportunities they afforded me over the past four years,” said Greene in the same press release. “Today, I’m excited to take the next step on my journey to create the kind of experience I’ve envisaged for years. Again, I’m thankful for everyone at KRAFTON for supporting my plans, and I’ll have more to reveal more about our project at a later date.”

Check out the teaser trailer for Prologue for yourself below.

Greene certainly left an indelible mark on the video game industry with PUBG: Battlegrounds. There would likely be no Apex LegendsFortnite, or Call of Duty: Warzone had he not come up with the concept of battle royale as a game type in the first place.

Hopefully, Prologue makes just as big of a splash whenever it comes out.

Written by Kyle Campbell on behalf of GLHF

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