Natsume is making a new Harvest Moon for PC and console

Natsume announced a new Harvest Moon game set for launch on Switch, PS4, Xbox, and PC sometime during summer 2023

Natsume is back with another Harvest Moon game in the works, the developer announced in a press release (thanks, Gematsu). Their latest farming game is Harvest Moon: The Winds of Anthos, and it’s set to launch in summer 2023 for PS4, Xbox One, Nintendo Switch, and PC via Steam.

If you played Natsume’s last Harvest Moon, One World, you might think Winds of Anthos sounds pretty familiar. You play as a farmer-adventurer newly arrived to a region where the Harvest Goddess has gone missing. A recent natural disaster separated towns and settlements from each other, and your goal is traveling around to rejuvenate the land and its people in the hope of bringing the Goddess back.

The roster of farmable animals has expanded once more and includes Bengal tigers, owls, and parakeets. You’ll have a trusty steed or three to help travel around Anthos, and Natsume said growing a variety of crops and flowers is mandatory to restore the world.

Meanwhile, Marvelous and XSEED are releasing Story of Seasons: A Wonderful Life remake on June 27, 2023. While Natsume published the Harvest Moon games outside Japan for nearly two decades and owns the name “Harvest Moon,” the series’ original creator decided to publish the games internationally from 2014 onward and uses the original name, Story of Seasons.

It’s a bit of a tangled mess, but Harvest Moon never quite enjoyed the same popularity after that. One World, the most recent entry, launched with mixed reception from critics and fans alike.

Written by Josh Broadwell on behalf of GLHF

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The Diablo 4 beta is reportedly bricking some Nvidia graphics cards

It looks like the Diablo 4 beta is bricking certain graphics cards thanks to a bug that seems similar to another MMO’s issue

It looks like the Diablo 4 beta is bricking certain graphics cards thanks to a bug that seems similar to another MMO’s issue (thanks, PC Gamer). Much like Amazon’s New World in 2021, Diablo 4 seems to be placing extra stress on processors, namely the Nvidia RTX 3080Ti and RTX 3090 Plus cards, sometimes to the point where they just stop working.

Diablo 4 players on Reddit and the Blizzard forums began experiencing the problem as soon as the first beta opened. For most of those affected, their screen went black, and their cooling fans kicked into overdrive. Some initiated a hard shutdown and tried playing again, only to have the same issue happen and their GPUs stop working completely.

It’s a distressing quirk in general and even more so considering how expensive these cards are, but most seem to agree it’s an issue with the GPUs manufactured by Gigabyte and not the game. 

Diablo 4 just bricked my 3080 TI from Diablo

Replies to some Reddit posts recommended capping the framerate to avoid placing undue stress on the cards, an approach that worked with the New World problem as well. In that incident, the issue’s cause turned out to be GPUs with shoddy soldering. Running the game with an uncapped framerate exposed the flaw somehow and sent the cards into overdrive.

You can change your framerate settings from the Nvidia Control Panel on your desktop, and it might be a good idea to do it if you’re planning to try the upcoming RPG‘s open beta.

  1. Right click on your desktop, and select “Nvidia Control Panel”
  2. Select “Manage 3D Settings”
  3. Toggle “Max Frame Rate” to “On”
  4. Select your framerate. This should be no higher than your monitor’s refresh rate
  5. Apply the settings
  6. Restart your computer

Blizzard and Gigabyte have not acknowledged the issue yet.

Written by Josh Broadwell on behalf of GLHF

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The new Naraka Bladepoint hero is a rebellious cat man

24 Entertainment unveiled the newest Naraka Bladepoint hero, and this time, it’s a cat man with rebellious streak

24 Entertainment unveiled the newest Naraka Bladepoint hero, and this time, it’s Akos Hu a cat man with rebellious streak. The multiplayer game’s newest playable character is available to unlock now and brings a powerful blend of assault and defense to the field.

Akos Hu’s main skill is Roar, where he summons the might of his inner tiger and lets loose a mighty blast of energy. It harms enemies and also reduces incoming damage. If he hits more than one foe, then he gets additional damage reduction, making him an excellent choice for frontline attacks where other heroes might get overwhelmed.

Roar also has a “blast” variant that deals additional damage and can launch enemies skyward.

Akos Hu’s second skill is Feral Frenzy. He summons a spectral tiger and can leap further, perform a jump attack, shred enemies, and attack several times with the deadly feline’s powerful claws.

Akos Hu joins as part of the Season of Untamed Treasure. While this particular season doesn’t introduce new modes as 24 Entertainment did earlier in the year, it does add a cache of new divinely-inspired costumes for some of the game’s most popular characters. 24 Entertainment promised even more big plans in store for the rest of 2023 as well.

Naraka Bladepoint is available on PC, Xbox Series X|S, and Xbox One.

Written by Josh Broadwell on behalf of GLHF

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Naughty Dog releases The Last of Us Part 1 PC specs

The Last of Us Part 1 PC specs run the gamut from fairly reasonable to restrictive ultra and performance recommendations

The Last of Us Part 1 PC specs run the gamut from fairly reasonable to restrictive ultra and performance recommendations. Naughty Dog announced the specs with an infographic in a new PlayStation Blog post and outlined some of the PC-specific features in store.

The Last of Us PC port supports 4K resolutions and wide and ultrawide setups, along with support for AMD FSR 2.2 and Nvidia DLSS Super Resolution. You can plug in your DualSense and get the same haptic feedback as you’d get from the PS5 too.

The minimum to hit 30 fps and 720p is a GeForce 1050Ti or GTX 970 with an i7 processor and 16GB of RAM. The recommended settings require a substantially more powerful graphics card. Naughty Dog says you need an RTX 3060  or RX5800, though performance mode requirements are a bit more forgiving.

You can get by with an RTX 2080Ti in performance mode, though Naughty Dog bumped the recommended RAM to 32GB if you want to hit 60fps at 1440p.

Ultra requirements are much steeper. To get 60fps at 4K, you should have a GTX 4080 or RX 7900XT, both of which would set you back by nearly $1,000. That’s just for the top-of-the-line settings, though. You can tinker with quality and adjust the display to your system’s needs.

The Last of Us Part 1 launches March 28, 2023, on Steam and the Epic Games Store. Naughty Dog previously promised Steam Deck support, though the latest blog post didn’t mention whether the horror game will run on Valve’s handheld at launch.

Written by Josh Broadwell on behalf of GLHF

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Capcom Spotlight recap: Exoprimal beta, Jill Valentine, and more

The March Capcom Spotlight announced an Exoprimal beta, Resident Evil 4 demo, Ghost Trick, and much more

The March Capcom Spotlight has come and gone, bringing with it sprinklings of news about Street Fighter, Exoprimal, and more, along with a demo for March’s hotly-anticipated survival horror remake, Resident Evil 4. Capcom has a busy few months in store, with an open beta for Exoprimal, a beloved puzzle game making a comeback, and the Blue Bomber’s tactical return to modern platforms. Jill Valentine is also showing up in some unlikely places and plays a role of some kind in quelling a zombie threat alongside Resident Evil 4 star Leon S. Kennedy. 

Here’s everything you might have missed from the Capcom Spotlight.

 

Bethesda finally announces a Starfield release date and showcase

After months of silence about the space game, Bethesda’s Todd Howard finally announced a Starfield release date

After months of silence about the space game, Bethesda finally announced a Starfield release date. Starfield will launch on Sep. 6, 2023, for Xbox Series X|S and PC via Windows and Steam, and producer Todd Howard said the team is planning a Starfield Direct for June 11, 2023.

Starfield, which is reportedly Bethesda’s biggest RPG ever, was originally planned for release in late 2022, before getting delayed to early 2023. It’s worth noting that the game hasn’t gone gold yet, which is when studios announce the project is completely finished, so it could be delayed again.

Xbox confirmed the Starfield Direct will air after the Xbox Games Showcase, casually announcing Xbox’s E3-but-not presentation in a retweet. 

Howard said the Direct will take viewers inside Bethesda and show off more of Starfield’s secrets. He said that, while Starfield includes many of the studio’s hallmarks that fans of Fallout and Skyrim will recognize, it’s a unique experience with plenty of surprises in store.

As for what those surprises might be, Bethesda is still keeping its cards close. In the announcement video, you can see producer and Oblivian veteran Tim Lamb playing Starfield and catch a glimpse of new environments, including a rocky canyon with scrubby undergrowth climbing up the sides of a clifface – and that’s about it. 

The last time Bethesda opened up about Starfield was during Xbox’s 2022 showcase, where Todd Howard revealed some of the massive RPG’s customization options and space flight mechanics.

Written by Josh Broadwell on behalf of GLHF

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The best cozy games to relax and unwind with

The best cozy games are there for you at the end of a long day or if you need something relaxing to take your mind off the real world

Cozy games are there for you at the end of a long day or if you just need something relaxing to take your mind off the real world for a while, when something more demanding just won’t cut it. Stardew Valley’s launch and meteoric rise to popularity opened the gates for a flood of games, indie and otherwise, that prefer a laid-back approach to leisure, all with something unique to offer. Some give you a relaxing life on a farm, others scratch that desperate itch to clean something with power tools, and a few even let you bring color back to a drab world. We’ve picked out some of the best cozy games you can play, most of which are available on every modern platform.

Apex Legends Season 14 – balance changes, Kings Canyon update, Vantage, release date

Season 14 of Apex Legends is almost here, and it looks like it’s going to be one of the biggest, most significant shifts to the meta yet. 

Season 14 of Apex Legends is almost here, and it looks like it’s going to be one of the biggest, most significant shifts to the meta yet. 

Like how Season 13 introduced a new Legend in Newcastle, Season 14 sees a new hero entering the Apex Games. The latest Stories From The Outlands: Survive, revealed the new Legend is Vantage, the first character with a sniper kit. 

We’re also getting tweaks to Apex Legends’ oldest map, Kings Canyon, as well as a host of balance changes and quality of life features. Yes, there’s finally going to be an increase to the level cap so you can keep earning voice lines you don’t want. Woohoo.

Here’s everything you need to know about Season 14: Hunted.

God of War is now Sony’s highest-rated and most-played game on Steam

God of War may have only came out for PC last week, but it’s already Sony’s highest-rated and most-played game on Steam to date.

Despite only launching last week, Sony Santa Monica’s blockbuster God of War has already managed to become Sony’s highest-rated and most-played game on Steam to date. 

At the time of writing, the game has an all-time concurrent players peak of 73,529. For context, Horizon Zero Dawn set the previous record with 56,557 players a year and a half ago, meaning that Kratos’ odyssey through the Nine Realms has smashed expectations. 

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God of War has also garnered a more positive reception than previous PC ports of PlayStation titles. While Horizon’s average rating of 93% on Steam is nothing to scoff at, Sony’s Norse mythology hit is currently sitting pretty with a whopping 97%. 

There are plenty of other Sony games with positive ratings on Steam, too — Days Gone, which was recently in the news in relation to the sequel that never was, also has a respectable aggregate score of 91%, while Death Stranding is on par with Horizon Zero Dawn with 93%. Still, Kratos has unsurprisingly emerged victorious among Sony’s elite, tearing through the competition with lurching swings of his Leviathan Axe.

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While God of War is arguably the most popular of Sony’s games to have been ported to PC to date, it’s worth noting that excitement for its sequel, God of War Ragnarok, has also likely played a huge part in its performance on Steam. Almost four years have passed since the original game came out, meaning it’s prime time for people to catch themselves up with a long-awaited replay — it certainly helps that high-end PCs have a way with making games look great, too.

Rumours pertaining to God of War Ragnarok suggest it could be set to launch in Sep. 2022, although Sony Santa Monica creative director Cory Barlog is unsure whether or not it, too, will come to PC

If you’re on the fence about revisiting the Lake of Nine for yourself, be sure to check out our God of War PC review. For anyone who reckons they’ve already heard enough of Mimir’s tall tales, you’ll definitely find yourself something worth playing in our lists of the best PC games and best PS5 games

Now there’s only one question that remains: Bloodborne on PC when?

Written by Cian Maher on behalf of GLHF.

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God of War PC review – The definitive edition of an all-time classic

God of War’s PC release is the best way to remember what made it so special almost four years ago.

In 2018, God of War competed for the Game of the Year award with Red Dead Redemption 2, a juggernaut in modern gaming. Since then, the memory of Kratos and Atreus’ adventure has faded away a little, as if players had started to take for granted some of its qualities, reach, and influence in video games’ current landscape. On top of being an exciting graphical upgrade and an occasion for a new audience to enjoy the Norse blockbuster, God of War’s PC release is the best way to light up that flame again, and remember what made it so special almost four years ago.

After exploring the prequel path with Ascension, Santa Monica Studio knew it had to try something new. God of War was acclaimed back in the PS2 era as an ode to gratuitous violence, but needed to change its course to appeal to a more modern audience and be more in line with the storytelling-oriented prestige games of Sony’s post-PlayStation 3 era.

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This is how this soft reboot was born, resetting Kratos’ story both in terms of themes and gameplay, bringing him to a new and distant land miles away from Ancient Greece, and with a son, Atreus, to take care of. Innovations such as the one-shot camera, the new action-RPG take that completely changed how the traditionally linear hack ‘n’ slash series worked, the introduction of a kid in a typically gory environment, and even a boat to use for exploration purposes – these were all controversial choices, but the game landed to critical and commercial acclaim.

One of the things that makes God of War unique is its ability to let you feel like you truly are in a brand new, unexplored land. Kratos can’t read this land’s runes and he doesn’t know the deities who rule over the Norse landscape – Atreus is as much a teacher to him and he is to the boy. His son is essentially a bridge between the old and the new worlds. More than ever, Kratos feels like an extension of the player as you explore this magical and deadly landscape and stare up in awe at giant turtles and serpents that coil around the world. Atreus is not a simple narrative sparring partner or some helpless NPC you’re forced to escort along the entire game. The kid has a precise role in both story and combat, and his growth – as a child with a complex relationship with his father, which has an actual impact on gameplay – is dealt with in a manner that’s so different from your usual companion characters.

Despite the game’s tonal shift, though, the series’ signature violence isn’t gone entirely. Santa Monica Studio managed to bring back the potency of the original games’ fighting system and make it work with the tighter camera and more thoughtful story. Switching up tactics in combat feels smooth and there’s real intention in every swing. Using your fists, an ice axe, powers, and other weapons, you’re a whirlwind of fury who’s as effective at range as you are up close. Atreus acts as a ranged extra, firing arrows at your command, helping you keep enemies juggled in the air or stunned in place. This is all brought to life by crunchy feedback, gory dismemberments and buckets of blood.

The most important thing about this soft reboot, however, is how the Californian developer defined and implemented the new setting. In a moment when games with boundless landscapes were saturating the industry, God of War’s semi-open world is about small encounters and puzzles, a more contained size that inspired Gears 5 and Halo Infinite on competing platforms, and most importantly was pivotal in shaping up a layout for PlayStation exclusives to come, including The Last of Us Part II. This was one of the first, if not the first, last-gen games to offer a non-linear, and non-bloated sandbox where you’re not pitched an inhuman amount of tasks to complete, but instead feels hand-crafted – filled with activities that continue to flesh out and grow the characters away from the golden path. 

So, how does God of War stack up on PC? Playing at Ultra details, at any HD resolution, textures pop out of the screen, and the level of smoothness at or above 60fps adds a whole new dimension to the game. 

Our tests were based on a PC with an Nvidia RTX 3080 GPU and an Intel i9 11900k CPU at max settings (of which there are many, and highly customizable – including the beloved FOV slider). This action-RPG game is not what you’d define “light,” but performance is more than in line with system requirements. What’s important to point out is that technical issues that were present in Horizon: Zero Dawn’s PC edition, where frame-pacing was a pain during traversal, are long gone, and PlayStation releases have reached the degree of quality and polish you’ve come to expect on console even on their new home. Nvidia and AMD’s upscaling techniques are now fully supported right at launch, and God of War is a showcase for Reflex, a new feature that allows you to play at a lower latency during combat.

One of the biggest new features of the PC version is support for ultrawide monitors, tested at a 2560×1080 resolution. As with Death Stranding, you can see little black borders, due to a native resolution of 2520×1080, but it’s not a deal-breaker, and it’s likely that modders will get to work as soon as possible to fix that. Ultrawide’s impact is maybe lower here compared to other actual open-world games such as Days Gone, as not all the areas are what you would call sprawling. However, bigger scenes – such as rowing a boat through Midgard – and more ambitious camera cuts offer an extremely pleasing experience on a 21:9 display, and one that is hard to come back from. At this resolution, the frame rate bounces between 150fps and 90fps, mainly based on whether you’re playing in closed or open scenarios, with rare low points at around 75fps. That said, you’ll never notice actual dips, and coming from older consoles, the feeling of smoothness is refreshing.

4K resolution plays at an average of 70-80fps, making it perfect for vsync or toggling on the frame rate cap for a more stable and smoother solution. Going for this resolution, you’ll only get to see micro-dips at around 55fps when in the most expansive areas. 

If you decide against vsync, you’ll notice screen tearing mainly in cutscenes. Naturally, 4K is a bit more expensive in terms of resources – it’ll take around 1GB more VRAM to run it – but there are plenty of sliders to toggle up and down to get the result you’re looking for. As for loading times, going back in the game from a save file on a best-in-class SSD is around 10 seconds faster on PC than it was on PS4 and PS4 Pro. Jumping in the game from a cold boot instead, offers very close times between the platforms, also because of the addition of a new PlayStation Studios intro sequence on PC.

The debate between 30fps and 60fps or above will be eternal, and there’s a chance God of War won’t be the one to sort it out. On consoles, the game clearly aims at a cinematic effect to render the power of Kratos and the heaviness of his movements both in cutscenes and gameplay. On PC, the original theatricality is a bit lost in translation, with the title feeling more gamey and “functional” as it offers a more frenetic and engaging experience in combat. There’s no denying that, following the release of PlayStation 5, the gap between the different versions is now way closer than it felt in the past and, considering there’s no new content here, console users shouldn’t feel like they’re treated as second-class citizens. 

All in all, God of War is one of the best games from the last generation, and one that still makes it clear why it was so much praised back in 2018. The PC version isn’t revolutionary, as with previous PlayStation games’ Steam ports, but allows a whole new audience to enjoy an adventure that they’d never even dreamed of up until a couple years ago. It does so without technical issues of sorts, and brings in the deep variety of customization options PC users love to play with. Now, the ball is in God of War: Ragnarok’s court.

Written by Paolo Sirio on behalf of GLHF.

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