Riot Games announces more than 600 million players across ‘League of Legends’ shared universe

Literally everyone plays League of Legends, it seems.

More than 600 million people have played games in League of Legends’  Runeterra universe over the past decade.

That’s right, between Teamfight TacticsLegends of Runeterra, League of Legends: Wild Rift  and of course, League of Legends, more than half a billion people have battled it out across Riot Games’ shared universe since 2009. For comparison’s sake, that’s almost twice the population of the U.S. and about 15 times the population of Canada. It seems like these games are popular or something!

Riot Games announced the enormous player numbers on Wednesday, accompanied by a neat poster to go along with it, which you can check out below.

There are no signs of this franchise slowing down either. In October, more than  180 million people played Runeterra games. Meanwhile, the  RiotX Arcane event is uniting Riot’s titles just in time for a new Netflix show based on League of Legends. Not to mention the 2021 League of Legends World Championships are going on right now and are  broadcasting in European theaters. Maybe, just maybe — my suspicions that people like these games might be correct. Just a hunch.

Written by Kyle Campbell on behalf of GLHF.

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Over 180 million people logged into ‘League of Legends’ and ‘Legends of Runeterra’ last month

That’s a lot of Summoners…

More than 180 million players battled it out across League of LegendsLegends of RuneterraTeamfight Tactics  and more in October. 

Riot Games have no shortage of popular titles, it seems. On Monday, the developer announced a new player count milestone across its games — 15 years after the company’s founding in 2006.

“Thank you to our global community for helping Runeterra reach new heights,” Riot said on Twitter. “180 million players in October and still growing!”

Curiously, “Runeterra” refers to the fictional world League of Legends  and Teamfight Tactics  take place in, which the first-person shooter Valorant  (also made by Riot) does not. So Riot’s statement is a little confusing, considering that staggeringly high player count number probably includes Valorant  as well.

Riot also included a nifty graphic to go along with the announcement, which you can check out below.

Last month, Riot announced that League of Legends’  2021 Worlds finals would make it to cinemas. Additionally, with the ever-growing popularity of League of Legends, Riot also said it would remove certain chat features to tone-down toxicity and nasty comments in the game. Meanwhile, Valorant’s  esports scene continues to grow, with several big-name organizations signing pro players.

So yeah, Riot Games is popular. Shocking, I know! 

Written by Kyle Campbell on behalf of GLHF.

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