Horizon Forbidden West: The Daunt Relic Ruin guide

A step-by-step guide to completing The Daunt Relic Ruin in Horizon Forbidden West.

If you’re looking to complete all the relic ruins in Horizon Forbidden West, this guide will get you on your way by taking you through The Daunt. Here’s what you need to do. 

You’ll see a crate as soon as you arrive. Grab it and push it into the ruins, next to a circular yellow handhold. Jump on top and climb up. Head outside onto the balcony and turn left, before running and jumping across the gap. 

Drop into the next room and scan the datapad called Your Red Permit Code. Then turn around and use your grapple to pull the crate above down. On the opposite side of the room, there’s a ventilation shaft, which you also need to open up with your grapple. 

[mm-video type=video id=01fw461hyyhfymw6dy1e playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fw461hyyhfymw6dy1e/01fw461hyyhfymw6dy1e-47c7229f594841974e8eed7d85fbde7c.jpg]

Now head back to the balcony you jumped across and use the height on the ramp to jump to the roof of the second building. Once up top, you can drop down into the vent you pulled down. 

This brings you into another room. Use your grapple on the cracked wall in here to pull it down and create a doorway into the room with the crate. Drop down the hole in the new room and look for a blue girder on the ceiling. Pull it down and get the crate down the hole.

Push the crate to the other side and use it to stand on top of, allowing you to climb the yellow beam to the roof. From here, hop over the balcony on your left to get the key module. Now head back into the first room to put the key in the console and type in the code. 

As it says in the datapad, the code is 1705. Pop it in and grab the Ornament to complete The Daunt. 

Written by Kirk McKeand on behalf of GLHF.

[listicle id=1846134]

Horizon Forbidden West: No Man’s Land relic ruins guide

How to clear through the No Man’s Land Relic Ruins in Horizon Forbidden West.

If you’re looking to complete all the relic ruins in Horizon Forbidden West, this guide will get you a step closer by walking you through No Man’s Land. Here’s what you need to do. 

When you first get to the relic ruin, you will find a wall covered in Firegleam. Ignite it and blast your way through. You’ll find an energy cell inside. Leave it for now, but note its location – you’ll need it shortly. 

Head through the tunnel opposite the wall you just blew up and follow it around – noting the cracked wall on your left – until you come to a grate. Use your grappling hook to pull it off. Climb through, follow it around, and kick off the vent on the other side. 

[mm-video type=video id=01fw44w7a0svt09p3nvs playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fw44w7a0svt09p3nvs/01fw44w7a0svt09p3nvs-922f5e674b5fddef9831a7294d088ac7.jpg]

When you jump out, you’ll see a crate on your right. Pull it to the other side of the space so you can use it to jump up to a circular, yellow handhold. Once up there, follow it around until you’re directly above the vent you just climbed through, and ignite the Firegleam. Head through the new hole in the wall and drop down into the waterlogged room below. 

On your left down here, you’ll see a cracked wall and a blue girder. Use your grappling hook to pull the wall down. This leads you back out to where you saw the power cell, which you can now grab and carry back into the waterlogged room. Once in the room, insert the cell into the charging station on the right. Once it’s charged, you need to figure out how to get the charged battery across the water to the other side of the room, since it loses its charge as soon as it hits the water. 

If you head over to the other side of the room, there’s a datapoint here called VIP Key. Scan that and you’ll get the code: 2204

Now use your grappling hook to climb back to the top of the room, where you came in after igniting the Firegleam. Follow the walkway around to the right and you’ll come to a dead-end, but you can see a box ahead of you. Use your grapple to pull it towards you. Now go back around and pull it from the other side, down into the room below. 

Now you just need to position the box next to the charging station, put the energy cell on top of the box, and stand on the other side of the room, using your grapple to pull it across the water. Pick it up and put it in the battery slot next to the door. 

Move the crate onto the platform with the energy cell and position it so you can climb up to the door above. Enter the code – 2204 – and gather the ornament to complete the No Man’s Land relic ruin. 

Written by Kirk McKeand on behalf of GLHF

[listicle id=1846134]

Horizon Forbidden West: Death’s Door keypad unlock code

Open the door straight away without any fuss with this simple keypad door code guide for Horizon Forbidden West.

Looking to get the door code in Death’s Door in Horizon Forbidden West? We’ve got the solution for you right here. 

There are plenty of door codes to figure out in Horizon Forbidden West and most of them are pretty simple. But sometimes you might struggle to track down the data you need to find the code. With this guide, you can skip that step entirely. Here’s the door code for Death’s Door

We’ve got many more tips and guides for Horizon Forbidden West, including our list of top tips, and how you can quickly find the Diving Mask. Enjoy!

[mm-video type=video id=01fw29rv2vzf0cyrdm8q playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fw29rv2vzf0cyrdm8q/01fw29rv2vzf0cyrdm8q-9fd670245522fa658a4b7e92f536208b.jpg]

Horizon Forbidden West: How to get the breathing device and breathe underwater

You’ll need a Diving Mask to go deep underwater in Horizon Forbidden West – here’s how to get it.

If you’re playing through Horizon Forbidden West, you’ve probably found yourself exploring an underwater cave that your lung capacity isn’t quite cut out for. It’s a bit deep for the old airbags, and you’ll drown if you try to brute force it. Hey, we’ve all been there. 

So how do you solve this? With a breathing device, of course. No need to worry about little things like oxygen when you have one of those bad boys. Don’t worry about the fact it doesn’t come with an oxygen tank, this is a video game where you kill robotic dinosaurs with a bow and arrows. 

[mm-video type=video id=01fw29rv2vzf0cyrdm8q playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fw29rv2vzf0cyrdm8q/01fw29rv2vzf0cyrdm8q-9fd670245522fa658a4b7e92f536208b.jpg]

But how do you get the breathing device in Horizon Forbidden West? Thankfully, it’s quite simple. All you need to do is follow The Sea of Sands main questline. This will send you on a mission under the ruins of Las Vegas, and you’ll need to breathing device to do it. 

When you arrive, you meet a band of inventors. These send you out on a quest to get parts for the device, then it’s just a case of crafting it at the nearby workbench before diving into the abyss. Lovely. 

I bet you’re annoyed with yourself that you didn’t realize the quest where you’re looking for Poseidon is the one that lets you breathe underwater, eh? Don’t worry, your secret is safe with us. Only the god of the seas can judge you now. 

Written by Kirk McKeand on behalf of GLHF.

[listicle id=1846134]

Horizon Forbidden West: how long to beat and mission list

Here’s how long it takes to beat Horizon Forbidden West.

Horizon Forbidden West is finally here, and we’ve been lucky enough to see the credits roll ahead of launch. With all the big releases coming out in the next few weeks, you’re probably wondering how long it takes to beat. We’ve got you covered. As seen during our playthrough for the Horizon Forbidden West review, the game is as beastly as Elden Ring, another hugely anticipated title releasing only one week later.

How long to beat Horizon Forbidden West

For those interested in how long it takes to beat Horizon Forbidden West for PS4 and PS5, here’s your answer. We’ve been able to complete the main story in 31 hours and 30 minutes, with a limited number of side missions and activities as we wanted to focus on Aloy’s quest to save the Earth.

[mm-video type=video id=01fw29rv2vzf0cyrdm8q playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fw29rv2vzf0cyrdm8q/01fw29rv2vzf0cyrdm8q-9fd670245522fa658a4b7e92f536208b.jpg]

Within this timeframe, you should be able to complete the campaign 3-4 levels below each mission’s requirement. After completing the story, we’ve gone well above 60 hours, exploring side content such as the Cauldrons and the Relic Ruins, with even more (secondary missions, above all) still to work on. It’s clear that, as is the case with many open-world games around, Forbidden West will allow you to craft your experience your own way, depending on what you want to focus first. One of our other writers focused on side content as they went and clocked 70 hours by the time the credits rolled. 

Horizon Forbidden West mission list

Overall, Horizon Forbidden West’s main story pans out across 17 missions, compared to Zero Dawn’s 22. This is the full list:

  1. Reach For The Stars
  2. The Point of the Lance
  3. To The Brink
  4. The Embassy
  5. Death’s Door
  6. The Dying Lands
  7. The Broken Sky
  8. The Eye of the Earth
  9. The Kulrut
  10. Cradle of Echoes
  11. The Sea of Sands
  12. Seeds of the Past
  13. Faro’s Tomb
  14. Gemini
  15. All That Remains
  16. The Wings of the Ten
  17. Singularity

How long is Horizon Zero Dawn

Horizon Zero Dawn’s main story could be completed in 23 hours or so, and you could get that down to 15 if you sprinted through. Completing the main story and side quests takes around 40-45 hours on average, while completionists might be able to spend up to 60 hours at their console. 

Horizon Forbidden West doesn’t feature multiple endings, even though fans will have the ability to slightly leave their mark on the game in some moments of the story, so you only need to finish it once.

Now that you know how long Aloy’s journey is, you could use some Horizon Forbidden West tips and tricks to make the most out of your time.

Written by Paolo Sirio on behalf of GLHF.

[listicle id=1846134]

Horizon Forbidden West: tips and tricks to enjoy Aloy’s Journey to the West

Here’s everything you need to know to get the most out of Horizon Forbidden West.

Horizon Forbidden West is Zero Dawn’s sequel, so it’d be safe to assume you’re ready for the journey – your head swimming with useful tips and tricks – if you played the original game. Well, this is true, but only partly: the new game for PS4 and PS5 has some new mechanics that make the adventure feel fresh.

So, once you’ve read our Horizon Forbidden West review, here you have our best tips and tricks for you to enjoy the game. These range from exploration to story beats and, of course, there’s plenty you should know about combat that could save Aloy’s skin.

[mm-video type=video id=01fw29rv2vzf0cyrdm8q playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fw29rv2vzf0cyrdm8q/01fw29rv2vzf0cyrdm8q-9fd670245522fa658a4b7e92f536208b.jpg]

Horizon Forbidden West: Launch times in your time zone

When can you play Horizon Forbidden West? We have all of the answers right here.

Horizon Zero Dawn was celebrated on launch, and now the sequel is finally close by. Horizon Forbidden West sees Aloy traveling West – duh – and looking for more answers. She quickly runs into hostile tribes that have adapted to live alongside and use the machine monsters in the overworld, and this quickly turns Aloy’s adventure into a very complex one indeed. 

Luckily, it’s also incredibly memorable, according to FTW’s Horizon Forbidden West review, written by Kirk McKeand. He said; “Outside of a few small issues, Forbidden West feels like the game Guerrilla wanted to make with Horizon Zero Dawn. The world is better, the way you move through it is improved, and the variety and quality of the enemies you face are only rivaled by the versatility of the arsenal you use to bring them down. Characters are deeper and the writing is occasionally as sharp as the tip of a mechanical spear. From that first trip into Plainsong to the secrets you can unearth beneath the desert of Las Vegas, Forbidden West is stuffed with moments that will take root in the memory.” 

[mm-video type=video id=01fvtfvfnmvbgkt4vv89 playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fvtfvfnmvbgkt4vv89/01fvtfvfnmvbgkt4vv89-5d6603922ef88e15fbe5b753a93fcb66.jpg]

With that in mind, Horizon Forbidden West seems like the PS5 game that console owners have been begging for since 2020’s launch, and now finally we can all dive in – once the game goes live, of course. If you want to know when you can play Horizon Forbidden West in your time zone, just read through our time zone list below.

Horizon Forbidden West review – gear and clothing in Las Vegas

Outside of a few small issues, Forbidden West feels like the game Guerrilla wanted to make with Horizon Zero Dawn.

When I think back to Horizon Zero Dawn, there isn’t much I can recall about the tribes of its post-apocalypse world. Sure, I remember they were superstitious and scared of technology, but most people would be if giant, mechanized dinosaurs kept crushing their relatives. We’d at least think twice before using our toasters, eh?

Horizon Forbidden West is much more memorable, much richer. It sells the fantasy of stepping into an alternate vision of Earth where belief systems have been shaped by their surroundings – an Earth where terraforming machines have gone rogue. I’ll always remember the first time I rode into Plainsong, a village built into derelict satellite dishes with bamboo paths winding up the array, wicker weave melding with the dish basin. 

[mm-video type=video id=01fvtfvfnmvbgkt4vv89 playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fvtfvfnmvbgkt4vv89/01fvtfvfnmvbgkt4vv89-5d6603922ef88e15fbe5b753a93fcb66.jpg]

The fields and rice paddies surrounding the village are tainted by the blight, a poisonous growth that reddens the soil and crops while kicking harmful spores into the air, choking Plainsong’s citizens, the Utaru. But the people of Plainsong soldier on, believing that their ‘Land Gods’ – docile machines that tend to the Earth – will make everything right again. Each Utaru carries a seed encased within a piece of jewelry attached to their chest, allowing them to give back to the land they revere when they die. Everyone who lives here is tied to the place because the trees and bushes are their lost friends and relatives. Rather than becoming perpetual consumers, they’re in harmony with the land. The Utaru would stick a spear in you before you could even whisper the words “non-fungible”.

Ecological kindness is at the heart of the game, too. The tree-hugging message doesn’t always synergize with a game where you murder thousands of animals so you can craft a quiver that carries more arrows, but it’s handled with tact in the story itself, which asks disparate people to come together against an existential threat. It helps that the quality of writing here is much improved over the first game, even tackling the mechanical war elephant in the room – colonialism – by having you actively fight against the tribes’ oppressors. You’re not here to take over. Sure, you might be encroaching on this new land and using its resources to craft better gear, but it’s all to further the goal of fighting off the real invaders.

Back in the east, Aloy has become a legendary figure after her heroics in the first game, but she soon realizes she can’t do everything alone. She’s forced to learn the importance of familial bonds in this new land, while the game also explores nature versus nurture and the impact our circumstances have on our character. It just takes a while to get there. 

Forbidden West doesn’t give the best first impression. The opening few hours are plodding and almost feel like a different game to the rest of it. One of the key new features is the ability to climb most surfaces, scaling sheer cliff-faces as long as there are handholds. In the opening section, climbing is prescriptive and levels are linear. Later, you get the Shieldwing, a canopy of energy that allows you to glide across the map, and the world opens up to you in a way that wasn’t previously possible. Later still, you unlock the ability to fly and the skies become your playground. Oh, and Aloy’s knee slide now lasts longer if you do it downhill, Apex Legends-style. Add in the ability to swim and Forbidden West’s world becomes way more expansive, allowing you to express yourself as you travel, rather than being funneled down wide, grassy corridors.

From caves filled with bioluminescent flora to snow-topped mountains, dank swamps, lush jungles, ruined cities, and arid deserts, it’s a gorgeous place to spend 70 hours in. When the sun dips beyond the horizon (eh?) and the skies darken, the fireflies come out and thousands of stars pepper a sky filled with fluffy clouds. Forbidden West might have the most beautiful skybox in games. During the day, rain might sweep in, sandstorms can kick up, and mini-tornadoes sometimes spin across the dustbowl (Honestly, if you think Geralt’s “wind’s howling” was a bit much in The Witcher 3, wait until you hear “sand in my shoes, rain on my face, the crunch of snow under my boot, sweat in my ass” and the dozens of other meteorological musings Aloy has). Once you’re out there and exploring properly, or throwing spears into a hulking, robotic bear, it’s easy to forget how much the opening drags. 

Another strange design choice is how it tutorializes Flashpoints – moments where you’re asked to choose Aloy’s response to a situation, potentially altering the story slightly – as if they will be a major mechanic. You can count on one hand how many times you get to have a say in the shaping of Aloy’s personality in Forbidden West – it almost feels like it was planned to be more of an RPG at one point and was subsequently scaled back, then the developers forgot to hide the evidence.

On the gear side, however, it’s more of an RPG than ever. There are plenty of weapon types, from tripwire launchers to javelin spears that drill and tear into machine components. One of my favorite new additions are the jai alai-style cestas that fire out boomerang discs that catch on armor and spin, grinding it out in a shower of sparks. Between each salvo, you have to position yourself to catch the disc on its return. Pull that off three times in a row and it turns into an explosive payload for its final flick. 

Obviously, the story is what pulls you through the action, but the core loop is close to perfect even outside of that. You hunt machines, loot components, and craft and upgrade gear so you can hunt bigger, more deadly machines. These machines give you better loot, allowing you to craft better gear and hunt even more dangerous prey. You can also buff yourself with food, scan machines for weaknesses, and prep the hunting grounds with traps ahead of a big fight. Good preparation allows you to win fights more quickly, which is even more vital when you’re trying to chop off a specific piece of a machine. If you moved the story further into the background, it would essentially be a single-player Monster Hunter with high production values. Just don’t tell the Monster Hunter fans I said that.

Every machine you fight feels heavy. Tail whips topple ruins and rip trees up by their roots. And despite the fact some of them have massive health pools, the machines never feel like arrow sponges. Every shot that connects feels significant, occasionally tearing an armor plate from their chassis and revealing the wiring beneath. Stick a Thunderjaw – a mechanical T-rex – with javelins and it’ll look like it’s just had an extensive acupuncture session by the time it falls. Fire volleys of arrows at a giant, venomous metal snake and you can see it writhe in agony with every impact. There are plenty of story-based games where the fights get in the way of the plot, but the mechanical enemies are so well done that it’s never the case here. It’s just a shame the same can’t be said for human battles. 

Fighting humans was one of the worst parts of the original game, and that’s still the case here. Guerrilla Games has done a good job of giving you more melee options with the spear, and there is a lot more nuance to combat, but it just doesn’t feel satisfying to fight humans. Aloy is a machine killer who brings down hulking behemoths with arrows and other primitive weapons, but ordinary people can take a full draw headshot and barely even wince. She could also really do with learning some defensive techniques outside of rolling away. A block button and a parry system would add so much.

An area in which Forbidden West has improved over the original, however – and rather dramatically – is the sidequests. There are a lot of them, and barely any of them resort to simple fetch quests. Sure, drill down to their core and you’re still jumping, climbing, and fighting, but they all tell a self-contained story or flesh out a new group of characters. Some even have bespoke animations and scenes that you can only experience if you take the time to tackle them, such as enjoying a ride in a hot air balloon above the ruins of Vegas. Then there’s Machine Strike, a chess-like minigame that acts as Forbidden West’s answer to The Witcher 3‘s Gwent.

The companion characters are brilliant, too – a big improvement over the first game, in which I remembered the guy with the blockhead but not his name or anything about him (he’s called Erend and he’s much better in this one). Before you get into the main map, you establish a home base, which you fill out with NPC pals over the course of the story. Visit them between main missions and you can really dig into their personalities and motivations. Kotallo, a stoic warrior tribesman played by Red Dead Redemption 2’s Noshir Dalal, is a personal favorite.

Horizon Forbidden West Review - Kotallo

While the performances from the cast – including Ashly Burch as the lead – are mostly high quality, there’s something about the implementation in some scenes that’s slightly off. Sometimes their eyes dart around unnaturally or their body language doesn’t match the scene. Aloy often lacks emotion too, which is clearly an issue with direction because there are scenes that prove it’s not down to Burch lacking range – she’s a brilliant actor. It’s a combination of directorial and technical hiccups undermining the performance.

Outside of a few small issues, Forbidden West feels like the game Guerrilla wanted to make with Horizon Zero Dawn. The world is better, the way you move through it is improved, and the variety and quality of the enemies you face are only rivaled by the versatility of the arsenal you use to bring them down. Characters are deeper and the writing is occasionally as sharp as the tip of a mechanical spear. From that first trip into Plainsong to the secrets you can unearth beneath the desert of Las Vegas, Forbidden West is stuffed with moments that will take root in the memory. 

Written by Kirk McKeand on behalf of GLHF.

[listicle id=1357937]

Horizon Forbidden West gets a dazzling cinematic trailer ahead of release

The original title has also now officially sold more than 20 million copies

Ahead of Horizon Forbidden West’s Feb. 18 release, a new gorgeous cinematic trailer arrives to show off new environments and enemies.

Coming in at roughly a minute, the CGI trailer shows Aloy moving through different environments, like an ice biome, and even highlights that she can now move underwater as well. All the while she fights some of the machines that players will encounter in their dangerous journey out west, such as the Clawstriders and the Snapmaws, a new crocodile-like enemy which she quickly dispatches.

The trailer was accompanied by an announcement from PlayStation head Hermen Hulst, who directed Horizon Zero Dawn when he still head of Guerilla Games, that the original title had sold over 20 million copies on both PS4 and PC and was played for more than a billion hours. Horizon Zero Dawn initially released on PS4 nearly five years ago in 2017 before arriving on PC in 2020.

These numbers would make Horizon Zero Dawn one of PlayStation’s best-selling first-party titles and shows great promise for the potential of its quickly approaching and highly-anticipated sequel. In the lead up to release, Guerilla and PlayStation have shown off tons of Horizon Forbidden West, including how it runs on PS4 and PS4 Pro, and some of the story that will bring us out west. This is going to be a big one, folks.

Written by Moises Taveras on behalf of GLHF.

[mm-video type=video id=01fvetr549z53q464yek playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fvetr549z53q464yek/01fvetr549z53q464yek-1004f3ac825b2e22660526e3893b4880.jpg]

[listicle id=1355459]

Sony clarifies Horizon Forbidden West’s PS4 to PS5 free upgrade plan

Here’s how you can get the upcoming Sony exclusive for a little less.

If you’ve been confused about the most affordable way to buy Guerilla Games’ upcoming title Horizon Forbidden West for the PS5, things have finally cleared up for you.

For the longest time, the PlayStation Store has been selling Horizon Forbidden West for $69.99 USD and including both the PS4 and PS5 editions of the game for that price. However, many savvy buyers found they could buy the PS4 edition of the game for $59.99 USD on that console’s store or on the web browser, entitling the buyers to a free upgrade. 

Previously, the PlayStation Store made no mention of the PS4 edition coming with a free upgrade, but with a with a week to go before Horizon Forbidden West’s launch, the store page has finally been updated to make this upgrade clear, giving buyers a viable way to get an upcoming game on their new systems for just a bit cheaper.

The confusion in pricing and availability of upgrades likely has to do with Sony’s initial refusal to offer a free PS5 upgrade for Horizon Forbidden West in the past according to VGC. This move was met with a lot of pushback from fans who expected Horizon Forbidden West, which was supposed to be a cross-gen launch title, to come with a free upgrade. Due to this controversy, Sony eventually walked back its initial position, stating that it would offer a free PS5 upgrade when the title was released.

Horizon Forbidden West is coming to both PS4 and PS5 on Feb. 18, 2022.

Written by Moises Taveras on behalf of GLHF.

[mm-video type=video id=01fvetr549z53q464yek playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fvetr549z53q464yek/01fvetr549z53q464yek-1004f3ac825b2e22660526e3893b4880.jpg]

[listicle id=1355459]