Horizon Forbidden West’s DLC will harness the PS5’s power without last-gen limitations

Optimizing for PS4 is no longer a concern for the team at Guerrilla Games.

Horizon Forbidden West was an absolute stunner when it came out last year, though the PS4 version held developer Guerrilla Games back on a technical level. Thankfully, there’ll be no compromises in the upcoming PS5-exclusive Burning Shores DLC.

During an interview on the PlayStation Blog, dame Director Mathijs de Jonge explains how PS5 exclusivity is helping Guerrilla Games see its vision out to the fullest.

“On Horizon Forbidden West, everything we added or increased was something we’d need to have a plan around how to optimize for PS4 as well,” de Jonge explains. “On Burning Shores, since we can just focus on PS5, we’ve been able to charge forward, and we’re really excited about what we’ve been able to pull off in creating this stunning post-post-apocalyptic version of Los Angeles.”

“Another notable one is a particular battle scene that requires a LOT of memory and processing power,” de Jonge continues. “To achieve this grand vision both technically and creatively, we definitely were thankful for the many advantages that the PS5 hardware brings.”

Horizon Forbidden West: Burning Shores launches on April 19, 2023, for PS5. Guerrilla Games is also working on a multiplayer Horizon game, and there are even rumors of an MMORPG set within that universe.

Written by Kyle Campbell on behalf of GLHF.

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Some of the best PlayStation games are coming to PS Plus in February

Sony announced the PS Plus Extra and Premium games for February 2023, and among them are some of the PlayStation’s best, both old and new

Sony announced the PS Plus Extra and Premium games for February 2023, and among them are some of the PlayStation’s best, both old and new. Leading the charge is Horizon: Forbidden West for PS4 and PS5, a somewhat surprising addition considering the open-world game only launched in February 2022.

Premium and Extra members also The Quarry and Resident Evil 7, alongside Tekken 7, Borderlands 3, and the modern cult classic The Forgotten City. If you prefer your free games to have a bit more JRPG in them, then you’re in luck. Scarlet Nexus from Bandai Namco is also up for grabs on PS4 and PS5, along with a trio of games from Tokyo RPG Factory: I Am Setsuna, Lost Sphear, and Onikani.

Premium subscribers have a few new PS1 games to sink into. The Legend of Dragoon, Sony’s answer to Final Fantasy 7 back in the ‘90s, joins Wild Arms 2 and Harvest Moon: Back to Nature, the farm-sim game that eventually inspired Stardew Valley. Destroy All Humans is also a random inclusion for the Premium tier, so if you haven’t checked that out yet, here’s your chance.

All these games will be available beginning Feb. 21, 2023, and as always, games you download during this period will remain playable so long as your PS Plus subscription is active.

Subscribers to the basic tier can get a Destiny 2 expansion and Evil Dead The Game for free in February.

Written by Josh Broadwell on behalf of GLHF

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PlayStation Black Friday deals include some of the best PS5 games

The PlayStation Black Friday deals are here, with some of the best PS5 games and PS4 games along for the ride

Sony’s PlayStation Black Friday deals are live now until Nov. 29, 2022, with steep discounts on plenty of the best PS5 games and PS4 games, including some more recent releases such as Gran Turismo and The Last of Us Part 1. If you’re after physical games, fear not. PlayStation Direct, Sony’s PlayStation store, has boxed copies of most of the publisher’s first-party games for the same prices.

Leading the pack is Spider-Man Miles Morales for $19.99 – though this one is also included in the PS Plus Extra collection, so bear that in mind. The Last of Us Part 1, the PS5 remaster that only recently released in September 2022, is on sale for $49.69, and its sequel – which has a free PS5 upgrade – is going for just $9.99.

Horizon Forbidden West will set you back $39.99 on PS5, but if you’re getting the digital version, you can save $10 and just get the PS4 edition. It has a free upgrade to PS5. Stray is currently discounted to $23.99, and Gran Turismo 7 is on sale for $39.89.

If you’re after some third-party games on PS5, you can get Red Dead Redemption 2 for $19.79 and the Destiny 2 Legacy Collection, which includes Forsaken, Beyond Light, and Shadowkeep, for the same price. Survival horror fans who haven’t checked out some of Capcom’s recent hits can grab the Resident Evil Racoon City collection for $14.99, which includes Resident Evil 2 remake and Resident Evil 3 remake, both of which have PS5 enhancements.

The full list is on the PlayStation store and includes a staggering 625 items. Happy hunting!

Written by Josh Broadwell on behalf of GLHF

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Elden Ring and God of War lead The Game Awards 2022 nominations

Despite launching only this month, God of War Ragnarok leads The Game Awards 2022 with nearly a dozen nominations

The Game Awards 2022 nominations are in, and unsurprisingly, God of War Ragnarok and Elden Ring lead the pack along with Horizon: Forbidden West with the most nominations spread out across nearly every category. God of War Ragnarok has 10 nominations, while Elden Ring and Horizon have seven each. Stray and A Plague Tale: Requiem follow close behind, with six and five, respectively.

2022’s Game of the Year nominees are:

  • Elden Ring
  • Xenoblade Chronicles 3
  • God of War Ragnarok
  • Horizon Forbidden West
  • A Plague Tale: Requiem
  • Stray

Elden Ring and Xenoblade Chronicles 3 are also competing for best score and best RPG. Meanwhile, Elden Ring faces off against God of War and Horizon in the game direction category.

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Ashly Burch (Aloy, Horizon Forbidden West), Christopher Judge (Kratos, God of War: Ragnarok), and Manon Gage (Immortality) lead the nominees for best vocal performance.

Meanwhile, the games for impact category includes I Was a Teenage Exocolonist and As Dusk Falls headline the Games for Impact category, with Tunic, Stray, and Cult of the Lamb among the nominations for best indie game.

Genshin Impact and Final Fantasy XIV are among the nominees for best ongoing game as usual, while The Legend of Zelda: Tears of the Kingdom, Starfield, and Resident Evil 4 remake round out the most anticipated game of 2023 category.

The full list of categories and nominees is over at The Game Awards’ official site.

The Game Awards 2023 will air live on Dec. 8, 2022, at 7:30 p.m. ET/4:30 p.m. PT.

Written by Josh Broadwell on behalf of GLHF

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Horizon Zero Dawn Netflix series is in development

Sony is planning shows for God of War and Gran Turismo as well.

Sony is working on a Horizon Zero Dawn TV series with Netflix.

During an investor briefing on Thursday, Sony revealed that several key PlayStation franchises are getting big-screen adaptations. The long-rumored God of War from Amazon Prime is indeed real, and Gran Turismo from Neill Blomkamp might be happening as well (thanks, Deadline). 

Perhaps most interesting of all is the Horizon Zero Dawn series from Netflix, which is apparently in early development. There are no details on the project beyond that, so I wonder if it’ll be an adaptation of the game and its sequel Forbidden West or entirely an original story. Hopefully, someone gets Lance Reddick on the horn so he can reprise his role.

I swear a new games-to-film adaptation is announced every week this year. Off the top of my head, there’s The Last of Us, Fallout, BioShock, Twisted Metal, Super Mario, Minecraft, It Takes Two, Streets of Rage, Metal Gear Solid, and Resident Evil. No doubt that Sonic The Hedgehog 2‘s success changed everything, but it’s still wild. We’ve certainly come a long way since Uwe Boll’s House of the Dead.

Written by Kyle Campbell on behalf of GLHF.

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Horizon Forbidden West developer teases sequel

Aloy’s adventures will seemingly continue in a third game.

Anyone hoping for more Horizon will be happy to hear that a third entry in the series is likely in the works.

Before continuing, know that the following details may slightly spoil Horizon Forbidden West. Nothing significant, but be wary all the same!

During an interview with VG247, Guerrilla Games creative director Mathijs de Jonge spoke briefly about where the Horizon series might be heading. Everyone that’s played through Horizon Forbidden West knows the ending is a cliffhanger of sorts, and apparently, that was quite intentional. 

Horizon is really about mystery; each of our stories has been about uncovering mysteries in both the old world and the present day, when [Forbidden West] takes place,” de Jonge said. “Indeed, there is plenty of backstory that we can tap into to develop new storylines and create new mysteries from what we’ve already established. And, indeed, [Forbidden West] ends with another big cliffhanger, where we’re setting up some things for the next game once again.”

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“There is a conclusion to the story in the first game — in Horizon Zero Dawn — but Aloy doesn’t solve all the problems that are basically set up in the story,” de Jonge continues. “And at that point, there’s still a terraform system that needs repairing. So that was really a starting point for the story of this game [Forbidden West]. We knew that we wanted to move to a new location, and we already mentioned in the first game about the Forbidden West.”

“We thought that was a very interesting, mysterious, and dangerous-sounding location. So that’s really the reason why we wanted to go there – and knowing that the terraform system still needed repairing, that was a starting point to start forming the story,” de Jonge concludes.

It might be a while before there’s another mainline series entry, but going off of these comments, Guerrilla Games seems confident in its narrative approach.

Written by Kyle Campbell on behalf of GLHF.

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Horizon Forbidden West’s latest patch addresses crashing issues and more

Aloy’s quest will be smoother from here on out.

For the most part, Horizon Forbidden West came out with relatively few bugs, but Guerilla is still squashing glitches left and right.

Patch 1.08 for Horizon Forbidden West features a laundry list of technical improvements, which you can find below.

Horizon Forbidden West Patch Notes 1.08

Main Quests

  • Fixed an issue in main quest ‘To The Brink’ where using Silent Strike on a quest-specific Bristleback would teleport the player to Chainscrape.
  • Fixed an issue in main quest ‘The Dying Lands’ where Varl and Zo would sometimes idle outside of Plainsong and block progression.
  • Fixed an issue in main quest ‘The Dying Lands’ where Aloy’s companions would not lead the way after restarting from a specific save.
  • Fixed an issue in main quest ‘The Broken Sky’ where reloading a certain save could sometimes disable fast travel unintentionally.
  • Fixed an issue in main quest ‘Cradle of Echoes’ where loading a save created on the previous patch would cause Aloy to be stuck in the Base.
  • Fixed an issue in main quest ‘Thebes’ where Aloy’s breathing sounds were playing during a cinematic sequence.
  • Fixed an issue in main quest ‘All That Remains’ where restarting from a certain save would cause Aloy to spawn in the Base and unable to leave.

Side Quests

  • Fixed an issue in side quest ‘The Bristlebacks’ where Ulvund didn’t get the memo and stuck around in Chainscrape after the quest was completed.
  • Fixed an issue in side quest ‘What Was Lost’ where Kotallo would sometimes become unresponsive when reloading from a specific save.
  • Fixed an issue in side quest ‘Blood For Blood’ where Kavvoh and Arokkeh could not be interacted with in specific circumstances, blocking progression.
  • Fixed an issue in side quest ‘Forbidden Legacy’ where fast traveling during the Slitherfang encounter would cause the machine to not respawn, thus blocking progression.
  • Fixed an issue in side quest ‘The Roots that Bind’ where the quest objective “Go to the Drumroot” would not complete after damaging the Widemaws from a large distance.
  • Fixed an issue in errand quest ‘Call And Response’ where killing the enemies before receiving the objective to do so could block progression.

World Activities

  • Fixed an issue in Gauntlet Run, where passing the finish line in last place would result in a win in specific circumstances.
  • Fixed several issues with specific Firegleam and Metal Flower icons not being displayed on the map.
  • Fixed an issue where Firegleam icons would not be correctly removed from the map once the related activity was completed.
  • Fixed an issue where fast travel would be disabled in specific circumstances when loading a save made while playing Machine Strike.

UI/UX

  • Fixed an issue where the Machine Strike UI would briefly flicker at the end of a game.

Graphics

  • Fixed an issue where Aloy wouldn’t appear wet anymore after being in water.
  • Multiple graphics fixes and improvements in cinematics.
  • Multiple visual improvements in shadows and clouds.
  • Fixed an issue where Photo Mode controls would be frozen when initiating Photo Mode during a swan dive.

Performance and Stability

  • Multiple crash fixes.
  • Multiple performance and streaming improvements in cinematics.
  • Removed multiple unintentional loading screens and black screens.
  • Fixed multiple instances of streaming and visual popping.

Other

  • Made several improvements to the NPCs’ movement and animations in settlements.
  • Made it easier to tag individual components when using motion aiming and scanning machines.
  • When picking up potions or tools that don’t fit in your toolbelt anymore they are now moved to the stash.
  • Several balancing changes to weapons and enemies.
  • Fixed several instances where Aloy could get stuck in geometry.
  • Fixed an issue where the ‘All Machine Types Scanned’ trophy could be easily missed during the final main quest ‘Singularity’.
  • Fix for the mount call sometimes causing the flying mount to be spawned in undesirable positions and in rare cases be unreachable.
  • Several datapoints that are located in areas that the player could not return to are now automatically unlocked upon the player leaving that space.
  • Fixed multiple instances of specific music tracks getting stuck and repeating.

Anyone will galavanting about the wilds in Horizon Forbidden West should check out GLHF’s guides, such as how to level up fast and traverse the long coast relic ruins.

Written by Kyle Campbell on behalf of GLHF.

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Horizon Forbidden West: How to earn XP and level up fast

Horizon Forbidden West wants you to earn lots of XP to prep for its story missions. We’re here with some tips to help you do this quickly.

Horizon Forbidden West features a rich RPG element to explore and master, and you’ll need to stay on top of it if you don’t want to get annihilated by your robo-enemies. It isn’t exactly on the difficulty scale of FromSoftware’s Elden Ring, also releasing in February, but asks you to earn lots of XP to prepare for story missions’ level requirements. No worries, we’re here to help you get there quickly – just keep reading to learn some tricks to put together experience points and level up fast in Horizon Forbidden West.

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What content you shouldn’t focus on

Horizon Forbidden West includes plenty of mission types, some of them being more challenging and longer than others. Side missions are complex and often kickstart other missions once completed, offering entire narrative arcs just like main quests, and Errands similarly task you with bringing down giant beasts every now and then. These side activities are amazing and well-crafted, actually much better than Zero Dawn’s, but they’re definitely not your best choice if you want to level up fast in Forbidden West – they are pretty long and often offer rewards that don’t match the effort put in.

How to level up fast in Horizon Forbidden West

On the other hand, you have side activities that are quick to complete and quite straightforward, as they don’t require much combat. Among these, you’ll find Cauldrons, which offer fun and rewarding platform sections. Also, Relic Ruins are puzzles you need to complete using your mind more than brute force, and carefully studying the environment. These are easily the best side activity in the game, as you can read in our Horizon Forbidden West review

Horizon Forbidden West

Since it doesn’t feature combat, and it’s quicker and offers better rewards compared to the effort required for completion, this kind of non-violent activity is the best way to gather experience points as you progress through the main story – Relic Ruins put 5,000 XP on the table, Cauldrons are in at around 8-15,000 XP and also allow you to Override bigger and meaner machines. It’s also important to note that you shouldn’t always skip combat during traversal or when offered the ability to stealth kill enemies, as these encounters are a good way to gather XP, too.

Story mission level requirements

It’s worth mentioning that we were able to proceed through the main quest with no particular issue while even 3 or 4 levels below those missions’ requirements. This means that experience points and levels are important in the latest game from Guerrilla Games, for sure, but also that you don’t have to worry too much it so long as you’re reasonably close to the requirement. Should this prove too tough for you, don’t forget to read our Horizon Forbidden West tips and tricks.

Written by Paolo Sirio on behalf of GLHF.

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Horizon Forbidden West: The Long Coast Relic Ruins guide

A step-by-step guide to clearing through The Long Coast Relic Ruins in Horizon Forbidden West.

Let’s step into The Long Coast and complete one of the trickier puzzles in Horizon Forbidden West. This Relic Ruin will test your patience, but we’re here to ease the burden. 

Head into the ruins and up the stairs. Grab the energy cell from up top and carry it down to the empty slot below before it loses charge. You have to be quick, but there’s ample time if you don’t dawdle. 

Head into the elevator and use your Pullcaster to tear off the grate inside, opening up a hole in the top. You’ll need this later. 

Next, head outside and hook onto the nearby anchor point to the right of the elevator. Head to the edge and climb your way up the outside of the shaft. 

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Once up top, you can jump and glide into the next section of the ruin, where you’ll find a crate. 

Ignite the Firegleam behind you and push the crate back to the elevator. Send the elevator up, pull the crate out, then send the elevator back down. From here you can push the crate onto the top of the elevator. But you still need another crate. 

Head back to the other section of the ruin again, where you found the crate. At the far side of the room, you’ll find a switch that controls what used to be stage lighting. Ignore that for now. 

Climb up the nearby walkway in the left corner of the room and clamber along the handholds up there. You’ll drop down next to ta Firegleam wall. Blow it up. Now, from the other side of the wall, use your Pullcaster to pull the switch from a distance, through the gap in the wall. 

Immediately hook onto the stage lighting that appears above, then back eject onto the walkway nearby. Here’s another crate. 

Push the crate to the elevator, using your Pullcaster to pull it out when it drops in the water, and place it so you can climb on top and up through the hole you made earlier. 

With the elevator on the top floor, you should now be free to climb the inside of the shaft to get the ornament from The Long Coast Relic Ruin. 

Written by Kirk McKeand on behalf of GLHF.

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Horizon Forbidden West: Restless Weald Relic Ruins guide

Everything you need to clear through the Restless Weald Relic Ruins in Horizon Forbidden West.

If you’re looking to complete all the relic ruins in Horizon Forbidden West, this guide will get you a step closer by walking you through Restless Weald. 

Look around the ruins and you’ll find a ladder that you can shoot to lower. Climb up the broken pillar nearby, back eject, and shimmy across the handholds to reach it after you’ve lowered it. Up here you’ll find the Construction Year datapoint. This tells you that the year the building was constructed is daubed somewhere on the building itself. Pocket that knowledge for now. 

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Drop down and search the ruins for another datapoint called Thanks Again, which tells you the password has been set to the year of the construction. But you still need a key. 

Next, head outside of the building and look for a railcart. Use your Pullcaster to pull it towards you. Then head to where it was and switch the tracks. Pull the cart back and then pull it along in the new direction. 

Pull it all the way along and then climb on top, get onto the yellow handhold, and jump to the wire walk. Grab the key module. 

If you check the side of the building, you’ll see it was built in 1623. Except that’s not a 6 – it’s an upside-down 9. Go back to the console and enter the code: 1923.  

Take a running jump and grab the wire to slide down into the next room. Ignite the Firegleam to blow up the wall. Head back outside, switch the tracks, and pull the cart back along through the hole. 

Once it’s in place, climb on top and use the handholds to climb around to grab the Ornament. That’s Restless Weald complete. 

Written by Kirk McKeand on behalf of GLHF

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