An old Hitman game is new again on Switch and mobile

Publisher Feral Interactive is sending a classic Hitman game out on a new assignment, this time on Switch and mobile devices

[anyclip-media thumbnail=”undefined” playlistId=”undefined” content=”PHNjcmlwdCBzcmM9Imh0dHBzOi8vcGxheWVyLnBvcHRvay5jb20vYW55Y2xpcC13aWRnZXQvbHJlLXdpZGdldC9wcm9kL3YxL3NyYy9scmUuanMiIGRhdGEtYXI9IjE2OjkiIHB1Ym5hbWU9IjE5OTgiIHdpZGdldG5hbWU9IjAwMTZNMDAwMDJVMEIxa1FBRl9NODMzNSI+Cjwvc2NyaXB0Pg==”][/anyclip-media]

IO Interactive and publisher Feral Interactive are sending a classic Hitman game out on a new assignment, this time on Switch and mobile devices. Hitman Blood Money, one of the stealth game series’ popular older entries, is coming back as Hitman Blood Money Reprisal, set for release in winter 2023 on Switch and fall 2023 on iOS and Android.

Blood Money follows Agent 47 in a timeline different from the World of Assassination trilogy. Rival assassins track 47 across the globe, including Paris and New Orleans, but his biggest threat may just be the one person who’s close to him. Blood Money’s plot gets pretty out there and more than a little ridiculous, but then again, it wouldn’t be a Hitman game otherwise.

Reprisal adds several quality-of-life features from the series’ later games, including Instinct Mode, where 47 can suss out his targets and interactable objects more easily, and a minimap that actually stays visible as long as you want it to. IOI and Feral called it a “sparkling” version of the game and promised many more improvements.

It looks like visual improvements might not be among those. The trailer shows a game that looks very much like the 2006 original, so don’t go in expecting the sparkling towers of Dubai or the gloomy grandeur of Dartmoor.

Meanwhile, IO Interactive is still working on their 007 James Bond game and, at the far other end of the spectrum, a fantasy RPG that looks like it’ll be an Xbox exclusive whenever it launches.

Written by Josh Broadwell on behalf of GLHF

The latest Hitman 3 elusive target is a DJ superstar

IO Interactive announced a new Hitman 3 elusive target, the stealth game’s first new target in months, and it’s a Greek superstar

 IO Interactive announced a new Hitman 3 elusive target, the stealth game’s first new target in months, and it’s internationally renowned Greek-Belgian DJ Dimitri Vegas. Vegas will lend his voice and likeness to the contract, officially called The Drop, when it launches on all platforms later in 2023.

“I’m extremely excited to be a part of the Hitman universe,” Vegas said. “It’s always exciting to be involved in creative projects and I’m looking forward to seeing how everyone reacts to my character when the mission launches later this year.”

Vegas’ character in The Drop is a manipulative drug lord who traded in a successful DJ career to run illegal substances around the world. The trouble is, he’s determined to be the only drug lord on the scene, and his career is making waves in all the wrong circles.

“This will be the first Elusive Target mission that we’ve created in two years and we’re very happy that our passionate community and newcomers to the game will be able to enjoy it for free later this year as part of IO Interactive’s 25-year anniversary celebrations,” company co-founder and CEO Hakan Abrak said.

Like all other elusive target missions in the new-and-improved World of Assassination, the Dimitri Vegas contract gives you just one chance to get it right. Fail, and you’re locked out of it for good – or at least until it shows up again. IOI periodically runs “reactivation” periods, where older elusive targets are active again, with more rewards to earn.

Meanwhile, IO Interactive is also working on a new James Bond game, the first in decades, along with a new RPG created in partnership with Xbox.

Written by Josh Broadwell on behalf of GLHF

[mm-video type=video id=01g4fxem14ajy9hk3fby playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01g4fxem14ajy9hk3fby/01g4fxem14ajy9hk3fby-9fae27a77eb25db2856a0e5796a87e28.jpg]

Hitman developer IOI’s new RPG is reportedly an Xbox exclusive

Hitman developer IO Interactive is working on a new fantasy RPG, and it may be an Xbox exclusive, at least for a time

Hitman developer IO Interactive is working on a new fantasy RPG, and it may be an Xbox exclusive, at least for a time. The news comes from a document that outlines Microsoft’s upcoming releases, which was submitted to the U.S. Federal Trade Commission during hearings to halt the Xbox-Activision deal (thanks, Eurogamer).

The document lists IO Interactive’s published games for the last two decades. Alongside the upcoming James Bond game – which has a “TBD” listing next to the intended platform – is Project Dragon, which is apparently IOI’s codename for their upcoming RPG. The sheet lists Project Dragon’s platforms as PC and X|S only, where other games, including the Hitman trilogy, were multiplatform.

The publishing list is part of Microsoft’s assessment of studios the company might try to acquire and includes potential risks and rewards. The reason behind Project Dragon’s exclusivity is in the “rationale” column. Microsoft says IO Interactive is developing Project Dragon with Xbox Game Studios, which seemingly confirms a report from Eurogamer in 2021 that suggested Xbox was funding the game’s development.

Project Dragon is also apparently an RPG-slash-shooter set in medieval times, a genre mix you don’t typically see.

Whether an IO Interactive acquisition is still on the table or Xbox is waiting to see how Project Dragon performs is unclear. Other documentation Microsoft submitted to the FTC shows the Xbox maker considered purchasing dozens of other studios, including Sega, though the deals never materialized.

Written by Josh Broadwell on behalf of GLHF

[mm-video type=video id=01gmts518ee5cy46hthx playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01gmts518ee5cy46hthx/01gmts518ee5cy46hthx-0a58cbae855e0c4a9a690a493b9fb7f1.jpg]

No more new Hitman games while IO Interactive works on James Bond

Despite Hitman 3’s popularity, IO Interactive won’t be making a new Hitman game anytime soon thanks to another secret agent

Despite Hitman 3’s popularity, IO Interactive won’t be making a new Hitman game anytime soon thanks to another secret agent. The news comes from a recent Eurogamer interview with IO Interactive, and while IO Interactive co-founder Christian Elverdam doesn’t mention James Bond by name, there’s only one other “fantasy agent” stealth game star the team is working with at present.

“Right now a major, major new Hitman game: that’s a little bit on hiatus, as we’re building another agent fantasy that’s also taking up a lot of our time,” Elverdam told Eurogamer. “But obviously we’ll come back to beloved Agent 47. He’s still very much in the heart of this company.”

While that makes it seem like Hitman 3’s Freelancer mode is the end of Agent 47’s adventures for the time being, the team still plans on expanding the recently consolidated World of Assassination.

“I hope we can have our cake and eat it too, in the sense that we have such a wonderful platform where we can keep experimenting with what the formula can do and what people expect of it,” Elverdam said.

The studio certainly has its hands full elsewhere. IOI announced a new studio in Istanbul, and the team is starting production on a fantasy RPG as well.

Written by Josh Broadwell on behalf of GLHF

[mm-video type=video id=01g4fxem14ajy9hk3fby playlist_id=none player_id=01gp1x90emjt3n6txc image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01g4fxem14ajy9hk3fby/01g4fxem14ajy9hk3fby-9fae27a77eb25db2856a0e5796a87e28.jpg]

Hitman 3 is turning into the “World of Assassination” collection

Soon, Hitman and Hitman 2 will not be available for individual purchases.

Take note, stealth action fans – the modern Hitman series is combining into one massive package.

On Tuesday, developer IO Interactive announced that Hitman 3 will be known as Hitman World of Assassination on Jan 26, 2023, which includes Hitman and Hitman 2 content via the current Access Pass system. Yes, the entire trilogy will be under one roof from now on – as Hitman and Hitman 2 won’t be up for sale individually anymore. 

Hitman World of Assassination will cost $70, containing both the Hitman 1 Game of the Year Access Pass and Hitman 2 Standard Access Pass – which grants access to around 21 Destinations in total. Existing Hitman 3 owners will automatically gain access to Hitman and Hitman 2 content for free!

In a new blog post, IO Interactive explains that combining all three games should simplify the new purchasing options for new players.

“We’re absolutely certain that these changes will have a hugely positive effect on existing players and new players alike. It will also make our lives a lot easier too, there’s no doubting that,” IO Interactive said. “For many players, it will mean free content to enjoy. For others, it will mean significantly cheaper DLC prices. For new players, who probably aren’t reading this here, they’ll have a much better experience buying Hitman games.”

The Hitman games regularly receive loads of DLC – recent examples being the Ambrose Island mini-expansion and the highly-anticipated freelancer mode for Hitman 3 will be out later this month.

Last year, GLHF had the chance to speak with several actors from the Hitman series.

Written by Kyle Campbell on behalf of GLHF.

[mm-video type=video id=01g4fxem14ajy9hk3fby playlist_id=none player_id=01gp1x90emjt3n6txc image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01g4fxem14ajy9hk3fby/01g4fxem14ajy9hk3fby-9fae27a77eb25db2856a0e5796a87e28.jpg]

[listicle id=1904047]

The evolution of Agent 47 and Diana Burnwood – an interview with Hitman’s actors

We had a chat with actors David Bateson and Jane Perry, the voices behind Agent 47 and his handler Diana Burnwood from the Hitman games.

David Bateson’s wife wants him to get a barcode tattoo on the back of his slick head. That way he can look even more like the character he’s best known for voicing – Hitman‘s protagonist, Agent 47. Looking at him on the video call, he could easily play the part in a live-action show where Agent 47 has hung up his silverballer pistols, but he’s pulled back into the world of assassination, buffing up his shiny dome for one last job. That’s what the people of IO Interactive’s home of Copenhagen must have seen when Bateson headed over for a booze-up – a grizzled professional returning for more wetwork. 

“We had a Hitman 3 launch party that was delayed by 15 months, and I was wearing a tattoo – a transfer that was made in Germany – and I forgot I had it on,” Bateson tells GLHF. “I got onto the train to come into town and I scared the crap out of people. I’m in character and I’m dressed like the man, they’re looking at the barcode in the back of my head and the cameras are coming out, they’re doing sneaky little selfies.” 

[mm-video type=video id=01g1reeashfhw647d9df playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01g1reeashfhw647d9df/01g1reeashfhw647d9df-7c34ec0b7de3dd452306eb46bcc7a75c.jpg]

It’s no big surprise that he got attention – it’s hard to blend with the crowd when you’re the voice behind one of the country’s proudest exports. Whether he’s going to make Agent 47’s distinctive barcode tattoo a permanent part of his body, though, depends on whether or not people can convince him whilst he’s “moderately drunk”. Or, you know, we could all tell him to do it on Twitter. I’ll leave you to prepare. 

Portraying the same character for 20 years over various iterations of the Hitman series, Bateson has a rare honor in video games, a medium where voice talent is often unceremoniously swapped out for reboots and sequels. The same can be said for American actor Jane Perry, who has played Agent 47’s handler, Diana Burnwood – a dulcet-voiced spy with a British accent – for the past ten years. But despite the two actors working on the same series together for a decade, they only met with the release of the latest game, Hitman 3. All their voice work on the series has been performed in booths, in isolation from the rest of the cast. 

“I had the impulse many times to reach out to David on Twitter, like a fan. I felt a little bit shy about doing it, and I just didn’t understand why he hadn’t reached out to me,” Perry says, laughing. “I mean, that was an option. No, but really, it suits the ethos of their relationship to have a bit of distance between them. Diana is presumably in some office somewhere surrounded by computers and tech equipment, and Agent 47 is out in the world doing his thing.” 

Ironically, Hitman 3 is also the only game in the series’ 20-year history where Agent 47 and Diana work together physically in the field. For all the other games, Diana is predominantly a voice on the radio. Their characters met in-game around the same time they met in person as actors. 

“It’s funny, isn’t it? How life imitates art,” Perry muses. 

Despite not meeting each other until recently, they know these characters intimately. They’ve occupied them for a large portion of their lives, watched them grow and evolve, and evolved as performers alongside them. 

“The thing that remains consistent with Diana is her fierce intelligence and her wryness – she’s got that wonderful wry sense of humor that has always been there, right from the beginning of my rendition of her,” Perry says. “Those are things that I adore. And then in terms of her evolution, she’s a little bit more heart. There’s care for Agent 47. They’ve been through so much together, and I think she’s evolved into this multi-dimensional human being.” 

“I definitely felt that when Diana says, ‘Good luck’ and ‘I’ll leave you to prepare,’” Bateson adds. “There’s more concern there. There’s nothing romantic as such, it’s just that we have been through a lot together. Our relationship has definitely deepened.”

HITMAN3_Screenshot04

Agent 47 himself has gone from a monosyllabic monster – the Silent Assassin – to an agent with agency over the course of the games. In Hitman: Absolution, he was forced to go rogue, and that changed his outlook on the world, giving the writers and Bateson more freedom to lean into his humanity. He’s still a cold-hearted killer, but there’s some kind of internal logic and twisted morality underpinning it. 

“There was a shift in attitude at IO Interactive with the writing,” Bateson says. “They wanted to make the players feel more involved in these long sequences of stalking and finding a way around the levels, so they give them all this extra dialogue. I know it seems pretty random, but it all added up to allow Agent 47 to express himself in a wry and dry and dark sort of way. We’ve all grown up a bit together, so we’ve all got to know the characters better, and the writers know us. It’s a wonderful synergy of creative juices, which has evolved over the years.”

To get into the mindset of Agent 47, a tragic character who was raised to be a tool for the powerful, Bateson sometimes found himself tapping into the darker corners of his own mind. These days, he slips into the character like a pair of fingerless gloves, of course, but there used to be a place where he would go inside his head before speaking into the microphone in a lonely booth. 

“In the earlier days, the recording sessions were shorter, so we really had to get into character quickly,” Bateson explains. “I used to just take the feeling of my aloneness from my upbringing. It’s nothing sad – I come from a loving family – but my upbringing was fragmentary. I always felt like I was on the outside looking in. I would contemplate that.”

This isn’t the only time Bateson has found himself looking inwards to pull Agent 47 from his psyche, either. Hitman might seem like a dark, uncompromising game, but it’s balanced against the absurd, often slapstick in its sensibilities. It’s a game where you can trip people up with banana skins, and the best assassinations are often poetic or ironic. It comes from the same school of humor as ‘90s British sitcom Bottom, which, of course, Bateson is a fan of. Another influence behind his deadpan delivery is Charlie Chaplin. 

“He invented this thing called surreal humor, where he put two different worlds together and create a third world,” Bateson says. “And that was dark and weird for me. But he also had this cruel humor of happily either letting himself or other people fall down the manholes or get hit by a truck or, or just missing a truck and then hitting by a train. It’s bizarre, but I trust sick humor. Although I will say this: I don’t like it to be too cruel. I like the cleverness of dry humor. For example, in the Hitman series, my favorite forms of death are when you drop something on someone.”

The cartoon anvil has persisted as a running gag for a reason – there’s something timeless about seeing someone get injured by something ridiculous. It’s the same sense of absurdity you get when you see a trained killer dressed as a pink flamingo, slapping someone with a fish. It’s what makes using guns in Hitman feel almost déclassé. 

While IO Interactive is currently hard at work on its James Bond game – working title: Project 007 – it hasn’t given up on Agent 47. Hitman 3 has a full extra year of content on the way, including ray tracing for PC (imagine those bald head reflections, goddamn), a whole new mode with roguelite elements, a playable, customizable safehouse area, and a new map, codenamed “Rocky”. Good luck, 47. 

Written by Kirk McKeand on behalf of GLHF.

[listicle id=1074568]

The Hitman Trilogy sneaks its way onto Xbox Game Pass next week

Three games for the price of none.

IO Interactive announced a new Hitman Trilogy  collection, and it’s coming out next week for multiple platforms — including  Xbox Game Pass.

Hitman 1Hitman 2, and even Hitman 3  are part of a new bundle that makes jumping into the series a breeze. The Hitman Trilogy  will release Jan. 20 for PS4, PS5, Xbox One, Xbox Series X|S, and PC via Steam and the Epic Games store. Every major platform aside from the Nintendo Switch, more or less.

Most surprisingly, though, the Hitman Trilogy is also launching day one, Jan. 20, on Xbox Game Pass. It doesn’t matter if you’re a subscriber on PC or Xbox, either, as the deal applies regardless of platform.

Hitman 3  will also come to Steam for the first time, as it was previously only on the  Epic Games Store. The game will also launch with graphical improvements like Ray Tracing, XeSS, and Variable Rate Shading. IO Interactive stated that it’s looking to add Steam achievement and trading card support — precisely what all  the best PC games  have, of course!

Xbox Game Pass continues to be the de-facto games subscription service, and  there’s plenty more coming this year.

Written by Kyle Campbell on behalf of GLHF.

[mm-video type=video id=01fre1tr8yv43vtc1h87 playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fre1tr8yv43vtc1h87/01fre1tr8yv43vtc1h87-5bbc4f2cc3d143d03ff540a55cb27013.jpg]

[listicle id=1358639]

9 great retro video games we’d love to see remastered

Our nostalgia-infused wishlist of retro games that deserve a makeover.

Look, new games are great and all; nobody’s saying they’re not. But the twin prongs of nostalgia and a young games industry giddy with possibilities are hard to resist. Ergo: Playing the cream of the ’90s or early 2000s is almost always brilliant.

Except, of course, when our modern hardware gets in the way. The cold, hard truth is that Half-Life doesn’t know what a GeForce RTX 2080 Ti is, and in all its futuristic imaginings, System Shock never dreamed of personal computers with 32GB of RAM.

So, folks, please welcome to the stage nine remasters we want to manifest into existence through sheer force of will.

[mm-video type=video id=01fdytrdwkt36d2h2g09 playlist_id=none player_id=01f5k5x3v4hcz7e10g image=https://ftw.usatoday.com/wp-content/uploads/sites/90/2021/08/hitman-contracts-retro-games-remaster-video-thumb-e1629904466508.jpg]

Old worlds made new with current engines, controls, lighting techniques, and resolutions. Together we can make them a reality. Well, us, a team of hundreds of talented devs and a few million dollars.