Gran Turismo 7: Tips and tricks to get you started

We are here to give you tips and tricks with everything you should know before starting to play.

Gran Turismo 7 is finally here for PS4 and PS5, and it’s not messing around. Polyphony Digital has set up a realistic driving model that may scare you at first, especially if you thought this would be a driving game where you can relax behind the wheel. Forza Horizon this isn’t.

Whether you have trouble with the driving model in Gran Turismo 7 or want to make your experience as enjoyable as possible, we are here to give you tips and tricks with everything you should know before starting to play. Fasten your seat belts and pop on a helmet, we’re going straight to top gear.

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Gran Turismo 7 review – the ultimate dad game

Gran Turismo 7 is a dad game through and through.

Gran Turismo 7 is a dad game through and through.

“Dad, why have you spent the last 3 hours souping up a Subaru Impreza, is it because mum wouldn’t let you buy one?” is something you would absolutely ask your dad, who has become obsessed with the Subaru Imprezas in Gran Turismo 7.

“Dad, why are you staring at the seat stitches on a Ferrari 458?” 

Dad, why are you sitting in a café that looks like a dream scene from Inception while watching a history lesson on French hatchbacks?” 

Gran Turismo 7 is the weirdest racing game in the longest time I can remember, but it’s a refreshing contrast to the over-the-top festival hipster rave that was last year’s Forza Horizon.

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Unlike that series, which turned racing into a fast food sugar rush, the latest Gran Turismo feels like such a sterile, pristine production that it can come across as boring on the surface. That aforementioned café is a real place in-game that you’ll go back to countless times to take on “menu book” missions to progress during the campaign. Those unvoiced history lessons are a constant throughout, too. 

For a game ostensibly about going fast, Gran Turismo 7 is entirely okay with taking its sweet old time about absolutely everything. There’s a lot of off-track mandatory activity. It’s more of a Sunday cruise than a Formula One race. But, lean into that and you’ll find a superlative driving experience. One that takes its time to fully reveal its strengths and capabilities, but delivers an unrivaled handling model, a massive roster of tracks and cars, and a ton of customization options to suit almost any player whether they want to race hot hatches, classic muscle or track-focused racers.

The GT series has always had its quirks. But in 2022, developer Polyphony Digital’s approach to racing game design can feel like such a strange departure from modern-day genre norm. It’s like playing a game designed by aliens. The rigorous structure of that campaign can feel limiting at times. The driving starts you off painfully slow, and you really have to delay your gratification before you ever get a hint of real speed. You begin with no tracks available, except one, and you need to put a load of racing in before you feel like you have a varied set of circuits to play around with. You earn cars at a similarly slow pace. Abandon all hope of having an Aston Martin within your first five or six races.

The menus, too, are entirely obtuse and completely nonsensical. Nothing about this game feels easy or streamlined. It’s clear that you’re supposed to sit there, calm and serene, listening to the classical music on the soundtrack, and just be chill. It’s pretty nice once you acclimatize to its rhythm. It feels like a racing game of a bygone age. A Dad Game.

To start, you are met with the longest unskippable introductory film I can remember in a video game. This is the Hideo Kojima Presents of driving games. While the thing looks flashy and is clearly made with love, the inability to just get into the meat of the game is an instant detractor for people who want that quick speed hit. But that won’t come for a while. Campaign modes in racing games are hard to do, but GT7 actually does it really well providing you’re willing to work with its pace. 

The world map is barely filled in when you first start the game, but as you complete more of the menu book objectives you’ll open up the raft of different features and points of interest on the world map. The café is your mission hub, but then there’s Brand Central, where you buy new cars. There’s Scapes, where you can take convincingly real snaps of your cars in various places around the world. There’s an auto shop to soup up and customize cars. And a ton more in between. But this all opened up over several hours. Some of it doesn’t necessarily feel worth the time investment. I see the value in in-game photos, but that stuff really doesn’t interest me. It’s the tracks and cars you unlock that are worth it.

Gran Turismo 7’s tracks and cars are a thing of precise beauty. These games have always been the ideal showcase for a new console, and with PlayStation 5 the game absolutely delivers. Lighting is absolutely exquisite – not in the flashy, high contrast JJ Abrams way of games like Horizon Forbidden West. Instead, this light is unmistakably the real deal. Subtle, photorealistic. The way your headlamps beam through the haze of a dusk evening in Kyoto, or the way the sunlight cascades through the multiple layers of cloud over Laguna Seca is entirely convincing. The mix of light, track and metal car is so, so good. Combine that with the game’s driving model and it becomes such a moreish experience. The game might try its best to keep you off-track, but the fact you’re desperate to get back on track is a sign that the mechanical underpinnings of this game are fully doing their job.

You see, so much about the game is clearly about driving – but not necessarily racing. This might seem like a very picky observation, but going into Gran Turismo 7 expecting breakneck wheel-to-wheel racing with incredible AI cars will only leave you disappointed. The racing is good, not great. But the driving itself is peerless. Whether you’re racing in that Subaru, or a Ferrari, or a Renault, or a classic Dodge Charger, every car feels like its own beast to get to grips with at a subtle level. This is something that gets said about a lot of racing games nowadays, but the PS5’s DualSense controller and its haptic rumble technology means GT7 can convey every wheel spin, loss of grip, rubber chicane and more through the triggers and grips of a controller. It feels magnificent.

No matter how each race in the game played out, no matter how slow the car I was driving actually was, that sense of being planted on a track, turning into a corner, managing the grip, finding the limit – and more than once going over it – was what kept me coming back to Gran Turismo 7. It’s absolutely a weird game. It’s absolutely a fundamentally boring one – aren’t all simulators, really – but the dedication to cars and how they interact with tarmac is something you can’t help but come back to time and time again. Maybe I’m a dad now?

Written by Sam White on behalf of GLHF.

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March 2022 game releases: Upcoming titles being released this month

Following a fine February that saw one of the greatest RPGs, March feels similarly packed.

We’re not sure if the traditional Q4 games glut has come early or late this year, but we’re rolling with it. Following a fine February that saw one of the greatest RPGs of modern times arrive in Elden Ring, stellar action-adventure worldbuilding in Horizon Forbidden West, and what feels like 100 other great games released the same month, March feels similarly packed. 

First-party titles are sauntering onto the catwalk, including a certain Gran Turismo 7 and Kirby’s first-ever 3D experience, and they’re flanked by fascinating indies, series reboots and – well, look, we’re not even sure how to categorize Ghostwire Tokyo. But that, too. It’s a month for careful consideration of gaming funds, and here are the titles you should know about before you spend a dime.

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Gran Turismo 7: 10 important features revealed by Polyphony Digital

Gran Turismo 7 got its ‘state of play’ sneak peek this week, ahead of the game’s imminent release on March 4. Here are some of the top features.

The real driving simulator celebrates 25 years since the franchise began in 2022, and it’s marking the occasion with a new game in the series. Gran Turismo 7 is the first PS5 title from Polyphony, and the first traditional Gran Turismo experience since its PS3 releases. It’s hard not to get excited about it, on those terms alone.

But Polyphony also gave a deep dive on the game in its ‘state of play’ sneak peek ahead of its imminent release on March 4. In it, the developer gives us a good idea what we’re in for this time, and where the emphasis lies. Here are the headlines.

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Gran Turismo 7 looks slick in this new gameplay showcase

Go fast, realistically.

Gearheads the world over are bouncing up and down over Gran Turismo 7’s  new gameplay showcase, and for a good reason.

Polyphony Digital always strives to push the envelope with its racing simulation series, and Gran Turismo 7  continues that ambition. This new incarnation aims to utilize the  ray-tracing power of the PS5  so that rain-soaked racetracks properly shine while water droplets on a car’s windshield trickle and dry up realistically. It’s impressive, though perhaps not as cool as nighttime skies in Gran Turismo 7’s scientifically-accurate constellations depending on where a track is on the earth.

Make sure you watch the entire presentation on Youtube  here, or watch the summary video below. 

One of the more interesting new features in Gran Turismo 7  is the Café, which helps players track activities and progression. Better yet, the new Music Rally mode exists solely to let you enjoy music while driving through checkpoints, making it probably the most casual-friendly game type ever to grace this series. Even Forza Horizon 5  could take notes.

Gran Turismo 7  is coming out on March 4, 2022, for PS4 and PS5. The 25th Anniversary Edition also gives you a digital code for the PS4 version if you’re still  looking for a PS5.

Written by Kyle Campbell on behalf of GLHF.

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